pokeemerald/asm/battle_controller_player.s
2017-10-10 18:01:45 +02:00

10420 lines
158 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start nullsub_21
nullsub_21: @ 8057458
bx lr
thumb_func_end nullsub_21
thumb_func_start SetBankFuncToPlayerBufferRunCommand
SetBankFuncToPlayerBufferRunCommand: @ 805745C
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =PlayerBufferRunCommand
str r1, [r0]
ldr r0, =gDoingBattleAnim
movs r1, 0
strb r1, [r0]
ldr r0, =gUnknown_020244CC
strb r1, [r0]
bx lr
.pool
thumb_func_end SetBankFuncToPlayerBufferRunCommand
thumb_func_start PlayerBufferExecCompleted
PlayerBufferExecCompleted: @ 805748C
push {r4,lr}
sub sp, 0x4
ldr r1, =gBattleBankFunc
ldr r4, =gActiveBank
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =PlayerBufferRunCommand
str r1, [r0]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _080574E0
bl GetMultiplayerId
mov r1, sp
strb r0, [r1]
movs r0, 0x2
movs r1, 0x4
mov r2, sp
bl PrepareBufferDataTransferLink
ldr r1, =gBattleBufferA
ldrb r0, [r4]
lsls r0, 9
adds r0, r1
movs r1, 0x38
strb r1, [r0]
b _080574F2
.pool
_080574E0:
ldr r2, =gBattleExecBuffer
ldr r1, =gBitTable
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
ldr r0, [r2]
bics r0, r1
str r0, [r2]
_080574F2:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end PlayerBufferExecCompleted
thumb_func_start PlayerBufferRunCommand
PlayerBufferRunCommand: @ 8057504
push {lr}
ldr r2, =gBattleExecBuffer
ldr r1, =gBitTable
ldr r0, =gActiveBank
ldrb r3, [r0]
lsls r0, r3, 2
adds r0, r1
ldr r1, [r2]
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08057550
ldr r0, =gBattleBufferA
lsls r1, r3, 9
adds r1, r0
ldrb r0, [r1]
cmp r0, 0x38
bhi _0805754C
ldr r0, =gPlayerBufferCommands
ldrb r1, [r1]
lsls r1, 2
adds r1, r0
ldr r0, [r1]
bl _call_via_r0
b _08057550
.pool
_0805754C:
bl PlayerBufferExecCompleted
_08057550:
pop {r0}
bx r0
thumb_func_end PlayerBufferRunCommand
thumb_func_start bx_0802E404
bx_0802E404: @ 8057554
push {lr}
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x24
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08057576
bl PlayerBufferExecCompleted
_08057576:
pop {r0}
bx r0
.pool
thumb_func_end bx_0802E404
thumb_func_start sub_8057588
sub_8057588: @ 8057588
push {r4-r7,lr}
ldr r3, =gBattleBufferA
ldr r4, =gActiveBank
ldrb r0, [r4]
lsls r2, r0, 9
adds r1, r3, 0x2
adds r1, r2, r1
ldrb r5, [r1]
adds r3, 0x3
adds r2, r3
ldrb r1, [r2]
lsls r1, 8
orrs r5, r1
movs r1, 0x1
movs r2, 0x7
movs r3, 0x1
bl dp11b_obj_instanciate
ldrb r0, [r4]
movs r1, 0
movs r2, 0x7
movs r3, 0x1
bl dp11b_obj_instanciate
ldr r0, =gMain
ldrh r1, [r0, 0x30]
movs r0, 0xF0
ands r0, r1
cmp r0, 0
beq _080575EC
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x13]
cmp r0, 0x2
bne _080575EC
ldr r1, =gUnknown_020244CC
ldrb r0, [r1]
adds r0, 0x1
b _080575F0
.pool
_080575EC:
ldr r1, =gUnknown_020244CC
movs r0, 0
_080575F0:
strb r0, [r1]
ldr r0, =gMain
ldrh r2, [r0, 0x2E]
movs r3, 0x1
adds r0, r3, 0
ands r0, r2
cmp r0, 0
beq _08057658
movs r0, 0x5
bl PlaySE
ldr r1, =gActionSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x1
beq _08057640
cmp r0, 0x1
bgt _08057630
cmp r0, 0
beq _0805763A
b _080577C2
.pool
_08057630:
cmp r0, 0x2
beq _08057646
cmp r0, 0x3
beq _0805764C
b _080577C2
_0805763A:
movs r0, 0x1
movs r1, 0
b _080577BC
_08057640:
movs r0, 0x1
movs r1, 0x1
b _080577BC
_08057646:
movs r0, 0x1
movs r1, 0x2
b _080577BC
_0805764C:
movs r0, 0x1
movs r1, 0x3
movs r2, 0
bl EmitCmd_x21
b _080577C2
_08057658:
movs r0, 0x20
ands r0, r2
cmp r0, 0
beq _08057698
ldr r5, =gActionSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
adds r0, r3, 0
ands r0, r1
cmp r0, 0
bne _08057674
b _080577E8
_08057674:
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
bl sub_8059CF8
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
movs r2, 0x1
b _08057732
.pool
_08057698:
movs r0, 0x10
ands r0, r2
cmp r0, 0
beq _080576D8
ldr r5, =gActionSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
adds r0, r3, 0
ands r0, r1
cmp r0, 0
beq _080576B4
b _080577E8
_080576B4:
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
bl sub_8059CF8
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
movs r2, 0x1
b _08057732
.pool
_080576D8:
movs r7, 0x40
adds r0, r7, 0
ands r0, r2
cmp r0, 0
beq _08057700
ldr r5, =gActionSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080577E8
b _0805771A
.pool
_08057700:
movs r0, 0x80
ands r0, r2
cmp r0, 0
beq _0805774C
ldr r5, =gActionSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _080577E8
_0805771A:
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
bl sub_8059CF8
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
movs r2, 0x2
_08057732:
eors r0, r2
strb r0, [r1]
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl sub_8059CB4
b _080577E8
.pool
_0805774C:
movs r0, 0x2
ands r0, r2
cmp r0, 0
bne _0805775A
ldrb r0, [r1]
cmp r0, 0x3B
bls _080577DC
_0805775A:
ldr r4, =gBattleTypeFlags
ldr r0, [r4]
ands r0, r3
cmp r0, 0
beq _080577E8
ldr r6, =gActiveBank
ldrb r0, [r6]
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _080577E8
movs r0, 0
bl GetBankByIdentity
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _080577E8
ldr r0, [r4]
ands r0, r7
cmp r0, 0
bne _080577E8
ldr r0, =gBattleBufferA
ldrb r1, [r6]
lsls r1, 9
adds r0, 0x1
adds r1, r0
ldrb r0, [r1]
cmp r0, 0x1
bne _080577B2
cmp r5, 0xC
bhi _080577E8
adds r0, r5, 0
movs r1, 0x1
bl AddBagItem
_080577B2:
movs r0, 0x5
bl PlaySE
movs r0, 0x1
movs r1, 0xC
_080577BC:
movs r2, 0
bl EmitCmd_x21
_080577C2:
bl PlayerBufferExecCompleted
b _080577E8
.pool
_080577DC:
movs r0, 0x8
ands r0, r2
cmp r0, 0
beq _080577E8
bl sub_8073314
_080577E8:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8057588
thumb_func_start sub_80577F0
sub_80577F0: @ 80577F0
push {r4,lr}
ldr r4, =gActiveBank
ldrb r0, [r4]
movs r1, 0x1
bl dp11b_obj_free
ldrb r0, [r4]
movs r1, 0
bl dp11b_obj_free
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057824
str r1, [r0]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80577F0
thumb_func_start sub_8057824
sub_8057824: @ 8057824
push {r4,r5,lr}
sub sp, 0x4
ldr r1, =gUnknown_0831C5F8
mov r0, sp
movs r2, 0x4
bl memcpy
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
movs r1, 0x1
movs r2, 0xF
movs r3, 0x1
bl dp11b_obj_instanciate
movs r4, 0
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r0, 0
beq _08057866
_0805784A:
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
cmp r4, r0
beq _0805785C
lsls r0, r4, 24
lsrs r0, 24
movs r1, 0x1
bl dp11b_obj_free
_0805785C:
adds r4, 0x1
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r4, r0
blt _0805784A
_08057866:
ldr r2, =gMain
ldrh r1, [r2, 0x2C]
movs r0, 0xF0
ands r0, r1
cmp r0, 0
beq _0805789C
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x13]
cmp r0, 0x2
bne _0805789C
ldr r1, =gUnknown_020244CC
ldrb r0, [r1]
adds r0, 0x1
b _080578A0
.pool
_0805789C:
ldr r1, =gUnknown_020244CC
movs r0, 0
_080578A0:
strb r0, [r1]
ldrh r2, [r2, 0x2E]
movs r0, 0x1
ands r0, r2
cmp r0, 0
beq _08057910
movs r0, 0x5
bl PlaySE
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039B2C
str r1, [r0]
ldr r1, =gMoveSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
ldrb r0, [r4]
lsls r0, 8
orrs r2, r0
movs r0, 0x1
movs r1, 0xA
bl EmitCmd_x21
ldrb r0, [r4]
movs r1, 0x1
bl dp11b_obj_free
bl PlayerBufferExecCompleted
b _08057BC8
.pool
_08057910:
movs r0, 0x2
ands r0, r2
cmp r0, 0
bne _0805791E
ldrb r0, [r1]
cmp r0, 0x3B
bls _0805798C
_0805791E:
movs r0, 0x5
bl PlaySE
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r5, =gUnknown_03005D74
ldrb r0, [r5]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039B2C
str r1, [r0]
ldr r1, =gBattleBankFunc
ldr r4, =gActiveBank
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057BFC
str r1, [r0]
ldrb r0, [r4]
movs r1, 0x1
movs r2, 0x7
movs r3, 0x1
bl dp11b_obj_instanciate
ldrb r0, [r4]
movs r1, 0
movs r2, 0x7
movs r3, 0x1
bl dp11b_obj_instanciate
ldrb r0, [r5]
movs r1, 0x1
bl dp11b_obj_free
b _08057BC8
.pool
_0805798C:
movs r0, 0x60
ands r0, r2
cmp r0, 0
bne _08057996
b _08057AB0
_08057996:
movs r0, 0x5
bl PlaySE
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r3, =gUnknown_03005D74
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039B2C
str r1, [r0]
adds r5, r3, 0
_080579B8:
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
lsrs r1, r0, 24
movs r4, 0
mov r0, sp
