mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
227 lines
7.3 KiB
ArmAsm
227 lines
7.3 KiB
ArmAsm
#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/species.h"
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#include "constants/trainers.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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.2byte 0x0300, 0x0000
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.align 2
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gUnknown_0831A988:: @ 831A988
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.byte 0x00, 0x03, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00
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.align 2
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gUnknown_0831A990:: @ 831A990
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.byte 0x00, 0x03, 0x00, 0xc0, 0x40, 0x00, 0x00, 0x00
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.align 2
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gUnknown_0831A998:: @ 831A998
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.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
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.align 2
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gUnknown_0831A9A8:: @ 831A9A8
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.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0018, 0x0018, 0x8000, 0x0000
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.2byte 0x0018, 0x0018, 0x8000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
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.align 2
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gUnknown_0831A9C8:: @ 831A9C8
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.4byte gUnknown_0831A998
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.4byte gUnknown_0831A9A8
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.align 2
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gUnknown_0831A9D0:: @ 831A9D0
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spr_template 0x2710, 0x2710, gUnknown_0831A988, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
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.align 2
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gUnknown_0831A9E8:: @ 831A9E8
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spr_template 0x2710, 0x2710, gUnknown_0831A990, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
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.align 2
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gUnknown_0831AA00:: @ 831AA00
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obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
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.align 2
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gBattleBgTemplates:: @ 831AA08
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.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
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.align 2
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gUnknown_0831AA18:: @ 831AA18
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window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
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window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
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window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
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window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
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window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
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window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
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window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
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window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
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window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
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window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
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window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
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window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
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window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
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window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
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window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
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window_template 0x01, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0020
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window_template 0x02, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0040
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window_template 0x01, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0020
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window_template 0x02, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0040
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window_template 0x01, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0060
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window_template 0x02, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0080
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window_template 0x00, 0x0c, 0x02, 0x06, 0x02, 0x00, 0x00a0
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window_template 0x00, 0x04, 0x02, 0x07, 0x02, 0x00, 0x00a0
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window_template 0x00, 0x13, 0x02, 0x07, 0x02, 0x00, 0x00b0
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null_window_template
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.align 2
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gUnknown_0831AAE0:: @ 831AAE0
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window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
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window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
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window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
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window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
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window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
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window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
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window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
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window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
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window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
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window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
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window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
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window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
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window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
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window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
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window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
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window_template 0x00, 0x06, 0x01, 0x08, 0x02, 0x05, 0x0100
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window_template 0x00, 0x0e, 0x01, 0x02, 0x02, 0x05, 0x0110
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window_template 0x00, 0x10, 0x01, 0x08, 0x02, 0x05, 0x0114
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window_template 0x00, 0x0c, 0x04, 0x06, 0x02, 0x05, 0x0124
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window_template 0x00, 0x0c, 0x06, 0x06, 0x02, 0x05, 0x0130
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window_template 0x00, 0x0c, 0x08, 0x06, 0x02, 0x05, 0x013c
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window_template 0x00, 0x08, 0x0b, 0x0e, 0x02, 0x05, 0x0148
