pokeemerald/data/maps/BattleFrontier_BattlePyramidEmptySquare/scripts.inc
2018-12-21 20:28:24 -05:00

784 lines
27 KiB
PHP

BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
.byte 0
BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
.2byte 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
lockall
setvar VAR_0x8004, 13
setvar VAR_0x8005, 4
setvar VAR_0x8006, 1
setvar VAR_0x8007, 55
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
playbgm MUS_PYRAMID, 0
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
setvar VAR_0x8004, 15
special CallBattlePyramidFunction
setvar VAR_0x8004, 0
special CallFrontierUtilFunc
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
setvar VAR_0x8004, 1
setvar VAR_0x8005, 5
special CallFrontierUtilFunc
compare VAR_RESULT, 4
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 5
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
compare VAR_RESULT, 3
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
compare VAR_RESULT, 9
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
setvar VAR_0x8004, 14
setvar VAR_0x8005, 8
special CallFrontierUtilFunc
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
setvar VAR_0x8004, 17
special CallBattlePyramidFunction
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special CallFrontierUtilFunc
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
setvar VAR_0x8006, 255
special CallBattlePyramidFunction
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
setvar VAR_0x8004, 13
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallBattlePyramidFunction
setvar VAR_0x8004, 14
special CallBattlePyramidFunction
special HealPlayerParty
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
setvar VAR_0x8004, 3
setvar VAR_0x8005, 1
special CallBattlePyramidFunction
special SavePlayerParty
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallFrontierUtilFunc
setvar VAR_0x8004, 9
special CallBattlePyramidFunction
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special CallFrontierUtilFunc
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
setvar VAR_0x8004, 13
setvar VAR_0x8005, 32
setvar VAR_0x8006, 0
special CallBattlePyramidFunction
return
BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
compare VAR_RESULT, 7
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
setvar VAR_0x8004, 6
special CallBattlePyramidFunction
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special CallFrontierUtilFunc
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F
trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D
setvar VAR_0x8004, 10
special CallBattlePyramidFunction
waitmessage
waitbuttonpress
closemessage
releaseall
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A
setvar VAR_0x8004, 7
special CallBattlePyramidFunction
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87
setvar VAR_0x8004, 8
special CallBattlePyramidFunction
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
goto BattleFrontier_BattlePyramidTop_EventScript_252B42
BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest:: @ 8252CA7
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire:: @ 8252CFB
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattleFrontier_BattlePyramidEmptySquare_Text_252D2D:: @ 8252D2D
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattleFrontier_BattlePyramidEmptySquare_Text_252D57:: @ 8252D57
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattleFrontier_BattlePyramidEmptySquare_Text_252D81:: @ 8252D81
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattleFrontier_BattlePyramidEmptySquare_Text_252DAB:: @ 8252DAB
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattleFrontier_BattlePyramidEmptySquare_Text_252DD5:: @ 8252DD5
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252E03:: @ 8252E03
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252E31:: @ 8252E31
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252E5F:: @ 8252E5F
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252E8D:: @ 8252E8D
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252EAA:: @ 8252EAA
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252EC7:: @ 8252EC7
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252EE4:: @ 8252EE4
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252F01:: @ 8252F01
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252F3A:: @ 8252F3A
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252F73:: @ 8252F73
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252FAC:: @ 8252FAC
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_252FE5:: @ 8252FE5
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253000:: @ 8253000
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25301B:: @ 825301B
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253036:: @ 8253036
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253051:: @ 8253051
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25307C:: @ 825307C
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2530A7:: @ 82530A7
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2530D2:: @ 82530D2
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2530FD:: @ 82530FD
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253140:: @ 8253140
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253183:: @ 8253183
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2531C4:: @ 82531C4
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253206:: @ 8253206
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253248:: @ 8253248
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25328B:: @ 825328B
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2532CC:: @ 82532CC
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25330B:: @ 825330B
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25334D:: @ 825334D
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2533A6:: @ 82533A6
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253404:: @ 8253404
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253460:: @ 8253460
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2534BD:: @ 82534BD
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25351A:: @ 825351A
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253578:: @ 8253578
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2535D4:: @ 82535D4
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25362E:: @ 825362E
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25368B:: @ 825368B
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2536F8:: @ 82536F8
