pokeemerald/data/text/contest_strings.inc
2019-11-16 12:50:01 -06:00

726 lines
23 KiB
PHP

@ Contest move effect descriptions
gText_HighlyAppealingMove:: @ 827CB82
.string "A highly appealing move.$"
gText_UserMoreEasilyStartled:: @ 827CB9B
.string "After this move, the user is\nmore easily startled.$"
gText_GreatAppealButNoMoreToEnd:: @ 827CBCE
.string "Makes a great appeal, but\nallows no more to the end.$"
gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
gText_AvoidStartledByOthersOnce:: @ 827CC34
.string "Can avoid being startled\nby others once.$"
gText_AvoidStartledByOthers:: @ 827CC5D
.string "Can avoid being startled\nby others.$"
gText_AvoidStartledByOthersLittle:: @ 827CC81
.string "Can avoid being startled\nby others a little.$"
gText_UserLessLikelyStartled:: @ 827CCAE
.string "After this move, the user is\nless likely to be startled.$"
gText_SlightlyStartleFrontMon:: @ 827CCE7
.string "Slightly startles the\nPOKéMON in front.$"
gText_SlightlyStartleAppealed:: @ 827CD0F
.string "Slightly startles those\nthat have made appeals.$"
gText_StartleAppealedBeforeUser:: @ 827CD3F
.string "Startles the POKéMON that\nappealed before the user.$"
gText_StartleAllAppealed:: @ 827CD73
.string "Startles all POKéMON that\nhave done their appeals.$"
gText_BadlyStartleFrontMon:: @ 827CDA6
.string "Badly startles the\nPOKéMON in front.$"
gText_BadlyStartleAppealed:: @ 827CDCB
.string "Badly startles those that\nhave made appeals.$"
gText_StartleAppealedBeforeUser2:: @ 827CDF8
.string "Startles the POKéMON that\nappealed before the user.$"
gText_StartleAllAppealed2:: @ 827CE2C
.string "Startles all POKéMON that\nhave done their appeals.$"
gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F
.string "Shifts the JUDGE's\nattention from others.$"
gText_StartleMonHasJudgesAttention:: @ 827CE89
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
gText_JamOthersMissesTurn:: @ 827CEBE
.string "Jams the others, and misses\none turn of appeals.$"
gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF
.string "Startles POKéMON that\nmade a same-type appeal.$"
gText_BadlyStartleCoolAppeals:: @ 827CF1E
.string "Badly startles POKéMON\nthat made COOL appeals.$"
gText_BadlyStartleBeautyAppeals:: @ 827CF4D
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
gText_BadlyStartleCuteAppeals:: @ 827CF7E
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
gText_BadlyStartleSmartAppeals:: @ 827CFAD
.string "Badly startles POKéMON\nthat made SMART appeals.$"
gText_BadlyStartleToughAppeals:: @ 827CFDD
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
gText_MakeMonAfterUserNervous:: @ 827D00D
.string "Makes one POKéMON after\nthe user nervous.$"
gText_MakeAllMonsAfterUserNervous:: @ 827D037
.string "Makes all POKéMON after\nthe user nervous.$"
gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061
.string "Worsens the condition of\nthose that made appeals.$"
gText_BadlyStartleMonsGoodCondition:: @ 827D093
.string "Badly startles POKéMON in\ngood condition.$"
gText_AppealGreatIfPerformedFirst:: @ 827D0BD
.string "The appeal works great if\nperformed first.$"
gText_AppealGreatIfPerformedLast:: @ 827D0E8
.string "The appeal works great if\nperformed last.$"
gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112
.string "Makes the appeal as good\nas those before it.$"
gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F
.string "Makes the appeal as good\nas the one before it.$"
gText_AppealBetterLaterItsPerformed:: @ 827D16E
.string "The appeal works better\nthe later it is performed.$"
gText_AppealVariesDependingOnTiming:: @ 827D1A1
.string "The appeal's quality varies\ndepending on its timing.$"
gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6
.string "Works well if it's the same\ntype as the one before.$"
gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A
.string "Works well if different in\ntype than the one before.$"
gText_AffectedByAppealInFront:: @ 827D23F
.string "Affected by how well the\nappeal in front goes.$"
gText_UpsConditionHelpsPreventNervousness:: @ 827D26E
.string "Ups the user's condition.\nHelps prevent nervousness.$"
gText_AppealWorksWellIfConditionGood:: @ 827D2A3
.string "The appeal works well if the\nuser's condition is good.$"
gText_NextAppealMadeEarlier:: @ 827D2DA
.string "The next appeal can be\nmade earlier next turn.$"
gText_NextAppealMadeLater:: @ 827D309
.string "The next appeal can be\nmade later next turn.$"
gText_TurnOrderMoreEasilyScrambled:: @ 827D336
.string "Makes the next turn's order\nmore easily scrambled.$"
gText_ScrambleOrderOfNextAppeals:: @ 827D369
.string "Scrambles the order of\nappeals on the next turn.$"
gText_AppealExcitesAudienceInAnyContest:: @ 827D39A
