pokeemerald/include/decompress.h

29 lines
1.2 KiB
C

#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest);
u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality);
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
u32 GetDecompressedDataSize(const u32 *ptr);
#endif // GUARD_DECOMPRESS_H