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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
546 B
SQL
12 lines
546 B
SQL
DewfordTown_House2_EventObjects: @ 852DD5C
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE22E, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE271, 0
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DewfordTown_House2_MapWarps: @ 852DD8C
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warp_def 3, 8, 0, 4, MAP_DEWFORD_TOWN
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warp_def 4, 8, 0, 4, MAP_DEWFORD_TOWN
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DewfordTown_House2_MapEvents:: @ 852DD9C
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map_events DewfordTown_House2_EventObjects, DewfordTown_House2_MapWarps, 0x0, 0x0
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