b _080579E2
.pool
_080579D8:
adds r4, 0x1
cmp r4, 0x3
bgt _080579E8
mov r2, sp
adds r0, r2, r4
_080579E2:
ldrb r0, [r0]
cmp r1, r0
bne _080579D8
_080579E8:
subs r4, 0x1
cmp r4, 0
bge _080579F0
movs r4, 0x4
_080579F0:
mov r1, sp
adds r0, r1, r4
ldrb r0, [r0]
bl GetBankByIdentity
strb r0, [r5]
ldr r1, =gNoOfAllBanks
lsls r0, 24
lsrs r0, 24
ldrb r1, [r1]
cmp r0, r1
beq _080579E8
movs r4, 0
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _08057A6E
cmp r0, 0x1
bgt _08057A28
cmp r0, 0
beq _08057A32
b _08057A70
.pool
_08057A28:
cmp r0, 0x2
beq _08057A32
cmp r0, 0x3
beq _08057A6E
b _08057A70
_08057A32:
ldr r2, =gActiveBank
ldrb r0, [r2]
ldrb r1, [r5]
cmp r0, r1
bne _08057A6E
ldr r1, =gBattlePartyID
ldrb r2, [r2]
lsls r0, r2, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gMoveSelectionCursor
adds r2, r1
ldrb r1, [r2]
adds r1, 0xD
bl GetMonData
ldr r2, =gBattleMoves
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r1, [r1, 0x6]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08057A70
_08057A6E:
adds r4, 0x1
_08057A70:
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r0, [r5]
lsls r0, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
ldr r0, =gUnknown_03005D74
cmp r1, 0
beq _08057A88
movs r4, 0
_08057A88:
cmp r4, 0
beq _080579B8
b _08057BB0
.pool
_08057AB0:
movs r0, 0x90
ands r0, r2
cmp r0, 0
bne _08057ABA
b _08057BC8
_08057ABA:
movs r0, 0x5
bl PlaySE
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r3, =gUnknown_03005D74
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039B2C
str r1, [r0]
adds r5, r3, 0
_08057ADC:
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
lsrs r1, r0, 24
movs r4, 0
mov r0, sp
b _08057B06
.pool
_08057AFC:
adds r4, 0x1
cmp r4, 0x3
bgt _08057B0C
mov r2, sp
adds r0, r2, r4
_08057B06:
ldrb r0, [r0]
cmp r1, r0
bne _08057AFC
_08057B0C:
adds r4, 0x1
cmp r4, 0x3
ble _08057B14
movs r4, 0
_08057B14:
mov r1, sp
adds r0, r1, r4
ldrb r0, [r0]
bl GetBankByIdentity
strb r0, [r5]
ldr r1, =gNoOfAllBanks
lsls r0, 24
lsrs r0, 24
ldrb r1, [r1]
cmp r0, r1
beq _08057B0C
movs r4, 0
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _08057B92
cmp r0, 0x1
bgt _08057B4C
cmp r0, 0
beq _08057B56
b _08057B94
.pool
_08057B4C:
cmp r0, 0x2
beq _08057B56
cmp r0, 0x3
beq _08057B92
b _08057B94
_08057B56:
ldr r2, =gActiveBank
ldrb r0, [r2]
ldrb r1, [r5]
cmp r0, r1
bne _08057B92
ldr r1, =gBattlePartyID
ldrb r2, [r2]
lsls r0, r2, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gMoveSelectionCursor
adds r2, r1
ldrb r1, [r2]
adds r1, 0xD
bl GetMonData
ldr r2, =gBattleMoves
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r1, [r1, 0x6]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08057B94
_08057B92:
adds r4, 0x1
_08057B94:
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r0, [r5]
lsls r0, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
ldr r0, =gUnknown_03005D74
cmp r1, 0
beq _08057BAC
movs r4, 0
_08057BAC:
cmp r4, 0
beq _08057ADC
_08057BB0:
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039AD8
str r1, [r0]
_08057BC8:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8057824
thumb_func_start sub_8057BFC
sub_8057BFC: @ 8057BFC
push {r4-r7,lr}
mov r7, r8
push {r7}
movs r0, 0
mov r8, r0
ldr r3, =gActiveBank
ldrb r0, [r3]
lsls r0, 9
ldr r1, =gBattleBufferA + 4
adds r6, r0, r1
ldr r2, =gMain
ldrh r1, [r2, 0x2C]
movs r0, 0xF0
ands r0, r1
adds r7, r3, 0
cmp r0, 0
beq _08057C44
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x13]
cmp r0, 0x2
bne _08057C44
ldr r1, =gUnknown_020244CC
ldrb r0, [r1]
adds r0, 0x1
b _08057C48
.pool
_08057C44:
ldr r1, =gUnknown_020244CC
movs r0, 0
_08057C48:
strb r0, [r1]
ldrh r2, [r2, 0x2E]
movs r5, 0x1
adds r0, r5, 0
ands r0, r2
cmp r0, 0
bne _08057C58
b _08057E04
_08057C58:
movs r0, 0x5
bl PlaySE
ldr r1, =gMoveSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
lsls r0, 1
adds r1, r6, r0
ldrh r0, [r1]
cmp r0, 0xAE
bne _08057C98
ldrb r0, [r6, 0x12]
movs r4, 0
cmp r0, 0x7
beq _08057CA6
ldrb r1, [r6, 0x13]
movs r0, 0x7
eors r1, r0
negs r0, r1
orrs r0, r1
asrs r4, r0, 31
movs r0, 0x10
ands r4, r0
b _08057CA6
.pool
_08057C98:
ldr r2, =gBattleMoves
ldrh r1, [r1]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r4, [r0, 0x6]
_08057CA6:
movs r0, 0x10
ands r0, r4
cmp r0, 0
beq _08057CC4
ldr r0, =gUnknown_03005D74
ldr r1, =gActiveBank
ldrb r1, [r1]
strb r1, [r0]
b _08057CDE
.pool
_08057CC4:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankIdentity
adds r1, r0, 0
movs r2, 0x1
movs r0, 0x1
ands r0, r1
eors r0, r2
bl GetBankByIdentity
ldr r1, =gUnknown_03005D74
strb r0, [r1]
_08057CDE:
ldr r5, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r3, [r0]
lsls r2, r3, 9
adds r1, r5, 0x1
adds r1, r2, r1
ldrb r1, [r1]
adds r7, r0, 0
cmp r1, 0
bne _08057D18
movs r0, 0x2
ands r0, r4
cmp r0, 0
beq _08057D5A
adds r0, r5, 0x2
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, 0
bne _08057D5A
movs r0, 0x1
add r8, r0
b _08057D5A
.pool
_08057D18:
movs r0, 0x7D
ands r0, r4
cmp r0, 0
bne _08057D24
movs r0, 0x1
add r8, r0
_08057D24:
ldr r0, =gMoveSelectionCursor
adds r0, r3, r0
adds r1, r6, 0
adds r1, 0x8
ldrb r0, [r0]
adds r1, r0
ldrb r0, [r1]
cmp r0, 0
beq _08057D62
movs r0, 0x12
ands r0, r4
cmp r0, 0
bne _08057D5A
movs r0, 0
bl CountAliveMonsInBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bhi _08057D5A
ldrb r0, [r7]
bl sub_8069F34
ldr r1, =gUnknown_03005D74
strb r0, [r1]
movs r0, 0
mov r8, r0
_08057D5A:
ldr r7, =gActiveBank
mov r0, r8
cmp r0, 0
bne _08057D80
_08057D62:
ldr r1, =gMoveSelectionCursor
ldrb r0, [r7]
adds r0, r1
ldrb r2, [r0]
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
lsls r0, 8
orrs r2, r0
b _08057E1C
.pool
_08057D80:
ldr r1, =gBattleBankFunc
ldrb r0, [r7]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057824
str r1, [r0]
movs r0, 0x12
ands r4, r0
cmp r4, 0
beq _08057DA8
ldr r1, =gUnknown_03005D74
ldrb r0, [r7]
b _08057DD8
.pool
_08057DA8:
movs r0, 0x1
bl GetBankByIdentity
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08057DD0
movs r0, 0x3
b _08057DD2
.pool
_08057DD0:
movs r0, 0x1
_08057DD2:
bl GetBankByIdentity
ldr r1, =gUnknown_03005D74
_08057DD8:
strb r0, [r1]
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039AD8
b _08057F9C
.pool
_08057E04:
movs r6, 0x2
adds r0, r6, 0
ands r0, r2
cmp r0, 0
bne _08057E14
ldrb r0, [r1]
cmp r0, 0x3B
bls _08057E30
_08057E14:
movs r0, 0x5
bl PlaySE
ldr r2, =0x0000ffff
_08057E1C:
movs r0, 0x1
movs r1, 0xA
bl EmitCmd_x21
bl PlayerBufferExecCompleted
b _08057F9E
.pool
_08057E30:
movs r0, 0x20
ands r0, r2
cmp r0, 0
beq _08057E60
ldr r4, =gMoveSelectionCursor
ldrb r0, [r7]
adds r2, r0, r4
ldrb r1, [r2]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
bne _08057E4A
b _08057F9E
_08057E4A:
ldrb r0, [r2]
bl battle_menu_cursor_related
ldrb r1, [r7]
adds r1, r4
ldrb r0, [r1]
movs r2, 0x1
eors r0, r2
b _08057F08
.pool
_08057E60:
movs r0, 0x10
ands r0, r2
cmp r0, 0
beq _08057EA4
ldr r4, =gMoveSelectionCursor
ldrb r0, [r7]
adds r3, r0, r4
ldrb r2, [r3]
movs r6, 0x1
adds r0, r5, 0
ands r0, r2
cmp r0, 0
beq _08057E7C
b _08057F9E
_08057E7C:
ldr r1, =gUnknown_03005D78
adds r0, r6, 0
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcc _08057E8A
b _08057F9E
_08057E8A:
ldrb r0, [r3]
bl battle_menu_cursor_related
ldrb r1, [r7]
adds r1, r4
ldrb r0, [r1]
eors r0, r6
b _08057F08
.pool
_08057EA4:
movs r0, 0x40
ands r0, r2
cmp r0, 0
beq _08057ED4
ldr r4, =gMoveSelectionCursor
ldrb r0, [r7]
adds r2, r0, r4
ldrb r1, [r2]
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08057F9E
ldrb r0, [r2]
bl battle_menu_cursor_related
ldrb r1, [r7]
adds r1, r4
ldrb r0, [r1]
movs r2, 0x2
eors r0, r2
b _08057F08
.pool
_08057ED4:
movs r0, 0x80
ands r0, r2
cmp r0, 0
beq _08057F30
ldr r4, =gMoveSelectionCursor
ldrb r0, [r7]
adds r3, r0, r4
ldrb r2, [r3]
movs r5, 0x2
adds r0, r6, 0
ands r0, r2
cmp r0, 0
bne _08057F9E
ldr r1, =gUnknown_03005D78
adds r0, r5, 0
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcs _08057F9E
ldrb r0, [r3]
bl battle_menu_cursor_related
ldrb r1, [r7]
adds r1, r4
ldrb r0, [r1]
eors r0, r5
_08057F08:
strb r0, [r1]
movs r0, 0x5
bl PlaySE
ldrb r0, [r7]
adds r0, r4
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
bl sub_8059B3C
bl sub_8059BB0
b _08057F9E
.pool
_08057F30:
movs r0, 0x4
ands r0, r2
cmp r0, 0
beq _08057F9E
ldr r0, =gUnknown_03005D78
ldrb r0, [r0]
cmp r0, 0x1
bls _08057F9E
ldr r0, =gBattleTypeFlags
