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https://github.com/Ninjdai1/pokeemerald.git
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b9644e9583
Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
51 lines
2.5 KiB
SQL
51 lines
2.5 KiB
SQL
.align 2
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voicegroup181:: @ 86B15F0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B15F0
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voice_keysplit voicegroup005, KeySplitTable1 @ 86B15FC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1608
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1614
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1620
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B162C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1638
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1644
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1650
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B165C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1668
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1674
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1680
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B168C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1698
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16A4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16B0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16BC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16C8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16D4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16E0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16EC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B16F8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1704
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1710
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B171C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1728
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1734
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1740
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B174C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1758
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1764
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1770
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B177C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1788
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1794
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17A0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17AC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17B8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17C4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17D0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17DC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17E8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B17F4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B1800
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B180C
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voice_directsound 60, 0, DirectSoundWaveData_sc88_harp, 255, 242, 51, 242 @ 86B1818
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