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https://github.com/Ninjdai1/pokeemerald.git
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5fe564f014
Fix Purifying Salt to be immune to statuses from secondary effects.
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].effect == EFFECT_PARALYZE_HIT);
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}
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SINGLE_BATTLE_TEST("Thunder Shock inflicts paralysis")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
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STATUS_ICON(opponent, paralysis: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type")
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{
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GIVEN {
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ASSUME(B_PARALYZE_ELECTRIC >= GEN_6);
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ASSUME(gSpeciesInfo[SPECIES_PIKACHU].types[0] == TYPE_ELECTRIC);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PIKACHU);
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_SHOCK, player);
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HP_BAR(opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
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STATUS_ICON(opponent, paralysis: TRUE);
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}
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}
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}
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