mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
189 lines
5.5 KiB
C
189 lines
5.5 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "random.h"
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#include "battle_tower.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "string_util.h"
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#include "constants/items.h"
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// This file's functions.
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static void sub_8195980(void);
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static void sub_8195A38(void);
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static void sub_8195AE4(void);
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static void sub_8195BB0(void);
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static void sub_8195C20(void);
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static void sub_8195C50(void);
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static void sub_8195C7C(void);
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static void sub_8195CE4(void);
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static void sub_8195D28(void);
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static void sub_8195DB8(void);
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// Const rom data.
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static void (* const sBattlePalaceFunctions[])(void) =
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{
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sub_8195980,
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sub_8195A38,
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sub_8195AE4,
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sub_8195BB0,
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sub_8195C20,
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sub_8195C50,
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sub_8195C7C,
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sub_8195CE4,
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sub_8195D28,
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sub_8195DB8,
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};
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static const u16 gUnknown_0860DE78[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC};
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static const u16 gUnknown_0860DE84[] = {ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_MENTAL_HERB, ITEM_KINGS_ROCK, ITEM_FOCUS_BAND, ITEM_SCOPE_LENS, ITEM_CHOICE_BAND};
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static const u32 gUnknown_0860DE98[][2] =
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{
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{0x10, 0x20},
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{0x400000, 0x800000},
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};
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static const u32 gUnknown_0860DEA8[][2] =
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{
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{~0x10, ~0x20},
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{~0x400000, ~0x800000},
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};
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// code
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void CallBattlePalaceFunction(void)
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{
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sBattlePalaceFunctions[gSpecialVar_0x8004]();
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}
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static void sub_8195980(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
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gSaveBlock2Ptr->frontier.field_CA9_a = 0;
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gSaveBlock2Ptr->frontier.field_CA9_b = 0;
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if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]))
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = 0;
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saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
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gTrainerBattleOpponent_A = 0;
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}
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static void sub_8195A38(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_DC6;
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break;
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case 1:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
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break;
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case 2:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860DE98[battleMode][lvlMode]) != 0);
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break;
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}
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}
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static void sub_8195AE4(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSaveBlock2Ptr->frontier.field_DC6 = gSpecialVar_0x8006;
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break;
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case 1:
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case 2:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_0860DE98[battleMode][lvlMode];
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else
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gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_0860DEA8[battleMode][lvlMode];
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break;
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}
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}
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static void sub_8195BB0(void)
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{
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 50)
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gSpecialVar_Result = Random() % 3;
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else if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 99)
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gSpecialVar_Result = 3;
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else
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gSpecialVar_Result = 4;
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}
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static void sub_8195C20(void)
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{
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gTrainerBattleOpponent_A = 5 *(Random() % 255) / 64u;
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
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}
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static void sub_8195C50(void)
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{
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if (gTrainerBattleOpponent_A < 300)
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FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
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}
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static void sub_8195C7C(void)
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{
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] < 9999)
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{
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode]++;
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// Whatever GF planned to do here, they messed up big time.
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][(lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]) ? 1 : 0])
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gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
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}
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}
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static void sub_8195CE4(void)
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{
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gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_0, 0);
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gSaveBlock2Ptr->frontier.field_CA9_a = 1;
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sub_81A4C30();
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}
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static void sub_8195D28(void)
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{
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > 41)
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gSaveBlock2Ptr->frontier.field_DC6 = gUnknown_0860DE84[Random() % ARRAY_COUNT(gUnknown_0860DE84)];
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else
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gSaveBlock2Ptr->frontier.field_DC6 = gUnknown_0860DE78[Random() % ARRAY_COUNT(gUnknown_0860DE78)];
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}
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static void sub_8195DB8(void)
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{
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if (AddBagItem(gSaveBlock2Ptr->frontier.field_DC6, 1) == TRUE)
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{
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CopyItemName(gSaveBlock2Ptr->frontier.field_DC6, gStringVar1);
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gSaveBlock2Ptr->frontier.field_DC6 = 0;
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gSpecialVar_Result = TRUE;
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}
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else
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{
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gSpecialVar_Result = FALSE;
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}
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}
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