pokeemerald/include/secret_base.h
tustin2121 1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00

31 lines
1.3 KiB
C

#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
void HideSecretBaseDecorationSprites(void);
void CopyCurSecretBaseOwnerName_StrVar1(void);
void ClearJapaneseSecretBases(struct SecretBase *dest);
void SetPlayerSecretBaseParty(void);
u8 *GetSecretBaseMapName(u8 *dest);
const u8 *GetSecretBaseTrainerLoseText(void);
void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events);
void InitSecretBaseAppearance(bool8 hidePC);
bool8 CurMapIsSecretBase(void);
void SecretBasePerStepCallback(u8 taskId);
bool8 TrySetCurSecretBase(void);
void CheckInteractedWithFriendsPosterDecor(void);
void CheckInteractedWithFriendsFurnitureBottom(void);
void CheckInteractedWithFriendsFurnitureMiddle(void);
void CheckInteractedWithFriendsFurnitureTop(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 SecretBaseMapPopupEnabled(void);
void CheckLeftFriendsSecretBase(void);
void ClearSecretBases(void);
void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events);
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H