mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
163 lines
4.9 KiB
PHP
163 lines
4.9 KiB
PHP
.set LOCALID_MATT, 1
|
|
.set LOCALID_SUBMARINE, 4
|
|
|
|
AquaHideout_B2F_MapScripts::
|
|
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
|
|
.byte 0
|
|
|
|
AquaHideout_B2F_OnTransition:
|
|
call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_PreventMattNoticing::
|
|
setvar VAR_TEMP_1, 1
|
|
return
|
|
|
|
AquaHideout_B2F_EventScript_MattNoticePlayer::
|
|
lockall
|
|
setvar VAR_0x8008, LOCALID_MATT
|
|
playse SE_PIN
|
|
applymovement VAR_0x8008, Common_Movement_ExclamationMark
|
|
waitmovement 0
|
|
applymovement VAR_0x8008, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
setvar VAR_TEMP_1, 1
|
|
releaseall
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_Matt::
|
|
trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape
|
|
msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_SubmarineEscape::
|
|
setvar VAR_0x8008, LOCALID_MATT
|
|
setvar VAR_0x8009, LOCALID_SUBMARINE
|
|
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
|
|
waitmovement 0
|
|
delay 20
|
|
applymovement VAR_0x8008, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
msgbox AquaHideout_B2F_Text_OurBossGotThroughHisPreparations, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
|
|
applymovement VAR_0x8009, AquaHideout_B2F_Movement_SumbarineDepartLeft
|
|
waitmovement 0
|
|
removeobject VAR_0x8009
|
|
delay 20
|
|
applymovement VAR_0x8008, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
|
|
setflag FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE
|
|
setflag FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS
|
|
release
|
|
end
|
|
|
|
AquaHideout_B2F_Movement_SumbarineDepartLeft:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
@ Unused
|
|
AquaHideout_B2F_Movement_SumbarineDepartRight:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
AquaHideout_B2F_EventScript_Grunt4::
|
|
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated
|
|
msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_Grunt4Defeated::
|
|
msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_Grunt6::
|
|
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat
|
|
msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE
|
|
end
|
|
|
|
AquaHideout_B2F_EventScript_Grunt8::
|
|
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat
|
|
msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE
|
|
end
|
|
|
|
AquaHideout_B2F_Text_MattIntro:
|
|
.string "Hehehe…\p"
|
|
.string "Got here already, did you?\n"
|
|
.string "We underestimated you!\p"
|
|
.string "But this is it!\p"
|
|
.string "I'm a cut above the GRUNTS you've seen\n"
|
|
.string "so far.\p"
|
|
.string "I'm not stalling for time.\n"
|
|
.string "I'm going to pulverize you!$"
|
|
|
|
AquaHideout_B2F_Text_MattDefeat:
|
|
.string "Hehehe…\n"
|
|
.string "So, I lost, too…$"
|
|
|
|
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
|
|
.string "Hehehe!\p"
|
|
.string "While I was toying with you, our BOSS\n"
|
|
.string "got through his preparations!$"
|
|
|
|
AquaHideout_B2F_Text_MattPostBattle:
|
|
.string "Hehehe!\p"
|
|
.string "Our BOSS has already gone on his way to\n"
|
|
.string "some cave under the sea!\p"
|
|
.string "If you're going to give chase, you'd\n"
|
|
.string "better search the big, wide sea beyond\l"
|
|
.string "LILYCOVE.\p"
|
|
.string "But will you find it then?\n"
|
|
.string "Hehehe!$"
|
|
|
|
AquaHideout_B2F_Text_Grunt4Intro:
|
|
.string "Wahahah, I grew weary of waiting!\n"
|
|
.string "You owe me a battle, too!$"
|
|
|
|
AquaHideout_B2F_Text_Grunt4Defeat:
|
|
.string "Tired of waiting…\n"
|
|
.string "Lost and dazed…$"
|
|
|
|
AquaHideout_B2F_Text_Grunt4PostBattle:
|
|
.string "BOSS…\n"
|
|
.string "Is this good enough?$"
|
|
|
|
AquaHideout_B2F_Text_Grunt6Intro:
|
|
.string "Warp panels, the HIDEOUT's pride\n"
|
|
.string "and joy!\p"
|
|
.string "You're clueless about where you are,\n"
|
|
.string "aren't you?\p"
|
|
.string "Fluster and tire out the enemy, then\n"
|
|
.string "lower the boom! That's our plan!$"
|
|
|
|
AquaHideout_B2F_Text_Grunt6Defeat:
|
|
.string "What's wrong with you?\n"
|
|
.string "You're not tired at all!$"
|
|
|
|
AquaHideout_B2F_Text_Grunt6PostBattle:
|
|
.string "That reminds me… I can't remember\n"
|
|
.string "where I put the MASTER BALL.\p"
|
|
.string "If I fail to guard it, our BOSS will\n"
|
|
.string "chew me out…$"
|
|
|
|
AquaHideout_B2F_Text_Grunt8Intro:
|
|
.string "When I joined TEAM AQUA, the first\n"
|
|
.string "thing I had to learn was how these\l"
|
|
.string "warp panels connected.$"
|
|
|
|
AquaHideout_B2F_Text_Grunt8Defeat:
|
|
.string "I was too occupied thinking about\n"
|
|
.string "the warp panels…$"
|
|
|
|
AquaHideout_B2F_Text_Grunt8PostBattle:
|
|
.string "I'll have to learn about how I can\n"
|
|
.string "battle more effectively…$"
|