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https://github.com/Ninjdai1/pokeemerald.git
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5fe564f014
Fix Purifying Salt to be immune to statuses from secondary effects.
71 lines
2.5 KiB
C
71 lines
2.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_GANLON_BERRY].holdEffect == HOLD_EFFECT_DEFENSE_UP);
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ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises the holder's Defense by one stage when HP drops to 1/4 or below")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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}
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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}
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} THEN {
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if (move == MOVE_DRAGON_RAGE)
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/2 or below if holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Bellsprout rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/4 or below if holder has Ripen")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Applin sharply rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
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}
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}
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