pokeemerald/include/mystery_gift_server.h

101 lines
2.2 KiB
C

#ifndef GUARD_MYSTERY_GIFT_SERVER_H
#define GUARD_MYSTERY_GIFT_SERVER_H
#include "mystery_gift_link.h"
// Return values for Server_* functions.
// Other than SVR_RET_END, effectively useless (not checked for).
enum {
SVR_RET_INIT,
SVR_RET_ACTIVE,
SVR_RET_UNUSED,
SVR_RET_END
};
// IDs for server script instructions
enum {
SVR_RETURN,
SVR_SEND,
SVR_RECV,
SVR_GOTO,
SVR_GOTO_IF_EQ,
SVR_COPY_GAME_DATA,
SVR_CHECK_GAME_DATA_CARD,
SVR_CHECK_EXISTING_CARD,
SVR_READ_RESPONSE,
SVR_CHECK_EXISTING_STAMPS,
SVR_GET_CARD_STAT,
SVR_CHECK_QUESTIONNAIRE,
SVR_COMPARE,
SVR_LOAD_CARD,
SVR_LOAD_NEWS,
SVR_LOAD_RAM_SCRIPT,
SVR_LOAD_STAMP,
SVR_LOAD_UNK_2,
SVR_LOAD_CLIENT_SCRIPT,
SVR_LOAD_EREADER_TRAINER,
SVR_LOAD_MSG,
SVR_COPY_STAMP,
SVR_COPY_CARD,
SVR_COPY_NEWS,
SVR_SET_RAM_SCRIPT,
SVR_SET_CLIENT_SCRIPT,
SVR_COPY_SAVED_CARD,
SVR_COPY_SAVED_NEWS,
SVR_COPY_SAVED_RAM_SCRIPT,
SVR_LOAD_UNK_1,
SVR_CHECK_GAME_DATA_NEWS,
};
// IDs for server messages when ending a script.
// Given as the parameter to SVR_RETURN, and resolved to text in GetServerResultMessage
enum {
SVR_MSG_NOTHING_SENT,
SVR_MSG_RECORD_UPLOADED,
SVR_MSG_CARD_SENT,
SVR_MSG_NEWS_SENT,
SVR_MSG_STAMP_SENT,
SVR_MSG_HAS_CARD,
SVR_MSG_HAS_STAMP,
SVR_MSG_HAS_NEWS,
SVR_MSG_NO_ROOM_STAMPS,
SVR_MSG_CLIENT_CANCELED,
SVR_MSG_CANT_SEND_GIFT_1,
SVR_MSG_COMM_ERROR,
SVR_MSG_GIFT_SENT_1,
SVR_MSG_GIFT_SENT_2,
SVR_MSG_CANT_SEND_GIFT_2,
};
struct MysteryGiftServerCmd
{
u32 instr;
u32 parameter;
const void * ptr;
};
struct MysteryGiftServer
{
u32 unused;
u32 param;
u32 funcId;
u32 cmdidx;
const struct MysteryGiftServerCmd * script;
void * recvBuffer;
struct WonderCard * card;
struct WonderNews * news;
struct MysteryGiftLinkGameData * linkGameData;
const void * ramScript;
u32 ramScriptSize;
const void * clientScript;
u32 clientScriptSize;
u32 stamp;
struct MysteryGiftLink link;
};
void MysterGiftServer_CreateForCard();
void MysterGiftServer_CreateForNews();
u32 MysterGiftServer_Run(u16 * endVal);
#endif //GUARD_MYSTERY_GIFT_SERVER_H