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window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x07, 0x0090
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null_window_template
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.align 2
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gBattleWindowTemplates:: @ 831ABA0
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.4byte gUnknown_0831AA18
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.4byte gUnknown_0831AAE0
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.align 2
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gBattleTerrainTable:: @ 831ABA8
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@ tall_grass
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.4byte gBattleTerrainTiles_TallGrass
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.4byte gBattleTerrainTilemap_TallGrass
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.4byte gBattleTerrainAnimTiles_TallGrass
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.4byte gBattleTerrainAnimTilemap_TallGrass
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.4byte gBattleTerrainPalette_TallGrass
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@ long_grass
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.4byte gBattleTerrainTiles_LongGrass
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.4byte gBattleTerrainTilemap_LongGrass
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.4byte gBattleTerrainAnimTiles_LongGrass
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.4byte gBattleTerrainAnimTilemap_LongGrass
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.4byte gBattleTerrainPalette_LongGrass
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@ sand
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.4byte gBattleTerrainTiles_Sand
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.4byte gBattleTerrainTilemap_Sand
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.4byte gBattleTerrainAnimTiles_Sand
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.4byte gBattleTerrainAnimTilemap_Sand
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.4byte gBattleTerrainPalette_Sand
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@ underwater
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.4byte gBattleTerrainTiles_Underwater
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.4byte gBattleTerrainTilemap_Underwater
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.4byte gBattleTerrainAnimTiles_Underwater
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.4byte gBattleTerrainAnimTilemap_Underwater
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.4byte gBattleTerrainPalette_Underwater
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@ water
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.4byte gBattleTerrainTiles_Water
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.4byte gBattleTerrainTilemap_Water
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.4byte gBattleTerrainAnimTiles_Water
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.4byte gBattleTerrainAnimTilemap_Water
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.4byte gBattleTerrainPalette_Water
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@ pond_water
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.4byte gBattleTerrainTiles_PondWater
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.4byte gBattleTerrainTilemap_PondWater
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.4byte gBattleTerrainAnimTiles_PondWater
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.4byte gBattleTerrainAnimTilemap_PondWater
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.4byte gBattleTerrainPalette_PondWater
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@ rock
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.4byte gBattleTerrainTiles_Rock
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.4byte gBattleTerrainTilemap_Rock
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.4byte gBattleTerrainAnimTiles_Rock
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.4byte gBattleTerrainAnimTilemap_Rock
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.4byte gBattleTerrainPalette_Rock
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@ cave
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.4byte gBattleTerrainTiles_Cave
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.4byte gBattleTerrainTilemap_Cave
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.4byte gBattleTerrainAnimTiles_Cave
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.4byte gBattleTerrainAnimTilemap_Cave
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.4byte gBattleTerrainPalette_Cave
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@ building
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.4byte gBattleTerrainTiles_Building
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.4byte gBattleTerrainTilemap_Building
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.4byte gBattleTerrainAnimTiles_Building
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.4byte gBattleTerrainAnimTilemap_Building
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.4byte gBattleTerrainPalette_Building
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@ plain
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.4byte gBattleTerrainTiles_Building
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.4byte gBattleTerrainTilemap_Building
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.4byte gBattleTerrainAnimTiles_Building
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.4byte gBattleTerrainAnimTilemap_Building
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.4byte gBattleTerrainPalette_Plain
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.align 2
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gUnknown_0831AC70:: @ 831AC70
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.4byte REG_BG3HOFS
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.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
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.4byte 1
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.4byte REG_BG3HOFS
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.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_32BIT | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
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.4byte 1
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.align 2
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gUnknown_0831AC88:: @ 831AC88
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spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8038528
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gText_ShedinjaJapaneseName:: @ 831ACA0
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.string "ヌケニン$" @ Nukenin
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.align 2
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gUnknown_0831ACA8:: @ 831ACA8
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.2byte 0x0100
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.2byte 0xC000
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.2byte 0x0800
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.align 2
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gUnknown_0831ACB0:: @ 831ACB0
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.2byte 0x0100
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.2byte 0xC000
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.2byte 0x2800
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.align 2
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gUnknown_0831ACB8:: @ 831ACB8
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.2byte 0x0000, 0x0005, 0xfffe, 0x0000
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.align 2
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gUnknown_0831ACC0:: @ 831ACC0
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.4byte gUnknown_0831ACB8
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.align 2
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gUnknown_0831ACC4:: @ 831ACC4
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.2byte 0xfff0, 0x0000, 0x0400, 0x0000, 0x0000, 0x0000, 0x3c00, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000
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.align 2
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gUnknown_0831ACDC:: @ 831ACDC
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.4byte gUnknown_0831ACC4
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