mirror of
https://github.com/Ninjdai1/pokeemerald.git
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198 lines
4.6 KiB
C
198 lines
4.6 KiB
C
#include "global.h"
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#include "money.h"
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#include "graphics.h"
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#include "event_data.h"
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#include "string_util.h"
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#include "text.h"
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#include "menu.h"
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#include "window.h"
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#include "sprite.h"
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#include "strings.h"
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#include "decompress.h"
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#define MAX_MONEY 999999
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EWRAM_DATA static u8 sMoneyBoxWindowId = 0;
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EWRAM_DATA static u8 sMoneyLabelSpriteId = 0;
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#define MONEY_LABEL_TAG 0x2722
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static const struct OamData sOamData_MoneyLabel =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_MoneyLabel[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_MoneyLabel[] =
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{
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sSpriteAnim_MoneyLabel,
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};
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static const struct SpriteTemplate sSpriteTemplate_MoneyLabel =
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{
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.tileTag = MONEY_LABEL_TAG,
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.paletteTag = MONEY_LABEL_TAG,
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.oam = &sOamData_MoneyLabel,
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.anims = sSpriteAnimTable_MoneyLabel,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct CompressedSpriteSheet sSpriteSheet_MoneyLabel =
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{
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.data = gShopMenuMoney_Gfx,
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.size = 256,
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.tag = MONEY_LABEL_TAG,
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};
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static const struct CompressedSpritePalette sSpritePalette_MoneyLabel =
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{
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.data = gShopMenu_Pal,
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.tag = MONEY_LABEL_TAG
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};
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u32 GetMoney(u32 *moneyPtr)
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{
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return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
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}
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void SetMoney(u32 *moneyPtr, u32 newValue)
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{
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*moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue;
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}
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bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost)
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{
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if (GetMoney(moneyPtr) >= cost)
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return TRUE;
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else
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return FALSE;
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}
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void AddMoney(u32 *moneyPtr, u32 toAdd)
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{
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u32 toSet = GetMoney(moneyPtr);
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// can't have more money than MAX
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if (toSet + toAdd > MAX_MONEY)
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{
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toSet = MAX_MONEY;
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}
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else
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{
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toSet += toAdd;
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// check overflow, can't have less money after you receive more
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if (toSet < GetMoney(moneyPtr))
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toSet = MAX_MONEY;
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}
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SetMoney(moneyPtr, toSet);
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}
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void RemoveMoney(u32 *moneyPtr, u32 toSub)
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{
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u32 toSet = GetMoney(moneyPtr);
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// can't subtract more than you already have
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if (toSet < toSub)
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toSet = 0;
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else
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toSet -= toSub;
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SetMoney(moneyPtr, toSet);
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}
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bool8 IsEnoughForCostInVar0x8005(void)
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{
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return IsEnoughMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
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}
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void SubtractMoneyFromVar0x8005(void)
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{
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RemoveMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
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}
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed)
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{
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PrintMoneyAmount(windowId, 38, 1, amount, speed);
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}
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void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed)
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{
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u8 *txtPtr;
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s32 strLength;
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ConvertIntToDecimalStringN(gStringVar1, amount, STR_CONV_MODE_LEFT_ALIGN, 6);
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strLength = 6 - StringLength(gStringVar1);
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txtPtr = gStringVar4;
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while (strLength-- > 0)
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*(txtPtr++) = CHAR_SPACER;
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StringExpandPlaceholders(txtPtr, gText_PokedollarVar1);
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AddTextPrinterParameterized(windowId, FONT_NORMAL, gStringVar4, x, y, speed, NULL);
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}
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void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount)
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{
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DrawStdFrameWithCustomTileAndPalette(windowId, FALSE, tileStart, pallete);
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PrintMoneyAmountInMoneyBox(windowId, amount, 0);
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}
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void ChangeAmountInMoneyBox(int amount)
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{
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PrintMoneyAmountInMoneyBox(sMoneyBoxWindowId, amount, 0);
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}
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void DrawMoneyBox(int amount, u8 x, u8 y)
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{
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struct WindowTemplate template;
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SetWindowTemplateFields(&template, 0, x + 1, y + 1, 10, 2, 15, 8);
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sMoneyBoxWindowId = AddWindow(&template);
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FillWindowPixelBuffer(sMoneyBoxWindowId, PIXEL_FILL(0));
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PutWindowTilemap(sMoneyBoxWindowId);
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CopyWindowToVram(sMoneyBoxWindowId, COPYWIN_MAP);
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PrintMoneyAmountInMoneyBoxWithBorder(sMoneyBoxWindowId, 0x214, 14, amount);
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AddMoneyLabelObject((8 * x) + 19, (8 * y) + 11);
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}
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void HideMoneyBox(void)
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{
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RemoveMoneyLabelObject();
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ClearStdWindowAndFrameToTransparent(sMoneyBoxWindowId, FALSE);
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CopyWindowToVram(sMoneyBoxWindowId, COPYWIN_GFX);
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RemoveWindow(sMoneyBoxWindowId);
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}
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void AddMoneyLabelObject(u16 x, u16 y)
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{
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LoadCompressedSpriteSheet(&sSpriteSheet_MoneyLabel);
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LoadCompressedSpritePalette(&sSpritePalette_MoneyLabel);
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sMoneyLabelSpriteId = CreateSprite(&sSpriteTemplate_MoneyLabel, x, y, 0);
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}
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void RemoveMoneyLabelObject(void)
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{
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DestroySpriteAndFreeResources(&gSprites[sMoneyLabelSpriteId]);
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}
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