pokeemerald/asm/title_screen.s
2018-02-02 19:00:01 +01:00

1322 lines
21 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80AA40C
sub_80AA40C: @ 80AA40C
push {lr}
adds r3, r0, 0
ldr r2, =gTasks
movs r0, 0x30
ldrsh r1, [r3, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
movs r1, 0xA
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080AA43C
ldrb r0, [r3, 0x1]
movs r1, 0xD
negs r1, r1
ands r1, r0
strb r1, [r3, 0x1]
movs r0, 0x42
strh r0, [r3, 0x22]
b _080AA46A
.pool
_080AA43C:
ldrh r1, [r3, 0x22]
movs r2, 0x22
ldrsh r0, [r3, r2]
cmp r0, 0x42
beq _080AA44A
adds r0, r1, 0x1
strh r0, [r3, 0x22]
_080AA44A:
ldrh r1, [r3, 0x2E]
movs r2, 0x2E
ldrsh r0, [r3, r2]
cmp r0, 0
beq _080AA458
subs r0, r1, 0x1
strh r0, [r3, 0x2E]
_080AA458:
ldr r0, =gUnknown_0853FF70
movs r2, 0x2E
ldrsh r1, [r3, r2]
lsls r1, 1
adds r1, r0
ldrh r1, [r1]
movs r0, 0x52
bl SetGpuReg
_080AA46A:
pop {r0}
bx r0
.pool
thumb_func_end sub_80AA40C
thumb_func_start sub_80AA474
sub_80AA474: @ 80AA474
push {lr}
adds r3, r0, 0
ldr r2, =gTasks
movs r0, 0x30
ldrsh r1, [r3, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
movs r1, 0xA
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080AA4A0
ldrb r0, [r3, 0x1]
movs r1, 0xD
negs r1, r1
ands r1, r0
strb r1, [r3, 0x1]
movs r0, 0x42
b _080AA4AC
.pool
_080AA4A0:
ldrh r1, [r3, 0x22]
movs r2, 0x22
ldrsh r0, [r3, r2]
cmp r0, 0x42
beq _080AA4AE
adds r0, r1, 0x1
_080AA4AC:
strh r0, [r3, 0x22]
_080AA4AE:
pop {r0}
bx r0
thumb_func_end sub_80AA474
thumb_func_start sub_80AA4B4
sub_80AA4B4: @ 80AA4B4
push {lr}
adds r2, r0, 0
movs r1, 0x2E
ldrsh r0, [r2, r1]
cmp r0, 0x1
bne _080AA4DC
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
movs r1, 0x10
ands r0, r1
cmp r0, 0
bne _080AA4DC
adds r0, r2, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
b _080AA4E8
_080AA4DC:
adds r2, 0x3E
ldrb r1, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r2]
_080AA4E8:
pop {r0}
bx r0
thumb_func_end sub_80AA4B4
thumb_func_start sub_80AA4EC
sub_80AA4EC: @ 80AA4EC
push {r4-r7,lr}
lsls r0, 16
ldr r2, =0xffc00000
adds r0, r2
lsrs r0, 16
movs r6, 0
lsls r7, r1, 16
_080AA4FA:
lsls r5, r0, 16
asrs r5, 16
ldr r0, =gUnknown_085400D8
adds r1, r5, 0
asrs r2, r7, 16
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
adds r0, r4, 0
adds r1, r6, 0
bl StartSpriteAnim
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
adds r5, 0x20
lsls r5, 16
lsrs r0, r5, 16
cmp r6, 0x4
bls _080AA4FA
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80AA4EC
thumb_func_start sub_80AA548
sub_80AA548: @ 80AA548
push {r4-r6,lr}
lsls r0, 16
ldr r2, =0xffc00000
adds r0, r2
lsrs r0, 16
movs r5, 0
lsls r6, r1, 16
_080AA556:
lsls r4, r0, 16
asrs r4, 16
ldr r0, =gUnknown_085400D8
adds r1, r4, 0
asrs r2, r6, 16
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
ldr r0, =gSprites
adds r2, r0
adds r1, r5, 0x5
lsls r1, 24
lsrs r1, 24
adds r0, r2, 0
bl StartSpriteAnim