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253765:: @ 8253765
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2537D0:: @ 82537D0
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25383C:: @ 825383C
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2538A8:: @ 82538A8
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253915:: @ 8253915
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253980:: @ 8253980
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2539EC:: @ 82539EC
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattleFrontier_BattlePyramidEmptySquare_Text_253A69:: @ 8253A69
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253AC4:: @ 8253AC4
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253B1F:: @ 8253B1F
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253B78:: @ 8253B78
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253BD2:: @ 8253BD2
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253C2C:: @ 8253C2C
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253C87:: @ 8253C87
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253CE0:: @ 8253CE0
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253D3E:: @ 8253D3E
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253D96:: @ 8253D96
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253DD2:: @ 8253DD2
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253E0E:: @ 8253E0E
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253E48:: @ 8253E48
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253E83:: @ 8253E83
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253EBE:: @ 8253EBE
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253EFA:: @ 8253EFA
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253F34:: @ 8253F34
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253F6C:: @ 8253F6C
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattleFrontier_BattlePyramidEmptySquare_Text_253FA5:: @ 8253FA5
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_253FF7:: @ 8253FF7
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254049:: @ 8254049
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254099:: @ 8254099
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2540EA:: @ 82540EA
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25413B:: @ 825413B
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25418D:: @ 825418D
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_2541DD:: @ 82541DD
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25422B:: @ 825422B
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_25427A:: @ 825427A
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2542CB:: @ 82542CB
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25431A:: @ 825431A
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25436A:: @ 825436A
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2543BA:: @ 82543BA
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25440B:: @ 825440B
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25445A:: @ 825445A
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2544A6:: @ 82544A6
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2544E6:: @ 82544E6
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_254538:: @ 8254538
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_254588:: @ 8254588
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2545D9:: @ 82545D9
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25462A:: @ 825462A
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25467C:: @ 825467C
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_2546CC:: @ 82546CC
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattleFrontier_BattlePyramidEmptySquare_Text_25471E:: @ 825471E
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattleFrontier_BattlePyramidEmptySquare_Text_254767:: @ 8254767
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattleFrontier_BattlePyramidEmptySquare_Text_2547C9:: @ 82547C9
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254829:: @ 8254829
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattleFrontier_BattlePyramidEmptySquare_Text_25488A:: @ 825488A
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattleFrontier_BattlePyramidEmptySquare_Text_2548EB:: @ 82548EB
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattleFrontier_BattlePyramidEmptySquare_Text_25494D:: @ 825494D
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattleFrontier_BattlePyramidEmptySquare_Text_2549AE:: @ 82549AE
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254A0B:: @ 8254A0B
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254A59:: @ 8254A59
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254A9E:: @ 8254A9E
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254AE1:: @ 8254AE1
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254B25:: @ 8254B25
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254B69:: @ 8254B69
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254BAE:: @ 8254BAE
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254BF1:: @ 8254BF1
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254C3E:: @ 8254C3E
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattleFrontier_BattlePyramidEmptySquare_Text_254C77:: @ 8254C77
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254CC0:: @ 8254CC0
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254D07:: @ 8254D07
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254D4F:: @ 8254D4F
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254D97:: @ 8254D97
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254DE0:: @ 8254DE0
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254E27:: @ 8254E27
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254E6E:: @ 8254E6E
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattleFrontier_BattlePyramidEmptySquare_Text_254ED3:: @ 8254ED3
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254F0E:: @ 8254F0E
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254F47:: @ 8254F47
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254F81:: @ 8254F81
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254FBB:: @ 8254FBB
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_254FF6:: @ 8254FF6
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattleFrontier_BattlePyramidEmptySquare_Text_25502F:: @ 825502F
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattleFrontier_BattlePyramidEmptySquare_Text_255068:: @ 8255068
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"