ldr r5, [r0]
ands r5, r6
cmp r5, 0
bne _08057F9E
ldr r4, =gMoveSelectionCursor
ldrb r0, [r7]
adds r0, r4
ldrb r0, [r0]
movs r1, 0x1D
bl battle_menu_cursor_related_2
ldrb r0, [r7]
adds r0, r4
ldrb r0, [r0]
cmp r0, 0
beq _08057F78
ldr r0, =gUnknown_03005D74
strb r5, [r0]
b _08057F80
.pool
_08057F78:
ldr r1, =gUnknown_03005D74
adds r0, 0x1
strb r0, [r1]
adds r0, r1, 0
_08057F80:
ldrb r0, [r0]
movs r1, 0x1B
bl battle_menu_cursor_related_2
ldr r0, =gText_BattleSwitchWhich
movs r1, 0xB
bl sub_814F9EC
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8058138
_08057F9C:
str r1, [r0]
_08057F9E:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8057BFC
thumb_func_start sub_8057FBC
sub_8057FBC: @ 8057FBC
push {r4-r7,lr}
movs r7, 0
ldr r4, =gMain
ldrh r1, [r4, 0x2E]
movs r6, 0x1
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08057FD6
movs r0, 0x5
bl PlaySE
movs r7, 0x1
_08057FD6:
ldrh r1, [r4, 0x2E]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08057FF8
movs r0, 0x5
bl PlaySE
ldr r1, =gBattle_BG0_X
movs r0, 0
strh r0, [r1]
ldr r1, =gBattle_BG0_Y
movs r2, 0xA0
lsls r2, 1
adds r0, r2, 0
strh r0, [r1]
movs r7, 0xFF
_08057FF8:
ldrh r1, [r4, 0x2E]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _08058038
ldr r5, =gMoveSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r2, r0, r5
ldrb r1, [r2]
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08058038
ldrb r0, [r2]
bl battle_menu_cursor_related
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
movs r2, 0x1
eors r0, r2
strb r0, [r1]
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
_08058038:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _08058086
ldr r5, =gMoveSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r3, r0, r5
ldrb r2, [r3]
movs r6, 0x1
movs r0, 0x1
ands r0, r2
cmp r0, 0
bne _08058086
ldr r1, =gUnknown_03005D78
adds r0, r6, 0
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcs _08058086
ldrb r0, [r3]
bl battle_menu_cursor_related
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
eors r0, r6
strb r0, [r1]
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
_08058086:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _080580C8
ldr r5, =gMoveSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r2, r0, r5
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080580C8
ldrb r0, [r2]
bl battle_menu_cursor_related
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
movs r2, 0x2
eors r0, r2
strb r0, [r1]
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
_080580C8:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08058116
ldr r5, =gMoveSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r3, r0, r5
ldrb r2, [r3]
movs r6, 0x2
movs r0, 0x2
ands r0, r2
cmp r0, 0
bne _08058116
ldr r1, =gUnknown_03005D78
adds r0, r6, 0
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcs _08058116
ldrb r0, [r3]
bl battle_menu_cursor_related
ldrb r1, [r4]
adds r1, r5
ldrb r0, [r1]
eors r0, r6
strb r0, [r1]
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
_08058116:
adds r0, r7, 0
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8057FBC
thumb_func_start sub_8058138
sub_8058138: @ 8058138
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x24
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x5
ands r0, r1
cmp r0, 0
bne _08058152
b _08058500
_08058152:
movs r0, 0x5
bl PlaySE
ldr r0, =gMoveSelectionCursor
mov r10, r0
ldr r1, =gActiveBank
mov r8, r1
ldrb r1, [r1]
adds r2, r1, r0
ldr r5, =gUnknown_03005D74
ldrb r0, [r2]
ldrb r3, [r5]
cmp r0, r3
bne _08058170
b _080584A8
_08058170:
lsls r1, 9
ldr r0, =gBattleBufferA + 4
adds r1, r0
mov r9, r1
ldrb r1, [r2]
lsls r1, 1
add r1, r9
ldrh r6, [r1]
ldrb r0, [r5]
lsls r0, 1
add r0, r9
ldrh r0, [r0]
strh r0, [r1]
ldrb r0, [r5]
lsls r0, 1
add r0, r9
strh r6, [r0]
mov r1, r8
ldrb r0, [r1]
add r0, r10
ldrb r1, [r0]
mov r7, r9
adds r7, 0x8
adds r1, r7, r1
ldrb r6, [r1]
ldrb r0, [r5]
adds r0, r7, r0
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r5]
adds r0, r7, r0
strb r6, [r0]
mov r2, r8
ldrb r0, [r2]
add r0, r10
ldrb r1, [r0]
mov r2, r9
adds r2, 0xC
adds r1, r2, r1
ldrb r6, [r1]
ldrb r0, [r5]
adds r0, r2, r0
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r5]
adds r2, r0
strb r6, [r2]
mov r3, r8
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
ldr r2, =gDisableStructs
adds r6, r0, r2
ldrb r4, [r6, 0x18]
lsls r3, r4, 24
lsrs r2, r3, 28
ldr r0, =gBitTable
mov r12, r0
add r1, r10
ldrb r0, [r1]
lsls r0, 2
add r0, r12
ldr r0, [r0]
ands r2, r0
cmp r2, 0
beq _0805822A
lsrs r1, r3, 28
bics r1, r0
lsls r1, 4
movs r2, 0xF
adds r0, r2, 0
ands r0, r4
orrs r0, r1
strb r0, [r6, 0x18]
mov r1, r8
ldrb r0, [r1]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
ldr r3, =gDisableStructs
adds r1, r3
ldrb r4, [r1, 0x18]
lsrs r3, r4, 4
ldrb r0, [r5]
lsls r0, 2
add r0, r12
ldr r0, [r0]
orrs r0, r3
lsls r0, 4
ands r2, r4
orrs r2, r0
strb r2, [r1, 0x18]
_0805822A:
bl sub_8059AAC
movs r6, 0
mov r12, r7
mov r5, sp
adds r5, 0x18
str r5, [sp, 0x1C]
ldr r2, =gBattleMons
mov r0, r8
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r4, r0, 0
adds r4, 0x3B
mov r7, r8
mov r10, r2
movs r5, 0x3
_0805824E:
mov r1, sp
adds r3, r1, r6
ldrb r1, [r4]
lsls r2, r6, 1
adds r0, r5, 0
lsls r0, r2
ands r1, r0
asrs r1, r2
strb r1, [r3]
adds r6, 0x1
cmp r6, 0x3
ble _0805824E
ldr r1, =gMoveSelectionCursor
ldrb r0, [r7]
adds r0, r1
ldrb r0, [r0]
add r0, sp
ldrb r0, [r0]
ldr r2, [sp, 0x1C]
strb r0, [r2]
ldrb r0, [r7]
adds r0, r1
ldrb r0, [r0]
mov r3, sp
adds r2, r3, r0
ldr r1, =gUnknown_03005D74
ldrb r0, [r1]
add r0, sp
ldrb r0, [r0]
movs r3, 0
strb r0, [r2]
ldrb r0, [r1]
mov r5, sp
adds r1, r5, r0
ldr r2, [sp, 0x1C]
ldrb r0, [r2]
strb r0, [r1]
strb r3, [r2]
movs r6, 0
ldr r2, [sp, 0x1C]
_0805829E:
mov r3, sp
adds r0, r3, r6
ldrb r1, [r0]
lsls r0, r6, 1
lsls r1, r0
ldrb r0, [r2]
orrs r0, r1
strb r0, [r2]
adds r6, 0x1
cmp r6, 0x3
ble _0805829E
ldrb r1, [r7]
movs r0, 0x58
muls r0, r1
add r0, r10
adds r0, 0x3B
ldr r5, [sp, 0x1C]
ldrb r1, [r5]
strb r1, [r0]
movs r6, 0
adds r4, r7, 0
movs r3, 0x58
movs r0, 0x24
add r0, r10
mov r8, r0
mov r2, r9
mov r7, r10
adds r7, 0xC
mov r5, r12
_080582D8:
lsls r1, r6, 1
ldrb r0, [r4]
muls r0, r3
adds r1, r0
adds r1, r7
ldrh r0, [r2]
strh r0, [r1]
ldrb r0, [r4]
adds r1, r0, 0
muls r1, r3
adds r1, r6, r1
add r1, r8
adds r0, r5, r6
ldrb r0, [r0]
strb r0, [r1]
adds r2, 0x2
adds r6, 0x1
cmp r6, 0x3
ble _080582D8
ldr r2, =gActiveBank
ldrb r1, [r2]
movs r0, 0x58
muls r0, r1
mov r1, r10
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
beq _0805831A
b _080584A8
_0805831A:
movs r6, 0
mov r1, sp
adds r1, 0x4
str r1, [sp, 0x20]
add r3, sp, 0xC
mov r10, r3
ldr r5, =gBattlePartyID
mov r9, r5
mov r8, r2
movs r7, 0x64
ldr r5, =gPlayerParty
adds r4, r1, 0
_08058332:
mov r1, r8
ldrb r0, [r1]
lsls r0, 1
add r0, r9
ldrh r0, [r0]
muls r0, r7
adds r0, r5
adds r1, r6, 0
adds r1, 0xD
bl GetMonData
strh r0, [r4]
mov r2, r8
ldrb r0, [r2]
lsls r0, 1
add r0, r9
ldrh r0, [r0]
muls r0, r7
adds r0, r5
adds r1, r6, 0
adds r1, 0x11
bl GetMonData
mov r3, r10
adds r1, r3, r6
strb r0, [r1]
adds r4, 0x2
adds r6, 0x1
cmp r6, 0x3
ble _08058332
ldr r1, =gBattlePartyID
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x15
bl GetMonData
ldr r5, [sp, 0x1C]
strb r0, [r5]
movs r6, 0
movs r5, 0x3
ldr r4, [sp, 0x1C]
_08058392:
mov r0, sp
adds r3, r0, r6
lsls r2, r6, 1
adds r1, r5, 0
lsls r1, r2
ldrb r0, [r4]
ands r0, r1
asrs r0, r2
strb r0, [r3]
adds r6, 0x1
cmp r6, 0x3
ble _08058392
ldr r4, =gMoveSelectionCursor
ldr r3, =gActiveBank
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
lsls r1, 1
ldr r2, [sp, 0x20]
adds r1, r2, r1
ldrh r6, [r1]
ldr r2, =gUnknown_03005D74
ldrb r0, [r2]
lsls r0, 1
ldr r5, [sp, 0x20]
adds r0, r5, r0
ldrh r0, [r0]
movs r5, 0
strh r0, [r1]
ldrb r0, [r2]
lsls r0, 1
ldr r1, [sp, 0x20]
adds r0, r1, r0
strh r6, [r0]
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
add r1, r10
ldrb r6, [r1]
ldrb r0, [r2]
add r0, r10
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r2]
add r0, r10
strb r6, [r0]
ldrb r0, [r3]
adds r0, r4
ldrb r0, [r0]
add r0, sp
ldrb r0, [r0]
ldr r1, [sp, 0x1C]
strb r0, [r1]
ldrb r0, [r3]
adds r0, r4
ldrb r0, [r0]
mov r3, sp
adds r1, r3, r0
ldrb r0, [r2]
add r0, sp
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r2]
adds r1, r3, r0
ldr r2, [sp, 0x1C]
ldrb r0, [r2]
strb r0, [r1]
strb r5, [r2]