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
adds r4, 0x20
lsls r4, 16
lsrs r0, r4, 16
cmp r5, 0x4
bls _080AA556
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80AA548
thumb_func_start title_screen_logo_shine_obj_callback_type1
@ void title_screen_logo_shine_obj_callback_type1(struct obj *obj)
title_screen_logo_shine_obj_callback_type1: @ 80AA5A4
push {r4,lr}
adds r3, r0, 0
ldrh r2, [r3, 0x20]
movs r0, 0x20
ldrsh r1, [r3, r0]
ldr r0, =0x0000010f
cmp r1, r0
bgt _080AA63C
movs r4, 0x2E
ldrsh r0, [r3, r4]
adds r4, r2, 0
cmp r0, 0
beq _080AA630
cmp r1, 0x77
bgt _080AA5E0
ldrh r1, [r3, 0x30]
movs r2, 0x30
ldrsh r0, [r3, r2]
cmp r0, 0x1E
bgt _080AA5F8
adds r1, 0x1
strh r1, [r3, 0x30]
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0x1E
bgt _080AA5F8
adds r0, r1, 0x1
b _080AA5F6
.pool
_080AA5E0:
ldrh r1, [r3, 0x30]
movs r4, 0x30
ldrsh r0, [r3, r4]
cmp r0, 0
beq _080AA5F8
subs r0, r1, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
cmp r0, 0
beq _080AA5F8
subs r0, r1, 0x2
_080AA5F6:
strh r0, [r3, 0x30]
_080AA5F8:
ldrh r1, [r3, 0x30]
movs r0, 0x1F
ands r0, r1
lsls r2, r0, 10
lsls r1, r0, 5
adds r2, r1
orrs r2, r0
movs r1, 0x20
ldrsh r0, [r3, r1]
ldrh r4, [r3, 0x20]
cmp r0, 0x84
beq _080AA61C
cmp r0, 0x88
beq _080AA61C
cmp r0, 0x8C
beq _080AA61C
cmp r0, 0x90
bne _080AA62C
_080AA61C:
ldr r1, =gPlttBufferFaded
ldr r0, =0x000033f8
strh r0, [r1]
b _080AA630
.pool
_080AA62C:
ldr r0, =gPlttBufferFaded
strh r2, [r0]
_080AA630:
adds r0, r4, 0x4
strh r0, [r3, 0x20]
b _080AA648
.pool
_080AA63C:
ldr r1, =gPlttBufferFaded
movs r0, 0
strh r0, [r1]
adds r0, r3, 0
bl DestroySprite
_080AA648:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end title_screen_logo_shine_obj_callback_type1
thumb_func_start title_screen_logo_shine_obj_callback_type2
@ void title_screen_logo_shine_obj_callback_type2(struct obj *obj)
title_screen_logo_shine_obj_callback_type2: @ 80AA654
push {lr}
adds r2, r0, 0
ldrh r3, [r2, 0x20]
movs r0, 0x20
ldrsh r1, [r2, r0]
ldr r0, =0x0000010f
cmp r1, r0
bgt _080AA670
adds r0, r3, 0
adds r0, 0x8
strh r0, [r2, 0x20]
b _080AA676
.pool
_080AA670:
adds r0, r2, 0
bl DestroySprite
_080AA676:
pop {r0}
bx r0
thumb_func_end title_screen_logo_shine_obj_callback_type2
thumb_func_start title_screen_add_logo_shine_obj
@ void title_screen_add_logo_shine_obj(int a1)
title_screen_add_logo_shine_obj: @ 80AA67C
push {r4-r6,lr}
mov r6, r10
mov r5, r9
mov r4, r8
push {r4-r6}
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x1
beq _080AA6D0
cmp r5, 0x1
bgt _080AA698
cmp r5, 0
beq _080AA69C
b _080AA766
_080AA698:
cmp r5, 0x2
bne _080AA766
_080AA69C:
ldr r0, =gUnknown_08540124
movs r1, 0
movs r2, 0x44
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
ldr r1, =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r2, [r0, 0x1]
movs r1, 0xD
negs r1, r1
ands r1, r2
movs r2, 0x8
orrs r1, r2
strb r1, [r0, 0x1]
strh r5, [r0, 0x2E]
b _080AA766
.pool
_080AA6D0:
