pokeemerald/src/overworld.c
aaaaaa123456789 7dc95a0103 Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
2020-09-13 06:30:55 -03:00

3204 lines
89 KiB
C

#include "global.h"
#include "overworld.h"
#include "battle_pyramid.h"
#include "battle_setup.h"
#include "berry.h"
#include "bg.h"
#include "cable_club.h"
#include "clock.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_special_scene.h"
#include "field_specials.h"
#include "field_tasks.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "fldeff.h"
#include "gpu_regs.h"
#include "heal_location.h"
#include "io_reg.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
#include "malloc.h"
#include "m4a.h"
#include "map_name_popup.h"
#include "match_call.h"
#include "menu.h"
#include "metatile_behavior.h"
#include "mirage_tower.h"
#include "money.h"
#include "new_game.h"
#include "palette.h"
#include "play_time.h"
#include "random.h"
#include "roamer.h"
#include "rotating_gate.h"
#include "safari_zone.h"
#include "save.h"
#include "save_location.h"
#include "script.h"
#include "script_pokemon_util.h"
#include "secret_base.h"
#include "sound.h"
#include "start_menu.h"
#include "task.h"
#include "tileset_anims.h"
#include "time_events.h"
#include "trainer_hill.h"
#include "trainer_pokemon_sprites.h"
#include "tv.h"
#include "scanline_effect.h"
#include "wild_encounter.h"
#include "frontier_util.h"
#include "constants/abilities.h"
#include "constants/layouts.h"
#include "constants/map_types.h"
#include "constants/maps.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/trainer_hill.h"
#include "constants/weather.h"
#define PLAYER_TRADING_STATE_IDLE 0x80
#define PLAYER_TRADING_STATE_BUSY 0x81
#define PLAYER_TRADING_STATE_UNK_2 0x82
#define PLAYER_TRADING_STATE_EXITING_ROOM 0x83
#define FACING_NONE 0
#define FACING_UP 1
#define FACING_DOWN 2
#define FACING_LEFT 3
#define FACING_RIGHT 4
#define FACING_FORCED_UP 7
#define FACING_FORCED_DOWN 8
#define FACING_FORCED_LEFT 9
#define FACING_FORCED_RIGHT 10
extern const struct MapLayout *const gMapLayouts[];
extern const struct MapHeader *const *const gMapGroups[];
static void Overworld_ResetStateAfterWhiteOut(void);
static void CB2_ReturnToFieldLocal(void);
static void CB2_ReturnToFieldLink(void);
static void CB2_LoadMapOnReturnToFieldCableClub(void);
static void CB2_LoadMap2(void);
static void VBlankCB_Field(void);
static void SpriteCB_LinkPlayer(struct Sprite *sprite);
static void ChooseAmbientCrySpecies(void);
static void DoMapLoadLoop(u8 *state);
static bool32 LoadMapInStepsLocal(u8 *state, bool32);
static bool32 LoadMapInStepsLink(u8 *state);
static bool32 ReturnToFieldLocal(u8 *state);
static bool32 ReturnToFieldLink(u8 *state);
static void InitObjectEventsLink(void);
static void InitObjectEventsLocal(void);
static void InitOverworldGraphicsRegisters(void);
static u8 GetSpriteForLinkedPlayer(u8);
static u16 KeyInterCB_SendNothing(u32 a1);
static void ResetMirageTowerAndSaveBlockPtrs(void);
static void sub_80867D8(void);
static void OffsetCameraFocusByLinkPlayerId(void);
static void SpawnLinkPlayers(void);
static void SetCameraToTrackGuestPlayer(void);
static void ResumeMap(bool32 arg0);
static void SetCameraToTrackPlayer(void);
static void sub_8086A68(void);
static void InitViewGraphics(void);
static void SetCameraToTrackGuestPlayer_2(void);
static void CreateLinkPlayerSprites(void);
static void ClearAllPlayerKeys(void);
static void ResetAllTradingStates(void);
static void UpdateHeldKeyCode(u16);
static void UpdateAllLinkPlayers(u16*, s32);
static u8 FlipVerticalAndClearForced(u8 a1, u8 a2);
static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y);
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
static u8 GetLinkPlayerElevation(u8 linkPlayerId);
static s32 sub_80878E4(u8 linkPlayerId);
static u8 GetLinkPlayerIdAt(s16 x, s16 y);
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2);
static void ZeroObjectEvent(struct ObjectEvent *objEvent);
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4);
static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
static void sub_80877DC(u8 linkPlayerId, u8 a2);
static void sub_808780C(u8 linkPlayerId);
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
static void RunTerminateLinkScript(void);
static u32 GetLinkSendQueueLength(void);
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
static u16 GetDirectionForEventScript(const u8 *script);
static void sub_8087510(void);
static void InitLinkRoomStartMenuScript(void);
static void sub_8087530(const u8 *script);
static void CreateConfirmLeaveTradeRoomPrompt(void);
static void InitMenuBasedScript(const u8 *script);
static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 a2, struct TradeRoomPlayer *a3);
static bool32 sub_8087340(struct TradeRoomPlayer *a1);
static bool32 sub_8087340_2(struct TradeRoomPlayer *a1);
static u8 *TryGetTileEventScript(struct TradeRoomPlayer *a1);
static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *a1);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
static u16 KeyInterCB_DeferToRecvQueue(u32);
static u16 KeyInterCB_DeferToSendQueue(u32);
static void ResetPlayerHeldKeys(u16 *a1);
static u16 KeyInterCB_SelfIdle(u32 a1);
static u16 KeyInterCB_DeferToEventScript(u32 a1);
static u16 GetDirectionForDpadKey(u16 a1);
static void CB1_UpdateLinkState(void);
static void SetKeyInterceptCallback(u16 (*func)(u32));
static void SetFieldVBlankCallback(void);
static void FieldClearVBlankHBlankCallbacks(void);
static void TransitionMapMusic(void);
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3);
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4);
static u16 GetCenterScreenMetatileBehavior(void);
// IWRAM bss vars
static void *sUnusedOverworldCallback;
static u8 sPlayerTradingStates[MAX_LINK_PLAYERS];
// This callback is called with a player's key code. It then returns an
// adjusted key code, effectively intercepting the input before anything
// can process it.
static u16 (*sPlayerKeyInterceptCallback)(u32);
static bool8 sUnknown_03000E18;
static u8 sRfuKeepAliveTimer;
static u32 sUnusedVar;
// IWRAM common
u16 *gBGTilemapBuffers1;
u16 *gBGTilemapBuffers2;
u16 *gBGTilemapBuffers3;
u16 gHeldKeyCodeToSend;
void (*gFieldCallback)(void);
bool8 (*gFieldCallback2)(void);
u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
u8 gFieldLinkPlayerCount;
// EWRAM vars
EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
EWRAM_DATA struct WarpData gLastUsedWarp = {0};
EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
EWRAM_DATA static struct WarpData sFixedDiveWarp = {0};
EWRAM_DATA static struct WarpData sFixedHoleWarp = {0};
EWRAM_DATA static u16 sLastMapSectionId = 0;
EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0};
EWRAM_DATA static u16 sAmbientCrySpecies = 0;
EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
// const rom data
static const struct WarpData sDummyWarpData =
{
.mapGroup = -1,
.mapNum = -1,
.warpId = -1,
.x = -1,
.y = -1,
};
static const u32 sUnusedData[] =
{
1200, 3600, 1200, 2400, 50, 80, -44, 44
};
const struct UCoords32 gDirectionToVectors[] =
{
[DIR_NONE] =
{
.x = 0,
.y = 0,
},
[DIR_SOUTH] =
{
.x = 0,
.y = 1,
},
[DIR_NORTH] =
{
.x = 0,
.y = -1,
},
[DIR_WEST] =
{
.x = -1,
.y = 0,
},
[DIR_EAST] =
{
.x = 1,
.y = 0,
},
[DIR_SOUTHWEST] =
{
.x = -1,
.y = 1,
},
[DIR_SOUTHEAST] =
{
.x = 1,
.y = 1,
},
[DIR_NORTHWEST] =
{
.x = -1,
.y = -1,
},
[DIR_NORTHEAST] =
{
.x = 1,
.y = -1,
},
};
static const struct BgTemplate sOverworldBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const struct ScanlineEffectParams sFlashEffectParams =
{
(void *)REG_ADDR_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1,
1,
0,
};
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
{
MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE
MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN
MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED
};
static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
static u8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
{
FacingHandler_DoNothing,
FacingHandler_DpadMovement,
FacingHandler_DpadMovement,
FacingHandler_DpadMovement,
FacingHandler_DpadMovement,
FacingHandler_DoNothing,
FacingHandler_DoNothing,
FacingHandler_ForcedFacingChange,
FacingHandler_ForcedFacingChange,
FacingHandler_ForcedFacingChange,
FacingHandler_ForcedFacingChange,
};
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *, struct ObjectEvent *);
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *, struct ObjectEvent *);
// These handlers are run after an attempted movement.