movs r6, 0
ldr r2, [sp, 0x1C]
_0805841E:
mov r3, sp
adds r0, r3, r6
ldrb r1, [r0]
lsls r0, r6, 1
lsls r1, r0
ldrb r0, [r2]
orrs r0, r1
strb r0, [r2]
adds r6, 0x1
cmp r6, 0x3
ble _0805841E
movs r6, 0
ldr r5, =gBattlePartyID
mov r10, r5
ldr r0, =gActiveBank
mov r9, r0
movs r1, 0x64
mov r8, r1
ldr r7, =gPlayerParty
ldr r5, [sp, 0x20]
adds r5, 0x8
ldr r4, [sp, 0x20]
_0805844A:
mov r2, r9
ldrb r0, [r2]
lsls r0, 1
add r0, r10
ldrh r0, [r0]
mov r3, r8
muls r3, r0
adds r0, r3, 0
adds r0, r7
adds r1, r6, 0
adds r1, 0xD
adds r2, r4, 0
bl SetMonData
mov r1, r9
ldrb r0, [r1]
lsls r0, 1
add r0, r10
ldrh r0, [r0]
mov r2, r8
muls r2, r0
adds r0, r2, 0
adds r0, r7
adds r1, r6, 0
adds r1, 0x11
adds r2, r5, 0
bl SetMonData
adds r5, 0x1
adds r4, 0x2
adds r6, 0x1
cmp r6, 0x3
ble _0805844A
ldr r1, =gBattlePartyID
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x15
ldr r2, [sp, 0x1C]
bl SetMonData
_080584A8:
ldr r1, =gBattleBankFunc
ldr r2, =gActiveBank
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057BFC
str r1, [r0]
ldr r3, =gMoveSelectionCursor
ldrb r0, [r2]
adds r0, r3
ldr r1, =gUnknown_03005D74
ldrb r1, [r1]
strb r1, [r0]
ldrb r0, [r2]
adds r0, r3
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
b _08058532
.pool
_08058500:
movs r0, 0x6
ands r0, r1
cmp r0, 0
beq _08058554
movs r0, 0x5
bl PlaySE
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
bl battle_menu_cursor_related
ldr r1, =gMoveSelectionCursor
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057BFC
str r1, [r0]
_08058532:
bl sub_8059B18
bl sub_8059B3C
bl sub_8059BB0
b _080586E8
.pool
_08058554:
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080585A4
ldr r3, =gUnknown_03005D74
ldrb r2, [r3]
movs r0, 0x1
ands r0, r2
cmp r0, 0
bne _0805856A
b _080586E8
_0805856A:
ldr r0, =gMoveSelectionCursor
ldr r1, =gActiveBank
ldrb r1, [r1]
adds r1, r0
ldrb r5, [r1]
cmp r2, r5
bne _08058590
_08058578:
ldrb r0, [r1]
movs r1, 0x1D
bl battle_menu_cursor_related_2
b _08058596
.pool
_08058590:
ldrb r0, [r3]
bl battle_menu_cursor_related
_08058596:
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
movs r1, 0x1
b _0805862C
.pool
_080585A4:
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080585E8
ldr r3, =gUnknown_03005D74
ldrb r2, [r3]
movs r0, 0x1
ands r0, r2
cmp r0, 0
beq _080585BA
b _080586E8
_080585BA:
ldr r1, =gUnknown_03005D78
movs r0, 0x1
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcc _080585C8
b _080586E8
_080585C8:
ldr r0, =gMoveSelectionCursor
ldr r1, =gActiveBank
ldrb r1, [r1]
adds r1, r0
ldrb r0, [r1]
cmp r2, r0
beq _08058578
b _08058590
.pool
_080585E8:
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0805865C
ldr r3, =gUnknown_03005D74
ldrb r2, [r3]
movs r0, 0x2
ands r0, r2
cmp r0, 0
beq _080586E8
ldr r0, =gMoveSelectionCursor
ldr r1, =gActiveBank
ldrb r1, [r1]
adds r1, r0
ldrb r5, [r1]
cmp r2, r5
bne _08058620
ldrb r0, [r1]
movs r1, 0x1D
bl battle_menu_cursor_related_2
b _08058626
.pool
_08058620:
ldrb r0, [r3]
bl battle_menu_cursor_related
_08058626:
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
movs r1, 0x2
_0805862C:
eors r0, r1
strb r0, [r4]
movs r0, 0x5
bl PlaySE
ldr r1, =gMoveSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r4]
ldrb r0, [r0]
cmp r1, r0
beq _080586CA
ldrb r0, [r4]
movs r1, 0x1B
bl battle_menu_cursor_related_2
b _080586E8
.pool
_0805865C:
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _080586E8
ldr r3, =gUnknown_03005D74
ldrb r2, [r3]
movs r0, 0x2
ands r0, r2
cmp r0, 0
bne _080586E8
ldr r1, =gUnknown_03005D78
movs r0, 0x2
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
bcs _080586E8
ldr r0, =gMoveSelectionCursor
ldr r1, =gActiveBank
ldrb r1, [r1]
adds r1, r0
ldrb r0, [r1]
cmp r2, r0
bne _080586A4
ldrb r0, [r1]
movs r1, 0x1D
bl battle_menu_cursor_related_2
b _080586AA
.pool
_080586A4:
ldrb r0, [r3]
bl battle_menu_cursor_related
_080586AA:
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
movs r1, 0x2
eors r0, r1
strb r0, [r4]
movs r0, 0x5
bl PlaySE
ldr r1, =gMoveSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r4]
ldrb r0, [r0]
cmp r1, r0
bne _080586E0
_080586CA:
adds r0, r1, 0
movs r1, 0
bl battle_menu_cursor_related_2
b _080586E8
.pool
_080586E0:
ldrb r0, [r4]
movs r1, 0x1B
bl battle_menu_cursor_related_2
_080586E8:
add sp, 0x24
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8058138
thumb_func_start sub_80586F8
sub_80586F8: @ 80586F8
push {lr}
ldr r0, =gLinkVSyncDisabled
ldrb r0, [r0]
cmp r0, 0
bne _0805875C
ldr r0, =gReceivedRemoteLinkPlayers
ldrb r0, [r0]
cmp r0, 0
bne _08058798
movs r0, 0x5A
bl m4aSongNumStop
ldr r3, =gMain
ldr r0, =0x00000439
adds r2, r3, r0
ldrb r1, [r2]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r2]
ldr r0, =gPreBattleCallback1
ldr r0, [r0]
str r0, [r3]
ldr r0, =sub_8038D64
bl SetMainCallback2
ldr r0, =gBattleOutcome
ldrb r0, [r0]
cmp r0, 0x1
bne _08058738
bl sub_817E3F4
_08058738:
bl FreeAllWindowBuffers
b _08058798
.pool
_0805875C:
bl sub_800A520
lsls r0, 24
cmp r0, 0
beq _08058798
movs r0, 0x5A
bl m4aSongNumStop
ldr r3, =gMain
ldr r0, =0x00000439
adds r2, r3, r0
ldrb r1, [r2]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r2]
ldr r0, =gPreBattleCallback1
ldr r0, [r0]
str r0, [r3]
ldr r0, =sub_8038D64
bl SetMainCallback2
ldr r0, =gBattleOutcome
ldrb r0, [r0]
cmp r0, 0x1
bne _08058794
bl sub_817E3F4
_08058794:
bl FreeAllWindowBuffers
_08058798:
pop {r0}
bx r0
.pool
thumb_func_end sub_80586F8
thumb_func_start sub_80587B0
sub_80587B0: @ 80587B0
push {lr}
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08058832
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _08058810
bl sub_800A520
lsls r0, 24
cmp r0, 0
beq _08058832
ldr r0, =gLinkVSyncDisabled
ldrb r0, [r0]
cmp r0, 0
bne _080587F0
bl sub_800AC34
b _080587F4
.pool
_080587F0:
bl sub_800ADF8
_080587F4:
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80586F8
str r1, [r0]
b _08058832
.pool
_08058810:
movs r0, 0x5A
bl m4aSongNumStop
ldr r2, =gMain
ldr r0, =0x00000439
adds r3, r2, r0
ldrb r1, [r3]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r3]
ldr r0, =gPreBattleCallback1
ldr r0, [r0]
str r0, [r2]
ldr r0, [r2, 0x8]
bl SetMainCallback2
_08058832:
pop {r0}
bx r0
.pool
thumb_func_end sub_80587B0
thumb_func_start sub_8058844
sub_8058844: @ 8058844
push {lr}
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, [r0]
ldr r0, =SpriteCallbackDummy
cmp r1, r0
bne _08058868
bl PlayerBufferExecCompleted
_08058868:
pop {r0}
bx r0
.pool
thumb_func_end sub_8058844
thumb_func_start sub_805887C
sub_805887C: @ 805887C
push {lr}
ldr r2, =gSprites
ldr r1, =gBankSpriteIds
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, [r0]
ldr r0, =SpriteCallbackDummy
cmp r1, r0
bne _080588A0
bl PlayerBufferExecCompleted
_080588A0:
pop {r0}
bx r0
.pool
thumb_func_end sub_805887C
thumb_func_start bx_802F7A0
bx_802F7A0: @ 80588B4
push {r4-r6,lr}
ldr r6, =gSprites
ldr r5, =gBankSpriteIds
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r6, 0
adds r1, 0x1C
adds r0, r1
ldr r1, [r0]
ldr r0, =SpriteCallbackDummy
cmp r1, r0
bne _08058908
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
bl nullsub_25
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
bl FreeSpriteOamMatrix
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
bl DestroySprite
bl PlayerBufferExecCompleted
_08058908:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end bx_802F7A0
thumb_func_start sub_8058924
sub_8058924: @ 8058924
push {r4,lr}
ldr r4, =gBattleSpritesDataPtr
ldr r1, [r4]
ldr r3, =gActiveBank
ldrb r0, [r3]
ldr r2, [r1, 0x4]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r0, [r1, 0x9]
subs r0, 0x1
strb r0, [r1, 0x9]
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
bne _0805895C
ldr r0, [r4]
ldrb r1, [r3]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x9]
bl PlayerBufferExecCompleted
_0805895C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8058924
thumb_func_start sub_805896C
sub_805896C: @ 805896C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
movs r7, 0
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058998
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _080589D0
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _080589D0
_08058998:
ldr r2, =gSprites
ldr r1, =gHealthBoxesIds
ldr r3, =gActiveBank
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, [r0]
ldr r0, =SpriteCallbackDummy
mov r10, r3