ldr r0, =gUnknown_08540124
mov r9, r0
movs r1, 0
movs r2, 0x44
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
ldr r6, =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r6
ldrb r2, [r1, 0x1]
movs r4, 0xD
negs r4, r4
adds r0, r4, 0
ands r0, r2
movs r2, 0x8
mov r8, r2
mov r2, r8
orrs r0, r2
strb r0, [r1, 0x1]
strh r5, [r1, 0x2E]
adds r1, 0x3E
ldrb r0, [r1]
movs r2, 0x4
orrs r0, r2
strb r0, [r1]
mov r0, r9
movs r1, 0
movs r2, 0x44
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r5, r6, 0
adds r5, 0x1C
adds r0, r1, r5
ldr r2, =title_screen_logo_shine_obj_callback_type2
mov r10, r2
str r2, [r0]
adds r1, r6
ldrb r2, [r1, 0x1]
adds r0, r4, 0
ands r0, r2
mov r2, r8
orrs r0, r2
strb r0, [r1, 0x1]
movs r1, 0x50
negs r1, r1
mov r0, r9
movs r2, 0x44
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r5, r0, r5
mov r1, r10
str r1, [r5]
adds r0, r6
ldrb r1, [r0, 0x1]
ands r4, r1
mov r2, r8
orrs r4, r2
strb r4, [r0, 0x1]
_080AA766:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end title_screen_add_logo_shine_obj
thumb_func_start title_screen_vblank_callback
@ void title_screen_vblank_callback()
title_screen_vblank_callback: @ 80AA780
push {lr}
bl ScanlineEffect_InitHBlankDmaTransfer
bl LoadOam
bl ProcessSpriteCopyRequests
bl TransferPlttBuffer
ldr r0, =gBattle_BG1_Y
ldrh r1, [r0]
movs r0, 0x16
bl SetGpuReg
pop {r0}
bx r0
.pool
thumb_func_end title_screen_vblank_callback
thumb_func_start c2_title_screen_1
@ void c2_title_screen_1()
c2_title_screen_1: @ 80AA7A4
push {r4,lr}
sub sp, 0x14
ldr r0, =gMain
movs r1, 0x87
lsls r1, 3
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x5
bhi _080AA7E0
lsls r0, 2
ldr r1, =_080AA7C8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_080AA7C8:
.4byte _080AA7E0
.4byte _080AA8C4
.4byte _080AA998
.4byte _080AA9E0
.4byte _080AAA14
.4byte _080AAAF0
_080AA7E0:
movs r0, 0
bl SetVBlankCallback
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x54
movs r1, 0
bl SetGpuReg
movs r1, 0xA0
lsls r1, 19
ldr r2, =0x00007fff
adds r0, r2, 0
strh r0, [r1]
movs r0, 0
movs r1, 0
bl SetGpuReg
movs r0, 0xC
movs r1, 0
bl SetGpuReg
movs r0, 0xA
movs r1, 0
bl SetGpuReg
movs r0, 0x8
movs r1, 0
bl SetGpuReg
movs r0, 0x18
movs r1, 0
bl SetGpuReg
movs r0, 0x1A
movs r1, 0
bl SetGpuReg
movs r0, 0x14
movs r1, 0
bl SetGpuReg
movs r0, 0x16
movs r1, 0
bl SetGpuReg
movs r0, 0x10
movs r1, 0
bl SetGpuReg
movs r0, 0x12
movs r1, 0
bl SetGpuReg
add r1, sp, 0xC
movs r0, 0
strh r0, [r1]
ldr r1, =0x040000d4
add r0, sp, 0xC
str r0, [r1]
movs r0, 0xC0
lsls r0, 19
str r0, [r1, 0x4]
ldr r0, =0x8100c000
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
movs r2, 0
str r2, [sp, 0x10]
add r0, sp, 0x10
str r0, [r1]
movs r0, 0xE0
lsls r0, 19
str r0, [r1, 0x4]
ldr r0, =0x85000100
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
add r0, sp, 0xC
strh r2, [r0]
str r0, [r1]
ldr r0, =0x05000002
str r0, [r1, 0x4]
ldr r0, =0x810001ff
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
