pokeemerald/include/pokeball.h
2019-04-14 12:13:44 +02:00

50 lines
1.1 KiB
C

#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
enum
{
BALL_POKE,
BALL_GREAT,
BALL_SAFARI,
BALL_ULTRA,
BALL_MASTER,
BALL_NET,
BALL_DIVE,
BALL_NEST,
BALL_REPEAT,
BALL_TIMER,
BALL_LUXURY,
BALL_PREMIER,
BALL_LEVEL,
BALL_LURE,
BALL_MOON,
BALL_FRIEND,
BALL_LOVE,
BALL_HEAVY,
BALL_FAST,
BALL_SPORT,
BALL_DUSK,
BALL_QUICK,
BALL_HEAL,
BALL_CHERISH,
BALL_PARK,
BALL_DREAM,
BALL_BEAST,
POKEBALL_COUNT
};
extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
void sub_8076918(u8 battler);
void DoHitAnimHealthboxEffect(u8 battler);
void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
#endif // GUARD_POKEBALL_H