cmp r1, r0
bne _08058A0A
b _08058A0E
.pool
_080589D0:
ldr r3, =gSprites
ldr r6, =gHealthBoxesIds
ldr r2, =gActiveBank
ldrb r4, [r2]
adds r0, r4, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r5, r3, 0
adds r5, 0x1C
adds r0, r5
ldr r3, [r0]
ldr r0, =SpriteCallbackDummy
mov r10, r2
cmp r3, r0
bne _08058A0A
movs r0, 0x2
eors r4, r0
adds r0, r4, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r0, [r0]
cmp r0, r3
bne _08058A0A
movs r7, 0x1
_08058A0A:
cmp r7, 0
beq _08058B08
_08058A0E:
ldr r0, =gBattleSpritesDataPtr
mov r9, r0
ldr r0, [r0]
mov r6, r10
ldrb r2, [r6]
ldr r3, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r4, r0, r3
ldrb r1, [r4, 0x1]
movs r5, 0x1
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _08058B08
movs r1, 0x2
mov r8, r1
mov r1, r8
eors r1, r2
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r3
ldrb r1, [r0, 0x1]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _08058B08
ldrb r1, [r4]
movs r3, 0x7F
adds r0, r3, 0
ands r0, r1
strb r0, [r4]
mov r2, r9
ldr r0, [r2]
ldrb r2, [r6]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1, 0x1]
movs r4, 0x2
negs r4, r4
adds r0, r4, 0
ands r0, r2
strb r0, [r1, 0x1]
mov r0, r9
ldr r2, [r0]
ldrb r0, [r6]
mov r1, r8
eors r1, r0
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
ands r3, r1
strb r3, [r0]
mov r1, r9
ldr r2, [r1]
ldrb r0, [r6]
mov r1, r8
eors r1, r0
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x1]
ands r4, r1
strb r4, [r0, 0x1]
ldr r4, =0x000027f9
adds r0, r4, 0
bl FreeSpriteTilesByTag
adds r0, r4, 0
bl FreeSpritePaletteByTag
ldr r7, =gBattlePartyID
ldrb r1, [r6]
lsls r0, r1, 1
adds r0, r7
ldrh r0, [r0]
movs r5, 0x64
muls r0, r5
ldr r4, =gPlayerParty
adds r0, r4
bl sub_805E990
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058AE4
ldrb r0, [r6]
mov r1, r8
eors r1, r0
lsls r0, r1, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r5
adds r0, r4
bl sub_805E990
_08058AE4:
mov r2, r9
ldr r0, [r2]
mov r2, r10
ldrb r1, [r2]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x3
strb r1, [r0, 0x9]
ldr r1, =gBattleBankFunc
mov r2, r10
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8058924
str r1, [r0]
_08058B08:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805896C
thumb_func_start sub_8058B40
sub_8058B40: @ 8058B40
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r0, 0
mov r9, r0
mov r8, r0
ldr r4, =gBattleSpritesDataPtr
ldr r0, [r4]
ldr r7, =gActiveBank
ldrb r2, [r7]
ldr r1, [r0, 0x4]
lsls r3, r2, 1
adds r0, r3, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r5, 0x88
adds r0, r5, 0
ands r0, r1
cmp r0, 0
bne _08058B80
ldr r0, =gBattlePartyID
adds r0, r3, r0
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
adds r1, r0
adds r0, r2, 0
bl sub_8172EF0
_08058B80:
ldr r1, [r4]
ldrb r0, [r7]
movs r6, 0x2
adds r2, r6, 0
eors r2, r0
ldr r1, [r1, 0x4]
lsls r3, r2, 1
adds r0, r3, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
bne _08058BB2
ldr r0, =gBattlePartyID
adds r0, r3, r0
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
adds r1, r0
adds r0, r2, 0
bl sub_8172EF0
_08058BB2:
ldr r0, [r4]
ldrb r2, [r7]
ldr r3, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r4, r0, r3
ldrb r1, [r4]
movs r5, 0x8
adds r0, r5, 0
ands r0, r1
cmp r0, 0
bne _08058C82
adds r1, r6, 0
eors r1, r2
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r3
ldrb r1, [r0]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
bne _08058C82
ldrb r1, [r4, 0x1]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08058C68
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058C38
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
bne _08058C38
ldr r4, =gHealthBoxesIds
ldrb r0, [r7]
adds r1, r6, 0
eors r1, r0
adds r0, r1, r4
ldrb r0, [r0]
ldr r2, =gBattlePartyID
lsls r1, 1
adds r1, r2
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
ldrb r0, [r7]
eors r0, r6
bl sub_8076918
ldrb r0, [r7]
eors r0, r6
adds r0, r4
ldrb r0, [r0]
bl sub_80729D0
_08058C38:
ldr r5, =gHealthBoxesIds
ldr r4, =gActiveBank
ldrb r1, [r4]
adds r0, r1, r5
ldrb r0, [r0]
ldr r2, =gBattlePartyID
lsls r1, 1
adds r1, r2
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
ldrb r0, [r4]
bl sub_8076918
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
bl sub_80729D0
_08058C68:
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x1]
movs r2, 0x80
orrs r1, r2
strb r1, [r0, 0x1]
_08058C82:
ldr r5, =gBattleSpritesDataPtr
ldr r0, [r5]
ldr r4, =gActiveBank
ldrb r2, [r4]
ldr r3, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r3
ldrb r1, [r0, 0x1]
movs r0, 0xC0
ands r0, r1
cmp r0, 0x80
bne _08058D32
movs r1, 0x2
eors r1, r2
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r3
ldrb r1, [r0, 0x1]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _08058D32
bl IsCryPlayingOrClearCrySongs
lsls r0, 24
cmp r0, 0
bne _08058D32
ldr r0, [r5]
ldrb r1, [r4]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x1]
movs r0, 0x20
ands r0, r1
cmp r0, 0
bne _08058D14
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x42
ands r0, r1
cmp r0, 0x42
bne _08058D08
ldr r0, =gMPlay_BGM
bl m4aMPlayContinue
b _08058D14
.pool
_08058D08:
ldr r0, =gMPlay_BGM
ldr r1, =0x0000ffff
movs r2, 0x80
lsls r2, 1
bl m4aMPlayVolumeControl
_08058D14:
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x1]
movs r2, 0x20
orrs r1, r2
strb r1, [r0, 0x1]
movs r0, 0x1
mov r9, r0
_08058D32:
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058D52
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058DAC
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _08058DAC
_08058D52:
ldr r2, =gSprites
ldr r0, =gUnknown_03005D7C
ldr r1, =gActiveBank
ldrb r4, [r1]
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r3, [r0]
ldr r0, =SpriteCallbackDummy
cmp r3, r0
bne _08058E0A
ldr r0, =gBankSpriteIds
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r0, [r0]
cmp r0, r3
bne _08058E0A
b _08058E06
.pool
_08058DAC:
ldr r2, =gSprites
ldr r7, =gUnknown_03005D7C
ldr r0, =gActiveBank
ldrb r3, [r0]
adds r0, r3, r7
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r4, [r0]
ldr r0, =SpriteCallbackDummy
cmp r4, r0
bne _08058E0A
ldr r6, =gBankSpriteIds
adds r0, r3, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r5, [r0]
cmp r5, r4
bne _08058E0A
movs r0, 0x2
eors r3, r0
adds r0, r3, r7
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r4, [r0]
cmp r4, r5
bne _08058E0A
adds r0, r3, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r0, [r0]
cmp r0, r4
bne _08058E0A
_08058E06:
movs r0, 0x1
mov r8, r0
_08058E0A:
mov r0, r9
cmp r0, 0
beq _08058EAA
mov r0, r8
cmp r0, 0
beq _08058EAA
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _08058E48
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
bne _08058E48
ldr r2, =gUnknown_03005D7C
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
adds r0, r2
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl DestroySprite
_08058E48:
ldr r1, =gUnknown_03005D7C
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl DestroySprite
ldr r3, =gBattleSpritesDataPtr
ldr r0, [r3]
ldr r2, [r0, 0x8]
ldrb r1, [r2, 0x9]
movs r0, 0x2
negs r0, r0
ands r0, r1
strb r0, [r2, 0x9]
ldr r0, [r3]
ldrb r2, [r4]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1, 0x1]
movs r0, 0x21
negs r0, r0
ands r0, r2
strb r0, [r1, 0x1]
ldr r0, [r3]
ldrb r2, [r4]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1, 0x1]
movs r0, 0x7F
ands r0, r2
strb r0, [r1, 0x1]
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805896C
str r1, [r0]
_08058EAA:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8058B40
thumb_func_start sub_8058EDC
sub_8058EDC: @ 8058EDC
push {r4-r6,lr}
ldr r2, =gSprites
ldr r0, =gHealthBoxesIds
ldr r6, =gActiveBank
ldrb r3, [r6]
adds r0, r3, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r4, [r0]
ldr r0, =SpriteCallbackDummy
cmp r4, r0
bne _08058F94
ldr r5, =gBattleSpritesDataPtr
ldr r0, [r5]
ldr r1, [r0, 0x4]
lsls r0, r3, 1
adds r0, r3
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x1]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08058F94
ldr r0, =gBankSpriteIds
adds r0, r3, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r0, [r0]
cmp r0, r4
bne _08058F94
adds r0, r3, 0
bl sub_805E408
ldr r0, [r5]
ldrb r2, [r6]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1]
movs r0, 0x7F
ands r0, r2
strb r0, [r1]
ldr r0, [r5]
ldrb r2, [r6]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1, 0x1]