static void (*const gMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) =
{
// FALSE:
MovementStatusHandler_EnterFreeMode,
// TRUE:
MovementStatusHandler_TryAdvanceScript,
};
// code
void DoWhiteOut(void)
{
ScriptContext2_RunNewScript(EventScript_WhiteOut);
SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
HealPlayerParty();
Overworld_ResetStateAfterWhiteOut();
SetWarpDestinationToLastHealLocation();
WarpIntoMap();
}
void Overworld_ResetStateAfterFly(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_CYCLING_ROAD);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH);
}
void Overworld_ResetStateAfterTeleport(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_CYCLING_ROAD);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH);
ScriptContext2_RunNewScript(EventScript_ResetMrBriney);
}
void Overworld_ResetStateAfterDigEscRope(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_CYCLING_ROAD);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH);
}
static void Overworld_ResetStateAfterWhiteOut(void)
{
ResetInitialPlayerAvatarState();
FlagClear(FLAG_SYS_CYCLING_ROAD);
FlagClear(FLAG_SYS_CRUISE_MODE);
FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH);
// If you were defeated by Kyogre/Groudon and the step counter has
// maxed out, end the abnormal weather.
if (VarGet(VAR_SHOULD_END_ABNORMAL_WEATHER) == 1)
{
VarSet(VAR_SHOULD_END_ABNORMAL_WEATHER, 0);
VarSet(VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_NONE);
}
}
static void sub_8084788(void)
{
FlagClear(FLAG_SYS_SAFARI_MODE);
ChooseAmbientCrySpecies();
ResetCyclingRoadChallengeData();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
}
void ResetGameStats(void)
{
s32 i;
for (i = 0; i < NUM_GAME_STATS; i++)
SetGameStat(i, 0);
}
void IncrementGameStat(u8 index)
{
if (index < NUM_USED_GAME_STATS)
{
u32 statVal = GetGameStat(index);
if (statVal < 0xFFFFFF)
statVal++;
else
statVal = 0xFFFFFF;
SetGameStat(index, statVal);
}
}
u32 GetGameStat(u8 index)
{
if (index >= NUM_USED_GAME_STATS)
return 0;
return gSaveBlock1Ptr->gameStats[index] ^ gSaveBlock2Ptr->encryptionKey;
}
void SetGameStat(u8 index, u32 value)
{
if (index < NUM_USED_GAME_STATS)
gSaveBlock1Ptr->gameStats[index] = value ^ gSaveBlock2Ptr->encryptionKey;
}
void ApplyNewEncryptionKeyToGameStats(u32 newKey)
{
u8 i;
for (i = 0; i < NUM_GAME_STATS; i++)
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
}
void LoadObjEventTemplatesFromHeader(void)
{
// Clear map object templates
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
// Copy map header events to save block
CpuCopy32(gMapHeader.events->objectEvents,
gSaveBlock1Ptr->objectEventTemplates,
gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate));
}
void LoadSaveblockObjEventScripts(void)
{
struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
s32 i;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
}
void Overworld_SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
{
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
if (objectEventTemplate->localId == localId)
{
objectEventTemplate->x = x;
objectEventTemplate->y = y;
return;
}
}
}
void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
{
s32 i;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
if (objectEventTemplate->localId == localId)
{
objectEventTemplate->movementType = movementType;
return;
}
}
}
static void InitMapView(void)
{
ResetFieldCamera();
CopyMapTilesetsToVram(gMapHeader.mapLayout);
LoadMapTilesetPalettes(gMapHeader.mapLayout);
DrawWholeMapView();
InitTilesetAnimations();
}
const struct MapLayout *GetMapLayout(void)
{
u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId;
if (mapLayoutId)
return gMapLayouts[mapLayoutId - 1];
return NULL;
}
void ApplyCurrentWarp(void)
{
gLastUsedWarp = gSaveBlock1Ptr->location;
gSaveBlock1Ptr->location = sWarpDestination;
sFixedDiveWarp = sDummyWarpData;
sFixedHoleWarp = sDummyWarpData;
}
static void ClearDiveAndHoleWarps(void)
{
sFixedDiveWarp = sDummyWarpData;
sFixedHoleWarp = sDummyWarpData;
}
static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
warp->mapGroup = mapGroup;
warp->mapNum = mapNum;
warp->warpId = warpId;
warp->x = x;
warp->y = y;
}
static bool32 IsDummyWarp(struct WarpData *warp)
{
if (warp->mapGroup != -1)
return FALSE;
else if (warp->mapNum != -1)
return FALSE;
else if (warp->warpId != -1)
return FALSE;
else if (warp->x != -1)
return FALSE;
else if (warp->y != -1)
return FALSE;
else
return TRUE;
}
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum)
{
return gMapGroups[mapGroup][mapNum];
}
struct MapHeader const *const GetDestinationWarpMapHeader(void)
{
return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
}
static void LoadCurrentMapData(void)
{
sLastMapSectionId = gMapHeader.regionMapSectionId;
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId;
gMapHeader.mapLayout = GetMapLayout();
}
static void LoadSaveblockMapHeader(void)
{
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gMapHeader.mapLayout = GetMapLayout();
}
static void SetPlayerCoordsFromWarp(void)
{
if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount)
{
gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x;
gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y;
}
else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0)
{
gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x;
gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y;
}
else
{
gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2;
gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2;
}
}
void WarpIntoMap(void)
{
ApplyCurrentWarp();
LoadCurrentMapData();
SetPlayerCoordsFromWarp();
}
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId)
{
SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
}
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
{
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
}
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
{
sWarpDestination = gSaveBlock1Ptr->dynamicWarp;
}
void SetWarpDestinationToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
}
void SetWarpDestinationToLastHealLocation(void)
{
sWarpDestination = gSaveBlock1Ptr->lastHealLocation;
}
void SetLastHealLocationWarp(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
}
void UpdateEscapeWarp(s16 x, s16 y)
{
u8 currMapType = GetCurrentMapType();
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE)
SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 6);
}
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToEscapeWarp(void)
{
sWarpDestination = gSaveBlock1Ptr->escapeWarp;
}
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
}
static void SetWarpDestinationToDiveWarp(void)
{
sWarpDestination = sFixedDiveWarp;
}
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
}
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
{
if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
sWarpDestination = gLastUsedWarp;
else
SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y);
}
static void SetWarpDestinationToContinueGameWarp(void)
{
sWarpDestination = gSaveBlock1Ptr->continueGameWarp;
}
void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
{
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y);
}
void SetContinueGameWarpToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y);
}
void SetContinueGameWarpToDynamicWarp(int unused)
{
gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp;
}
const struct MapConnection *GetMapConnection(u8 dir)
{
s32 i;
s32 count = gMapHeader.connections->count;
const struct MapConnection *connection = gMapHeader.connections->connections;
if (connection == NULL)
return NULL;
for(i = 0; i < count; i++, connection++)
if (connection->direction == dir)
return connection;
return NULL;
}
static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
{
const struct MapConnection *connection = GetMapConnection(dir);
if (connection != NULL)
{
SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y);
}
else
{
RunOnDiveWarpMapScript();
if (IsDummyWarp(&sFixedDiveWarp))
return FALSE;
SetWarpDestinationToDiveWarp();
}
return TRUE;
}
