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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
560 B
SQL
12 lines
560 B
SQL
RustboroCity_House2_EventObjects: @ 8530A70
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object_event 1, EVENT_OBJ_GFX_POKEFAN_F, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EB4, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, RustboroCity_House2_EventScript_215EBD, 0
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RustboroCity_House2_MapWarps: @ 8530AA0
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warp_def 5, 8, 0, 9, MAP_RUSTBORO_CITY
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warp_def 6, 8, 0, 9, MAP_RUSTBORO_CITY
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RustboroCity_House2_MapEvents:: @ 8530AB0
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map_events RustboroCity_House2_EventObjects, RustboroCity_House2_MapWarps, 0x0, 0x0
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