.string "An appeal that excites the\naudience in any CONTEST.$"
gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE
.string "Badly startles all POKéMON\nthat made good appeals.$"
gText_AppealBestMoreCrowdExcited:: @ 827D401
.string "The appeal works best the\nmore the crowd is excited.$"
gText_TemporarilyStopCrowdExcited:: @ 827D436
.string "Temporarily stops the\ncrowd from growing excited.$"
@ Unused move names
gText_RainDance:: @ 827D468
.string "RAIN DANCE$"
gText_Rage:: @ 827D473
.string "RAGE$"
gText_FocusEnergy:: @ 827D478
.string "FOCUS ENERGY$"
gText_Hypnosis:: @ 827D485
.string "HYPNOSIS$"
gText_Softboiled:: @ 827D48E
.string "SOFTBOILED$"
gText_HornAttack:: @ 827D499
.string "HORN ATTACK$"
gText_SwordsDance:: @ 827D4A5
.string "SWORDS DANCE$"
gText_Conversion:: @ 827D4B2
.string "CONVERSION$"
gText_SunnyDay:: @ 827D4BD
.string "SUNNY DAY$"
gText_Rest2:: @ 827D4C7
.string "REST$"
gText_Vicegrip:: @ 827D4CC
.string "VICEGRIP$"
gText_DefenseCurl:: @ 827D4D5
.string "DEFENSE CURL$"
gText_LockOn:: @ 827D4E2
.string "LOCK-ON$"
@ Contest type names
gContestMoveTypeCoolText:: @ 827D4EA
.string "COOL$"
gContestMoveTypeBeautyText:: @ 827D4EF
.string "BEAUTY$"
gContestMoveTypeCuteText:: @ 827D4F6
.string "CUTE$"
gContestMoveTypeSmartText:: @ 827D4FB
.string "SMART$"
gContestMoveTypeToughText:: @ 827D501
.string "TOUGH$"
gText_AppealNumWhichMoveWillBePlayed:: @ 827D507
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
gText_AppealNumButItCantParticipate:: @ 827D531
.string "Appeal no. {STR_VAR_1}!\n"
.string "But it can't participate!$"
gText_MonAppealedWithMove:: @ 827D55A
.string "{STR_VAR_1} appealed with\n"
.string "{STR_VAR_2}!$"
gText_MonWasWatchingOthers:: @ 827D56F
.string "{STR_VAR_1} was watching\n"
.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AllOutOfAppealTime:: @ 827D597
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@ Unused appeal result texts
gText_ButAppealWasJammed:: @ 827D5C1
.string "But the appeal was\n"
.string "jammed.$"
gText_FollowedAnotherMonsLead:: @ 827D5DC
.string "It followed another\n"
.string "POKéMON's lead.$"
gText_ButItMessedUp:: @ 827D600
.string "But it messed up.$"
gText_WentBetterThanUsual:: @ 827D612
.string "It went better than\n"
.string "usual.$"
gText_JudgeLookedAwayForSomeReason:: @ 827D62D
.string "The JUDGE looked away\n"
.string "for some reason.$"
gText_WorkedHardToBuildOnPastMistakes:: @ 827D654
.string "It worked hard to build on\n"
.string "past mistakes.$"
gText_CantMakeAnyMoreMoves:: @ 827D67E
.string "It can't make any more\n"
.string "moves.$"
gText_WorkedFrighteninglyWell:: @ 827D69C
.string "It worked frighteningly\n"
.string "well.$"
gText_WorkedHardAsStandoutMon:: @ 827D6BA
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gText_JudgedLookedOnExpectantly:: @ 827D6E5
.string "The JUDGE looked on\n"
.string "expectantly.$"
gText_WorkedRatherWell:: @ 827D706
.string "It worked rather well.$"
gText_WorkedLittleBetterThanUsual:: @ 827D71D
.string "It worked a little better\n"
.string "than usual.$"
@ Round result texts
gText_MonFailedToStandOutAtAll:: @ 827D743
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch:: @ 827D764
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention:: @ 827D785
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention:: @ 827D7A5
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention:: @ 827D7C8
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal:: @ 827D7E8
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
@ Unused
gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_EmptyContestString:: @ 827D830
.string "$"
gText_JudgesViewsOnMonHeldFirm:: @ 827D831
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
gText_MonsXChangedPerceptions:: @ 827D855
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
gText_MonsAppealEffectWoreOff:: @ 827D872
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
gText_SpecialAppealsEffectWoreOff:: @ 827D88F
.string "The special appeal's\n"
.string "effect wore off.$"
gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5
.string "Everyone's appeals were\n"
.string "made to look the same.$"
gText_CheapenedMonsAppeal:: @ 827D8E4
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_CheapenedAppealOfThoseAhead:: @ 827D8FE
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_StoleAttentionAwayFromMon:: @ 827D926
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2:: @ 827D947
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_SeverelyCheapenedOtherAppeals:: @ 827D961
.string "It severely cheapened\n"
.string "other appeals.$"
gText_AnticipationSwelledForMonsAppealNext:: @ 827D986
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03
.string "The appeals of others\n"
.string "were cheapened by half.$"
gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31
.string "It stood out to make up\n"
.string "for being jammed.$"
gText_CantParticipateInAppealsAnyMore:: @ 827DA5B
.string "It can't participate in\n"
.string "appeals any more.$"
gText_TouchedJudgeForFantasticAppeal:: @ 827DA85
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA
.string "It stood out as much as\n"
.string "special appeals.$"
gText_StoodOutAsMuchAsMon:: @ 827DB03
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gText_EveryonesAppealsMadeSame:: @ 827DB4E
.string "Everyone's appeals were\n"
.string "made the same.$"
@ Appeal result texts
gText_BecameMoreConsciousOfOtherMons:: @ 827DB75
.string "It became more conscious\n"
.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0
.string "{STR_VAR_1} can't make an\n"
.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SettledDownJustLittleBit:: @ 827DBE0
.string "It settled down just a\n"
.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameObliviousToOtherMons:: @ 827DC0F
.string "It became oblivious to\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_BecameLessAwareOfOtherMons:: @ 827DC45
.string "It became less aware of\n"
.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoppedCaringAboutOtherMons:: @ 827DC7C
.string "It stopped caring about\n"
.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToStartleOtherMons:: @ 827DCB4
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToDazzleOthers:: @ 827DCE7
.string "It tried to dazzle the\n"
.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAwayFromMon:: @ 827DD12
.string "The JUDGE looked away\n"
.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToUnnerveNextMon:: @ 827DD3D
.string "It tried to unnerve the\n"
.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonBecameNervous:: @ 827DD6F
.string "{STR_VAR_1} became\n"
.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E
.string "The appeal tried to\n"
.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TauntedMonsDoingWell:: @ 827DDC7
.string "It taunted POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonRegainedItsForm:: @ 827DDF2
.string "{STR_VAR_1} regained its\n"
.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_TriedToJamMonDoingWell:: @ 827DE14
.string "It tried to jam POKéMON\n"
.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StandoutMonHustledEvenMore:: @ 827DE44
.string "The standout {STR_VAR_1}\n"
.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73
.string "The largely unnoticed\n"
.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsMonBefore:: @ 827DEA5
.string "It worked as much as\n"
.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell:: @ 827DED9
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02
.string "It worked as much as the\n"
.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell2:: @ 827DF3A
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotGoWell3:: @ 827DF63
.string "{STR_VAR_1}'s appeal did\n"
.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell:: @ 827DF8C
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell:: @ 827DFB8
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently:: @ 827DFE2
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWasDud:: @ 827E00C
.string "{STR_VAR_1}'s appeal was\n"
.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F
.string "{STR_VAR_1}'s appeal did\n"
.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentSlightlyWell2:: @ 827E05F
.string "{STR_VAR_1}'s appeal\n"
.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentPrettyWell2:: @ 827E08B
.string "{STR_VAR_1}'s appeal\n"
.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentVeryWell:: @ 827E0B5
.string "{STR_VAR_1}'s appeal\n"
.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsAppealWentExcellently2:: @ 827E0DD
.string "{STR_VAR_1}'s appeal\n"
.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_SameTypeAsOneBeforeGood:: @ 827E107
.string "It's the same type as the\n"
.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_NotSameTypeAsOneBeforeGood:: @ 827E143
.string "It's not the same type as\n"
.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F
.string "It stood out much more\n"
.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_DidntDoAsWellAsMonBefore:: @ 827E1BB
.string "It didn't do as well as the\n"
.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsConditionRoseAboveUsual:: @ 827E1F3
.string "{STR_VAR_1}'s condition\n"
.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MonsHotStatusMadeGreatAppeal:: @ 827E220
.string "{STR_VAR_1}'s hot status\n"
.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedUpInLineForNextAppeal:: @ 827E254
.string "It moved up in line for\n"