movs r0, 0x2
negs r0, r0
ands r0, r2
strb r0, [r1, 0x1]
ldr r4, =0x000027f9
adds r0, r4, 0
bl FreeSpriteTilesByTag
adds r0, r4, 0
bl FreeSpritePaletteByTag
ldr r0, [r5]
ldrb r2, [r6]
ldr r1, [r0]
lsls r0, r2, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _08058F88
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x6
bl move_anim_start_t4
_08058F88:
ldr r0, =gBattleBankFunc
ldrb r1, [r6]
lsls r1, 2
adds r1, r0
ldr r0, =sub_8058FC0
str r0, [r1]
_08058F94:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8058EDC
thumb_func_start sub_8058FC0
sub_8058FC0: @ 8058FC0
push {r4,lr}
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r4, =gActiveBank
ldrb r1, [r4]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _0805900E
bl IsCryPlayingOrClearCrySongs
lsls r0, 24
cmp r0, 0
bne _0805900E
ldr r0, =gMPlay_BGM
ldr r1, =0x0000ffff
movs r2, 0x80
lsls r2, 1
bl m4aMPlayVolumeControl
ldr r2, =gBattlePartyID
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805E990
bl PlayerBufferExecCompleted
_0805900E:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8058FC0
thumb_func_start sub_805902C
sub_805902C: @ 805902C
push {r4-r6,lr}
ldr r6, =gBattleSpritesDataPtr
ldr r0, [r6]
ldr r5, =gActiveBank
ldrb r2, [r5]
ldr r1, [r0, 0x4]
lsls r3, r2, 1
adds r0, r3, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x88
ands r0, r1
cmp r0, 0
bne _0805905E
ldr r0, =gBattlePartyID
adds r0, r3, r0
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
adds r1, r0
adds r0, r2, 0
bl sub_8172EF0
_0805905E:
ldr r4, =gSprites
ldr r0, =gUnknown_03005D7C
ldrb r2, [r5]
adds r0, r2, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r3, r0, 2
adds r0, r4, 0
adds r0, 0x1C
adds r0, r3, r0
ldr r1, [r0]
ldr r0, =SpriteCallbackDummy
cmp r1, r0
bne _080590D2
ldr r0, [r6]
ldr r1, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x8
ands r0, r1
cmp r0, 0
bne _080590D2
adds r0, r3, r4
bl DestroySprite
ldr r4, =gHealthBoxesIds
ldrb r1, [r5]
adds r0, r1, r4
ldrb r0, [r0]
ldr r2, =gBattlePartyID
lsls r1, 1
adds r1, r2
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
ldrb r0, [r5]
bl sub_8076918
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
bl sub_80729D0
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8058EDC
str r1, [r0]
_080590D2:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805902C
thumb_func_start c3_0802FDF4
c3_0802FDF4: @ 8059100
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
bl IsCryPlayingOrClearCrySongs
lsls r0, 24
cmp r0, 0
bne _08059122
ldr r0, =gMPlay_BGM
ldr r1, =0x0000ffff
movs r2, 0x80
lsls r2, 1
bl m4aMPlayVolumeControl
adds r0, r4, 0
bl DestroyTask
_08059122:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end c3_0802FDF4
thumb_func_start bx_t1_healthbar_update
bx_t1_healthbar_update: @ 8059130
push {r4-r6,lr}
ldr r5, =gActiveBank
ldrb r0, [r5]
ldr r6, =gHealthBoxesIds
adds r1, r0, r6
ldrb r1, [r1]
movs r2, 0
movs r3, 0
bl sub_8074AA0
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
ldrb r0, [r5]
adds r0, r6
ldrb r0, [r0]
bl sub_80729D0
lsls r4, 16
asrs r1, r4, 16
movs r0, 0x1
negs r0, r0
cmp r1, r0
beq _08059178
ldrb r0, [r5]
adds r0, r6
ldrb r0, [r0]
movs r2, 0
bl heathbar_draw_hp
b _08059192
.pool
_08059178:
ldr r2, =gBattlePartyID
ldrb r1, [r5]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805E990
bl PlayerBufferExecCompleted
_08059192:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end bx_t1_healthbar_update
thumb_func_start sub_80591A0
sub_80591A0: @ 80591A0
push {lr}
movs r0, 0
bl IsTextPrinterActive
lsls r0, 16
cmp r0, 0
bne _080591B2
bl PlayerBufferExecCompleted
_080591B2:
pop {r0}
bx r0
thumb_func_end sub_80591A0
thumb_func_start sub_80591B8
sub_80591B8: @ 80591B8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r1, =gTasks
lsls r0, 2
add r0, r9
lsls r0, 3
adds r0, r1
mov r8, r0
ldrb r0, [r0, 0x8]
mov r10, r0
mov r1, r8
ldrb r7, [r1, 0xC]
str r7, [sp, 0x8]
ldrh r2, [r1, 0xA]
str r2, [sp, 0xC]
bl battle_type_is_double
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _080591FE
ldr r1, =gBattlePartyID
lsls r0, r7, 1
adds r0, r1
ldrh r0, [r0]
cmp r10, r0
bne _080591FE
b _08059314
_080591FE:
movs r0, 0x64
mov r1, r10
muls r1, r0
ldr r0, =gPlayerParty
adds r6, r1, r0
adds r0, r6, 0
movs r1, 0xB
bl GetMonData
adds r5, r0, 0
lsls r5, 16
lsrs r5, 16
adds r0, r6, 0
movs r1, 0x38
bl GetMonData
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r6, 0
movs r1, 0x19
bl GetMonData
str r0, [sp, 0x4]
ldr r3, =gExperienceTables
adds r4, 0x1
lsls r4, 2
ldr r2, =gBaseStats
lsls r1, r5, 3
subs r1, r5
lsls r1, 2
adds r1, r2
ldrb r2, [r1, 0x13]
movs r1, 0xCA
lsls r1, 1
muls r1, r2
adds r4, r1
adds r4, r3
ldr r2, [r4]
str r2, [sp]
ldr r3, [sp, 0xC]
lsls r1, r3, 16
asrs r1, 16
adds r0, r1
cmp r0, r2
bcc _080592EC
adds r0, r6, 0
movs r1, 0x19
mov r2, sp
bl SetMonData
adds r0, r6, 0
bl CalculateMonStats
ldr r2, [sp]
add r0, sp, 0x4
ldrh r0, [r0]
subs r2, r0
ldr r0, [sp, 0xC]
subs r2, r0, r2
ldr r4, =gActiveBank
ldrb r5, [r4]
strb r7, [r4]
lsls r2, 16
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl EmitCmd_x21
strb r5, [r4]
bl battle_type_is_double
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080592D4
ldr r2, =gBattlePartyID
lsls r0, r7, 1
adds r0, r2
mov r1, r10
ldrh r0, [r0]
cmp r1, r0
beq _080592B2
movs r0, 0x2
eors r7, r0
lsls r0, r7, 1
adds r0, r2
ldrh r0, [r0]
cmp r1, r0
bne _080592D4
_080592B2:
ldr r0, =sub_8059544
b _08059316
.pool
_080592D4:
ldr r0, =gTasks
mov r2, r9
lsls r1, r2, 2
add r1, r9
lsls r1, 3
adds r1, r0
ldr r0, =sub_805965C
b _08059318
.pool
_080592EC:
str r0, [sp, 0x4]
add r2, sp, 0x4
adds r0, r6, 0
movs r1, 0x19
bl SetMonData
ldr r1, =gBattleBankFunc
ldr r3, [sp, 0x8]
lsls r0, r3, 2
adds r0, r1
ldr r1, =sub_80591A0
str r1, [r0]
mov r0, r9
bl DestroyTask
b _0805931A
.pool
_08059314:
ldr r0, =sub_8059330
_08059316:
mov r1, r8
_08059318:
str r0, [r1]
_0805931A:
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80591B8
thumb_func_start sub_8059330
sub_8059330: @ 8059330
push {r4-r6,lr}
mov r6, r10
mov r5, r9
mov r4, r8
push {r4-r6}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r2, r0, 2
mov r8, r2
add r8, r0
mov r0, r8
lsls r0, 3
mov r8, r0
add r8, r1
mov r2, r8
ldrb r1, [r2, 0x8]
movs r0, 0xA
ldrsh r2, [r2, r0]
mov r9, r2
mov r2, r8
ldrb r2, [r2, 0xC]
mov r10, r2
movs r0, 0x64
adds r6, r1, 0
muls r6, r0
ldr r0, =gPlayerParty
adds r6, r0
adds r0, r6, 0
movs r1, 0x38
bl GetMonData
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r6, 0
movs r1, 0xB
bl GetMonData
adds r5, r0, 0
lsls r5, 16
lsrs r5, 16
adds r0, r6, 0
movs r1, 0x19
bl GetMonData
adds r3, r0, 0
ldr r6, =gExperienceTables
lsls r1, r4, 2
ldr r2, =gBaseStats
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
adds r0, r2
ldrb r2, [r0, 0x13]
movs r0, 0xCA
lsls r0, 1
muls r0, r2
adds r1, r0
adds r1, r6
ldr r1, [r1]
subs r3, r1
adds r4, 0x1
lsls r4, 2
adds r4, r0
adds r4, r6
ldr r2, [r4]
subs r2, r1
ldr r0, =gHealthBoxesIds
add r0, r10
ldrb r1, [r0]
mov r0, r9
negs r0, r0
str r0, [sp]
mov r0, r10
bl sub_807294C
movs r0, 0x21
bl PlaySE
ldr r0, =sub_8059400
mov r1, r8
str r0, [r1]
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059330
thumb_func_start sub_8059400
sub_8059400: @ 8059400
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r1, =gTasks
lsls r0, 2
add r0, r8
lsls r0, 3
adds r6, r0, r1
ldrh r1, [r6, 0x1C]
movs r2, 0x1C
ldrsh r0, [r6, r2]
cmp r0, 0xC
bgt _08059430
adds r0, r1, 0x1
strh r0, [r6, 0x1C]
b _0805952C
.pool
_08059430:
ldrb r0, [r6, 0x8]
mov r9, r0
ldrh r2, [r6, 0xA]
mov r10, r2
ldrb r7, [r6, 0xC]
ldr r5, =gHealthBoxesIds
adds r5, r7, r5
ldrb r1, [r5]
adds r0, r7, 0
movs r2, 0x1
movs r3, 0
bl sub_8074AA0
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
ldrb r0, [r5]
bl sub_80729D0
lsls r4, 16
asrs r4, 16
movs r0, 0x1
negs r0, r0
cmp r4, r0
bne _0805952C
movs r0, 0x21
bl m4aSongNumStop
movs r0, 0x64
mov r1, r9
muls r1, r0
ldr r0, =gPlayerParty
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0x38
bl GetMonData
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r5, 0
movs r1, 0x19
bl GetMonData
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
ldr r3, =gExperienceTables
adds r4, 0x1
lsls r4, 2
ldr r2, =gBaseStats
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r2
ldrb r1, [r1, 0x13]
movs r0, 0xCA
lsls r0, 1
muls r0, r1
adds r4, r0
adds r4, r3
