mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
440 lines
13 KiB
PHP
440 lines
13 KiB
PHP
VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0
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map_script 2, VerdanturfTown_BattleTentLobby_MapScript2_2016EF
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map_script 4, VerdanturfTown_BattleTentLobby_MapScript2_2016DB
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.byte 0
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VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB
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map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_2016E5
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
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end
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VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_201719
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map_script_2 VAR_TEMP_0, 1, VerdanturfTown_BattleTentLobby_EventScript_201722
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map_script_2 VAR_TEMP_0, 2, VerdanturfTown_BattleTentLobby_EventScript_201837
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map_script_2 VAR_TEMP_0, 3, VerdanturfTown_BattleTentLobby_EventScript_201757
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map_script_2 VAR_TEMP_0, 4, VerdanturfTown_BattleTentLobby_EventScript_2017FD
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.2byte 0
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VerdanturfTown_BattleTentLobby_EventScript_201719:: @ 8201719
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setvar VAR_0x8004, 0
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special sub_81A1780
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end
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VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_24E636, 4
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, 4
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message VerdanturfTown_BattleTentLobby_Text_2C5791
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waitmessage
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setvar VAR_0x8004, 6
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special sub_81B99B4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x8004, 5
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setvar VAR_0x8005, 0
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special sub_81B99B4
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playse SE_SAVE
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waitse
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VerdanturfTown_BattleTentLobby_EventScript_201791:: @ 8201791
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msgbox VerdanturfTown_BattleTentLobby_Text_2C57CD, 4
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setvar VAR_0x8004, 7
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special sub_81B99B4
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_2017DD
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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message VerdanturfTown_BattleTentLobby_Text_24A554
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waitmessage
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playfanfare MUS_FANFA4
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waitfanfare
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msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD
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msgbox VerdanturfTown_BattleTentLobby_Text_24E57B, 4
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waitmessage
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_2017EE:: @ 82017EE
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201791
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end
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VerdanturfTown_BattleTentLobby_EventScript_2017FD:: @ 82017FD
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lockall
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message VerdanturfTown_BattleTentLobby_Text_2C56B8
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waitmessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x8004, 5
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setvar VAR_0x8005, 0
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special sub_81B99B4
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playse SE_SAVE
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waitse
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msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_24E5D8, 4
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message VerdanturfTown_BattleTentLobby_Text_24E5F6
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waitmessage
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setvar VAR_0x8004, 5
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setvar VAR_0x8005, 1
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special sub_81B99B4
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playse SE_SAVE
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waitse
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_TEMP_0, 255
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goto VerdanturfTown_BattleTentLobby_EventScript_2019AE
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VerdanturfTown_BattleTentLobby_EventScript_201873:: @ 8201873
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lock
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faceplayer
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setvar VAR_0x8004, 1
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special sub_81B99B4
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compare VAR_RESULT, 0
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goto_if 5, VerdanturfTown_BattleTentLobby_EventScript_2017EE
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special SavePlayerParty
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msgbox VerdanturfTown_BattleTentLobby_Text_2C50C3, 4
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VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893
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message VerdanturfTown_BattleTentLobby_Text_2C5129
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waitmessage
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multichoice 17, 6, 23, 0
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_2018CF
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case 1, VerdanturfTown_BattleTentLobby_EventScript_2019DB
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case 2, VerdanturfTown_BattleTentLobby_EventScript_201A37
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case 127, VerdanturfTown_BattleTentLobby_EventScript_201A37
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VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF
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setvar VAR_FRONTIER_FACILITY, 2
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setvar VAR_0x40CE, 0
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setvar VAR_RESULT, 2
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setvar VAR_0x8004, 15
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special sub_81A1780
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compare VAR_0x8004, 1
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_2019E8
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 2
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special sub_81A1780