bl ResetPaletteFade
ldr r0, =gMain
movs r1, 0x87
lsls r1, 3
adds r0, r1
movs r1, 0x1
strb r1, [r0]
b _080AAB1E
.pool
_080AA8C4:
ldr r0, =gTitleScreenPokemonLogoGfx
movs r1, 0xC0
lsls r1, 19
bl LZ77UnCompVram
ldr r0, =gUnknown_08DE0644
ldr r1, =0x06004800
bl LZ77UnCompVram
ldr r0, =gTitleScreenBgPalettes
movs r2, 0xF0
lsls r2, 1
movs r1, 0
bl LoadPalette
ldr r0, =gTitleScreenRayquazaGfx
ldr r1, =0x06008000
bl LZ77UnCompVram
ldr r0, =gTitleScreenRayquazaTilemap
ldr r1, =0x0600d000
bl LZ77UnCompVram
ldr r0, =gTitleScreenCloudsGfx
ldr r1, =0x0600c000
bl LZ77UnCompVram
ldr r0, =gUnknown_08DDE458
ldr r1, =0x0600d800
bl LZ77UnCompVram
bl ScanlineEffect_Stop
bl ResetTasks
bl ResetSpriteData
bl FreeAllSpritePalettes
ldr r1, =gReservedSpritePaletteCount
movs r0, 0x9
strb r0, [r1]
ldr r0, =gUnknown_08540048
bl LoadCompressedObjectPic
ldr r0, =gUnknown_085400F0
bl LoadCompressedObjectPic
ldr r0, =gUnknown_0854013C
bl LoadCompressedObjectPic
ldr r0, =gTitleScreenEmeraldVersionPal
movs r1, 0x80
lsls r1, 1
movs r2, 0x20
bl LoadPalette
ldr r0, =gUnknown_08540100
bl LoadSpritePalette
ldr r0, =gMain
movs r2, 0x87
lsls r2, 3
adds r0, r2
movs r1, 0x2
strb r1, [r0]
b _080AAB1E
.pool
_080AA998:
ldr r0, =task_title_screen_1
movs r1, 0
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
movs r2, 0
movs r0, 0x80
lsls r0, 1
strh r0, [r1, 0x8]
strh r2, [r1, 0xA]
ldr r0, =0x0000fff0
strh r0, [r1, 0xC]
subs r0, 0x10
strh r0, [r1, 0xE]
ldr r0, =gMain
movs r1, 0x87
lsls r1, 3
adds r0, r1
movs r1, 0x3
strb r1, [r0]
b _080AAB1E
.pool
_080AA9E0:
movs r0, 0x1
negs r0, r0
ldr r1, =0x0000ffff
str r1, [sp]
movs r1, 0x1
movs r2, 0x10
movs r3, 0
bl BeginNormalPaletteFade
ldr r0, =title_screen_vblank_callback
bl SetVBlankCallback
ldr r0, =gMain
movs r2, 0x87
lsls r2, 3
adds r0, r2
movs r1, 0x4
strb r1, [r0]
b _080AAB1E
.pool
_080AAA14:
movs r2, 0x80
lsls r2, 1
movs r0, 0x78
movs r1, 0x50
movs r3, 0
bl sub_816F2A8
movs r1, 0xE3
lsls r1, 8
movs r0, 0x28
bl SetGpuReg
ldr r4, =0x0000ffff
movs r0, 0x2A
adds r1, r4, 0
bl SetGpuReg
movs r1, 0xE0
lsls r1, 8
movs r0, 0x2C
bl SetGpuReg
movs r0, 0x2E
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x40
movs r1, 0
bl SetGpuReg
movs r0, 0x44
movs r1, 0
bl SetGpuReg
movs r0, 0x42
movs r1, 0
bl SetGpuReg
movs r0, 0x46
movs r1, 0
bl SetGpuReg
ldr r1, =0x00001f1f
movs r0, 0x48
bl SetGpuReg
ldr r1, =0x00003f1f
movs r0, 0x4A
bl SetGpuReg
movs r0, 0x50
movs r1, 0x84
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
movs r0, 0x54
movs r1, 0xC
bl SetGpuReg
ldr r1, =0x00001a0b
movs r0, 0x8
bl SetGpuReg
ldr r1, =0x00001b0e
movs r0, 0xA
bl SetGpuReg
ldr r1, =0x00004981
movs r0, 0xC
bl SetGpuReg
movs r0, 0x1
bl EnableInterrupts
ldr r1, =0x0000b441
movs r0, 0
bl SetGpuReg
ldr r0, =0x0000019d
bl m4aSongNumStart
ldr r0, =gMain
movs r1, 0x87
lsls r1, 3
adds r0, r1
movs r1, 0x5
strb r1, [r0]
b _080AAB1E
.pool
_080AAAF0:
bl UpdatePaletteFade