bool8 SetDiveWarpEmerge(u16 x, u16 y)
{
return SetDiveWarp(CONNECTION_EMERGE, x, y);
}
bool8 SetDiveWarpDive(u16 x, u16 y)
{
return SetDiveWarp(CONNECTION_DIVE, x, y);
}
void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
{
s32 paletteIndex;
SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
// Dont transition map music between BF Outside West/East
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER)
TransitionMapMusic();
ApplyCurrentWarp();
LoadCurrentMapData();
LoadObjEventTemplatesFromHeader();
TrySetMapSaveWarpStatus();
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
RestartWildEncounterImmunitySteps();
TryUpdateRandomTrainerRematches(mapGroup, mapNum);
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
SetDefaultFlashLevel();
Overworld_ClearSavedMusic();
RunOnTransitionMapScript();
InitMap();
CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout);
LoadSecondaryTilesetPalette(gMapHeader.mapLayout);
for (paletteIndex = 6; paletteIndex < 13; paletteIndex++)
ApplyWeatherGammaShiftToPal(paletteIndex);
InitSecondaryTilesetAnimation();
UpdateLocationHistoryForRoamer();
RoamerMove();
DoCurrentWeather();
ResetFieldTasksArgs();
RunOnResumeMapScript();
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
|| gMapHeader.regionMapSectionId != sLastMapSectionId)
ShowMapNamePopup();
}
static void LoadMapFromWarp(bool32 a1)
{
bool8 isOutdoors;
bool8 isIndoors;
LoadCurrentMapData();
if (!(sObjectEventLoadFlag & SKIP_OBJECT_EVENT_LOAD))
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidObjectEventTemplates();
else if (InTrainerHill())
LoadTrainerHillObjectEventTemplates();
else
LoadObjEventTemplatesFromHeader();
}
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
isIndoors = IsMapTypeIndoors(gMapHeader.mapType);
CheckLeftFriendsSecretBase();
TrySetMapSaveWarpStatus();
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
RestartWildEncounterImmunitySteps();
TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
if (a1 != TRUE)
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
if (isOutdoors)
FlagClear(FLAG_SYS_USE_FLASH);
SetDefaultFlashLevel();
Overworld_ClearSavedMusic();
RunOnTransitionMapScript();
UpdateLocationHistoryForRoamer();
RoamerMoveToOtherLocationSet();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(FALSE);
else if (InTrainerHill())
InitTrainerHillMap();
else
InitMap();
if (a1 != TRUE && isIndoors)
{
UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height);
InitSecretBaseAppearance(TRUE);
}
}
void ResetInitialPlayerAvatarState(void)
{
sInitialPlayerAvatarState.direction = DIR_SOUTH;
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
}
void StoreInitialPlayerAvatarState(void)
{
sInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
else
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
}
static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
{
struct InitialPlayerAvatarState playerStruct;
u8 mapType = GetCurrentMapType();
u16 metatileBehavior = GetCenterScreenMetatileBehavior();
u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
playerStruct.transitionFlags = transitionFlags;
playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
sInitialPlayerAvatarState = playerStruct;
return &sInitialPlayerAvatarState;
}
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
{
if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE))
return PLAYER_AVATAR_FLAG_ON_FOOT;
else if (mapType == MAP_TYPE_UNDERWATER)
return PLAYER_AVATAR_FLAG_UNDERWATER;
else if (MetatileBehavior_IsSurfableWaterOrUnderwater(metatileBehavior) == TRUE)
return PLAYER_AVATAR_FLAG_SURFING;
else if (Overworld_IsBikingAllowed() != TRUE)
return PLAYER_AVATAR_FLAG_ON_FOOT;
else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE)
return PLAYER_AVATAR_FLAG_MACH_BIKE;
else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE)
return PLAYER_AVATAR_FLAG_ON_FOOT;
else
return PLAYER_AVATAR_FLAG_ACRO_BIKE;
}
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType)
{
if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE)
return DIR_EAST;
else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE)
return DIR_NORTH;
else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsDoor(metatileBehavior) == TRUE)
return DIR_SOUTH;
else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE)
return DIR_NORTH;
else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE)
return DIR_SOUTH;
else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE)
return DIR_EAST;
else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE)
return DIR_WEST;
else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING)
|| (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER))
return playerStruct->direction;
else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE)
return playerStruct->direction;
else
return DIR_SOUTH;
}
static u16 GetCenterScreenMetatileBehavior(void)
{
return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7);
}
bool32 Overworld_IsBikingAllowed(void)
{
if (!(gMapHeader.flags & MAP_ALLOW_CYCLING))
return FALSE;
else
return TRUE;
}
void SetDefaultFlashLevel(void)
{
if (!gMapHeader.cave)
gSaveBlock1Ptr->flashLevel = 0;
else if (FlagGet(FLAG_SYS_USE_FLASH))
gSaveBlock1Ptr->flashLevel = 1;
else
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel - 1;
}
void Overworld_SetFlashLevel(s32 flashLevel)
{
if (flashLevel < 0 || flashLevel > gMaxFlashLevel)
flashLevel = 0;
gSaveBlock1Ptr->flashLevel = flashLevel;
}
u8 Overworld_GetFlashLevel(void)
{
return gSaveBlock1Ptr->flashLevel;
}
void SetCurrentMapLayout(u16 mapLayoutId)
{
gSaveBlock1Ptr->mapLayoutId = mapLayoutId;
gMapHeader.mapLayout = GetMapLayout();
}
void SetObjectEventLoadFlag(u8 flag)
{
sObjectEventLoadFlag = flag;
}
// Unused, sObjectEventLoadFlag is read directly
static u8 GetObjectEventLoadFlag(void)
{
return sObjectEventLoadFlag;
}
static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
{
if (!FlagGet(FLAG_SYS_WEATHER_CTRL))
return FALSE;
if (warp->mapGroup == 0)
{
switch (warp->mapNum)
{
case MAP_NUM(LILYCOVE_CITY):
case MAP_NUM(MOSSDEEP_CITY):
case MAP_NUM(SOOTOPOLIS_CITY):
case MAP_NUM(EVER_GRANDE_CITY):
case MAP_NUM(ROUTE124):
case MAP_NUM(ROUTE125):
case MAP_NUM(ROUTE126):
case MAP_NUM(ROUTE127):
case MAP_NUM(ROUTE128):
return TRUE;
default:
if (VarGet(VAR_SOOTOPOLIS_CITY_STATE) < 4)
return FALSE;
switch (warp->mapNum)
{
case MAP_NUM(ROUTE129):
case MAP_NUM(ROUTE130):
case MAP_NUM(ROUTE131):
return TRUE;
}
}
}
return FALSE;
}
static bool16 NoMusicInSotopolisWithLegendaries(struct WarpData *warp)
{
if (VarGet(VAR_SKY_PILLAR_STATE) != 1)
return FALSE;
else if (warp->mapGroup != MAP_GROUP(SOOTOPOLIS_CITY))
return FALSE;
else if (warp->mapNum == MAP_NUM(SOOTOPOLIS_CITY))
return TRUE;
else
return FALSE;
}
static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp)
{
if (VarGet(VAR_WEATHER_INSTITUTE_STATE))
return FALSE;
else if (warp->mapGroup != MAP_GROUP(ROUTE119_WEATHER_INSTITUTE_1F))
return FALSE;
else if (warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_1F)
|| warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_2F))
return TRUE;
else
return FALSE;
}
static bool16 IsInflitratedSpaceCenter(struct WarpData *warp)
{
if (VarGet(VAR_MOSSDEEP_CITY_STATE) == 0)
return FALSE;
else if (VarGet(VAR_MOSSDEEP_CITY_STATE) > 2)
return FALSE;
else if (warp->mapGroup != MAP_GROUP(MOSSDEEP_CITY_SPACE_CENTER_1F))
return FALSE;
else if (warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_1F)
|| warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_2F))
return TRUE;
return FALSE;
}
u16 GetLocationMusic(struct WarpData *warp)
{
if (NoMusicInSotopolisWithLegendaries(warp) == TRUE)
return 0xFFFF;
else if (ShouldLegendaryMusicPlayAtLocation(warp) == TRUE)
return MUS_ABNORMAL_WEATHER;
else if (IsInflitratedSpaceCenter(warp) == TRUE)
return MUS_ENCOUNTER_MAGMA;
else if (IsInfiltratedWeatherInstitute(warp) == TRUE)
return MUS_MT_CHIMNEY;
else
return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music;
}
u16 GetCurrLocationDefaultMusic(void)
{
u16 music;
// Play the desert music only when the sandstorm is active on Route 111.
