pokeemerald/test/move_effect_evasion_up.c
Martin Griffin f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00

25 lines
748 B
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_DOUBLE_TEAM].effect == EFFECT_EVASION_UP);
}
SINGLE_BATTLE_TEST("Double Team raises Evasion")
{
ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100);
PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_TEAM); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_TEAM, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's evasiveness rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}