mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
348 lines
13 KiB
PHP
348 lines
13 KiB
PHP
.set LOCALID_ATTENDANT, 1
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.set LOCALID_BRANDON, 2
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BattleFrontier_BattlePyramidTop_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
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.byte 0
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BattleFrontier_BattlePyramidTop_OnTransition:
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pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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compare VAR_TEMP_C, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
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setobjectxyperm LOCALID_BRANDON, 0, 0
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BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects::
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end
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BattleFrontier_BattlePyramidTop_OnResume:
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
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call BattleFrontier_EventScript_SetBrainObjectGfx
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BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus::
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copyvar VAR_TEMP_C, VAR_RESULT
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frontier_getstatus
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switch VAR_TEMP_0
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case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
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case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
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case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
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compare VAR_RESULT, B_OUTCOME_LOST
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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compare VAR_RESULT, B_OUTCOME_DREW
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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compare VAR_RESULT, B_OUTCOME_FORFEITED
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePyramidTop_OnFrame:
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map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
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map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic::
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playbgm MUS_B_PYRAMID_TOP, FALSE
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setvar VAR_TEMP_E, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_ShowMapName::
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special ShowMapNamePopup
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setvar VAR_TEMP_F, 0
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end
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BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge::
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pyramid_save CHALLENGE_STATUS_SAVING
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special SavePlayerParty
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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pyramid_settrainers
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_Attendant::
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lock
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faceplayer
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compare VAR_TEMP_D, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
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compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
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msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
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waitmovement 0
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
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waitmovement 0
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message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
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waitmessage
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playfanfare MUS_OBTAIN_B_POINTS
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waitfanfare
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closemessage
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BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
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waitstate
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end
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BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady::
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msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside::
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msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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setvar VAR_TEMP_D, 1
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closemessage
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end
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon::
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lockall
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switch VAR_TEMP_C
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech::
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver::
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msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
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goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver::
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frontier_getsymbols
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech::
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applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold::
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msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
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call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
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goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold::
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frontier_getsymbols
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle::
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside:
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walk_right
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walk_in_place_fastest_left
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step_end
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BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath:
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walk_left
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walk_in_place_fastest_up
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step_end
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BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_in_place_fastest_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer:
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walk_fast_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
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walk_slow_up
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walk_slow_up
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delay_16
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step_end
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BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
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.string "It is a delight to see you here!\n"
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.string "You have reached the summit of\l"
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.string "the BATTLE PYRAMID!\p"
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.string "Above here is the PYRAMID's\n"
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.string "lookout point.\p"
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.string "It is a place open only to those\n"
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.string "who have conquered the PYRAMID.\p"
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.string "Now, please!\n"
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.string "Up you go!$"
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BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
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.string "The PYRAMID's new conqueror!\n"
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.string "Let the name {PLAYER} be known!$"
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BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
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.string "It is a delight to see you here!\p"
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.string "Unfortunately, you were second by\n"
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.string "a mere fraction of time!\p"
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.string "Our chief has already conquered\n"
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.string "the PYRAMID ahead of you.\p"
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.string "However, my young explorer…\n"
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.string "You are a TRAINER!\p"
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.string "Assert your power and take the glory\n"
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.string "of the pinnacle from our chief!\p"
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.string "Now, please! When you are ready,\n"
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.string "take one more step of courage!$"
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BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
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.string "Young adventurer…\p"
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.string "Wouldn't you agree that explorations\n"
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.string "are the grandest of adventures?\p"
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.string "Your own wits!\p"
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.string "Your own strength!\p"
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.string "Your own POKéMON!\p"
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.string "And, above all, only your own courage\n"
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.string "to lead you through unknown worlds…$"
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BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
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.string "Aah, yes, indeed this life is grand!\n"
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.string "Grand, it is! Eh?\p"
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.string "I'm BRANDON!\p"
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.string "I'm the PYRAMID KING, which means\n"
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.string "I'm in charge here.\p"
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.string "Most people call me the chief!\p"
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.string "You coming here means you have\n"
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.string "that much confidence in yourself,\l"
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.string "am I right?\p"
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.string "Hahahah!\n"
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.string "This should be exciting!$"
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BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
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.string "Now, then!\n"
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.string "Bring your courage to our battle!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
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.string "BRANDON: Hahahah! Grand it was!\n"
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.string "Grand, yes, indeed!\p"
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.string "Well done! You've earned recognition!\n"
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.string "Your FRONTIER PASS, please!$"
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BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
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.string "The Brave Symbol was embossed on\n"
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.string "the FRONTIER PASS!$"
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BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
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.string "Young explorer!\n"
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.string "I look forward to our next meeting!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
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.string "BRANDON: …You've finally returned,\n"
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.string "young explorer…\p"
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.string "Your love of adventure seems to come\n"
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.string "deep from within your heart…\p"
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.string "Yes… You are exactly as I was in\n"
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.string "my own youth…\p"
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.string "… … …Ah…\p"
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.string "The passionate!\p"
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.string "The dangerous!\p"
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.string "The desperate!\p"
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.string "Those days of death-defying,\n"
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.string "life-affirming adventures are back…$"
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BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
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.string "Now, then!\p"
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.string "I sense my own courage is off\n"
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.string "the meter!$"
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BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
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.string "Everything you have!\n"
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.string "I'm braced for it all!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
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.string "BRANDON: Hahahah!\n"
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.string "Remarkable!\l"
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.string "Yes, it's grand, indeed!\p"
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.string "Young explorer!\p"
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.string "You've bested me through and through!\n"
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.string "Here! I want you to have this!$"
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BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
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.string "The Brave Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
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.string "Ah, yes! It just goes to show that\n"
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.string "I have much to learn still!\p"
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.string "May our paths cross again!\n"
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.string "Farewell for now, young explorer!$"
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BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
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.string "Now, when you are ready, take courage\n"
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.string "and step forward.$"
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