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https://github.com/Ninjdai1/pokeemerald.git
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49 lines
1.8 KiB
C
49 lines
1.8 KiB
C
#ifndef GUARD_FIELDMAP_H
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#define GUARD_FIELDMAP_H
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#define NUM_TILES_IN_PRIMARY 512
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#define NUM_TILES_TOTAL 1024
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#define NUM_METATILES_IN_PRIMARY 512
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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#define MAX_MAP_DATA_SIZE 0x2800
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#include "main.h"
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extern struct BackupMapLayout gBackupMapLayout;
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u32 MapGridGetMetatileIdAt(int, int);
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u32 MapGridGetMetatileBehaviorAt(int, int);
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void MapGridSetMetatileIdAt(int, int, u16);
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void MapGridSetMetatileEntryAt(int, int, u16);
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void GetCameraCoords(u16*, u16*);
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bool8 MapGridIsImpassableAt(int, int);
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int GetMapBorderIdAt(int x, int y);
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bool32 CanCameraMoveInDirection(int direction);
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u16 GetBehaviorByMetatileId(u16 metatileId);
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void GetCameraFocusCoords(u16 *x, u16 *y);
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u8 MapGridGetMetatileLayerTypeAt(int x, int y);
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u8 MapGridGetZCoordAt(int x, int y);
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bool8 CameraMove(int deltaX, int deltaY);
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void SaveMapView(void);
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void SetCameraFocusCoords(u16 x, u16 y);
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void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
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void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
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void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
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void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
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void CopyPrimaryTilesetToVram(const struct MapLayout *);
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void CopySecondaryTilesetToVram(const struct MapLayout *);
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struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
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// field_region_map.c
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void FieldInitRegionMap(MainCallback callback);
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#endif //GUARD_FIELDMAP_H
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