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5633, 4
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fadescreen 1
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 3
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special sub_80F9490
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waitstate
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compare VAR_RESULT, 0
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_201A34
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5662, 5
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_201A34
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case 1, VerdanturfTown_BattleTentLobby_EventScript_201954
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case 127, VerdanturfTown_BattleTentLobby_EventScript_201A34
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VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 4
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special sub_81A1780
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setvar VAR_0x8004, 0
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special sub_81B99B4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 1
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special sub_81A1780
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special LoadPlayerParty
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closemessage
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delay 2
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call VerdanturfTown_BattleTentLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
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compare VAR_RESULT, 0
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_201A1D
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VerdanturfTown_BattleTentLobby_EventScript_2019AE:: @ 82019AE
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special SavePlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special sub_81A1780
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msgbox VerdanturfTown_BattleTentLobby_Text_2C56A2, 4
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closemessage
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call VerdanturfTown_BattleTentLobby_EventScript_201A41
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warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
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end
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VerdanturfTown_BattleTentLobby_EventScript_2019DB:: @ 82019DB
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5163, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201893
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VerdanturfTown_BattleTentLobby_EventScript_2019E8:: @ 82019E8
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_201A03
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case 1, VerdanturfTown_BattleTentLobby_EventScript_201A10
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VerdanturfTown_BattleTentLobby_EventScript_201A03:: @ 8201A03
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msgbox VerdanturfTown_BattleTentLobby_Text_2C543D, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
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VerdanturfTown_BattleTentLobby_EventScript_201A10:: @ 8201A10
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msgbox VerdanturfTown_BattleTentLobby_Text_2C5538, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201A3F
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VerdanturfTown_BattleTentLobby_EventScript_201A1D:: @ 8201A1D
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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goto VerdanturfTown_BattleTentLobby_EventScript_201A37
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VerdanturfTown_BattleTentLobby_EventScript_201A34:: @ 8201A34
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special LoadPlayerParty
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VerdanturfTown_BattleTentLobby_EventScript_201A37:: @ 8201A37
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msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4
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VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70
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applymovement 255, VerdanturfTown_BattleTentLobby_Movement_201A70
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74
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applymovement 255, VerdanturfTown_BattleTentLobby_Movement_201A77
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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return
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VerdanturfTown_BattleTentLobby_Movement_201A70: @ 8201A70
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walk_up
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walk_up
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walk_up
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step_end
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VerdanturfTown_BattleTentLobby_Movement_201A74: @ 8201A74
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walk_up
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set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_Movement_201A77: @ 8201A77
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walk_up
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walk_up
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set_invisible
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step_end
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VerdanturfTown_BattleTentLobby_EventScript_201A7B:: @ 8201A7B
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lock
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faceplayer
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checkflag FLAG_0x0EB
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_201AB2
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msgbox VerdanturfTown_BattleTentLobby_Text_201D9E, 4
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giveitem_std ITEM_TM45
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compare VAR_RESULT, 0
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_272054
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setflag FLAG_0x0EB
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msgbox VerdanturfTown_BattleTentLobby_Text_201E43, 4
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201AB2:: @ 8201AB2
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msgbox VerdanturfTown_BattleTentLobby_Text_201E43, 4
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201ABC:: @ 8201ABC
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msgbox VerdanturfTown_BattleTentLobby_Text_201EB1, 2
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end
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VerdanturfTown_BattleTentLobby_EventScript_201AC5:: @ 8201AC5
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_201BD4, 4
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201AD0:: @ 8201AD0
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lock
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faceplayer
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checkflag FLAG_0x1CC
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goto_eq VerdanturfTown_BattleTentLobby_EventScript_201AED
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msgbox VerdanturfTown_BattleTentLobby_Text_201F3F, 4
