pokeemerald/include/pokedex.h
Phlosioneer 986d3d8b2f Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00

48 lines
1.1 KiB
C

#ifndef GUARD_POKEDEX_H
#define GUARD_POKEDEX_H
extern u8 gUnusedU8;
extern void (*gUnknown_030060B4)(void);
#define HOENN_DEX_COUNT 202
#define NATIONAL_DEX_COUNT 386
enum
{
DEX_MODE_HOENN,
DEX_MODE_NATIONAL
};
enum
{
FLAG_GET_SEEN,
FLAG_GET_CAUGHT,
FLAG_SET_SEEN,
FLAG_SET_CAUGHT
};
struct PokedexEntry
{
/*0x00*/ u8 categoryName[12];
/*0x0C*/ u16 height; //in decimeters
/*0x0E*/ u16 weight; //in hectograms
/*0x10*/ const u8 *description;
/*0x14*/ u16 unused;
/*0x16*/ u16 pokemonScale;
/*0x18*/ u16 pokemonOffset;
/*0x1A*/ u16 trainerScale;
/*0x1C*/ u16 trainerOffset;
}; /*size = 0x20*/
void ResetPokedex(void);
u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
u16 GetNationalPokedexCount(u8);
u16 GetHoennPokedexCount(u8);
u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality);
s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId);
u16 CreateMonSpriteFromNationalDexNumber(u16, s16, s16, u16);
bool16 HasAllHoennMons(void);
void ResetPokedexScrollPositions(void);
#endif // GUARD_POKEDEX_H