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
bne _080AAB1E
movs r0, 0
bl title_screen_add_logo_shine_obj
str r4, [sp]
movs r0, 0x4
str r0, [sp, 0x4]
movs r0, 0x1
str r0, [sp, 0x8]
movs r0, 0
movs r1, 0xA0
movs r2, 0x4
movs r3, 0x4
bl ScanlineEffect_InitWave
ldr r0, =c2_title_screen_2
bl SetMainCallback2
_080AAB1E:
add sp, 0x14
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end c2_title_screen_1
thumb_func_start c2_title_screen_2
@ void c2_title_screen_2()
c2_title_screen_2: @ 80AAB2C
push {lr}
bl RunTasks
bl AnimateSprites
bl BuildOamBuffer
bl UpdatePaletteFade
pop {r0}
bx r0
thumb_func_end c2_title_screen_2
thumb_func_start task_title_screen_1
@ void task_title_screen_1(int task_id)
task_title_screen_1: @ 80AAB44
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0xF
ands r0, r1
ldr r6, =gTasks
cmp r0, 0
bne _080AAB6A
lsls r0, r5, 2
adds r1, r0, r5
lsls r1, 3
adds r1, r6
movs r2, 0xA
ldrsh r1, [r1, r2]
adds r4, r0, 0
cmp r1, 0
beq _080AAB7C
_080AAB6A:
lsls r3, r5, 2
adds r0, r3, r5
lsls r0, 3
adds r0, r6
movs r2, 0
movs r1, 0x1
strh r1, [r0, 0xA]
strh r2, [r0, 0x8]
adds r4, r3, 0
_080AAB7C:
adds r0, r4, r5
lsls r0, 3
adds r6, r0, r6
movs r1, 0x8
ldrsh r0, [r6, r1]
cmp r0, 0
beq _080AABC0
ldrh r0, [r6, 0x8]
cmp r0, 0xB0
bne _080AABA0
movs r0, 0x1
bl title_screen_add_logo_shine_obj
b _080AABAA
.pool
_080AABA0:
cmp r0, 0x40
bne _080AABAA
movs r0, 0x2
bl title_screen_add_logo_shine_obj
_080AABAA:
ldr r0, =gTasks
adds r1, r4, r5
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x8]
subs r0, 0x1
strh r0, [r1, 0x8]
b _080AAC32
.pool
_080AABC0:
ldr r1, =0x00001441
movs r0, 0
bl SetGpuReg
movs r0, 0x48
movs r1, 0
bl SetGpuReg
movs r0, 0x4A
movs r1, 0
bl SetGpuReg
ldr r1, =0x00003f50
movs r0, 0x50
bl SetGpuReg
movs r0, 0x52
movs r1, 0x10
bl SetGpuReg
movs r0, 0x54
movs r1, 0
bl SetGpuReg
ldr r0, =gUnknown_08540018
movs r1, 0x62
movs r2, 0x2
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
ldr r4, =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
movs r0, 0x40
strh r0, [r1, 0x2E]
strh r5, [r1, 0x30]
ldr r0, =gUnknown_08540030
movs r1, 0xA2
movs r2, 0x2
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
strh r5, [r1, 0x30]
movs r0, 0x90
strh r0, [r6, 0x8]
ldr r0, =task_title_screen_2
str r0, [r6]
_080AAC32:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end task_title_screen_1
thumb_func_start task_title_screen_2
@ void task_title_screen_2(int task_id)
task_title_screen_2: @ 80AAC50
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0xF
ands r0, r1
ldr r2, =gTasks
cmp r0, 0
bne _080AAC76
lsls r0, r4, 2
adds r1, r0, r4
lsls r1, 3
adds r1, r2
movs r3, 0xA
ldrsh r1, [r1, r3]
adds r6, r0, 0
cmp r1, 0
beq _080AAC88
_080AAC76:
lsls r3, r4, 2
adds r0, r3, r4
lsls r0, 3
adds r0, r2
movs r2, 0
movs r1, 0x1
strh r1, [r0, 0xA]
strh r2, [r0, 0x8]
adds r6, r3, 0
_080AAC88:
ldr r1, =gTasks
adds r0, r6, r4
lsls r0, 3
adds r5, r0, r1
