pokeemerald/src/battle_tv.c
2020-11-07 15:59:20 -08:00

1236 lines
46 KiB
C

#include "global.h"
#include "pokemon.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_tv.h"
#include "constants/battle_string_ids.h"
#include "constants/battle_anim.h"
#include "constants/moves.h"
#include "battle_message.h"
#include "tv.h"
// this file's functions
static bool8 sub_817E0B8(u16 stringId);
static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
static void TrySetBattleSeminarShow(void);
static void AddPointsOnFainting(bool8 targetFainted);
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot);
static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride);
// const rom data
static const u16 sVariableDmgMoves[] =
{
MOVE_COUNTER, MOVE_FISSURE, MOVE_BIDE, MOVE_MIRROR_COAT,
MOVE_HORN_DRILL, MOVE_FLAIL, MOVE_REVERSAL, MOVE_HIDDEN_POWER,
MOVE_SHEER_COLD, MOVE_FOCUS_PUNCH, MOVE_ERUPTION,
MOVE_WATER_SPOUT, MOVE_DREAM_EATER, MOVE_WEATHER_BALL,
MOVE_SNORE, MOVE_PAIN_SPLIT, MOVE_GUILLOTINE,
MOVE_FRUSTRATION, MOVE_RETURN, MOVE_ENDEAVOR,
MOVE_PRESENT, MOVE_REVENGE, 0xFFFF,
// those are handled by the function itself
MOVE_MAGNITUDE, MOVE_PSYWAVE, 0xFFFF
};
static const u16 sUnknown_0860A4E0[] =
{
0x0001, 0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0001, 0x0000, 0x0005, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0002, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0005, 0x0005, 0x0004, 0x0005, 0x0001, 0x0003, 0x0001,
0x0003, 0x0005, 0x0001, 0x0007, 0x0001, 0x0007, 0x0007, 0x0001, 0x0005, 0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0005, 0x0001,
0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0007, 0x0004, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0001, 0x0004,
0x0005, 0x0002, 0x0004, 0x0001, 0x0004, 0x0001, 0x0007, 0x0002, 0x0001, 0x0005, 0x0007, 0x0003, 0x0003, 0x0004, 0x0003, 0x0003,
0x0003, 0x0003, 0x0003, 0x0002, 0x0004, 0x0001, 0x0005, 0x0001, 0x0001, 0x0004, 0x0005, 0x0003, 0x0001, 0x0002, 0x0001, 0x0005,
0x0004, 0x0003, 0x0006, 0x0004, 0x0003, 0x0003, 0x0003, 0x0002, 0x0004, 0x0001, 0x0001, 0x0001, 0x0005, 0x0001, 0x0001, 0x0007,
0x0002, 0x0002, 0x0001, 0x0001, 0x0004, 0x0004, 0x0004, 0x0001, 0x0004, 0x0004, 0x0001, 0x0001, 0x0001, 0x0001, 0x0007, 0x0007,
0x0006, 0x0003, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0003, 0x0001, 0x0001, 0x0004, 0x0004,
0x0003, 0x0003, 0x0003, 0x0001, 0x0004, 0x0007, 0x0007, 0x0005, 0x0007, 0x0001, 0x0007, 0x0001, 0x0005, 0x0000, 0x0004, 0x0004,
0x0004, 0x0004, 0x0004, 0x0002, 0x0002, 0x0006, 0x0003, 0x0006, 0x0004, 0x0004, 0x0002, 0x0005, 0x0002, 0x0001, 0x0001, 0x0006,
0x0006, 0x0006, 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0006, 0x0001, 0x0004, 0x0001, 0x0001, 0x0003, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0004, 0x0001, 0x0001, 0x0003
};
static const u16 sUnknown_0860A68C[] =
{
0x0004, 0xfffd, 0xfffa
};
static const u16 sUnknown_0860A692[] =
{
0x0004, 0x0004, 0x0006, 0x0006, 0x0007, 0x0006, 0x0002
};
static const u16 sUnknown_0860A6A0[] =
{
0x0091, 0x0003, 0x00fa, 0x0003, 0x00be, 0x0003, 0x0080, 0x0003, 0x006e, 0x0003, 0x0098, 0x0003, 0x0143, 0x0003, 0x0123, 0x0003,
0x007f, 0x0003, 0x014a, 0x0003, 0x0039, 0x0003, 0x0134, 0x0003, 0x0038, 0x0003, 0x003d, 0x0003, 0x015a, 0x0000, 0x0037, 0x0003,
0x0160, 0x0003, 0x0137, 0x0003, 0x0057, 0x0003, 0x004c, 0xfffc, 0x013b, 0xfffc, 0x00ac, 0xfffc, 0x0035, 0xfffc, 0x00dd, 0xfffc,
0x007e, 0xfffc, 0x0101, 0xfffc, 0x0034, 0xfffc, 0x0133, 0xfffc, 0x012b, 0xfffc, 0x011c, 0xfffc, 0x0053, 0xfffc, 0x0007, 0xfffc,
0x004c, 0xfffc, 0xffff, 0x0000
};
static const u16 sUnknown_0860A728[] =
{
0x013b, 0x0003, 0x00ac, 0x0003, 0x0035, 0x0003, 0x00dd, 0x0003, 0x007e, 0x0003, 0x0101, 0x0003, 0x0034, 0x0003, 0x0133, 0x0003,
0x012b, 0x0003, 0x011c, 0x0003, 0x0053, 0x0003, 0x0007, 0x0003, 0x004c, 0x0005, 0x00eb, 0x0003, 0x00ea, 0x0003, 0x00ec, 0x0003,
0x0137, 0x0003, 0xffff, 0x0000
};
static const u16 sUnknown_0860A770[] =
{
0x0137, 0x0003, 0x004c, 0xfffd, 0xffff, 0x0000
};
static const u16 sUnknown_0860A77C[] =
{
0x0137, 0x0003, 0x004c, 0xfffd, 0xffff, 0x0000
};
static const u16 sUnknown_0860A788[] =
{
0x0055, 0x0003, 0x0009, 0x0003, 0x00d1, 0x0003, 0x0054, 0x0003, 0x00c0, 0x0003, 0x015f, 0x0003, 0x0056, 0x0000, 0x0057, 0x0003,
0x0158, 0x0003, 0xffff, 0x0000
};
static const u16 sUnknown_0860A7B0[] =
{
0x0005, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003
};
static const u16 sUnknown_0860A7BE[] =
{
0x0005, 0x0005, 0x0005, 0x0005, 0x0005
};
static const u16 sUnknown_0860A7C8[] =
{
0x0004
};
static const u16 sUnknown_0860A7CA[] =
{
0x0005
};
static const u16 sUnknown_0860A7CC[] =
{
0x0005
};
static const u16 sUnknown_0860A7CE[] =
{
0x0003
};
static const u16 sUnknown_0860A7D0[] =
