pokeemerald/data/scripts/maps/BattleFrontier_BattleFactoryBattleRoom.inc

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BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB
map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00
map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31
.byte 0
BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB
setvar VAR_0x8004, 5
special sub_81A1780
checkplayergender
compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B
setvar VAR_0x8004, 9
special sub_81A1780
copyvar VAR_0x400F, VAR_RESULT
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3
call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170
setobjectxyperm 2, 7, 9
end
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
map_script_2 VAR_0x4001, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
setvar VAR_0x4001, 1
hideobjectat 255, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_0x400F, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
hideobjectat 2, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25
setvar VAR_0x401F, 100
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B
setvar VAR_0x401F, 105
return
BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31
map_script_2 VAR_0x4000, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67
.2byte 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, 4
closemessage
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
compare VAR_0x400F, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
setvar VAR_0x8004, 11
special sub_81A5E74
removeobject 2
setobjectxyperm 2, 7, 1
addobject 2
applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184
waitmovement 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
compare VAR_0x400F, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C
setvar VAR_0x8004, 5
special sub_8195960
lockall
msgbox 0x2021fc4, 4
waitmessage
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special sub_81A1780
special HealPlayerParty
setvar VAR_0x8004, 6
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
@ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special sub_81A5E74
compare VAR_RESULT, 9999
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
special sub_81A5E74
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E
call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
setvar VAR_0x8006, 1
warp BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C
switch VAR_0x400F
case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051
case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, 4
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, 4
closemessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B460
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, 4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, 4
call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 2
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, 4
waitmessage
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleFactoryBattleRoom_Text_25B640
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, 4
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special sub_81A1780
special HealPlayerParty
setvar VAR_0x8004, 6
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
return
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special sub_81A5E74
compare VAR_RESULT, 9999
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E
addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
special sub_81A5E74
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_81A5E74
compare VAR_RESULT, 9999
goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special sub_81A5E74
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B
step_up
step_up
step_up
step_up
step_up
step_03
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182
step_right
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184
step_down
step_down
step_down
step_down
step_down
step_02
step_end
BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B
step_up
step_up
step_up
step_02
step_end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
copyvar VAR_RESULT, VAR_0x40CE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4
applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8
applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4
waitmovement 0
return
BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2
.string "Hey, hey!\n"
.string "Get a move on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB
.string "Hey, my names NOLAND!\n"
.string "Im basically in charge of this place,\l"
.string "which is why Im the FACTORY HEAD!\p"
.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
.string "but youre still square in your head!\p"
.string "Listen up, okay? Knowledge isnt only\n"
.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
.string "Ill take you on under the same\n"
.string "conditions as you.\p"
.string "Ill be using rental POKéMON, too!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D
.string "NOLAND: Smart going!\n"
.string "Lets see your FRONTIER PASS.$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498
.string "Heh…\n"
.string "Youre a pretty bright spark…\p"
.string "Next time, Ill come after you hard.\n"
.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517
.string "NOLAND: Hey, hey! Hows it going?\n"
.string "You keeping up with your studies?\p"
.string "…Oh?\p"
.string "Youve taken on a harder look than\n"
.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
.string "Im getting excited, hey!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF
.string "All right!\n"
.string "Bring it on!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7
.string "NOLAND: What the…\n"
.string "Youre getting out of my league!\p"
.string "Sheesh!\n"
.string "Lets see that FRONTIER PASS!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D
.string "Pfft, man!\p"
.string "Thats absolutely the last time\n"
.string "I lose to you!\p"
.string "We have to do this again, hey?$"