pokeemerald/test/battle/move_effect/poison_hit.c
2023-08-12 20:00:15 +01:00

40 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_POISON_STING].effect == EFFECT_POISON_HIT);
}
SINGLE_BATTLE_TEST("Poison Sting inflicts poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POISON_STING); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_STING, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Poison Sting cannot poison Poison-type")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_NIDORAN_M].types[0] == TYPE_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_NIDORAN_M);
} WHEN {
TURN { MOVE(player, MOVE_POISON_STING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_STING, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
NOT STATUS_ICON(opponent, poison: TRUE);
}
}