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addvar VAR_0x40D1, 1
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setflag FLAG_0x1CC
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201AED:: @ 8201AED
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msgbox VerdanturfTown_BattleTentLobby_Text_202025, 4
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201AF7:: @ 8201AF7
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lock
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msgbox VerdanturfTown_BattleTentLobby_Text_201D11, 4
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release
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end
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VerdanturfTown_BattleTentLobby_EventScript_201B02:: @ 8201B02
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lockall
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msgbox VerdanturfTown_BattleTentLobby_Text_2C6878, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201B11:: @ 8201B11
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message VerdanturfTown_BattleTentLobby_Text_24EF88
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waitmessage
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setvar VAR_0x8004, 12
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special sub_813A128
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waitstate
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentLobby_EventScript_201B7E
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case 1, VerdanturfTown_BattleTentLobby_EventScript_201B8C
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case 2, VerdanturfTown_BattleTentLobby_EventScript_201B9A
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case 3, VerdanturfTown_BattleTentLobby_EventScript_201BA8
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case 4, VerdanturfTown_BattleTentLobby_EventScript_201BB6
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case 5, VerdanturfTown_BattleTentLobby_EventScript_201BC4
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case 6, VerdanturfTown_BattleTentLobby_EventScript_201BD2
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case 127, VerdanturfTown_BattleTentLobby_EventScript_201BD2
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end
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VerdanturfTown_BattleTentLobby_EventScript_201B7E:: @ 8201B7E
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msgbox VerdanturfTown_BattleTentLobby_Text_2C67CD, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201B8C:: @ 8201B8C
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msgbox VerdanturfTown_BattleTentLobby_Text_24EFAB, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201B9A:: @ 8201B9A
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msgbox VerdanturfTown_BattleTentLobby_Text_24F049, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201BA8:: @ 8201BA8
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msgbox VerdanturfTown_BattleTentLobby_Text_24F190, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201BB6:: @ 8201BB6
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msgbox VerdanturfTown_BattleTentLobby_Text_24F2E8, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201BC4:: @ 8201BC4
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msgbox VerdanturfTown_BattleTentLobby_Text_24F3F4, 4
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goto VerdanturfTown_BattleTentLobby_EventScript_201B11
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end
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VerdanturfTown_BattleTentLobby_EventScript_201BD2:: @ 8201BD2
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releaseall
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end
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VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4
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.string "If it doesn’t like a certain move,\n"
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.string "a POKéMON will be reluctant to use it.\p"
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.string "It doesn’t matter how strong it is,\n"
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.string "either.\p"
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.string "For example, a POKéMON with a GENTLE\n"
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.string "nature probably won’t enjoy hurting\l"
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.string "its opponents.\p"
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.string "If it can’t seem to live up to its\n"
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.string "potential, it’s probably failing at\l"
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.string "using a disliked move against its will.$"
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VerdanturfTown_BattleTentLobby_Text_201D11: @ 8201D11
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.string "My big sister is gentle usually.\n"
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.string "But when she gets angry,\l"
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.string "she’s really, really scary!\p"
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.string "I bet a gentle POKéMON will be scary\n"
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.string "if it gets angry!$"
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VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E
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.string "My feelings toward my POKéMON…\n"
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.string "The attraction runs deep…\p"
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.string "Oh, hi, you didn’t see that, did you?\n"
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.string "Well, it doesn’t matter.\p"
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.string "How would you like this TM for\n"
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.string "your POKéMON?$"
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VerdanturfTown_BattleTentLobby_Text_201E43: @ 8201E43
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.string "My feelings toward my POKéMON…\n"
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.string "I’m sure the attraction is mutual!\p"
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.string "They battle exactly the way I want\n"
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.string "them to!$"
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VerdanturfTown_BattleTentLobby_Text_201EB1: @ 8201EB1
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.string "What kind of moves have you taught\n"
|
||
.string "your POKéMON?\p"
|
||
.string "I think you would give yourself\n"
|
||
.string "an advantage if they knew how to\l"
|
||
.string "heal or protect themselves.$"
|
||
|
||
VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F
|
||
.string "SCOTT: Hey there, {PLAYER}{KUN}!\n"
|
||
.string "I thought I might see you here.\p"
|
||
.string "A BATTLE TENT’s a place where\n"
|
||
.string "you can meet tough TRAINERS.\p"
|
||
.string "It doesn’t matter what the rules are,\n"
|
||
.string "or how battles are waged, either.\p"
|
||
.string "{PLAYER}{KUN}, I expect you to do\n"
|
||
.string "the best you can!$"
|
||
|
||
VerdanturfTown_BattleTentLobby_Text_202025: @ 8202025
|
||
.string "SCOTT: I visit here regularly in hopes\n"
|
||
.string "of seeing tough TRAINERS in action\l"
|
||
.string "in whatever the situation.$"
|
||
|