{
0x0003
};
static const u16 sUnknown_0860A7D2[] =
{
0x0004
};
static const u16 sUnknown_0860A7D4[] =
{
0x0003
};
static const u16 sUnknown_0860A7D6[] =
{
0x0006
};
static const u16 sUnknown_0860A7D8[] =
{
0x0006
};
static const u16 sUnknown_0860A7DA[] =
{
0x0006
};
static const u16 sUnknown_0860A7DC[] =
{
0x0004
};
static const u16 sUnknown_0860A7DE[] =
{
0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002
};
static const u16 sUnknown_0860A7EC[] =
{
0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004
};
static const u16 sUnknown_0860A7FA[] =
{
0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const u16 sUnknown_0860A808[] =
{
0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002
};
static const u16 sUnknown_0860A816[] =
{
0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004, 0x0004
};
static const u16 sUnknown_0860A824[] =
{
0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe, 0xfffe
};
static const u16 *const sPointsArray[] =
{
sUnknown_0860A4E0,
sUnknown_0860A68C,
sUnknown_0860A692,
sUnknown_0860A6A0,
sUnknown_0860A728,
sUnknown_0860A770,
sUnknown_0860A77C,
sUnknown_0860A788,
sUnknown_0860A7B0,
sUnknown_0860A7BE,
sUnknown_0860A7C8,
sUnknown_0860A7CA,
sUnknown_0860A7CC,
sUnknown_0860A7CE,
sUnknown_0860A7D0,
sUnknown_0860A7D2,
sUnknown_0860A7D4,
sUnknown_0860A7D6,
sUnknown_0860A7D8,
sUnknown_0860A7DA,
sUnknown_0860A7DA,
sUnknown_0860A7DC,
sUnknown_0860A7DE,
sUnknown_0860A7EC,
sUnknown_0860A7FA,
sUnknown_0860A808,
sUnknown_0860A816,
sUnknown_0860A824
};
static const u16 sUnknown_0860A8A4[] =
{
STRINGID_PKMNPERISHCOUNTFELL, STRINGID_PKMNWISHCAMETRUE, STRINGID_PKMNLOSTPPGRUDGE,
STRINGID_PKMNTOOKFOE, STRINGID_PKMNABSORBEDNUTRIENTS, STRINGID_PKMNANCHOREDITSELF,
STRINGID_PKMNAFFLICTEDBYCURSE, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_PKMNLOCKEDINNIGHTMARE,
STRINGID_PKMNHURTBY, STRINGID_PKMNHURTBYBURN, STRINGID_PKMNHURTBYPOISON,
STRINGID_PKMNHURTBYSPIKES, STRINGID_ATTACKERFAINTED, STRINGID_TARGETFAINTED,
STRINGID_PKMNHITWITHRECOIL, STRINGID_PKMNCRASHED, 0xFFFF
};
// code
void BattleTv_SetDataBasedOnString(u16 stringId)
{
struct BattleTv *tvPtr;
u32 atkSide, defSide, effSide, scriptingSide;
struct Pokemon *atkMon, *defMon;
u8 moveSlot;
u32 atkFlank, defFlank, effFlank;
u8 *perishCount;
u16 *statStringId, *finishedMoveId;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && stringId != STRINGID_ITDOESNTAFFECT && stringId != STRINGID_NOTVERYEFFECTIVE)
return;
tvPtr = &gBattleStruct->tv;
atkSide = GetBattlerSide(gBattlerAttacker);
defSide = GetBattlerSide(gBattlerTarget);
effSide = GetBattlerSide(gEffectBattler);
scriptingSide = GetBattlerSide(gBattleMsgDataPtr->scrActive);
if (atkSide == B_SIDE_PLAYER)
atkMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
atkMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
if (defSide == B_SIDE_PLAYER)
defMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
else
defMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gBattleMsgDataPtr->currentMove);
if (moveSlot >= 4 && sub_817E0B8(stringId) && stringId > BATTLESTRINGS_ID_ADDER)
{
tvPtr->side[atkSide].faintCause = 15;
return;
}
perishCount = (u8 *)(gBattleTextBuff1 + 4);
statStringId = (u16 *)(gBattleTextBuff2 + 2);
finishedMoveId = (u16 *)(gBattleTextBuff1 + 2);
atkFlank = GetBattlerPosition(gBattlerAttacker) / 2;
defFlank = GetBattlerPosition(gBattlerTarget) / 2;
effFlank = GetBattlerPosition(gEffectBattler) / 2;
switch (stringId)
{
case STRINGID_ITDOESNTAFFECT:
AddMovePoints(1, moveSlot, 2, 0);
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
TrySetBattleSeminarShow();
break;
case STRINGID_NOTVERYEFFECTIVE:
AddMovePoints(1, moveSlot, 1, 0);
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && GetMonData(defMon, MON_DATA_HP, NULL) != 0)
TrySetBattleSeminarShow();
break;
case STRINGID_SUPEREFFECTIVE:
AddMovePoints(1, moveSlot, 0, 0);
break;
case STRINGID_PKMNFORESAWATTACK:
tvPtr->side[atkSide].futureSightMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].futureSightMoveSlot = moveSlot;
break;
case STRINGID_PKMNCHOSEXASDESTINY:
tvPtr->side[atkSide].doomDesireMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].doomDesireMoveSlot = moveSlot;
break;
case STRINGID_FAINTINTHREE:
tvPtr->side[atkSide].perishSongMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].perishSongMoveSlot = moveSlot;
tvPtr->side[atkSide].perishSong = 1;
break;
case STRINGID_PKMNPERISHCOUNTFELL:
if (*perishCount == 0)
tvPtr->side[atkSide].faintCause = 10;
break;
case STRINGID_PKMNWISHCAMETRUE:
if (tvPtr->side[defSide].wishMonId != 0)
{
AddMovePoints(2, 3, defSide,
(tvPtr->side[defSide].wishMonId - 1) * 4 + tvPtr->side[defSide].wishMoveSlot);
}
break;
case STRINGID_PKMNWANTSGRUDGE:
tvPtr->side[atkSide].grudgeMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].grudgeMoveSlot = moveSlot;
break;
case STRINGID_PKMNLOSTPPGRUDGE:
if (tvPtr->side[defSide].grudgeMonId != 0)
{
AddMovePoints(2, 4, defSide,
(tvPtr->side[defSide].grudgeMonId - 1) * 4 + tvPtr->side[defSide].grudgeMoveSlot);
}
break;
case STRINGID_PKMNTRYINGTOTAKEFOE:
tvPtr->side[atkSide].destinyBondMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].destinyBondMoveSlot = moveSlot;
break;
case STRINGID_PKMNTOOKFOE:
if (tvPtr->side[defSide].destinyBondMonId != 0)
tvPtr->side[atkSide].faintCause = 11;
break;
case STRINGID_PKMNPLANTEDROOTS:
tvPtr->pos[atkSide][atkFlank].ingrainMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[atkSide][atkFlank].ingrainMoveSlot = moveSlot;
break;
case STRINGID_PKMNABSORBEDNUTRIENTS:
if (tvPtr->pos[atkSide][atkFlank].ingrainMonId != 0)
{
AddMovePoints(2, 6, atkSide,
(tvPtr->pos[atkSide][atkFlank].ingrainMonId - 1) * 4 + tvPtr->pos[atkSide][atkFlank].ingrainMoveSlot);
}
break;
case STRINGID_PKMNANCHOREDITSELF:
if (tvPtr->pos[defSide][defFlank].ingrainMonId != 0)
{
AddMovePoints(2, 6, defSide,
(tvPtr->pos[defSide][defFlank].ingrainMonId - 1) * 4 + tvPtr->pos[defSide][defFlank].ingrainMoveSlot);
}
break;
case STRINGID_PKMNTRANSFORMEDINTO:
gBattleStruct->anyMonHasTransformed = TRUE;
break;
case STRINGID_CRITICALHIT:
AddMovePoints(0x12, moveSlot, 0, 0);
break;
case STRINGID_PKMNSSTATCHANGED:
if (gBattleTextBuff1[2] != 0)
{
if (*statStringId == STRINGID_STATSHARPLY)
AddMovePoints(0x17, moveSlot, gBattleTextBuff1[2] - 1, 0);
else
AddMovePoints(0x16, moveSlot, gBattleTextBuff1[2] - 1, 0);
}
break;
case STRINGID_PKMNSSTATCHANGED2:
if (gBattleTextBuff1[2] != 0)
{
if (gBattlerAttacker == gBattlerTarget)
{
if (*statStringId == STRINGID_STATSHARPLY)
AddMovePoints(0x17, moveSlot, gBattleTextBuff1[2] - 1, 0);
else
AddMovePoints(0x16, moveSlot, gBattleTextBuff1[2] - 1, 0);
}
else
{
AddMovePoints(0x1B, moveSlot, gBattleTextBuff1[2] - 1, 0);
}
}
break;
case STRINGID_PKMNSSTATCHANGED3:
if (gBattleTextBuff1[2] != 0)
AddMovePoints(0x18, moveSlot, gBattleTextBuff1[2] - 1, 0);
break;
case STRINGID_PKMNSSTATCHANGED4:
if (gBattleTextBuff1[2] != 0)
{
if (*statStringId == STRINGID_STATHARSHLY)
AddMovePoints(0x1A, moveSlot, gBattleTextBuff1[2] - 1, 0);
else
AddMovePoints(0x19, moveSlot, gBattleTextBuff1[2] - 1, 0);
}
break;
case STRINGID_PKMNLAIDCURSE:
tvPtr->pos[defSide][defFlank].curseMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][defFlank].curseMoveSlot = moveSlot;
break;
case STRINGID_PKMNAFFLICTEDBYCURSE:
if (GetMonData(atkMon, MON_DATA_HP, NULL)
&& tvPtr->pos[atkSide][atkFlank].curseMonId != 0)
{
AddMovePoints(8, 0, tvPtr->pos[atkSide][atkFlank].curseMonId - 1, tvPtr->pos[atkSide][atkFlank].curseMoveSlot);
tvPtr->side[atkSide].faintCause = 1;
tvPtr->side[atkSide].faintCauseMonId = atkFlank;
}
break;
case STRINGID_PKMNSEEDED:
tvPtr->pos[defSide][defFlank].leechSeedMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][defFlank].leechSeedMoveSlot = moveSlot;
break;
case STRINGID_PKMNSAPPEDBYLEECHSEED:
if (tvPtr->pos[atkSide][atkFlank].leechSeedMonId != 0)
{
AddMovePoints(8, 1, tvPtr->pos[atkSide][atkFlank].leechSeedMonId - 1, tvPtr->pos[atkSide][atkFlank].leechSeedMoveSlot);
tvPtr->side[atkSide].faintCause = 2;
tvPtr->side[atkSide].faintCauseMonId = atkFlank;
}
break;
case STRINGID_PKMNFELLINTONIGHTMARE:
tvPtr->pos[defSide][defFlank].nightmareMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][defFlank].nightmareMoveSlot = moveSlot;
break;
case STRINGID_PKMNLOCKEDINNIGHTMARE:
if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0
&& tvPtr->pos[atkSide][atkFlank].nightmareMonId != 0)
{
AddMovePoints(8, 5, tvPtr->pos[atkSide][atkFlank].nightmareMonId - 1, tvPtr->pos[atkSide][atkFlank].nightmareMoveSlot);
tvPtr->side[atkSide].faintCause = 5;
tvPtr->side[atkSide].faintCauseMonId = atkFlank;
}
break;
case STRINGID_PKMNSQUEEZEDBYBIND:
case STRINGID_PKMNTRAPPEDINVORTEX:
case STRINGID_PKMNWRAPPEDBY:
case STRINGID_PKMNCLAMPED:
case STRINGID_PKMNTRAPPEDBYSANDTOMB:
tvPtr->pos[defSide][defFlank].wrapMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][defFlank].wrapMoveSlot = moveSlot;
break;
case STRINGID_PKMNHURTBY:
if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0
&& tvPtr->pos[atkSide][atkFlank].wrapMonId != 0)
{
AddMovePoints(8, 6, tvPtr->pos[atkSide][atkFlank].wrapMonId - 1, tvPtr->pos[atkSide][atkFlank].wrapMoveSlot);
tvPtr->side[atkSide].faintCause = 6;
tvPtr->side[atkSide].faintCauseMonId = atkFlank;
}
break;
case STRINGID_PKMNWASBURNED:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].brnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].brnMoveSlot = moveSlot;