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
&& GetSav1Weather() == WEATHER_SANDSTORM)
return MUS_ROUTE111;
music = GetLocationMusic(&gSaveBlock1Ptr->location);
if (music != MUS_ROUTE118)
{
return music;
}
else
{
if (gSaveBlock1Ptr->pos.x < 24)
return MUS_ROUTE110;
else
return MUS_ROUTE119;
}
}
u16 GetWarpDestinationMusic(void)
{
u16 music = GetLocationMusic(&sWarpDestination);
if (music != MUS_ROUTE118)
{
return music;
}
else
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAUVILLE_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAUVILLE_CITY))
return MUS_ROUTE110;
else
return MUS_ROUTE119;
}
}
void Overworld_ResetMapMusic(void)
{
ResetMapMusic();
}
void Overworld_PlaySpecialMapMusic(void)
{
u16 music = GetCurrLocationDefaultMusic();
if (music != MUS_ABNORMAL_WEATHER && music != 0xFFFF)
{
if (gSaveBlock1Ptr->savedMusic)
music = gSaveBlock1Ptr->savedMusic;
else if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
music = MUS_UNDERWATER;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
music = MUS_SURF;
}
if (music != GetCurrentMapMusic())
PlayNewMapMusic(music);
}
void Overworld_SetSavedMusic(u16 songNum)
{
gSaveBlock1Ptr->savedMusic = songNum;
}
void Overworld_ClearSavedMusic(void)
{
gSaveBlock1Ptr->savedMusic = MUS_DUMMY;
}
static void TransitionMapMusic(void)
{
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE)
{
u16 newMusic = GetWarpDestinationMusic();
u16 currentMusic = GetCurrentMapMusic();
if (newMusic != MUS_ABNORMAL_WEATHER && newMusic != 0xFFFF)
{
if (currentMusic == MUS_UNDERWATER || currentMusic == MUS_SURF)
return;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
newMusic = MUS_SURF;
}
if (newMusic != currentMusic)
{
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
FadeOutAndFadeInNewMapMusic(newMusic, 4, 4);
else
FadeOutAndPlayNewMapMusic(newMusic, 8);
}
}
}
void Overworld_ChangeMusicToDefault(void)
{
u16 currentMusic = GetCurrentMapMusic();
if (currentMusic != GetCurrLocationDefaultMusic())
FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8);
}
void Overworld_ChangeMusicTo(u16 newMusic)
{
u16 currentMusic = GetCurrentMapMusic();
if (currentMusic != newMusic && currentMusic != MUS_ABNORMAL_WEATHER)
FadeOutAndPlayNewMapMusic(newMusic, 8);
}
u8 GetMapMusicFadeoutSpeed(void)
{
const struct MapHeader *mapHeader = GetDestinationWarpMapHeader();
if (IsMapTypeIndoors(mapHeader->mapType) == TRUE)
return 2;
else
return 4;
}
void TryFadeOutOldMapMusic(void)
{
u16 currentMusic = GetCurrentMapMusic();
u16 warpMusic = GetWarpDestinationMusic();
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic())
{
if (currentMusic == MUS_SURF
&& VarGet(VAR_SKY_PILLAR_STATE) == 2
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
&& sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
&& sWarpDestination.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
&& sWarpDestination.x == 29
&& sWarpDestination.y == 53)
return;
FadeOutMapMusic(GetMapMusicFadeoutSpeed());
}
}
bool8 BGMusicStopped(void)
{
return IsNotWaitingForBGMStop();
}
void Overworld_FadeOutMapMusic(void)
{
FadeOutMapMusic(4);
}
static void PlayAmbientCry(void)
{
s16 x, y;
s8 pan;
s8 volume;
PlayerGetDestCoords(&x, &y);
if (sIsAmbientCryWaterMon == TRUE
&& !MetatileBehavior_IsSurfableWaterOrUnderwater(MapGridGetMetatileBehaviorAt(x, y)))
return;
pan = (Random() % 88) + 212;
volume = (Random() % 30) + 50;
PlayCry2(sAmbientCrySpecies, pan, volume, 1);
}
void UpdateAmbientCry(s16 *state, u16 *delayCounter)
{
u8 i, monsCount, divBy;
switch (*state)
{
case 0:
if (sAmbientCrySpecies == SPECIES_NONE)
*state = 4;
else
*state = 1;
break;
case 1:
*delayCounter = (Random() % 2400) + 1200;
*state = 3;
break;
case 2:
divBy = 1;
monsCount = CalculatePlayerPartyCount();
for (i = 0; i < monsCount; i++)
{
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_IS_EGG)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_SWARM)
{
divBy = 2;
break;
}
}
*delayCounter = ((Random() % 1200) + 1200) / divBy;
*state = 3;
break;
case 3:
(*delayCounter)--;
if (*delayCounter == 0)
{
PlayAmbientCry();
*state = 2;
}
break;
case 4:
break;
}
}
static void ChooseAmbientCrySpecies(void)
{
if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE130)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE130))
&& !IsMirageIslandPresent())
{
// Only play water pokemon cries on this route
// when Mirage Island is not present
sIsAmbientCryWaterMon = TRUE;
sAmbientCrySpecies = GetLocalWaterMon();
}
else
{
sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon);
}
}
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
{
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType;
}
u8 GetMapTypeByWarpData(struct WarpData *warp)
{
return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
}
u8 GetCurrentMapType(void)
{
return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
}
u8 GetLastUsedWarpMapType(void)
{
return GetMapTypeByWarpData(&gLastUsedWarp);
}
bool8 IsMapTypeOutdoors(u8 mapType)
{
if (mapType == MAP_TYPE_ROUTE
|| mapType == MAP_TYPE_TOWN
|| mapType == MAP_TYPE_UNDERWATER
|| mapType == MAP_TYPE_CITY
|| mapType == MAP_TYPE_OCEAN_ROUTE)
return TRUE;
else
return FALSE;
}
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
{
if (mapType == MAP_TYPE_ROUTE
|| mapType == MAP_TYPE_TOWN
|| mapType == MAP_TYPE_OCEAN_ROUTE
|| mapType == MAP_TYPE_CITY)
return TRUE;
else
return FALSE;
}
bool8 IsMapTypeIndoors(u8 mapType)
{
if (mapType == MAP_TYPE_INDOOR
|| mapType == MAP_TYPE_SECRET_BASE)
return TRUE;
else
return FALSE;
}
u8 GetSavedWarpRegionMapSectionId(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId;
}
u8 GetCurrentRegionMapSectionId(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
}
u8 GetCurrentMapBattleScene(void)
{
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType;
}
static void InitOverworldBgs(void)
{
InitBgsFromTemplates(0, sOverworldBgTemplates, ARRAY_COUNT(sOverworldBgTemplates));
SetBgAttribute(1, BG_ATTR_MOSAIC, 1);
SetBgAttribute(2, BG_ATTR_MOSAIC, 1);
SetBgAttribute(3, BG_ATTR_MOSAIC, 1);
gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE);
gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE);
SetBgTilemapBuffer(1, gBGTilemapBuffers2);
SetBgTilemapBuffer(2, gBGTilemapBuffers1);
SetBgTilemapBuffer(3, gBGTilemapBuffers3);
InitStandardTextBoxWindows();
}
void CleanupOverworldWindowsAndTilemaps(void)
{
ClearMirageTowerPulseBlendEffect();
FreeAllOverworldWindowBuffers();
if (gBGTilemapBuffers3)
FREE_AND_SET_NULL(gBGTilemapBuffers3);
if (gBGTilemapBuffers1)
FREE_AND_SET_NULL(gBGTilemapBuffers1);
if (gBGTilemapBuffers2)
FREE_AND_SET_NULL(gBGTilemapBuffers2);
}
static void ResetSafariZoneFlag_(void)
{
ResetSafariZoneFlag();
}
bool32 IsUpdateLinkStateCBActive(void)
{
if (gMain.callback1 == CB1_UpdateLinkState)
return TRUE;
else
return FALSE;
}
static void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
{
struct FieldInput inputStruct;
UpdatePlayerAvatarTransitionState();
FieldClearPlayerInput(&inputStruct);
FieldGetPlayerInput(&inputStruct, newKeys, heldKeys);
if (!ScriptContext2_IsEnabled())
{
if (ProcessPlayerFieldInput(&inputStruct) == 1)
{
ScriptContext2_Enable();
HideMapNamePopUpWindow();
}
else
{
PlayerStep(inputStruct.dpadDirection, newKeys, heldKeys);
}
}
}
void CB1_Overworld(void)
{
if (gMain.callback2 == CB2_Overworld)
DoCB1_Overworld(gMain.newKeys, gMain.heldKeys);
}
static void OverworldBasic(void)
{
ScriptContext2_RunScript();
RunTasks();
AnimateSprites();
CameraUpdate();
UpdateCameraPanning();
BuildOamBuffer();
UpdatePaletteFade();
UpdateTilesetAnimations();
DoScheduledBgTilemapCopiesToVram();
}
// This CB2 is used when starting
void CB2_OverworldBasic(void)
{
OverworldBasic();
}
void CB2_Overworld(void)
{
bool32 fading = (gPaletteFade.active != 0);
if (fading)
SetVBlankCallback(NULL);
OverworldBasic();
if (fading)
SetFieldVBlankCallback();
}
void SetMainCallback1(MainCallback cb)
{
gMain.callback1 = cb;
}
// This function is never called.
