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https://github.com/Ninjdai1/pokeemerald.git
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62 lines
1.2 KiB
ArmAsm
62 lines
1.2 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_track_door_grp, voicegroup128
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.equ se_track_door_pri, 4
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.equ se_track_door_rev, reverb_set+50
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.equ se_track_door_mvl, 127
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.equ se_track_door_key, 0
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.equ se_track_door_tbs, 1
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.equ se_track_door_exg, 0
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.equ se_track_door_cmp, 1
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.section .rodata
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.global se_track_door
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.align 2
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@********************** Track 1 **********************@
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se_track_door_1:
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.byte KEYSH , se_track_door_key+0
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.byte TEMPO , 150*se_track_door_tbs/2
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.byte VOICE , 8
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.byte VOL , 110*se_track_door_mvl/mxv
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.byte BEND , c_v+0
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.byte N03 , Cn2 , v092
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.byte W06
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.byte N01 , Cn3
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.byte W02
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.byte N02 , Cn4
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.byte W04
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.byte FINE
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@********************** Track 2 **********************@
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se_track_door_2:
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.byte VOL , 110*se_track_door_mvl/mxv
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.byte KEYSH , se_track_door_key+0
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.byte VOICE , 4
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.byte N03 , Cn2 , v032
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.byte W05
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.byte N01 , Cn4
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.byte W01
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.byte W02
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.byte N02
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.byte W04
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.byte FINE
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@******************************************************@
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.align 2
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se_track_door:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_track_door_pri @ Priority
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.byte se_track_door_rev @ Reverb.
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.word se_track_door_grp
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.word se_track_door_1
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.word se_track_door_2
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.end
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