mirror of
https://github.com/Ninjdai1/pokeemerald.git
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986d3d8b2f
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
#ifndef GUARD_MAIN_H
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#define GUARD_MAIN_H
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typedef void (*MainCallback)(void);
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typedef void (*IntrCallback)(void);
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typedef void (*IntrFunc)(void);
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struct Main
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{
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/*0x000*/ MainCallback callback1;
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/*0x004*/ MainCallback callback2;
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/*0x008*/ MainCallback savedCallback;
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/*0x00C*/ IntrCallback vblankCallback;
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/*0x010*/ IntrCallback hblankCallback;
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/*0x014*/ IntrCallback vcountCallback;
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/*0x018*/ IntrCallback serialCallback;
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/*0x01C*/ vu16 intrCheck;
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/*0x020*/ u32 vblankCounter1;
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/*0x024*/ u32 vblankCounter2;
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/*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping
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/*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping
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/*0x02C*/ u16 heldKeys; // held keys with L=A remapping
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/*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping
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/*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat
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/*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat
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/*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed
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/*0x036*/ u16 watchedKeysMask; // bit mask for watched keys
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/*0x038*/ struct OamData oamBuffer[128];
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/*0x438*/ u8 state;
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/*0x439*/ u8 oamLoadDisabled:1;
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/*0x439*/ u8 inBattle:1;
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/*0x439*/ u8 field_439_x4:1;
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};
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extern const u8 gGameVersion;
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extern const u8 gGameLanguage;
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extern u16 gKeyRepeatStartDelay;
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extern bool8 gLinkTransferringData;
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extern struct Main gMain;
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extern u16 gKeyRepeatContinueDelay;
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extern bool8 gSoftResetDisabled;
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extern IntrFunc gIntrTable[];
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extern u8 gLinkVSyncDisabled;
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extern u32 IntrMain_Buffer[];
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extern s8 gPcmDmaCounter;
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void AgbMain(void);
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void SetMainCallback2(MainCallback callback);
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void InitKeys(void);
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void SetVBlankCallback(IntrCallback callback);
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void SetHBlankCallback(IntrCallback callback);
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void SetVCountCallback(IntrCallback callback);
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void SetSerialCallback(IntrCallback callback);
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void InitFlashTimer(void);
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void sub_80008DC(u32 *var);
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void sub_80008E8(void);
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void DoSoftReset(void);
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void ClearPokemonCrySongs(void);
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void RestoreSerialTimer3IntrHandlers(void);
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void StartTimer1(void);
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void SeedRngAndSetTrainerId(void);
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extern u16 GetGeneratedTrainerIdLower(void);
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#endif // GUARD_MAIN_H
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