void SetUnusedCallback(void *func)
{
sUnusedOverworldCallback = func;
}
static bool8 RunFieldCallback(void)
{
if (gFieldCallback2)
{
if (!gFieldCallback2())
{
return FALSE;
}
else
{
gFieldCallback2 = NULL;
gFieldCallback = NULL;
}
}
else
{
if (gFieldCallback)
gFieldCallback();
else
FieldCB_DefaultWarpExit();
gFieldCallback = NULL;
}
return TRUE;
}
void CB2_NewGame(void)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
NewGameInitData();
ResetInitialPlayerAvatarState();
PlayTimeCounter_Start();
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback = ExecuteTruckSequence;
gFieldCallback2 = NULL;
DoMapLoadLoop(&gMain.state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
void CB2_WhiteOut(void)
{
u8 state;
if (++gMain.state >= 120)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
DoWhiteOut();
ResetInitialPlayerAvatarState();
ScriptContext1_Init();
ScriptContext2_Disable();
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
state = 0;
DoMapLoadLoop(&state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
}
void CB2_LoadMap(void)
{
FieldClearVBlankHBlankCallbacks();
ScriptContext1_Init();
ScriptContext2_Disable();
SetMainCallback1(NULL);
SetMainCallback2(CB2_DoChangeMap);
gMain.savedCallback = CB2_LoadMap2;
}
static void CB2_LoadMap2(void)
{
DoMapLoadLoop(&gMain.state);
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
void CB2_ReturnToFieldContestHall(void)
{
if (!gMain.state)
{
FieldClearVBlankHBlankCallbacks();
ScriptContext1_Init();
ScriptContext2_Disable();
SetMainCallback1(NULL);
}
if (LoadMapInStepsLocal(&gMain.state, TRUE))
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_Overworld);
SetMainCallback2(CB2_Overworld);
}
}
void CB2_ReturnToFieldCableClub(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
SetMainCallback2(CB2_LoadMapOnReturnToFieldCableClub);
}
static void CB2_LoadMapOnReturnToFieldCableClub(void)
{
if (LoadMapInStepsLink(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback1(CB1_UpdateLinkState);
ResetAllMultiplayerState();
SetMainCallback2(CB2_Overworld);
}
}
void CB2_ReturnToField(void)
{
if (IsUpdateLinkStateCBActive() == TRUE)
{
SetMainCallback2(CB2_ReturnToFieldLink);
}
else
{
FieldClearVBlankHBlankCallbacks();
SetMainCallback2(CB2_ReturnToFieldLocal);
}
}
static void CB2_ReturnToFieldLocal(void)
{
if (ReturnToFieldLocal(&gMain.state))
{
SetFieldVBlankCallback();
SetMainCallback2(CB2_Overworld);
}
}
static void CB2_ReturnToFieldLink(void)
{
if (!sub_8087598() && ReturnToFieldLink(&gMain.state))
SetMainCallback2(CB2_Overworld);
}
void CB2_ReturnToFieldFromMultiplayer(void)
{
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
SetMainCallback1(CB1_UpdateLinkState);
ResetAllMultiplayerState();
if (gWirelessCommType != 0)
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
else
gFieldCallback = FieldCB_ReturnToFieldCableLink;
ScriptContext1_Init();
ScriptContext2_Disable();
CB2_ReturnToField();
}
void CB2_ReturnToFieldWithOpenMenu(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback2 = FieldCB_ReturnToFieldOpenStartMenu;
CB2_ReturnToField();
}
void CB2_ReturnToFieldContinueScript(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ContinueScript;
CB2_ReturnToField();
}
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
CB2_ReturnToField();
}
void sub_80861E8(void)
{
FieldClearVBlankHBlankCallbacks();
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
CB2_ReturnToField();
}
static void sub_8086204(void)
{
if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
ShowMapNamePopup();
FieldCB_WarpExitFadeFromBlack();
}
void CB2_ContinueSavedGame(void)
{
u8 trainerHillMapId;
FieldClearVBlankHBlankCallbacks();
StopMapMusic();
ResetSafariZoneFlag_();
if (gSaveFileStatus == SAVE_STATUS_ERROR)
ResetWinStreaks();
LoadSaveblockMapHeader();
ClearDiveAndHoleWarps();
trainerHillMapId = GetCurrentTrainerHillMapId();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
LoadBattlePyramidFloorObjectEventScripts();
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorObjectEventScripts();
else
LoadSaveblockObjEventScripts();
UnfreezeObjectEvents();
DoTimeBasedEvents();
sub_8084788();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
InitBattlePyramidMap(TRUE);
else if (trainerHillMapId != 0)
InitTrainerHillMap();
else
InitMapFromSavedGame();
PlayTimeCounter_Start();
ScriptContext1_Init();
ScriptContext2_Disable();
InitMatchCallCounters();
if (UseContinueGameWarp() == TRUE)
{
ClearContinueGameWarpStatus();
SetWarpDestinationToContinueGameWarp();
WarpIntoMap();
TryPutTodaysRivalTrainerOnAir();
SetMainCallback2(CB2_LoadMap);
}
else
{
TryPutTodaysRivalTrainerOnAir();
gFieldCallback = sub_8086204;
SetMainCallback1(CB1_Overworld);
CB2_ReturnToField();
}
}
static void FieldClearVBlankHBlankCallbacks(void)
{
if (UsedPokemonCenterWarp() == TRUE)
CloseLink();
if (gWirelessCommType != 0)
{
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
DisableInterrupts(INTR_FLAG_HBLANK);
}
else
{
u16 savedIme = REG_IME;
REG_IME = 0;
REG_IE &= ~INTR_FLAG_HBLANK;
REG_IE |= INTR_FLAG_VBLANK;
REG_IME = savedIme;
}
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
}
static void SetFieldVBlankCallback(void)
{
SetVBlankCallback(VBlankCB_Field);
}
static void VBlankCB_Field(void)
{
LoadOam();
ProcessSpriteCopyRequests();
ScanlineEffect_InitHBlankDmaTransfer();
FieldUpdateBgTilemapScroll();
TransferPlttBuffer();
TransferTilesetAnimsBuffer();
}
static void InitCurrentFlashLevelScanlineEffect(void)
{
u8 flashLevel;
if (InBattlePyramid_())
{
WriteBattlePyramidViewScanlineEffectBuffer();
ScanlineEffect_SetParams(sFlashEffectParams);
}
else if ((flashLevel = Overworld_GetFlashLevel()))
{
WriteFlashScanlineEffectBuffer(flashLevel);
ScanlineEffect_SetParams(sFlashEffectParams);
}
}
static bool32 LoadMapInStepsLink(u8 *state)
{
switch (*state)
{
case 0:
InitOverworldBgs();
ScriptContext1_Init();
ScriptContext2_Disable();
ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 1:
LoadMapFromWarp(TRUE);
(*state)++;
break;
case 2:
ResumeMap(TRUE);
(*state)++;
break;
case 3:
OffsetCameraFocusByLinkPlayerId();
InitObjectEventsLink();
SpawnLinkPlayers();
SetCameraToTrackGuestPlayer();
(*state)++;
break;
case 4:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 5:
ResetFieldCamera();
(*state)++;
break;
case 6:
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 8:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
case 9:
DrawWholeMapView();
(*state)++;
break;
case 10:
InitTilesetAnimations();
(*state)++;
break;
case 11:
if (gWirelessCommType != 0)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
(*state)++;
break;
case 12:
if (RunFieldCallback())
(*state)++;
break;
case 13:
return TRUE;
}
return FALSE;
}
static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2)
{
switch (*state)
{
case 0:
FieldClearVBlankHBlankCallbacks();
LoadMapFromWarp(a2);
(*state)++;
break;
case 1:
ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 2:
ResumeMap(a2);
(*state)++;
break;
case 3:
InitObjectEventsLocal();
SetCameraToTrackPlayer();
(*state)++;
break;
case 4:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 5:
ResetFieldCamera();
(*state)++;
break;
case 6:
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 8:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