.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_MovedBackInLineForNextAppeal:: @ 827E289
.string "It moved back in line once\n"
.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_ScrambledUpOrderForNextTurn:: @ 827E2C5
.string "It scrambled up the\n"
.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
gText_JudgeLookedAtMonExpectantly:: @ 827E2FE
.string "The JUDGE looked at\n"
.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverWell:: @ 827E32E
.string "The appeal combo went\n"
.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverVeryWell:: @ 827E35B
.string "The appeal combo went\n"
.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AppealComboWentOverExcellently:: @ 827E38D
.string "The appeal combo went\n"
.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonManagedToAvertGaze:: @ 827E3C1
.string "{STR_VAR_1} managed to\n"
.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonManagedToAvoidSeeingIt:: @ 827E3EB
.string "{STR_VAR_1} managed to\n"
.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonIsntFazedByThatSortOfThing:: @ 827E416
.string "{STR_VAR_1} isn't fazed\n"
.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonBecameALittleDistracted:: @ 827E448
.string "{STR_VAR_1} became a\n"
.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_TriedToStartleOtherPokemon:: @ 827E473
.string "It tried to startle the\n"
.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonLookedDownOutOfDistraction:: @ 827E4A6
.string "{STR_VAR_1} looked down\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonTurnedBackOutOfDistraction:: @ 827E4D5
.string "{STR_VAR_1} turned back\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCouldntHelpUtteringCry:: @ 827E504
.string "{STR_VAR_1} couldn't help\n"
.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCouldntHelpLeapingUp:: @ 827E531
.string "{STR_VAR_1} couldn't help\n"
.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonTrippedOutOfDistraction:: @ 827E55A
.string "{STR_VAR_1} tripped over\n"
.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonWasTooNervousToMove:: @ 827E58A
.string "{STR_VAR_1} was too\n"
.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItMessedUp2:: @ 827E5B2
.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItFailedToMakeTargetNervous:: @ 827E5D0
.string "But it failed to make\n"
.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItFailedToMakeAnyoneNervous:: @ 827E606
.string "But it failed to make\n"
.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_ButItWasIgnored:: @ 827E638
.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_CouldntImproveItsCondition:: @ 827E658
.string "But it couldn't improve\n"
.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_BadConditionResultedInWeakAppeal:: @ 827E68B
.string "Its bad condition\n"
.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonWasUnaffected:: @ 827E6C4
.string "{STR_VAR_1} was\n"
.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_RepeatedAppeal:: @ 827E6E3
.string "{STR_VAR_1} disappointed\n"
.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXWentOverGreat:: @ 827E717
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXDidntGoOverWell:: @ 827E73C
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsXGotTheCrowdGoing:: @ 827E76A
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonCantAppealNextTurn:: @ 827E793
.string "{STR_VAR_1} can't appeal\n"
.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_AttractedCrowdsAttention:: @ 827E7BA
.string "It attracted the crowd's\n"
.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_CrowdContinuesToWatchMon:: @ 827E7EA
.string "The crowd continues to\n"
.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_MonsMoveIsIgnored:: @ 827E817
.string "{STR_VAR_1}'s\n"
.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
gText_Contest_Shyness:: @ 827E837
.string "shyness$"
gText_Contest_Anxiety:: @ 827E83F
.string "anxiety$"
gText_Contest_Laziness:: @ 827E847
.string "laziness$"
gText_Contest_Hesitancy:: @ 827E850
.string "hesitancy$"
gText_Contest_Fear:: @ 827E85A
.string "fear$"
gText_Contest_Coolness:: @ 827E85F
.string "coolness$"
gText_Contest_Beauty:: @ 827E868
.string "beauty$"
gText_Contest_Cuteness:: @ 827E86F
.string "cuteness$"
gText_Contest_Smartness:: @ 827E878
.string "smartness$"
gText_Contest_Toughness:: @ 827E882
.string "toughness$"
@ Unused
gText_Tension:: @ 827E88C
.string "TENSION$"
gText_CoolMove:: @ 827E894
.string "COOL Move$"
gText_BeautyMove:: @ 827E89E
.string "BEAUTY Move$"
gText_CuteMove:: @ 827E8AA
.string "CUTE Move$"
gText_SmartMove:: @ 827E8B4
.string "SMART Move$"
gText_ToughMove:: @ 827E8BF
.string "TOUGH Move$"
gText_3QuestionMarks:: @ 827E8CA
.string "???$"