mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
166 lines
4.3 KiB
C
166 lines
4.3 KiB
C
#include "global.h"
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#include "lottery_corner.h"
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#include "event_data.h"
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#include "pokemon.h"
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#include "constants/items.h"
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#include "random.h"
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#include "constants/species.h"
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#include "string_util.h"
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#include "text.h"
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#include "pokemon_storage_system.h"
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static EWRAM_DATA u16 sWinNumberDigit = 0;
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static EWRAM_DATA u16 sOtIdDigit = 0;
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static const u16 sLotteryPrizes[] =
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{
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ITEM_PP_UP,
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ITEM_EXP_SHARE,
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ITEM_MAX_REVIVE,
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ITEM_MASTER_BALL,
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};
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static u8 GetMatchingDigits(u16, u16);
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void ResetLotteryCorner(void)
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{
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u16 rand = Random();
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SetLotteryNumber((Random() << 16) | rand);
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VarSet(VAR_POKELOT_PRIZE_ITEM, 0);
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}
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void SetRandomLotteryNumber(u16 i)
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{
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u32 var = Random();
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while (--i != 0xFFFF)
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var = var * 1103515245 + 12345;
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SetLotteryNumber(var);
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}
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void RetrieveLotteryNumber(void)
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{
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u16 lottoNumber = GetLotteryNumber();
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gSpecialVar_Result = lottoNumber;
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}
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void PickLotteryCornerTicket(void)
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{
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u16 i;
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u16 j;
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u32 box;
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u32 slot;
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gSpecialVar_0x8004 = 0;
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slot = 0;
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box = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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struct Pokemon *mon = &gPlayerParty[i];
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if (GetMonData(mon, MON_DATA_SPECIES) != SPECIES_NONE)
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{
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// do not calculate ticket values for eggs.
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if (!GetMonData(mon, MON_DATA_IS_EGG))
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{
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u32 otId = GetMonData(mon, MON_DATA_OT_ID);
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u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId);
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if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
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{
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gSpecialVar_0x8004 = numMatchingDigits - 1;
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box = TOTAL_BOXES_COUNT;
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slot = i;
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}
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}
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}
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else // pokemon are always arranged from populated spots first to unpopulated, so the moment a NONE species is found, that's the end of the list.
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break;
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}
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for (i = 0; i < TOTAL_BOXES_COUNT; i++)
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{
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for (j = 0; j < IN_BOX_COUNT; j++)
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{
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if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SPECIES) != SPECIES_NONE &&
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!GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG))
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{
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u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID);
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u8 numMatchingDigits = GetMatchingDigits(gSpecialVar_Result, otId);
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if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
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{
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gSpecialVar_0x8004 = numMatchingDigits - 1;
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box = i;
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slot = j;
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}
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}
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}
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}
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if (gSpecialVar_0x8004 != 0)
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{
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gSpecialVar_0x8005 = sLotteryPrizes[gSpecialVar_0x8004 - 1];
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if (box == TOTAL_BOXES_COUNT)
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{
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gSpecialVar_0x8006 = 0;
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GetMonData(&gPlayerParty[slot], MON_DATA_NICKNAME, gStringVar1);
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}
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else
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{
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gSpecialVar_0x8006 = 1;
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GetBoxMonData(&gPokemonStoragePtr->boxes[box][slot], MON_DATA_NICKNAME, gStringVar1);
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}
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StringGetEnd10(gStringVar1);
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}
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}
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static u8 GetMatchingDigits(u16 winNumber, u16 otId)
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{
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u8 i;
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u8 matchingDigits = 0;
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for (i = 0; i < 5; i++)
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{
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sWinNumberDigit = winNumber % 10;
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sOtIdDigit = otId % 10;
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if (sWinNumberDigit == sOtIdDigit)
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{
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winNumber = winNumber / 10;
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otId = otId / 10;
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matchingDigits++;
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}
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else
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break;
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}
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return matchingDigits;
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}
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// lottery numbers go from 0 to 99999, not 65535 (0xFFFF). interestingly enough, the function that calls GetLotteryNumber shifts to u16, so it cant be anything above 65535 anyway.
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void SetLotteryNumber(u32 lotteryNum)
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{
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u16 lowNum = lotteryNum >> 16;
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u16 highNum = lotteryNum;
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VarSet(VAR_POKELOT_RND1, highNum);
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VarSet(VAR_POKELOT_RND2, lowNum);
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}
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u32 GetLotteryNumber(void)
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{
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u16 highNum = VarGet(VAR_POKELOT_RND1);
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u16 lowNum = VarGet(VAR_POKELOT_RND2);
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return (lowNum << 16) | highNum;
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}
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// interestingly, this may have been the original lottery number set function, but GF tried to change it to 32-bit later but didnt finish changing all calls as one GetLotteryNumber still shifts to u16.
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void SetLotteryNumber16_Unused(u16 lotteryNum)
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{
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SetLotteryNumber(lotteryNum);
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}
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