case 9:
DrawWholeMapView();
(*state)++;
break;
case 10:
InitTilesetAnimations();
(*state)++;
break;
case 11:
if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
ShowMapNamePopup();
(*state)++;
break;
case 12:
if (RunFieldCallback())
(*state)++;
break;
case 13:
return TRUE;
}
return FALSE;
}
static bool32 ReturnToFieldLocal(u8 *state)
{
switch (*state)
{
case 0:
ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
ResumeMap(FALSE);
sub_8086A68();
SetCameraToTrackPlayer();
(*state)++;
break;
case 1:
InitViewGraphics();
TryLoadTrainerHillEReaderPalette();
(*state)++;
break;
case 2:
if (RunFieldCallback())
(*state)++;
break;
case 3:
return TRUE;
}
return FALSE;
}
static bool32 ReturnToFieldLink(u8 *state)
{
switch (*state)
{
case 0:
FieldClearVBlankHBlankCallbacks();
ResetMirageTowerAndSaveBlockPtrs();
sub_80867D8();
(*state)++;
break;
case 1:
ResumeMap(TRUE);
(*state)++;
break;
case 2:
CreateLinkPlayerSprites();
sub_8086A68();
SetCameraToTrackGuestPlayer_2();
(*state)++;
break;
case 3:
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
InitTextBoxGfxAndPrinters();
(*state)++;
break;
case 4:
ResetFieldCamera();
(*state)++;
break;
case 5:
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 6:
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
(*state)++;
break;
case 7:
if (FreeTempTileDataBuffersIfPossible() != TRUE)
{
LoadMapTilesetPalettes(gMapHeader.mapLayout);
(*state)++;
}
break;
case 8:
DrawWholeMapView();
(*state)++;
break;
case 9:
InitTilesetAnimations();
(*state)++;
break;
case 11:
if (gWirelessCommType != 0)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
(*state)++;
break;
case 12:
if (RunFieldCallback())
(*state)++;
break;
case 10:
(*state)++;
break;
case 13:
SetFieldVBlankCallback();
(*state)++;
return TRUE;
}
return FALSE;
}
static void DoMapLoadLoop(u8 *state)
{
while (!LoadMapInStepsLocal(state, FALSE));
}
static void ResetMirageTowerAndSaveBlockPtrs(void)
{
ClearMirageTowerPulseBlend();
MoveSaveBlocks_ResetHeap();
}
static void sub_80867D8(void)
{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ScanlineEffect_Stop();
DmaClear16(3, PLTT + 2, PLTT_SIZE - 2);
DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000);
ResetOamRange(0, 128);
LoadOam();
}
static void InitViewGraphics(void)
{
InitCurrentFlashLevelScanlineEffect();
InitOverworldGraphicsRegisters();
InitTextBoxGfxAndPrinters();
InitMapView();
}
static void InitOverworldGraphicsRegisters(void)
{
ClearScheduledBgCopiesToVram();
ResetTempTileDataBuffers();
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0);
SetGpuReg(REG_OFFSET_WIN0H, 0xFF);
SetGpuReg(REG_OFFSET_WIN0V, 0xFF);
SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF);
SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF);
SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3]
| BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7));
InitOverworldBgs();
ScheduleBgCopyTilemapToVram(1);
ScheduleBgCopyTilemapToVram(2);
ScheduleBgCopyTilemapToVram(3);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON
| DISPCNT_OBJ_1D_MAP | DISPCNT_HBLANK_INTERVAL);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
InitFieldMessageBox();
}
static void ResumeMap(bool32 a1)
{
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
ScanlineEffect_Clear();
ResetAllPicSprites();
ResetCameraUpdateInfo();
InstallCameraPanAheadCallback();
if (!a1)
InitObjectEventPalettes(0);
else
InitObjectEventPalettes(1);
FieldEffectActiveListClear();
StartWeather();
ResumePausedWeather();
if (!a1)
SetUpFieldTasks();
RunOnResumeMapScript();
TryStartMirageTowerPulseBlendEffect();
}
static void InitObjectEventsLink(void)
{
gTotalCameraPixelOffsetX = 0;
gTotalCameraPixelOffsetY = 0;
ResetObjectEvents();
TrySpawnObjectEvents(0, 0);
TryRunOnWarpIntoMapScript();
}
static void InitObjectEventsLocal(void)
{
s16 x, y;
struct InitialPlayerAvatarState *player;
gTotalCameraPixelOffsetX = 0;
gTotalCameraPixelOffsetY = 0;
ResetObjectEvents();
GetCameraFocusCoords(&x, &y);
player = GetInitialPlayerAvatarState();
InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender);
SetPlayerAvatarTransitionFlags(player->transitionFlags);
ResetInitialPlayerAvatarState();
TrySpawnObjectEvents(0, 0);
TryRunOnWarpIntoMapScript();
}
static void sub_8086A68(void)
{
sub_808E16C(0, 0);
RotatingGate_InitPuzzleAndGraphics();
RunOnReturnToFieldMapScript();
}
static void SetCameraToTrackPlayer(void)
{
gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE;
InitCameraUpdateCallback(gPlayerAvatar.spriteId);
}
static void SetCameraToTrackGuestPlayer(void)
{
InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
}
// Duplicate function.
static void SetCameraToTrackGuestPlayer_2(void)
{
InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
}
static void OffsetCameraFocusByLinkPlayerId(void)
{
u16 x, y;
GetCameraFocusCoords(&x, &y);
// This is a hack of some kind; it's undone in SpawnLinkPlayers, which is called
// soon after this function.
SetCameraFocusCoords(x + gLocalLinkPlayerId, y);
}
static void SpawnLinkPlayers(void)
{
u16 i;
u16 x, y;
GetCameraFocusCoords(&x, &y);
x -= gLocalLinkPlayerId;
for (i = 0; i < gFieldLinkPlayerCount; i++)
{
SpawnLinkPlayerObjectEvent(i, i + x, y, gLinkPlayers[i].gender);
CreateLinkPlayerSprite(i, gLinkPlayers[i].version);
}
ClearAllPlayerKeys();
}
static void CreateLinkPlayerSprites(void)
{
u16 i;
for (i = 0; i < gFieldLinkPlayerCount; i++)
CreateLinkPlayerSprite(i, gLinkPlayers[i].version);
}
static void CB1_UpdateLinkState(void)
{
if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink())
{
u8 selfId = gLocalLinkPlayerId;
UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId);
// Note: Because guestId is between 0 and 4, while the smallest key code is
// LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`.
// It is expecting the callback to be KeyInterCB_SelfIdle, and that will
// completely ignore any input parameters.
//
// UpdateHeldKeyCode performs a sanity check on its input; if
// sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then
// it'll use LINK_KEY_CODE_EMPTY instead.
//
// Note 2: There are some key intercept callbacks that treat the key as a player
// ID. It's so hacky.
UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId));
ClearAllPlayerKeys();
}
}
void ResetAllMultiplayerState(void)
{
ResetAllTradingStates();
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
}
static void ClearAllPlayerKeys(void)
{
ResetPlayerHeldKeys(gLinkPartnersHeldKeys);
}
static void SetKeyInterceptCallback(u16 (*func)(u32))
{
sRfuKeepAliveTimer = 0;
sPlayerKeyInterceptCallback = func;
}
// Once every ~60 frames, if the link state hasn't changed (timer reset by calls
// to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection.
// I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is
// still undocumented.
static void CheckRfuKeepAliveTimer(void)
{
if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60)
LinkRfu_FatalError();
}
static void ResetAllTradingStates(void)
{
s32 i;
for (i = 0; i < MAX_LINK_PLAYERS; i++)
sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE;
}
// Returns true if all connected players are in tradingState.