ldr r1, [r4]
str r1, [sp]
mov r2, r10
lsls r0, r2, 16
asrs r4, r0, 16
ldr r0, [sp, 0x4]
adds r0, r4
cmp r0, r1
blt _08059510
adds r0, r5, 0
movs r1, 0x19
mov r2, sp
bl SetMonData
adds r0, r5, 0
bl CalculateMonStats
ldr r2, [sp]
add r0, sp, 0x4
ldrh r0, [r0]
subs r2, r0
subs r2, r4, r2
ldr r4, =gActiveBank
ldrb r5, [r4]
strb r7, [r4]
lsls r2, 16
lsrs r2, 16
movs r0, 0x1
movs r1, 0xB
bl EmitCmd_x21
strb r5, [r4]
ldr r0, =sub_8059544
str r0, [r6]
b _0805952C
.pool
_08059510:
str r0, [sp, 0x4]
add r2, sp, 0x4
adds r0, r5, 0
movs r1, 0x19
bl SetMonData
ldr r1, =gBattleBankFunc
lsls r0, r7, 2
adds r0, r1
ldr r1, =sub_80591A0
str r1, [r0]
mov r0, r8
bl DestroyTask
_0805952C:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059400
thumb_func_start sub_8059544
sub_8059544: @ 8059544
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
ldrb r4, [r0, 0xC]
ldrb r6, [r0, 0x8]
bl battle_type_is_double
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08059578
ldr r1, =gBattlePartyID
movs r0, 0x2
adds r2, r4, 0
eors r2, r0
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r6, r0
bne _08059578
adds r4, r2, 0
_08059578:
adds r0, r4, 0
adds r1, r4, 0
adds r2, r4, 0
movs r3, 0
bl move_anim_start_t4
ldr r0, =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
ldr r0, =sub_80595A4
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059544
thumb_func_start sub_80595A4
sub_80595A4: @ 80595A4
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r1, =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r2, r0, r1
ldrb r5, [r2, 0xC]
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x4]
lsls r0, r5, 1
adds r0, r5
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _08059646
ldrb r4, [r2, 0x8]
movs r0, 0x64
adds r1, r4, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r7, r1, r0
adds r0, r7, 0
movs r1, 0x38
bl GetMonData
bl battle_type_is_double
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08059624
ldr r1, =gBattlePartyID
movs r0, 0x2
adds r2, r5, 0
eors r2, r0
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
bne _08059624
ldr r0, =gHealthBoxesIds
adds r0, r2, r0
ldrb r0, [r0]
adds r1, r7, 0
movs r2, 0
bl healthbar_draw_field_maybe
b _08059638
.pool
_08059624:
ldr r0, =gHealthBoxesIds
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0x64
muls r1, r4
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
_08059638:
ldr r0, =gTasks
lsls r1, r6, 2
adds r1, r6
lsls r1, 3
adds r1, r0
ldr r0, =sub_805965C
str r0, [r1]
_08059646:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80595A4
thumb_func_start sub_805965C
sub_805965C: @ 805965C
push {r4,r5,lr}
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldr r0, =gTasks
lsls r4, r5, 2
adds r4, r5
lsls r4, 3
adds r4, r0
ldrb r1, [r4, 0x8]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x38
bl GetMonData
ldrb r0, [r4, 0xC]
ldr r1, =gBattleBankFunc
lsls r0, 2
adds r0, r1
ldr r1, =sub_80591A0
str r1, [r0]
adds r0, r5, 0
bl DestroyTask
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805965C
thumb_func_start sub_80596A8
sub_80596A8: @ 80596A8
push {r4-r6,lr}
ldr r6, =gSprites
ldr r5, =gBankSpriteIds
ldr r4, =gActiveBank
ldrb r2, [r4]
adds r0, r2, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
movs r3, 0x22
ldrsh r1, [r0, r3]
movs r3, 0x26
ldrsh r0, [r0, r3]
adds r1, r0
cmp r1, 0xA0
ble _08059724
ldr r1, =gBattlePartyID
lsls r0, r2, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
bl nullsub_24
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r0, [r0, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
bl DestroySprite
ldr r1, =gHealthBoxesIds
ldrb r0, [r4]
adds r0, r1
ldrb r0, [r0]
bl sub_8072984
bl PlayerBufferExecCompleted
_08059724:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80596A8
thumb_func_start sub_8059744
sub_8059744: @ 8059744
push {r4-r6,lr}
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r6, =gActiveBank
ldrb r2, [r6]
ldr r1, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _08059798
ldr r5, =gBankSpriteIds
adds r0, r2, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, =gSprites
adds r0, r4
bl FreeSpriteOamMatrix
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
ldr r1, =gHealthBoxesIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
bl sub_8072984
bl PlayerBufferExecCompleted
_08059798:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059744
thumb_func_start sub_80597B4
sub_80597B4: @ 80597B4
push {lr}
movs r0, 0
bl IsTextPrinterActive
lsls r0, 16
cmp r0, 0
bne _080597C6
bl PlayerBufferExecCompleted
_080597C6:
pop {r0}
bx r0
thumb_func_end sub_80597B4
thumb_func_start sub_80597CC
sub_80597CC: @ 80597CC
push {r4,lr}
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _0805980A
ldr r1, =gBattleBankFunc
ldr r2, =gActiveBank
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8059828
str r1, [r0]
ldr r3, =gTasks
ldr r1, =gUnknown_03005D7C
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r3
ldrb r4, [r1, 0x8]
bl DestroyTask
bl FreeAllWindowBuffers
adds r0, r4, 0
bl sub_81B89AC
_0805980A:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80597CC
thumb_func_start sub_8059828
sub_8059828: @ 8059828
push {lr}
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =BattleMainCB2
cmp r1, r0
bne _08059898
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08059898
ldr r0, =gUnknown_0203CEE8
ldrb r0, [r0]
cmp r0, 0x1
bne _08059870
ldr r0, =gUnknown_0203CEE9
ldrb r1, [r0]
ldr r2, =gUnknown_0203CF00
movs r0, 0x1
bl dp01_build_cmdbuf_x22_a_three_bytes
b _0805987A
.pool
_08059870:
movs r0, 0x1
movs r1, 0x6
movs r2, 0
bl dp01_build_cmdbuf_x22_a_three_bytes
_0805987A:
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r1, [r0]
movs r0, 0xF
ands r0, r1
cmp r0, 0x1
bne _08059894
bl b_link_standby_message
_08059894:
bl PlayerBufferExecCompleted
_08059898:
pop {r0}
bx r0
.pool
thumb_func_end sub_8059828
thumb_func_start sub_80598A4
sub_80598A4: @ 80598A4
push {lr}
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _080598CC
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80598E0
str r1, [r0]
bl nullsub_35
bl FreeAllWindowBuffers
bl sub_81AABB0
_080598CC:
pop {r0}
bx r0
.pool
thumb_func_end sub_80598A4
thumb_func_start sub_80598E0
sub_80598E0: @ 80598E0
push {lr}
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =BattleMainCB2
cmp r1, r0
bne _08059906
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08059906
ldr r0, =gScriptItemId
ldrh r1, [r0]
movs r0, 0x1
bl dp01_build_cmdbuf_x23_aa_0
bl PlayerBufferExecCompleted
_08059906:
pop {r0}
bx r0
.pool
thumb_func_end sub_80598E0
thumb_func_start bx_wait_t1
bx_wait_t1: @ 805991C
push {lr}
ldr r0, =gDoingBattleAnim
ldrb r0, [r0]
cmp r0, 0
beq _08059942
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _08059946
_08059942:
bl PlayerBufferExecCompleted
_08059946:
pop {r0}
bx r0
.pool
thumb_func_end bx_wait_t1
thumb_func_start bx_blink_t1
bx_blink_t1: @ 8059958
push {r4,lr}
ldr r1, =gBankSpriteIds
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
ldr r2, =gSprites
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, r0, r2
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0x20
bne _080599A4
movs r3, 0
movs r0, 0
strh r0, [r4, 0x30]
adds r2, r4, 0
adds r2, 0x3E
ldrb r1, [r2]
subs r0, 0x5
ands r0, r1
strb r0, [r2]
ldr r0, =gDoingBattleAnim
strb r3, [r0]
bl PlayerBufferExecCompleted
b _080599CE
.pool
_080599A4:
ldrh r0, [r4, 0x30]
movs r1, 0x3
ands r0, r1
cmp r0, 0
bne _080599C8
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080599C8:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
_080599CE:
pop {r4}
pop {r0}
bx r0
thumb_func_end bx_blink_t1
thumb_func_start sub_80599D4
sub_80599D4: @ 80599D4
push {r4,lr}
sub sp, 0x4
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _08059A02
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
cmp r0, 0
beq _08059A02
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
bl BattleDestroyCursorAt
movs r0, 0
strb r0, [r4]
movs r0, 0
bl BattleCreateCursorAt
_08059A02:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08059A2C
ldr r4, =gUnknown_03005D74
ldrb r0, [r4]
cmp r0, 0
bne _08059A2C
movs r0, 0x5
bl PlaySE
ldrb r0, [r4]
bl BattleDestroyCursorAt
movs r0, 0x1
strb r0, [r4]
movs r0, 0x1
bl BattleCreateCursorAt
_08059A2C:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r2, 0x1
adds r0, r2, 0
ands r0, r1
cmp r0, 0
beq _08059A7A