break;
case STRINGID_PKMNHURTBYBURN:
if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0)
{
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMonId != 0)
AddMovePoints(8, 4, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].brnMoveSlot);
tvPtr->side[atkSide].faintCause = 4;
tvPtr->side[atkSide].faintCauseMonId = gBattlerPartyIndexes[gBattlerAttacker];
}
break;
case STRINGID_PKMNWASPOISONED:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].psnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].psnMoveSlot = moveSlot;
break;
case STRINGID_PKMNBADLYPOISONED:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].badPsnMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].badPsnMoveSlot = moveSlot;
break;
case STRINGID_PKMNHURTBYPOISON:
if (GetMonData(atkMon, MON_DATA_HP, NULL) != 0)
{
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMonId != 0)
AddMovePoints(8, 2, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].psnMoveSlot);
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMonId != 0)
AddMovePoints(8, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].badPsnMoveSlot);
tvPtr->side[atkSide].faintCause = 3;
tvPtr->side[atkSide].faintCauseMonId = gBattlerPartyIndexes[gBattlerAttacker];
}
break;
case STRINGID_PKMNFELLINLOVE:
tvPtr->pos[defSide][defFlank].attractMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][defFlank].attractMoveSlot = moveSlot;
break;
case STRINGID_PKMNIMMOBILIZEDBYLOVE:
if (tvPtr->pos[atkSide][atkFlank].attractMonId != 0)
AddMovePoints(9, 0, tvPtr->pos[atkSide][atkFlank].attractMonId - 1, tvPtr->pos[atkSide][atkFlank].attractMoveSlot);
break;
case STRINGID_PKMNWASPARALYZED:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].prlzMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].prlzMoveSlot = moveSlot;
break;
case STRINGID_PKMNISPARALYZED:
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMonId != 0)
AddMovePoints(9, 2, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].prlzMoveSlot);
break;
case STRINGID_PKMNFELLASLEEP:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].slpMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].slpMoveSlot = moveSlot;
break;
case STRINGID_PKMNFASTASLEEP:
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId != 0
&& gBattleMsgDataPtr->currentMove != MOVE_SNORE
&& gBattleMsgDataPtr->currentMove != MOVE_SLEEP_TALK)
AddMovePoints(9, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMoveSlot);
break;
case STRINGID_PKMNWASFROZEN:
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].frzMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->mon[effSide][gBattlerPartyIndexes[gEffectBattler]].frzMoveSlot = moveSlot;
break;
case STRINGID_PKMNISFROZEN:
if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMonId != 0)
AddMovePoints(9, 4, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].frzMoveSlot);
break;
case STRINGID_PKMNWASCONFUSED:
tvPtr->pos[effSide][effFlank].confusionMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[effSide][effFlank].confusionMoveSlot = moveSlot;
break;
case STRINGID_ITHURTCONFUSION:
if (tvPtr->pos[atkSide][atkFlank].confusionMonId != 0)
AddMovePoints(9, 1, tvPtr->pos[atkSide][atkFlank].confusionMonId - 1, tvPtr->pos[atkSide][atkFlank].confusionMoveSlot);
tvPtr->side[atkSide].faintCause = 12;
break;
case STRINGID_SPIKESSCATTERED:
tvPtr->side[defSide].spikesMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[defSide].spikesMoveSlot = moveSlot;
break;
case STRINGID_PKMNHURTBYSPIKES:
if (tvPtr->side[scriptingSide].spikesMonId != 0)
{
AddMovePoints(10, scriptingSide ^ BIT_SIDE, tvPtr->side[scriptingSide].spikesMonId - 1, tvPtr->side[scriptingSide].spikesMoveSlot);
tvPtr->side[scriptingSide].faintCause = 7;
}
break;
case STRINGID_PKMNBLEWAWAYSPIKES:
tvPtr->side[atkSide].spikesMonId = 0;
tvPtr->side[atkSide].spikesMoveSlot = 0;
break;
case STRINGID_FIREWEAKENED:
tvPtr->pos[atkSide][atkFlank].waterSportMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[atkSide][atkFlank].waterSportMoveSlot = moveSlot;
break;
case STRINGID_ELECTRICITYWEAKENED:
tvPtr->pos[atkSide][atkFlank].mudSportMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[atkSide][atkFlank].mudSportMoveSlot = moveSlot;
break;
case STRINGID_ATTACKERFAINTED:
AddPointsOnFainting(FALSE);
case STRINGID_RETURNMON:
if (tvPtr->pos[atkSide][atkFlank].waterSportMonId != 0)
{
tvPtr->pos[atkSide][atkFlank].waterSportMonId = 0;
tvPtr->pos[atkSide][atkFlank].waterSportMoveSlot = 0;
}
if (tvPtr->pos[atkSide][atkFlank].mudSportMonId != 0)
{
tvPtr->pos[atkSide][atkFlank].mudSportMonId = 0;
tvPtr->pos[atkSide][atkFlank].mudSportMoveSlot = 0;
}
break;
case STRINGID_TARGETFAINTED:
AddPointsOnFainting(TRUE);
