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https://github.com/Ninjdai1/pokeemerald.git
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47 lines
1.7 KiB
C
47 lines
1.7 KiB
C
#ifndef GUARD_INTRO_CREDITS_GRAPHICS_H
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#define GUARD_INTRO_CREDITS_GRAPHICS_H
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// States for gIntroCredits_MovingSceneryState
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enum {
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INTROCRED_SCENERY_NORMAL,
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INTROCRED_SCENERY_DESTROY,
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INTROCRED_SCENERY_FROZEN,
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};
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// Scenes for the Credits sequence
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enum {
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SCENE_OCEAN_MORNING,
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SCENE_OCEAN_SUNSET,
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SCENE_FOREST_RIVAL_ARRIVE,
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SCENE_FOREST_CATCH_RIVAL,
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SCENE_CITY_NIGHT,
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};
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extern u16 gIntroCredits_MovingSceneryVBase;
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extern s16 gIntroCredits_MovingSceneryVOffset;
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extern s16 gIntroCredits_MovingSceneryState;
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extern const struct CompressedSpriteSheet gSpriteSheet_IntroBrendan[];
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extern const struct CompressedSpriteSheet gSpriteSheet_IntroMay[];
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extern const struct CompressedSpriteSheet gSpriteSheet_IntroBicycle[];
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extern const struct CompressedSpriteSheet gSpriteSheet_IntroFlygon[];
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extern const struct SpritePalette gSpritePalettes_IntroPlayerFlygon[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsBrendan[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsMay[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsBicycle[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
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extern const struct SpritePalette gSpritePalettes_Credits[];
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void LoadIntroPart2Graphics(u8 scene);
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void SetIntroPart2BgCnt(u8 a);
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void LoadCreditsSceneGraphics(u8);
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void SetCreditsSceneBgCnt(u8);
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u8 CreateBicycleBgAnimationTask(u8 a, u16 b, u16 c, u16 d);
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void CycleSceneryPalette(u8);
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u8 CreateIntroBrendanSprite(s16 x, s16 y);
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u8 CreateIntroMaySprite(s16 x, s16 y);
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u8 CreateIntroFlygonSprite(s16 x, s16 y);
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#endif // GUARD_INTRO_CREDITS_GRAPHICS_H
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