ldrh r0, [r5, 0x8]
movs r1, 0x8
ldrsh r7, [r5, r1]
cmp r7, 0
beq _080AACA8
subs r0, 0x1
strh r0, [r5, 0x8]
b _080AACE2
.pool
_080AACA8:
movs r0, 0x1
strh r0, [r5, 0xA]
ldr r1, =0x00002142
movs r0, 0x50
bl SetGpuReg
ldr r1, =0x00000f06
movs r0, 0x52
bl SetGpuReg
movs r0, 0x54
movs r1, 0
bl SetGpuReg
ldr r1, =0x00001741
movs r0, 0
bl SetGpuReg
movs r0, 0x80
movs r1, 0x6C
bl sub_80AA4EC
movs r0, 0x80
movs r1, 0x94
bl sub_80AA548
strh r7, [r5, 0x10]
ldr r0, =task_title_screen_3
str r0, [r5]
_080AACE2:
ldr r2, =gTasks
adds r0, r6, r4
lsls r0, 3
adds r3, r0, r2
ldrh r1, [r3, 0x8]
movs r0, 0x3
ands r0, r1
cmp r0, 0
bne _080AAD02
ldrh r1, [r3, 0xC]
movs r5, 0xC
ldrsh r0, [r3, r5]
cmp r0, 0
beq _080AAD02
adds r0, r1, 0x1
strh r0, [r3, 0xC]
_080AAD02:
adds r0, r6, r4
lsls r0, 3
adds r3, r0, r2
ldrh r1, [r3, 0x8]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080AAD20
ldrh r1, [r3, 0xE]
movs r5, 0xE
ldrsh r0, [r3, r5]
cmp r0, 0
beq _080AAD20
adds r0, r1, 0x1
strh r0, [r3, 0xE]
_080AAD20:
adds r4, r6, r4
lsls r4, 3
adds r4, r2
movs r0, 0xE
ldrsh r1, [r4, r0]
lsls r5, r1, 8
lsls r1, 24
lsrs r1, 16
movs r0, 0x2C
bl SetGpuReg
lsrs r5, 16
movs r0, 0x2E
adds r1, r5, 0
bl SetGpuReg
movs r0, 0xF
strh r0, [r4, 0x12]
movs r0, 0x6
strh r0, [r4, 0x14]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end task_title_screen_2
thumb_func_start task_title_screen_3
@ void task_title_screen_3(int task_id)
task_title_screen_3: @ 80AAD64
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r5, r0, 24
ldr r2, =gMain
ldrh r1, [r2, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080AAD84
movs r0, 0x8
ands r0, r1
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
beq _080AADB0
_080AAD84:
movs r0, 0x4
bl FadeOutBGM
movs r0, 0x1
negs r0, r0
ldr r1, =0x0000ffff
str r1, [sp]
movs r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r0, =Cb2_GoToMainMenu
bl SetMainCallback2
b _080AAE98
.pool
_080AADB0:
ldrh r1, [r2, 0x2C]
movs r0, 0x46
ands r0, r1
cmp r0, 0x46
bne _080AADC8
ldr r0, =c2_clear_save_data_screen_1
bl SetMainCallback2
b _080AAE98
.pool
_080AADC8:
movs r0, 0x26
ands r0, r1
cmp r0, 0x26
bne _080AADFC
bl CanResetRTC
cmp r0, 0x1
bne _080AADFC
movs r0, 0x4
bl FadeOutBGM
movs r0, 0x1
negs r0, r0
str r4, [sp]
movs r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r0, =c2_reset_rtc_screen_1
bl SetMainCallback2
b _080AAE98
.pool
_080AADFC:
ldr r0, =gMain
ldrh r1, [r0, 0x2C]
movs r0, 0x6
ands r0, r1
cmp r0, 0x6
bne _080AAE30
movs r0, 0x4
bl FadeOutBGM
movs r0, 0x1
negs r0, r0
movs r1, 0
str r1, [sp]
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r0, =c2_berry_program_update_screen_1
bl SetMainCallback2
b _080AAE98
.pool
_080AAE30:
movs r0, 0x2C
movs r1, 0
bl SetGpuReg
movs r0, 0x2E
movs r1, 0
bl SetGpuReg
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r3, r0, r1
ldrh r0, [r3, 0x8]
adds r0, 0x1
strh r0, [r3, 0x8]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080AAE72