if (tvPtr->pos[atkSide][defFlank].waterSportMonId != 0)
{
tvPtr->pos[atkSide][defFlank].waterSportMonId = 0;
tvPtr->pos[atkSide][defFlank].waterSportMoveSlot = 0;
}
if (tvPtr->pos[atkSide][defFlank].mudSportMonId != 0)
{
tvPtr->pos[atkSide][defFlank].mudSportMonId = 0;
tvPtr->pos[atkSide][defFlank].mudSportMoveSlot = 0;
}
break;
case STRINGID_PKMNRAISEDDEF:
case STRINGID_PKMNRAISEDDEFALITTLE:
tvPtr->side[atkSide].reflectMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].reflectMoveSlot = moveSlot;
break;
case STRINGID_PKMNRAISEDSPDEF:
case STRINGID_PKMNRAISEDSPDEFALITTLE:
tvPtr->side[atkSide].lightScreenMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].lightScreenMoveSlot = moveSlot;
break;
case STRINGID_PKMNSXWOREOFF:
if (*finishedMoveId == MOVE_REFLECT)
{
tvPtr->side[atkSide].reflectMonId = 0;
tvPtr->side[atkSide].reflectMoveSlot = 0;
}
if (*finishedMoveId == MOVE_LIGHT_SCREEN)
{
tvPtr->side[atkSide].lightScreenMonId = 0;
tvPtr->side[atkSide].lightScreenMoveSlot = 0;
}
if (*finishedMoveId == MOVE_MIST)
{
tvPtr->side[atkSide].mistMonId = 0;
tvPtr->side[atkSide].mistMoveSlot = 0;
}
break;
case STRINGID_PKMNCOVEREDBYVEIL:
tvPtr->side[atkSide].safeguardMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].safeguardMoveSlot = moveSlot;
break;
case STRINGID_PKMNUSEDSAFEGUARD:
if (tvPtr->side[defSide].safeguardMonId != 0)
AddMovePoints(15, 0, tvPtr->side[defSide].safeguardMonId - 1, tvPtr->side[defSide].safeguardMoveSlot);
break;
case STRINGID_PKMNSAFEGUARDEXPIRED:
tvPtr->side[atkSide].safeguardMonId = 0;
tvPtr->side[atkSide].safeguardMoveSlot = 0;
break;
case STRINGID_PKMNSHROUDEDINMIST:
tvPtr->side[atkSide].mistMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].mistMoveSlot = moveSlot;
break;
case STRINGID_PKMNPROTECTEDBYMIST:
if (tvPtr->side[defSide].mistMonId != 0)
AddMovePoints(16, 0, tvPtr->side[defSide].mistMonId - 1, tvPtr->side[defSide].mistMoveSlot);
break;
case STRINGID_THEWALLSHATTERED:
tvPtr->side[defSide].reflectMonId = 0;
tvPtr->side[defSide].reflectMoveSlot = 0;
tvPtr->side[defSide].lightScreenMonId = 0;
tvPtr->side[defSide].lightScreenMoveSlot = 0;
AddMovePoints(17, 0, gBattlerPartyIndexes[gBattlerAttacker], moveSlot);
break;
case STRINGID_PKMNFLINCHED:
if (tvPtr->pos[atkSide][0].attackedByMonId != 0)
AddMovePoints(21, 0, tvPtr->pos[atkSide][0].attackedByMonId - 1, tvPtr->pos[atkSide][0].attackedByMoveSlot);
if (tvPtr->pos[atkSide][1].attackedByMonId != 0)
AddMovePoints(21, 0, tvPtr->pos[atkSide][1].attackedByMonId - 1, tvPtr->pos[atkSide][1].attackedByMoveSlot);
break;
case STRINGID_PKMNCRASHED:
case STRINGID_PKMNHITWITHRECOIL:
tvPtr->side[atkSide].faintCause = 14;
break;
}
}
static bool8 sub_817E0B8(u16 stringId)
{
s32 i = 0;
do
{
if (sUnknown_0860A8A4[i] == stringId)
break;
i++;
} while (sUnknown_0860A8A4[i] != 0xFFFF);
if (sUnknown_0860A8A4[i] == 0xFFFF)
return TRUE;
else
return FALSE;
}
void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr)
{
struct BattleTv *tvPtr;
u32 atkSide, defSide;
u8 moveSlot;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
return;
tvPtr = &gBattleStruct->tv;
atkSide = GetBattlerSide(gBattlerAttacker);
defSide = GetBattlerSide(gBattlerTarget);
moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, move);
if (moveSlot >= 4)
{
tvPtr->side[atkSide].faintCause = 15;
return;
}
tvPtr->pos[defSide][GetBattlerPosition(gBattlerAttacker) / 2].attackedByMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->pos[defSide][GetBattlerPosition(gBattlerAttacker) / 2].attackedByMoveSlot = moveSlot;
tvPtr->side[atkSide].usedMoveSlot = moveSlot;
AddMovePoints(0, moveSlot, gBattleMoves[move].effect, 0);
AddPointsBasedOnWeather(weatherFlags, move, moveSlot);
if (disableStructPtr->chargeTimer != 0)
AddMovePoints(7, move, moveSlot, 0);
if (move == MOVE_WISH)
{
tvPtr->side[atkSide].wishMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide].wishMoveSlot = moveSlot;
}
if (move == MOVE_SELF_DESTRUCT || move == MOVE_EXPLOSION)
{
tvPtr->side[atkSide ^ BIT_SIDE].explosionMonId = gBattlerPartyIndexes[gBattlerAttacker] + 1;
tvPtr->side[atkSide ^ BIT_SIDE].explosionMoveSlot = moveSlot;
tvPtr->side[atkSide ^ BIT_SIDE].faintCause = 13;
tvPtr->side[atkSide ^ BIT_SIDE].explosion = 1;
}
AddMovePoints(13, gBattleMoves[move].type, gBattleMoves[move].power, 0);
AddMovePoints(14, gBattleMoves[move].type, gBattleMoves[move].power, 0);
AddMovePoints(11, gBattleMoves[move].type, 0, 0);
AddMovePoints(12, gBattleMoves[move].type, 0, 0);
}
void BattleTv_SetDataBasedOnAnimation(u8 animationId)
{
struct BattleTv *tvPtr;
u32 atkSide;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
return;
tvPtr = &gBattleStruct->tv;
atkSide = GetBattlerSide(gBattlerAttacker);
switch (animationId)
{
