pokeemerald/data/maps/FortreeCity_House1/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

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SQL

FortreeCity_House1_EventObjects: @ 8530C2C
object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
object_event 3, EVENT_OBJ_GFX_EXPERT_F, 0, 7, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
FortreeCity_House1_MapWarps: @ 8530C74
warp_def 3, 5, 0, 1, MAP_FORTREE_CITY
warp_def 4, 5, 0, 1, MAP_FORTREE_CITY
FortreeCity_House1_MapEvents:: @ 8530C84
map_events FortreeCity_House1_EventObjects, FortreeCity_House1_MapWarps, 0x0, 0x0