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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
572 B
SQL
12 lines
572 B
SQL
PacifidlogTown_House1_EventObjects: @ 852EBA0
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object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 3, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_20365D, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_4, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, PacifidlogTown_House1_EventScript_203666, 0
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PacifidlogTown_House1_MapWarps: @ 852EBD0
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warp_def 4, 8, 0, 1, MAP_PACIFIDLOG_TOWN
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warp_def 5, 8, 0, 1, MAP_PACIFIDLOG_TOWN
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PacifidlogTown_House1_MapEvents:: @ 852EBE0
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map_events PacifidlogTown_House1_EventObjects, PacifidlogTown_House1_MapWarps, 0x0, 0x0
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