case B_ANIM_FUTURE_SIGHT_HIT:
if (tvPtr->side[atkSide].futureSightMonId != 0)
{
AddMovePoints(2, 0, atkSide,
(tvPtr->side[atkSide].futureSightMonId - 1) * 4 + tvPtr->side[atkSide].futureSightMoveSlot);
tvPtr->side[atkSide].faintCause = 8;
}
break;
case B_ANIM_DOOM_DESIRE_HIT:
if (tvPtr->side[atkSide].doomDesireMonId != 0)
{
AddMovePoints(2, 1, atkSide,
(tvPtr->side[atkSide].doomDesireMonId - 1) * 4 + tvPtr->side[atkSide].doomDesireMoveSlot);
tvPtr->side[atkSide].faintCause = 9;
}
break;
}
}
void TryPutLinkBattleTvShowOnAir(void)
{
u16 playerBestSpecies = 0, opponentBestSpecies = 0;
s16 playerBestSum = 0, opponentBestSum = SHRT_MAX;
u8 playerBestMonId = 0, opponentBestMonId = 0;
struct BattleTvMovePoints *movePoints = NULL;
u8 countPlayer = 0, countOpponent = 0;
s16 sum = 0;
u16 species = 0;
u16 moveId = 0;
s32 i, j;
int zero = 0, one = 1; //needed for matching
if (gBattleStruct->anyMonHasTransformed)
return;
movePoints = &gBattleStruct->tvMovePoints;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
countPlayer++;
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
countOpponent++;
}
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) || countPlayer != countOpponent)
return;
for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL);
if (species != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG, NULL))
{
for (sum = 0, j = 0; j < MAX_MON_MOVES; j++)
sum += movePoints->points[zero][i * 4 + j];
if (playerBestSum < sum)
{
playerBestMonId = i;
playerBestSum = sum;
playerBestSpecies = species;
}
}
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, NULL);
if (species != SPECIES_NONE && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG, NULL))
{
for (sum = 0, j = 0; j < MAX_MON_MOVES; j++)
sum += movePoints->points[one][i * 4 + j];
if (opponentBestSum == sum)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_EXP, NULL) > GetMonData(&gEnemyParty[opponentBestMonId], MON_DATA_EXP, NULL))
{
opponentBestMonId = i;
opponentBestSum = sum;
opponentBestSpecies = species;
}
}
else if (opponentBestSum > sum)
{
opponentBestMonId = i;
opponentBestSum = sum;
opponentBestSpecies = species;
}
}
}
for (sum = 0, i = 0, j = 0; j < MAX_MON_MOVES; j++)
{
if (sum < movePoints->points[zero][playerBestMonId * 4 + j])
{
sum = movePoints->points[zero][playerBestMonId * 4 + j];
i = j;
}
}
moveId = GetMonData(&gPlayerParty[playerBestMonId], MON_DATA_MOVE1 + i, NULL);
if (playerBestSum == 0 || moveId == 0)
return;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((playerBestMonId < 3 && !GetLinkTrainerFlankId(gBattleScripting.multiplayerId))
|| (playerBestMonId >= 3 && GetLinkTrainerFlankId(gBattleScripting.multiplayerId)))
{
j = (opponentBestMonId < 3) ? 0 : 1;
PutBattleUpdateOnTheAir(sub_806EF84(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
}
}
else
{
PutBattleUpdateOnTheAir(gBattleScripting.multiplayerId ^ 1, moveId, playerBestSpecies, opponentBestSpecies);
}
}
static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
{
struct BattleTvMovePoints *movePoints = &gBattleStruct->tvMovePoints;
struct BattleTv *tvPtr = &gBattleStruct->tv;
u32 atkSide = GetBattlerSide(gBattlerAttacker);
u32 defSide = GetBattlerSide(gBattlerTarget);
const u16 *ptr;
s32 i;
switch (caseId)
{
case 0:
case 1:
case 18:
case 22 ... 27:
movePoints->points[atkSide][gBattlerPartyIndexes[gBattlerAttacker] * 4 + arg1] += sPointsArray[caseId][arg2];
break;
case 3 ... 7:
i = 0;
ptr = sPointsArray[caseId];
do
{
if (arg1 == ptr[i])
{
movePoints->points[atkSide][gBattlerPartyIndexes[gBattlerAttacker] * 4 + arg2] += ptr[i+1];
break;
}
i += 2;
} while (ptr[i] != 0xFFFF);
break;
case 19:
tvPtr->side[arg2 ^ 1].faintCause = 0;
movePoints->points[arg2][0 * 4 + arg3] += sPointsArray[caseId][arg1];
break;
case 20:
tvPtr->side[arg2].faintCause = 0;
case 2:
movePoints->points[arg2][0 * 4 + arg3] += sPointsArray[caseId][arg1];
break;
case 17:
movePoints->points[atkSide][arg2 * 4 + arg3] += sPointsArray[caseId][arg1];
break;
case 8:
case 9:
case 15:
case 16:
case 21:
movePoints->points[atkSide ^ BIT_SIDE][arg2 * 4 + arg3] += sPointsArray[caseId][arg1];
break;
case 10:
movePoints->points[arg1][arg2 * 4 + arg3] += sPointsArray[caseId][0];
break;
case 11:
if (tvPtr->pos[defSide][0].waterSportMonId != -(tvPtr->pos[defSide][1].waterSportMonId) && arg1 == 10)
{
if (tvPtr->pos[defSide][0].waterSportMonId != 0)
{
u32 id = (tvPtr->pos[defSide][0].waterSportMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->pos[defSide][0].waterSportMoveSlot] += sPointsArray[caseId][0];
}
if (tvPtr->pos[defSide][1].waterSportMonId != 0)
{
u32 id = (tvPtr->pos[defSide][1].waterSportMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->pos[defSide][1].waterSportMoveSlot] += sPointsArray[caseId][0];
