pokeemerald/test/battle/move_effect/encore.c
DizzyEggg 0c8fdce1a4
New tests + Sheer Force / Last Resort minor bug fixes (#3378)
* tests for intimidate defiant

* sheer force fix + tests

* white herb tests

* tests for stealth rock, weak armor and last resort fix

* style changes to weak armor test
2023-10-30 11:39:41 +01:00

74 lines
2.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_ENCORE); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
}
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for opponent")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { MOVE(opponent, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
}
}
SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Encore!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Encore overrides the chosen move if it occurs first")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}