static bool32 AreAllPlayersInTradingState(u16 tradingState)
{
s32 i;
s32 count = gFieldLinkPlayerCount;
for (i = 0; i < count; i++)
if (sPlayerTradingStates[i] != tradingState)
return FALSE;
return TRUE;
}
static bool32 IsAnyPlayerInTradingState(u16 tradingState)
{
s32 i;
s32 count = gFieldLinkPlayerCount;
for (i = 0; i < count; i++)
if (sPlayerTradingStates[i] == tradingState)
return TRUE;
return FALSE;
}
static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing)
{
const u8 *script;
if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE)
{
script = TryGetTileEventScript(trainer);
if (script)
{
*forceFacing = GetDirectionForEventScript(script);
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
sub_8087530(script);
}
return;
}
if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
RunTerminateLinkScript();
}
return;
}
switch (key)
{
case LINK_KEY_CODE_START_BUTTON:
if (sub_8087340_2(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
InitLinkRoomStartMenuScript();
}
}
break;
case LINK_KEY_CODE_DPAD_DOWN:
if (PlayerIsAtSouthExit(trainer) == TRUE)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
CreateConfirmLeaveTradeRoomPrompt();
}
}
break;
case LINK_KEY_CODE_A_BUTTON:
script = TryInteractWithPlayer(trainer);
if (script)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
InitMenuBasedScript(script);
}
}
break;
case LINK_KEY_CODE_HANDLE_RECV_QUEUE:
if (sub_8087340(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue);
sub_8087510();
}
}
break;
case LINK_KEY_CODE_HANDLE_SEND_QUEUE:
if (sub_8087340(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue);
sub_8087510();
}
}
break;
}
}
switch (key)
{
case LINK_KEY_CODE_EXIT_ROOM:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM;
break;
case LINK_KEY_CODE_UNK_2:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2;
break;
case LINK_KEY_CODE_UNK_4:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE;
if (trainer->isLocalPlayer)
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
break;
case LINK_KEY_CODE_UNK_7:
if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2)
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
break;
}
}
static void UpdateAllLinkPlayers(u16 *keys, s32 selfId)
{
struct TradeRoomPlayer trainer;
s32 i;
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
u8 key = keys[i];
u16 setFacing = FACING_NONE;
LoadTradeRoomPlayer(i, selfId, &trainer);
HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing);
if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE)
setFacing = GetDirectionForDpadKey(key);
SetPlayerFacingDirection(i, setFacing);
}
}
static void UpdateHeldKeyCode(u16 key)
{
if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8)
gHeldKeyCodeToSend = key;
else
gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY;
if (gWirelessCommType != 0
&& GetLinkSendQueueLength() > 1
&& IsUpdateLinkStateCBActive() == TRUE
&& IsSendingKeysToLink() == TRUE)
{
switch (key)
{
case LINK_KEY_CODE_EMPTY:
case LINK_KEY_CODE_DPAD_DOWN:
case LINK_KEY_CODE_DPAD_UP:
case LINK_KEY_CODE_DPAD_LEFT:
case LINK_KEY_CODE_DPAD_RIGHT:
case LINK_KEY_CODE_START_BUTTON:
case LINK_KEY_CODE_A_BUTTON:
gHeldKeyCodeToSend = LINK_KEY_CODE_NULL;
break;
}
}
}
static u16 KeyInterCB_ReadButtons(u32 key)
{
if (gMain.heldKeys & DPAD_UP)
return LINK_KEY_CODE_DPAD_UP;
else if (gMain.heldKeys & DPAD_DOWN)
return LINK_KEY_CODE_DPAD_DOWN;
else if (gMain.heldKeys & DPAD_LEFT)
return LINK_KEY_CODE_DPAD_LEFT;
else if (gMain.heldKeys & DPAD_RIGHT)
return LINK_KEY_CODE_DPAD_RIGHT;
else if (gMain.newKeys & START_BUTTON)
return LINK_KEY_CODE_START_BUTTON;
else if (gMain.newKeys & A_BUTTON)
return LINK_KEY_CODE_A_BUTTON;
else
return LINK_KEY_CODE_EMPTY;
}
static u16 GetDirectionForDpadKey(u16 a1)
{
switch (a1)
{
case LINK_KEY_CODE_DPAD_RIGHT:
return FACING_RIGHT;
case LINK_KEY_CODE_DPAD_LEFT:
return FACING_LEFT;
case LINK_KEY_CODE_DPAD_UP:
return FACING_UP;
case LINK_KEY_CODE_DPAD_DOWN:
return FACING_DOWN;
default:
return FACING_NONE;
}
}
// Overwrites the keys with 0x11
static void ResetPlayerHeldKeys(u16 *keys)
{
s32 i;
for (i = 0; i < 4; i++)
keys[i] = LINK_KEY_CODE_EMPTY;
}
static u16 KeyInterCB_SelfIdle(u32 key)
{
if (ScriptContext2_IsEnabled() == TRUE)
return LINK_KEY_CODE_EMPTY;
if (GetLinkRecvQueueLength() > 4)
return LINK_KEY_CODE_HANDLE_RECV_QUEUE;
if (GetLinkSendQueueLength() <= 4)
return KeyInterCB_ReadButtons(key);
return LINK_KEY_CODE_HANDLE_SEND_QUEUE;
}
static u16 sub_80870EC(u32 key)
{
CheckRfuKeepAliveTimer();
return LINK_KEY_CODE_EMPTY;
}
// Ignore the player's inputs as long as there is an event script
// in ScriptContext2.
static u16 KeyInterCB_DeferToEventScript(u32 key)
{
u16 retVal;
if (ScriptContext2_IsEnabled() == TRUE)
{
retVal = LINK_KEY_CODE_EMPTY;
}
else
{
retVal = LINK_KEY_CODE_UNK_4;
SetKeyInterceptCallback(sub_80870EC);
}
return retVal;
}
// Ignore the player's inputs as long as there are events being recived.
static u16 KeyInterCB_DeferToRecvQueue(u32 key)
{
u16 retVal;
if (GetLinkRecvQueueLength() > 2)
{
retVal = LINK_KEY_CODE_EMPTY;
}
else
{
retVal = LINK_KEY_CODE_UNK_4;
ScriptContext2_Disable();
SetKeyInterceptCallback(sub_80870EC);
}
return retVal;
}
// Ignore the player's inputs as long as there are events being sent.
static u16 KeyInterCB_DeferToSendQueue(u32 key)
{
u16 retVal;
if (GetLinkSendQueueLength() > 2)
{
retVal = LINK_KEY_CODE_EMPTY;
}
else
{
retVal = LINK_KEY_CODE_UNK_4;
ScriptContext2_Disable();
SetKeyInterceptCallback(sub_80870EC);
}
return retVal;
}
static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key)
{
CheckRfuKeepAliveTimer();
return LINK_KEY_CODE_EMPTY;
}
static u16 sub_8087170(u32 keyOrPlayerId)
{
if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2)
{
if (gMain.newKeys & B_BUTTON)
{
SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive);
return LINK_KEY_CODE_UNK_7;
}
else
{
return LINK_KEY_CODE_EMPTY;
}
}
else
{
CheckRfuKeepAliveTimer();
return LINK_KEY_CODE_EMPTY;
}
}
static u16 sub_80871AC(u32 a1)
{
SetKeyInterceptCallback(sub_8087170);
return LINK_KEY_CODE_UNK_2;
}
static u16 KeyInterCB_SendNothing(u32 key)
{
return LINK_KEY_CODE_EMPTY;
}
static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
{
// keyOrPlayerId could be any keycode. This callback does no sanity checking
// on the size of the key. It's assuming that it is being called from
// CB1_UpdateLinkState.
if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM)
CheckRfuKeepAliveTimer();
if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{
ScriptContext1_SetupScript(EventScript_DoLinkRoomExit);
SetKeyInterceptCallback(KeyInterCB_SendNothing);
}
return LINK_KEY_CODE_EMPTY;
}
static u16 KeyInterCB_SendExitRoomKey(u32 key)
{
SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit);
return LINK_KEY_CODE_EXIT_ROOM;
}
// Duplicate function.
static u16 KeyInterCB_SendNothing_2(u32 key)
{
return LINK_KEY_CODE_EMPTY;
}
u32 sub_8087214(void)
{
if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
return 2;
if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2)
return 0;
if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY)
return 2;
if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
return 1;
return 0;
}
bool32 sub_808727C(void)
{
return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM);
}
u16 sub_8087288(void)
{
SetKeyInterceptCallback(sub_80871AC);
return 0;
}
u16 sub_808729C(void)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
return 0;
}
// The exit room key will be sent at the next opportunity.
// The return value is meaningless.
u16 QueueExitLinkRoomKey(void)
{
SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey);
return 0;
}
u16 sub_80872C4(void)
{
SetKeyInterceptCallback(KeyInterCB_SendNothing_2);
return 0;
}
static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer)
{
s16 x, y;
trainer->playerId = linkPlayerId;
trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
GetLinkPlayerCoords(linkPlayerId, &x, &y);
trainer->pos.x = x;
trainer->pos.y = y;
trainer->pos.height = GetLinkPlayerElevation(linkPlayerId);
trainer->field_C = MapGridGetMetatileBehaviorAt(x, y);
}
static bool32 sub_8087340(struct TradeRoomPlayer *player)
{
u8 v1 = player->c;
if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
return TRUE;
else
return FALSE;
}
// Duplicate function.
static bool32 sub_8087340_2(struct TradeRoomPlayer *player)
{
u8 v1 = player->c;
if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
return TRUE;
else
return FALSE;
}
static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player)
{
if (player->c != MOVEMENT_MODE_SCRIPTED)
return FACING_NONE;
return GetCoordEventScriptAtMapPosition(&player->pos);
}
static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player)
{
if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE)
return FALSE;
else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C))
return FALSE;
else if (player->facing != DIR_SOUTH)
return FALSE;
else
return TRUE;
}
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
{
struct MapPosition otherPlayerPos;
u8 linkPlayerId;
if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED)
return FACING_NONE;
otherPlayerPos = player->pos;
otherPlayerPos.x += gDirectionToVectors[player->facing].x;
otherPlayerPos.y += gDirectionToVectors[player->facing].y;
otherPlayerPos.height = 0;
linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y);
if (linkPlayerId != MAX_LINK_PLAYERS)
{
if (!player->isLocalPlayer)
return CableClub_EventScript_TooBusyToNotice;
else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE)
return CableClub_EventScript_TooBusyToNotice;
else if (!GetLinkTrainerCardColor(linkPlayerId))
return CableClub_EventScript_ReadTrainerCard;
else
return CableClub_EventScript_ReadTrainerCardColored;
}
return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing);
}
// This returns which direction to force the player to look when one of
// these event scripts runs.