}
}
break;
case 12:
if (tvPtr->pos[defSide][0].mudSportMonId != -(tvPtr->pos[defSide][1].mudSportMonId) && arg1 == 13)
{
if (tvPtr->pos[defSide][0].mudSportMonId != 0)
{
u32 id = (tvPtr->pos[defSide][0].mudSportMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->pos[defSide][0].mudSportMoveSlot] += sPointsArray[caseId][0];
}
if (tvPtr->pos[defSide][1].mudSportMonId != 0)
{
u32 id = (tvPtr->pos[defSide][1].mudSportMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->pos[defSide][1].mudSportMoveSlot] += sPointsArray[caseId][0];
}
}
break;
case 13:
if (arg1 <= 8 && arg2 != 0 && tvPtr->side[defSide].reflectMonId != 0)
{
u32 id = (tvPtr->side[defSide].reflectMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->side[defSide].reflectMoveSlot] += sPointsArray[caseId][0];
}
break;
case 14:
if (arg1 > 8 && arg2 != 0 && tvPtr->side[defSide].lightScreenMonId != 0)
{
u32 id = (tvPtr->side[defSide].lightScreenMonId - 1) * 4;
movePoints->points[defSide][id + tvPtr->side[defSide].lightScreenMoveSlot] += sPointsArray[caseId][0];
}
break;
}
}
static void AddPointsOnFainting(bool8 targetFainted)
{
struct BattleTv *tvPtr = &gBattleStruct->tv;
u32 atkSide = GetBattlerSide(gBattlerAttacker);
u32 defSide = GetBattlerSide(gBattlerTarget);
u32 atkArrId = tvPtr->side[atkSide].faintCauseMonId;
s32 i;
if (tvPtr->side[atkSide].faintCause != 0)
{
switch (tvPtr->side[atkSide].faintCause)
{
case 1:
if (tvPtr->pos[atkSide][atkArrId].curseMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->pos[atkSide][atkArrId].curseMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].curseMoveSlot);
}
break;
case 2:
if (tvPtr->pos[atkSide][atkArrId].leechSeedMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->pos[atkSide][atkArrId].leechSeedMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].leechSeedMoveSlot);
}
break;
case 3:
if (tvPtr->mon[atkSide][atkArrId].psnMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->mon[atkSide][atkArrId].psnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].psnMoveSlot);
}
if (tvPtr->mon[atkSide][atkArrId].badPsnMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->mon[atkSide][atkArrId].badPsnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].badPsnMoveSlot);
}
break;
case 4:
if (tvPtr->mon[atkSide][atkArrId].brnMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->mon[atkSide][atkArrId].brnMonId - 1) * 4 + tvPtr->mon[atkSide][atkArrId].brnMoveSlot);
}
break;
case 5:
if (tvPtr->pos[atkSide][atkArrId].nightmareMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->pos[atkSide][atkArrId].nightmareMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].nightmareMoveSlot);
}
break;
case 6:
if (tvPtr->pos[atkSide][atkArrId].wrapMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->pos[atkSide][atkArrId].wrapMonId - 1) * 4 + tvPtr->pos[atkSide][atkArrId].wrapMoveSlot);
}
break;
case 7:
if (tvPtr->side[atkSide].spikesMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->side[atkSide].spikesMonId - 1) * 4 + tvPtr->side[atkSide].spikesMoveSlot);
}
break;
case 8:
if (tvPtr->side[atkSide].futureSightMonId != 0)
{
AddMovePoints(20, 0, atkSide,
(tvPtr->side[atkSide].futureSightMonId - 1) * 4 + tvPtr->side[atkSide].futureSightMoveSlot);
}
break;
case 9:
if (tvPtr->side[atkSide].doomDesireMonId != 0)
{
AddMovePoints(20, 0, atkSide,
(tvPtr->side[atkSide].doomDesireMonId - 1) * 4 + tvPtr->side[atkSide].doomDesireMoveSlot);
}
break;
case 10:
if (tvPtr->side[atkSide].perishSong
&& tvPtr->side[atkSide].perishSongMonId - 1 != gBattlerPartyIndexes[gBattlerAttacker])
{
AddMovePoints(19, 0, atkSide,
(tvPtr->side[atkSide].perishSongMonId - 1) * 4 + tvPtr->side[atkSide].perishSongMoveSlot);
}
if (tvPtr->side[atkSide ^ BIT_SIDE].perishSong)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->side[atkSide ^ BIT_SIDE].perishSongMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].perishSongMoveSlot);
}
break;
case 11:
if (tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].destinyBondMoveSlot);
}
break;
case 12:
for (i = 0; i < 2; i++)
{
if (tvPtr->pos[atkSide][i].confusionMonId != 0)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->pos[atkSide][i].confusionMonId - 1) * 4 + tvPtr->pos[atkSide][i].confusionMoveSlot);
}
}
break;
case 13:
if (tvPtr->side[atkSide].explosion)
{
AddMovePoints(19, 0, atkSide,
(tvPtr->side[atkSide].explosionMonId - 1) * 4 + tvPtr->side[atkSide].explosionMoveSlot);
}
if (tvPtr->side[atkSide ^ BIT_SIDE].explosion)
{
AddMovePoints(19, 0, atkSide ^ BIT_SIDE,
(tvPtr->side[atkSide ^ BIT_SIDE].explosionMonId - 1) * 4 + tvPtr->side[atkSide ^ BIT_SIDE].explosionMoveSlot);
}
break;
case 14:
if (targetFainted == TRUE)
{
AddMovePoints(20, 0, atkSide,
