pokeemerald/data/maps/SkyPillar_Outside/scripts.inc
2019-12-15 11:42:50 -05:00

173 lines
4.7 KiB
PHP

SkyPillar_Outside_MapScripts:: @ 82392A8
map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition
map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, SkyPillar_Outside_OnFrame
.byte 0
SkyPillar_Outside_OnTransition: @ 82392B8
compare VAR_SOOTOPOLIS_CITY_STATE, 3
call_if_eq SkyPillar_Outside_EventScript_HideMapNamePopup
compare VAR_SOOTOPOLIS_CITY_STATE, 4
call_if_ge SkyPillar_Outside_EventScript_CheckSetAbnormalWeather
end
SkyPillar_Outside_EventScript_HideMapNamePopup:: @ 82392CF
setflag FLAG_HIDE_MAP_NAME_POPUP
return
SkyPillar_Outside_EventScript_CheckSetAbnormalWeather:: @ 82392D3
call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather
return
SkyPillar_Outside_OnLoad: @ 82392DD
call_if_set FLAG_WALLACE_GOES_TO_SKY_PILLAR, SkyPillar_Outside_EventScript_OpenDoor
end
SkyPillar_Outside_EventScript_OpenDoor:: @ 82392E7
setmetatile 14, 4, METATILE_Pacifidlog_SkyPillar_DoorOpen_Top, 0
setmetatile 14, 5, METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom, 0
return
SkyPillar_Outside_OnFrame: @ 82392FA
map_script_2 VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_WallaceScene
.2byte 0
SkyPillar_Outside_EventScript_WallaceScene:: @ 8239304
lockall
applymovement 1, SkyPillar_Outside_Movement_WallaceApproachPlayer
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
msgbox SkyPillar_Outside_Text_OpenedDoorToSkyPillar, MSGBOX_DEFAULT
closemessage
delay 30
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
waitstate
delay 40
msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar
applymovement 1, SkyPillar_Outside_Movement_WallaceClimbSkyPillar
waitmovement 0
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 3 @ horizontal pan
setvar VAR_0x8006, 20 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
waitstate
delay 20
applymovement 1, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
delay 10
applymovement 1, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
delay 20
applymovement 1, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
delay 30
msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT
closemessage
setflag FLAG_SYS_WEATHER_CTRL
setweather WEATHER_ABNORMAL
doweather
special WaitWeather
waitstate
delay 30
msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT
closemessage
playse SE_KAIDAN
fadescreenswapbuffers FADE_TO_BLACK
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SOOTOPOLIS_CITY_STATE, 4
removeobject 1
clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
SkyPillar_Outside_Movement_WallaceApproachPlayer: @ 82393D3
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
step_end
SkyPillar_Outside_Movement_WallaceClimbSkyPillar: @ 82393DE
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_Movement_PlayerClimbSkyPillar: @ 82393EB
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_EventScript_Wallace:: @ 82393F8
end
SkyPillar_Outside_EventScript_ClosedDoor:: @ 82393F9
msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN
end
SkyPillar_Outside_Text_DoorIsClosed: @ 8239402
.string "The door is closed.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar: @ 8239416
.string "WALLACE: Oh, my, I'm terribly sorry!\p"
.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the SKY PILLAR.\p"
.string "{PLAYER}{KUN}, let's be on our way!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste: @ 82394BC
.string "WALLACE: It's an earthquake!\p"
.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
SkyPillar_Outside_Text_SituationGettingWorse: @ 823950C
.string "WALLACE: Hmm…\n"
.string "The situation is getting worse…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis: @ 823953A
.string "WALLACE: This isn't good…\p"
.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA should be farther up\n"
.string "from here.\p"
.string "I'm worried about SOOTOPOLIS.\n"
.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
.string "Don't fail us!$"