ldrh r0, [r3, 0x10]
adds r0, 0x1
strh r0, [r3, 0x10]
ldr r2, =gBattle_BG1_Y
movs r1, 0x10
ldrsh r0, [r3, r1]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
strh r0, [r2]
ldr r1, =gBattle_BG1_X
movs r0, 0
strh r0, [r1]
_080AAE72:
ldrb r0, [r3, 0x8]
bl title_screen_update_rayquaza_ring_palette
ldr r0, =gMPlayInfo_BGM
ldr r1, =0x0000ffff
ldrh r0, [r0, 0x4]
cmp r0, 0
bne _080AAE98
movs r0, 0x1
negs r0, r0
str r1, [sp]
movs r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r0, =c2_show_copyright_and_intro_again_1
bl SetMainCallback2
_080AAE98:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end task_title_screen_3
thumb_func_start Cb2_GoToMainMenu
Cb2_GoToMainMenu: @ 80AAEB8
push {lr}
bl UpdatePaletteFade
lsls r0, 24
cmp r0, 0
bne _080AAECA
ldr r0, =CB2_InitMainMenu
bl SetMainCallback2
_080AAECA:
pop {r0}
bx r0
.pool
thumb_func_end Cb2_GoToMainMenu
thumb_func_start c2_show_copyright_and_intro_again_1
c2_show_copyright_and_intro_again_1: @ 80AAED4
push {lr}
bl UpdatePaletteFade
lsls r0, 24
cmp r0, 0
bne _080AAEE6
ldr r0, =c2_show_copyright_and_intro_again_2
bl SetMainCallback2
_080AAEE6:
pop {r0}
bx r0
.pool
thumb_func_end c2_show_copyright_and_intro_again_1
thumb_func_start c2_clear_save_data_screen_1
c2_clear_save_data_screen_1: @ 80AAEF0
push {lr}
bl UpdatePaletteFade
lsls r0, 24
cmp r0, 0
bne _080AAF02
ldr r0, =CB2_InitClearSaveDataScreen
bl SetMainCallback2
_080AAF02:
pop {r0}
bx r0
.pool
thumb_func_end c2_clear_save_data_screen_1
thumb_func_start c2_reset_rtc_screen_1
c2_reset_rtc_screen_1: @ 80AAF0C
push {lr}
bl UpdatePaletteFade
lsls r0, 24
cmp r0, 0
bne _080AAF1E
ldr r0, =CB2_InitResetRtcScreen
bl SetMainCallback2
_080AAF1E:
pop {r0}
bx r0
.pool
thumb_func_end c2_reset_rtc_screen_1
thumb_func_start c2_berry_program_update_screen_1
c2_berry_program_update_screen_1: @ 80AAF28
push {lr}
bl UpdatePaletteFade
lsls r0, 24
cmp r0, 0
bne _080AAF3E
bl m4aMPlayAllStop
ldr r0, =InitBerryFixProgram
bl SetMainCallback2
_080AAF3E:
pop {r0}
bx r0
.pool
thumb_func_end c2_berry_program_update_screen_1
thumb_func_start title_screen_update_rayquaza_ring_palette
@ void title_screen_update_rayquaza_ring_palette(u8 a1)
title_screen_update_rayquaza_ring_palette: @ 80AAF48
push {lr}
sub sp, 0x4
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x3
ands r0, r1
cmp r0, 0
bne _080AAF9C
adds r0, r1, 0
movs r1, 0x80
bl Cos
lsls r0, 16
asrs r0, 16
adds r2, r0, 0
adds r2, 0x80
lsls r0, r2, 5
subs r0, r2
cmp r0, 0
bge _080AAF72
adds r0, 0xFF
_080AAF72:
asrs r0, 8
movs r3, 0x1F
subs r1, r3, r0
movs r0, 0x16
muls r0, r2
cmp r0, 0
bge _080AAF82
adds r0, 0xFF
_080AAF82:
asrs r0, 8
subs r0, r3, r0
lsls r0, 5
orrs r1, r0
movs r0, 0xC0
lsls r0, 6
orrs r1, r0
mov r0, sp
strh r1, [r0]
movs r1, 0xEF
movs r2, 0x2
bl LoadPalette
_080AAF9C:
add sp, 0x4
pop {r0}
bx r0
thumb_func_end title_screen_update_rayquaza_ring_palette
.align 2, 0 @ Don't pad with nop.