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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
14 lines
815 B
SQL
14 lines
815 B
SQL
MossdeepCity_Mart_EventObjects: @ 8532B50
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223C8, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223F6, 0
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object_event 3, EVENT_OBJ_GFX_BOY_2, 0, 8, 3, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, MossdeepCity_Mart_EventScript_2223FF, 0
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object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 5, 3, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, MossdeepCity_Mart_EventScript_222408, 0
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MossdeepCity_Mart_MapWarps: @ 8532BB0
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warp_def 3, 7, 0, 4, MAP_MOSSDEEP_CITY
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warp_def 4, 7, 0, 4, MAP_MOSSDEEP_CITY
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MossdeepCity_Mart_MapEvents:: @ 8532BC0
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map_events MossdeepCity_Mart_EventObjects, MossdeepCity_Mart_MapWarps, 0x0, 0x0
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