mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
117 lines
4.9 KiB
C
117 lines
4.9 KiB
C
#ifndef GUARD_FLAGS_H
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#define GUARD_FLAGS_H
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#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
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#define FLAG_TRAINER_FLAG_START 0x500
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#define TRAINERS_FLAG_NO 0x356
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#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
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// SYSTEM FLAGS
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#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0)
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#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1)
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#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2)
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// third one appears unused
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#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4)
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#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5)
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#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6)
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// badges
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#define FLAG_BADGE01_GET (CODE_FLAGS + 7)
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#define FLAG_BADGE02_GET (CODE_FLAGS + 8)
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#define FLAG_BADGE03_GET (CODE_FLAGS + 9)
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#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA)
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#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB)
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#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC)
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#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD)
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#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE)
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// cities and towns
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#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF)
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#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10)
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#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11)
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#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12)
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#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13)
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#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14)
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#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15)
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#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16)
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#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17)
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#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18)
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#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19)
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#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A)
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#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B)
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#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C)
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#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D)
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#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)
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#define FLAG_SYS_UNKNOWN_880 (CODE_FLAGS + 0x20)
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#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28)
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#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29)
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#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A)
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#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B)
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#define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C)
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#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D)
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#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30)
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#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31)
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#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32)
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#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33)
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#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34)
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#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35)
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#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36)
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#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37)
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#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38)
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#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39)
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#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A)
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#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B)
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#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
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#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)
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#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B)
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#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C)
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#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D)
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#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E)
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#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F)
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#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50)
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#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51)
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#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52)
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#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53)
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#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)
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#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D)
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#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F)
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#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes
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#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61)
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#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)
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#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64)
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#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65)
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#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66)
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#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67)
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#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68)
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#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69)
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#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A)
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#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B)
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#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C)
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#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D)
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#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E)
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#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F)
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#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70)
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#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71)
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#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72)
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#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77)
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#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B)
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// SPECIAL FLAGS (unknown purpose)
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#define SPECIAL_FLAG_1 0x4001
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#endif // GUARD_FLAGS_H
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