(gBattlerPartyIndexes[gBattlerAttacker]) * 4 + tvPtr->side[atkSide].usedMoveSlot);
}
break;
case 15:
break;
}
}
else
{
if (tvPtr->side[defSide].faintCause == 7)
{
if (tvPtr->side[defSide].spikesMonId != 0)
{
AddMovePoints(19, 0, defSide ^ BIT_SIDE,
(tvPtr->side[defSide].spikesMonId - 1) * 4 + tvPtr->side[defSide].spikesMoveSlot);
}
}
else
{
AddMovePoints(20, 0, atkSide,
(gBattlerPartyIndexes[gBattlerAttacker]) * 4 + tvPtr->side[atkSide].usedMoveSlot);
}
}
}
static void TrySetBattleSeminarShow(void)
{
s32 i;
s32 dmgByMove[4];
u16 powerOverride;
u16 currMoveSaved;
if (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return;
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return;
else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
return;
else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
return;
else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
return;
else if (gBattleTypeFlags & (BATTLE_TYPE_PALACE | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID))
return;
else if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]]].power == 0)
return;
i = 0;
currMoveSaved = gBattleMons[gBattlerAttacker].moves[gMoveSelectionCursor[gBattlerAttacker]];
do
{
if (currMoveSaved == sVariableDmgMoves[i])
break;
i++;
} while (sVariableDmgMoves[i] != 0xFFFF);
if (sVariableDmgMoves[i] != 0xFFFF)
return;
dmgByMove[gMoveSelectionCursor[gBattlerAttacker]] = gBattleMoveDamage;
currMoveSaved = gCurrentMove;
for (i = 0; i < MAX_MON_MOVES; i++)
{
gCurrentMove = gBattleMons[gBattlerAttacker].moves[i];
powerOverride = 0;
if (ShouldCalculateDamage(gCurrentMove, &dmgByMove[i], &powerOverride))
{
gBattleMoveDamage = CalculateMoveDamage(gCurrentMove, gBattlerAttacker, gBattlerTarget, gBattleMoves[gCurrentMove].type, powerOverride, FALSE, FALSE, FALSE);
dmgByMove[i] = gBattleMoveDamage;
if (dmgByMove[i] == 0 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
dmgByMove[i] = 1;
}
}
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (i != gMoveSelectionCursor[gBattlerAttacker] && dmgByMove[i] > dmgByMove[gMoveSelectionCursor[gBattlerAttacker]])
{
u16 opponentSpecies, playerSpecies;
s32 bestMoveId;
if (gMoveSelectionCursor[gBattlerAttacker] != 0)
bestMoveId = 0;
else
bestMoveId = 1;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (i != gMoveSelectionCursor[gBattlerAttacker] && dmgByMove[i] > dmgByMove[bestMoveId])
bestMoveId = i;
}
opponentSpecies = GetMonData(&gEnemyParty [gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_SPECIES, NULL);
playerSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]], MON_DATA_SPECIES, NULL);
sub_80EE35C(opponentSpecies, playerSpecies, gMoveSelectionCursor[gBattlerAttacker], gBattleMons[gBattlerAttacker].moves, gBattleMons[gBattlerAttacker].moves[bestMoveId]);
break;
}
}
gBattleMoveDamage = dmgByMove[gMoveSelectionCursor[gBattlerAttacker]];
gCurrentMove = currMoveSaved;
}
static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
{
if (gBattleMoves[moveId].power == 0)
{
*dmg = 0;
return FALSE;
}
else
{
s32 i = 0;
do
{
if (moveId == sVariableDmgMoves[i])
break;
i++;
} while (sVariableDmgMoves[i] != 0xFFFF);
if (sVariableDmgMoves[i] != 0xFFFF)
{
*dmg = 0;
return FALSE;
}
else if (moveId == MOVE_PSYWAVE)
{
*dmg = gBattleMons[gBattlerAttacker].level;
*dmg /= 2;
return FALSE;
}
else if (moveId == MOVE_MAGNITUDE)
{
*powerOverride = 10;
return TRUE;
}
else
{
return TRUE;
}
}
}
void BattleTv_ClearExplosionFaintCause(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
struct BattleTv *tvPtr = &gBattleStruct->tv;
tvPtr->side[B_SIDE_PLAYER].faintCause = 0;
tvPtr->side[B_SIDE_OPPONENT].faintCause = 0;
tvPtr->side[B_SIDE_PLAYER].faintCauseMonId = 0;
tvPtr->side[B_SIDE_OPPONENT].faintCauseMonId = 0;
tvPtr->side[B_SIDE_PLAYER].explosionMonId = 0;
tvPtr->side[B_SIDE_OPPONENT].explosionMonId = 0;
tvPtr->side[B_SIDE_PLAYER].explosionMoveSlot = 0;
tvPtr->side[B_SIDE_OPPONENT].explosionMoveSlot = 0;
tvPtr->side[B_SIDE_PLAYER].explosion = 0;
tvPtr->side[B_SIDE_OPPONENT].explosion = 0;
}
}
u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
{
s32 i;
struct Pokemon *party;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
i = 0;
while (1)
{
if (i >= MAX_MON_MOVES)
break;
if (GetMonData(&party[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + i, NULL) == moveId)
break;
i++;
}
return i;
}
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot)
{
if (weatherFlags & WEATHER_RAIN_ANY)
AddMovePoints(3, moveId, moveSlot, 0);
else if (weatherFlags & WEATHER_SUN_ANY)
AddMovePoints(4, moveId, moveSlot, 0);
else if (weatherFlags & WEATHER_SANDSTORM_ANY)
AddMovePoints(5, moveId, moveSlot, 0);
else if (weatherFlags & WEATHER_HAIL_ANY)
AddMovePoints(6, moveId, moveSlot, 0);
}