mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
602 lines
24 KiB
PHP
602 lines
24 KiB
PHP
.set LOCALID_PLAYER, 1
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.set LOCALID_OPPONENT, 2
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.set LOCALID_ATTENDANT, 3
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.set LOCALID_DUSCLOPS, 4
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.set LOCALID_AZURILL, 5
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BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
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@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
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compare VAR_RESULT, FEMALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
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return
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@ The opponent's gfx are set to the players by default
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856
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setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
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showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
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compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
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compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
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compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78
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message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
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message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F
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message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
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waitmessage
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palace_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61
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compare VAR_TEMP_2, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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setobjectxyperm LOCALID_OPPONENT, 15, 1
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addobject LOCALID_OPPONENT
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hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy LOCALID_OPPONENT, 13, 1
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setobjectxyperm LOCALID_OPPONENT, 13, 1
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
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applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7
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palace_incrementstreak
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frontier_getsymbols
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84
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palace_incrementstreak
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frontier_getsymbols
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7
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closemessage
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setvar VAR_TEMP_2, 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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frontier_restorehelditems
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special HealPlayerParty
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frontier_resetsketch
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return
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BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
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hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
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waitmessage
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return
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B
|
|
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
|
|
waitmessage
|
|
return
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82
|
|
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
|
|
waitmessage
|
|
return
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89
|
|
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
|
|
waitmessage
|
|
return
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92
|
|
set_visible
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99
|
|
face_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B
|
|
set_visible
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE
|
|
set_visible
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3
|
|
set_visible
|
|
walk_slow_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB
|
|
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
|
|
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
|
|
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF
|
|
delay_16
|
|
delay_16
|
|
set_visible
|
|
walk_down
|
|
walk_right
|
|
walk_down
|
|
walk_in_place_fastest_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7
|
|
set_visible
|
|
walk_fast_down
|
|
walk_fast_right
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_fast_down
|
|
walk_in_place_fastest_left
|
|
delay_16
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
set_visible
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00
|
|
.string "Excellent…\n"
|
|
.string "Let me restore your POKéMON.$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28
|
|
.string "The 2nd opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54
|
|
.string "The 3rd opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80
|
|
.string "The 4th opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC
|
|
.string "The 5th opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8
|
|
.string "The 6th opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004
|
|
.string "The 7th opponent is next.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030
|
|
.string "Would you like to save and quit\n"
|
|
.string "the game?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A
|
|
.string "Do you wish to quit your challenge?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E
|
|
.string "Saving the data.\n"
|
|
.string "Have patience…$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E
|
|
.string "Do you wish to record your latest\n"
|
|
.string "match on your FRONTIER PASS?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD
|
|
.string "And now…\p"
|
|
.string "By winning consistently, you have\n"
|
|
.string "earned the privilege of challenging\l"
|
|
.string "our master, the PALACE MAVEN…$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A
|
|
.string "I shall send for the PALACE MAVEN.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C
|
|
.string "Let great fanfare announce the arrival\n"
|
|
.string "of the PALACE MAVEN, SPENSER!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1
|
|
.string "SPENSER: My physical being is with\n"
|
|
.string "POKéMON always!\p"
|
|
.string "My heart beats as one with\n"
|
|
.string "POKéMON always!\p"
|
|
.string "Young one of a TRAINER!\n"
|
|
.string "Do you believe in your POKéMON?\p"
|
|
.string "Can you believe them through\n"
|
|
.string "and through?\p"
|
|
.string "If your bonds of trust are frail,\n"
|
|
.string "you will never beat my brethren!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4
|
|
.string "The bond you share with your POKéMON!\n"
|
|
.string "Prove it to me here!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF
|
|
.string "SPENSER: Gwahahah!\p"
|
|
.string "Hah, you never fell for my bluster!\n"
|
|
.string "Sorry for trying that stunt!\p"
|
|
.string "Here!\n"
|
|
.string "Bring me the thing!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D
|
|
.string "My, my, if only you could maintain that\n"
|
|
.string "facade of distinguished authority…\p"
|
|
.string "Here!\n"
|
|
.string "Let's see your FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC
|
|
.string "The Spirits Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412
|
|
.string "SPENSER: Your POKéMON's eyes are \n"
|
|
.string "truly clear and unclouded.\p"
|
|
.string "I will eagerly await the next\n"
|
|
.string "opportunity to see you.$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485
|
|
.string "SPENSER: Gwahahah!\n"
|
|
.string "You've battled your way up again?\p"
|
|
.string "You must have developed a truly\n"
|
|
.string "formidable bond with your POKéMON.\p"
|
|
.string "So be it!\p"
|
|
.string "This time, I won't bluster or hold back.\n"
|
|
.string "This time, there's no fooling around.\p"
|
|
.string "Ready now?\n"
|
|
.string "Prepare to lose!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572
|
|
.string "… … …Kaaah!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E
|
|
.string "SPENSER: Well, that was some display!\n"
|
|
.string "Even fully unleashed, my brethren\l"
|
|
.string "could not overpower you.\p"
|
|
.string "Your team spirit is truly admirable!\p"
|
|
.string "Here!\n"
|
|
.string "Bring me that thing, will you?$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629
|
|
.string "My, my, if only you could maintain\n"
|
|
.string "a certain level of decorum…\p"
|
|
.string "Gaaah, here!\n"
|
|
.string "Hurry with that FRONTIER PASS, you!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699
|
|
.string "The Spirits Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4
|
|
.string "SPENSER: Gwahahah!\p"
|
|
.string "Come see me time and again!\n"
|
|
.string "My brethren and I will be waiting!$"
|