static u16 GetDirectionForEventScript(const u8 *script)
{
if (script == EventScript_BattleColosseum_4P_PlayerSpot0)
return FACING_FORCED_RIGHT;
else if (script == EventScript_BattleColosseum_4P_PlayerSpot1)
return FACING_FORCED_LEFT;
else if (script == EventScript_BattleColosseum_4P_PlayerSpot2)
return FACING_FORCED_RIGHT;
else if (script == EventScript_BattleColosseum_4P_PlayerSpot3)
return FACING_FORCED_LEFT;
else if (script == EventScript_RecordCenter_Spot0)
return FACING_FORCED_RIGHT;
else if (script == EventScript_RecordCenter_Spot1)
return FACING_FORCED_LEFT;
else if (script == EventScript_RecordCenter_Spot2)
return FACING_FORCED_RIGHT;
else if (script == EventScript_RecordCenter_Spot3)
return FACING_FORCED_LEFT;
else if (script == EventScript_BattleColosseum_2P_PlayerSpot0)
return FACING_FORCED_RIGHT;
else if (script == EventScript_BattleColosseum_2P_PlayerSpot1)
return FACING_FORCED_LEFT;
else if (script == EventScript_TradeCenter_Chair0)
return FACING_FORCED_RIGHT;
else if (script == EventScript_TradeCenter_Chair1)
return FACING_FORCED_LEFT;
else
return FACING_NONE;
}
static void sub_8087510(void)
{
ScriptContext2_Enable();
}
static void InitLinkRoomStartMenuScript(void)
{
PlaySE(SE_WIN_OPEN);
ShowStartMenu();
ScriptContext2_Enable();
}
static void sub_8087530(const u8 *script)
{
PlaySE(SE_SELECT);
ScriptContext1_SetupScript(script);
ScriptContext2_Enable();
}
static void CreateConfirmLeaveTradeRoomPrompt(void)
{
PlaySE(SE_WIN_OPEN);
ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom);
ScriptContext2_Enable();
}
static void InitMenuBasedScript(const u8 *script)
{
PlaySE(SE_SELECT);
ScriptContext1_SetupScript(script);
ScriptContext2_Enable();
}
static void RunTerminateLinkScript(void)
{
ScriptContext1_SetupScript(EventScript_TerminateLink);
ScriptContext2_Enable();
}
bool32 sub_8087598(void)
{
if (!IsUpdateLinkStateCBActive())
return FALSE;
if (GetLinkRecvQueueLength() >= 3)
sUnknown_03000E18 = TRUE;
else
sUnknown_03000E18 = FALSE;
return sUnknown_03000E18;
}
bool32 sub_80875C8(void)
{
u8 temp;
if (GetLinkRecvQueueLength() < 2)
return FALSE;
else if (IsUpdateLinkStateCBActive() != TRUE)
return FALSE;
else if (IsSendingKeysToLink() != TRUE)
return FALSE;
else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue)
return TRUE;
else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript)
return FALSE;
temp = sUnknown_03000E18;
sUnknown_03000E18 = FALSE;
if (temp == TRUE)
return TRUE;
else if (gPaletteFade.active && gPaletteFade.softwareFadeFinishing)
return TRUE;
else
return FALSE;
}
bool32 sub_8087634(void)
{
if (GetLinkSendQueueLength() < 2)
return FALSE;
else if (IsUpdateLinkStateCBActive() != TRUE)
return FALSE;
else if (IsSendingKeysToLink() != TRUE)
return FALSE;
else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue)
return TRUE;
else
return FALSE;
}
bool32 sub_808766C(void)
{
if (gWirelessCommType != 0)
return FALSE;
else if (!IsSendingKeysToLink())
return FALSE;
else
return TRUE;
}
static u32 GetLinkSendQueueLength(void)
{
if (gWirelessCommType != 0)
return Rfu.sendQueue.count;
else
return gLink.sendQueue.count;
}
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent)
{
memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent));
}
void ClearLinkPlayerObjectEvents(void)
{
memset(gLinkPlayerObjectEvents, 0, sizeof(gLinkPlayerObjectEvents));
}
static void ZeroObjectEvent(struct ObjectEvent *objEvent)
{
memset(objEvent, 0, sizeof(struct ObjectEvent));
}
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
{
u8 objEventId = GetFirstInactiveObjectEventId();
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
ZeroObjectEvent(objEvent);
linkPlayerObjEvent->active = 1;
linkPlayerObjEvent->linkPlayerId = linkPlayerId;
linkPlayerObjEvent->objEventId = objEventId;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
objEvent->active = 1;
objEvent->singleMovementActive = a4;
objEvent->range.as_byte = 2;
objEvent->spriteId = 64;
InitLinkPlayerObjectEventPos(objEvent, x, y);
}
static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y)
{
objEvent->currentCoords.x = x;
objEvent->currentCoords.y = y;
objEvent->previousCoords.x = x;
objEvent->previousCoords.y = y;
SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
objEvent->initialCoords.x += 8;
ObjectEventUpdateZCoord(objEvent);
}
static void sub_80877DC(u8 linkPlayerId, u8 a2)
{
if (gLinkPlayerObjectEvents[linkPlayerId].active)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
objEvent->range.as_byte = a2;
}
}
static void sub_808780C(u8 linkPlayerId)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (objEvent->spriteId != MAX_SPRITES)
DestroySprite(&gSprites[objEvent->spriteId]);
linkPlayerObjEvent->active = 0;
objEvent->active = 0;
}
// Returns the spriteId corresponding to this player.
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
return objEvent->spriteId;
}
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
*x = objEvent->currentCoords.x;
*y = objEvent->currentCoords.y;
}
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
return objEvent->range.as_byte;
}
static u8 GetLinkPlayerElevation(u8 linkPlayerId)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
return objEvent->currentElevation;
}
static s32 sub_80878E4(u8 linkPlayerId)
{
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
return 16 - (s8)objEvent->directionSequenceIndex;
}
static u8 GetLinkPlayerIdAt(s16 x, s16 y)
{
u8 i;
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
if (gLinkPlayerObjectEvents[i].active
&& (gLinkPlayerObjectEvents[i].movementMode == 0 || gLinkPlayerObjectEvents[i].movementMode == 2))
{
struct ObjectEvent *objEvent = &gObjectEvents[gLinkPlayerObjectEvents[i].objEventId];
if (objEvent->currentCoords.x == x && objEvent->currentCoords.y == y)
return i;
}
}
return 4;
}
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
if (linkPlayerObjEvent->active)
{
if (facing > FACING_FORCED_RIGHT)
{
objEvent->triggerGroundEffectsOnMove = 1;
}
else
{
// This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
// Clean up the hack.
#undef TEMP
}
}
}
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
}
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return FACING_UP;
}
// Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
}
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
return FALSE;
}
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
s16 x, y;
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
{
return FALSE;
}
else
{
objEvent->directionSequenceIndex = 16;
ShiftObjectEventCoords(objEvent, x, y);
ObjectEventUpdateZCoord(objEvent);
return TRUE;
}
}
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
return FALSE;
}
// This is called every time a free movement happens. Most of the time it's a No-Op.
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
}
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
{
objEvent->directionSequenceIndex--;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
if (!objEvent->directionSequenceIndex)
{
ShiftStillObjectEventCoords(objEvent);
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED;
}
}
// Flip Up/Down facing codes. If newFacing doesn't specify a direction, default
// to oldFacing. Note that this clears also the "FORCED" part of the facing code,
// even for Left/Right codes.
static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
{
switch (newFacing)
{
case FACING_UP:
case FACING_FORCED_UP:
return DIR_NORTH;
case FACING_DOWN:
case FACING_FORCED_DOWN:
return DIR_SOUTH;
case FACING_LEFT:
case FACING_FORCED_LEFT:
return DIR_WEST;
case FACING_RIGHT:
case FACING_FORCED_RIGHT:
return DIR_EAST;
}
return oldFacing;
}
static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (i != selfObjEventId)
{
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
{
return 1;
}
}
}
return MapGridIsImpassableAt(x, y);
}
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
u8 objEventId = linkPlayerObjEvent->objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
struct Sprite *sprite;
if (linkPlayerObjEvent->active)
{
switch (gameVersion)
{
case VERSION_FIRE_RED:
case VERSION_LEAF_GREEN:
objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
break;
case VERSION_RUBY:
case VERSION_SAPPHIRE:
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
break;
case VERSION_EMERALD:
objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
break;
}
sprite = &gSprites[objEvent->spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = linkPlayerId;
objEvent->triggerGroundEffectsOnMove = 0;
}
}
static void SpriteCB_LinkPlayer(struct Sprite *sprite)
{
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
sprite->pos1.x = objEvent->initialCoords.x;
sprite->pos1.y = objEvent->initialCoords.y;
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
UpdateObjectEventSpriteVisibility(sprite, 0);
if (objEvent->triggerGroundEffectsOnMove)
{
sprite->invisible = ((sprite->data[7] & 4) >> 2);
sprite->data[7]++;
}
}