str r2, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
movs r0, 0x5
bl PlaySE
ldr r0, =gUnknown_03005D74
ldrb r0, [r0]
cmp r0, 0
beq _08059A6C
movs r0, 0x1
movs r1, 0xE
movs r2, 0
bl EmitCmd_x21
b _08059A76
.pool
_08059A6C:
movs r0, 0x1
movs r1, 0xD
movs r2, 0
bl EmitCmd_x21
_08059A76:
bl PlayerBufferExecCompleted
_08059A7A:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08059AA0
movs r0, 0x1
str r0, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
movs r0, 0x5
bl PlaySE
bl PlayerBufferExecCompleted
_08059AA0:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80599D4
thumb_func_start sub_8059AAC
sub_8059AAC: @ 8059AAC
push {r4-r7,lr}
ldr r0, =gActiveBank
ldrb r1, [r0]
lsls r1, 9
ldr r3, =gBattleBufferA + 4
ldr r2, =gUnknown_03005D78
movs r0, 0
strb r0, [r2]
movs r5, 0
ldr r7, =gDisplayedStringBattle
adds r4, r1, r3
adds r6, r2, 0
_08059AC4:
lsls r0, r5, 24
lsrs r0, 24
bl battle_menu_cursor_related
ldrh r1, [r4]
movs r0, 0xD
muls r1, r0
ldr r0, =gMoveNames
adds r1, r0
adds r0, r7, 0
bl StringCopy
adds r1, r5, 0x3
lsls r1, 24
lsrs r1, 24
adds r0, r7, 0
bl sub_814F9EC
ldrh r0, [r4]
cmp r0, 0
beq _08059AF4
ldrb r0, [r6]
adds r0, 0x1
strb r0, [r6]
_08059AF4:
adds r4, 0x2
adds r5, 0x1
cmp r5, 0x3
ble _08059AC4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059AAC
thumb_func_start sub_8059B18
sub_8059B18: @ 8059B18
push {r4,lr}
ldr r4, =gDisplayedStringBattle
ldr r1, =gText_MoveInterfacePP
adds r0, r4, 0
bl StringCopy
adds r0, r4, 0
movs r1, 0x7
bl sub_814F9EC
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059B18
thumb_func_start sub_8059B3C
sub_8059B3C: @ 8059B3C
push {r4-r7,lr}
ldr r5, =gBattleBufferA
ldr r7, =gActiveBank
ldrb r0, [r7]
lsls r0, 9
adds r1, r5, 0x2
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x1
beq _08059B98
bl SetPpNumbersPaletteInMoveSelection
ldrb r1, [r7]
lsls r4, r1, 9
adds r0, r5, 0x4
adds r4, r0
ldr r6, =gDisplayedStringBattle
ldr r5, =gMoveSelectionCursor
adds r1, r5
adds r0, r4, 0
adds r0, 0x8
ldrb r1, [r1]
adds r0, r1
ldrb r1, [r0]
adds r0, r6, 0
movs r2, 0x1
movs r3, 0x2
bl ConvertIntToDecimalStringN
movs r1, 0xBA
strb r1, [r0]
adds r0, 0x1
ldrb r1, [r7]
adds r1, r5
adds r4, 0xC
ldrb r1, [r1]
adds r4, r1
ldrb r1, [r4]
movs r2, 0x1
movs r3, 0x2
bl ConvertIntToDecimalStringN
adds r0, r6, 0
movs r1, 0x9
bl sub_814F9EC
_08059B98:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059B3C
thumb_func_start sub_8059BB0
sub_8059BB0: @ 8059BB0
push {r4-r6,lr}
ldr r5, =gActiveBank
ldrb r4, [r5]
lsls r4, 9
ldr r0, =gBattleBufferA + 4
adds r4, r0
ldr r6, =gDisplayedStringBattle
ldr r1, =gText_MoveInterfaceType
adds r0, r6, 0
bl StringCopy
movs r1, 0xFC
strb r1, [r0]
adds r0, 0x1
movs r1, 0x6
strb r1, [r0]
adds r0, 0x1
movs r1, 0x1
strb r1, [r0]
adds r0, 0x1
ldr r3, =gBattleMoves
ldr r2, =gMoveSelectionCursor
ldrb r1, [r5]
adds r1, r2
ldrb r1, [r1]
lsls r1, 1
adds r4, r1
ldrh r2, [r4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r3
ldrb r2, [r1, 0x2]
lsls r1, r2, 3
subs r1, r2
ldr r2, =gTypeNames
adds r1, r2
bl StringCopy
adds r0, r6, 0
movs r1, 0xA
bl sub_814F9EC
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8059BB0
thumb_func_start battle_menu_cursor_related_2
battle_menu_cursor_related_2: @ 8059C28
push {lr}
sub sp, 0x10
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
lsls r1, 24
lsrs r1, 24
add r2, sp, 0xC
adds r0, r1, 0x1
strh r0, [r2]
adds r0, r2, 0
adds r1, 0x2
strh r1, [r0, 0x2]
movs r1, 0x1
adds r0, r3, 0
ands r0, r1
lsls r2, r0, 3
adds r2, r0
adds r2, 0x1
movs r0, 0x2
ands r3, r0
adds r3, 0x37
str r1, [sp]
str r0, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r0}
bx r0
thumb_func_end battle_menu_cursor_related_2
thumb_func_start battle_menu_cursor_related
battle_menu_cursor_related: @ 8059C70
push {lr}
sub sp, 0x10
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
add r0, sp, 0xC
ldr r1, =0x00001016
strh r1, [r0]
strh r1, [r0, 0x2]
movs r1, 0x1
adds r0, r3, 0
ands r0, r1
lsls r2, r0, 3
adds r2, r0
adds r2, 0x1
movs r0, 0x2
ands r3, r0
adds r3, 0x37
str r1, [sp]
str r0, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r0}
bx r0
.pool
thumb_func_end battle_menu_cursor_related
thumb_func_start sub_8059CB4
sub_8059CB4: @ 8059CB4
push {r4,lr}
sub sp, 0x10
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
add r0, sp, 0xC
movs r4, 0x1
strh r4, [r0]
movs r1, 0x2
strh r1, [r0, 0x2]
adds r0, r3, 0
ands r0, r4
lsls r2, r0, 3
subs r2, r0
adds r2, 0x10
lsls r2, 24
lsrs r2, 24
ands r3, r1
adds r3, 0x23
str r4, [sp]
str r1, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8059CB4
thumb_func_start sub_8059CF8
sub_8059CF8: @ 8059CF8
push {lr}
sub sp, 0x10
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
add r0, sp, 0xC
ldr r1, =0x00001016
strh r1, [r0]
strh r1, [r0, 0x2]
movs r1, 0x1
adds r0, r3, 0
ands r0, r1
lsls r2, r0, 3
subs r2, r0
adds r2, 0x10
lsls r2, 24
lsrs r2, 24
movs r0, 0x2
ands r3, r0
adds r3, 0x23
str r1, [sp]
str r0, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r0}
bx r0
.pool
thumb_func_end sub_8059CF8
thumb_func_start sub_8059D40
sub_8059D40: @ 8059D40
push {lr}
ldr r0, =ReshowBattleScreenAfterMenu
bl SetMainCallback2
pop {r0}
bx r0
.pool
thumb_func_end sub_8059D40
thumb_func_start sub_8059D50
sub_8059D50: @ 8059D50
push {lr}
ldr r0, =ReshowBattleScreenAfterMenu
bl SetMainCallback2
pop {r0}
bx r0
.pool
thumb_func_end sub_8059D50
thumb_func_start sub_8059D60
sub_8059D60: @ 8059D60
push {lr}
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _08059D82
bl PlayerBufferExecCompleted
_08059D82:
pop {r0}
bx r0
.pool
thumb_func_end sub_8059D60
thumb_func_start bx_8030B2C
bx_8030B2C: @ 8059D90
push {lr}
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
bne _08059DB2
bl PlayerBufferExecCompleted
_08059DB2:
pop {r0}
bx r0
.pool
thumb_func_end bx_8030B2C
thumb_func_start b_link_standby_message
b_link_standby_message: @ 8059DC0
push {lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _08059DE0
ldr r0, =gBattle_BG0_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG0_Y
strh r1, [r0]
ldr r0, =gText_LinkStandby
movs r1, 0
bl sub_814F9EC
_08059DE0:
pop {r0}
bx r0
.pool
thumb_func_end b_link_standby_message
thumb_func_start dp01t_00_1_getattr
dp01t_00_1_getattr: @ 8059DF4
push {r4-r6,lr}
sub sp, 0x100
movs r6, 0
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r2, [r0]
lsls r0, r2, 9
adds r1, 0x2
adds r1, r0, r1
ldrb r0, [r1]
cmp r0, 0
bne _08059E2C
ldr r0, =gBattlePartyID
lsls r1, r2, 1
adds r1, r0
ldrb r0, [r1]
mov r1, sp
bl dp01_getattr_by_ch1_for_player_pokemon_
adds r6, r0, 0
b _08059E4E
.pool
_08059E2C:
ldrb r4, [r1]
movs r5, 0
_08059E30:
movs r0, 0x1
ands r0, r4
cmp r0, 0
beq _08059E46
lsls r0, r5, 24
lsrs r0, 24
mov r2, sp
adds r1, r2, r6
bl dp01_getattr_by_ch1_for_player_pokemon_
adds r6, r0
_08059E46:
lsrs r4, 1
adds r5, 0x1
cmp r5, 0x5
ble _08059E30
_08059E4E:
lsls r1, r6, 16
lsrs r1, 16
movs r0, 0x1
mov r2, sp
bl dp01_build_cmdbuf_x1D_1D_numargs_varargs
bl PlayerBufferExecCompleted
add sp, 0x100
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end dp01t_00_1_getattr
thumb_func_start dp01_getattr_by_ch1_for_player_pokemon_
dp01_getattr_by_ch1_for_player_pokemon_: @ 8059E68
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x90
adds r7, r1, 0
lsls r0, 24
lsrs r5, r0, 24
movs r6, 0
ldr r2, =gBattleBufferA
ldr r3, =gActiveBank
ldrb r0, [r3]
lsls r0, 9
adds r1, r2, 0x1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x3B
bls _08059E92
bl _0805A5FE
_08059E92:
lsls r0, 2
ldr r1, =_08059EA8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08059EA8:
.4byte _08059F98
.4byte _0805A1BC
.4byte _0805A1CC
.4byte _0805A1DC
.4byte _0805A244
.4byte _0805A244
.4byte _0805A244
.4byte _0805A244
.4byte _0805A260
.4byte _0805A29C
.4byte _0805A29C
.4byte _0805A29C
.4byte _0805A29C
.4byte _0805A5FE
.4byte _0805A5FE
.4byte _0805A5FE
.4byte _0805A5FE
.4byte _0805A2B8
.4byte _0805A2C8
.4byte _0805A2F8
.4byte _0805A308
.4byte _0805A318
.4byte _0805A328
.4byte _0805A338
.4byte _0805A348
.4byte _0805A358
.4byte _0805A368
.4byte _0805A378
.4byte _0805A388
.4byte _0805A398
.4byte _0805A3A8
.4byte _0805A3B8
.4byte _0805A408
.4byte _0805A418
.4byte _0805A428
.4byte _0805A438
.4byte _0805A448
.4byte _0805A458
.4byte _0805A468
.4byte _0805A478
.4byte _0805A488
.4byte _0805A4BC
.4byte _0805A4CC
.4byte _0805A4DC
.4byte _0805A4EC
.4byte _0805A4FC
.4byte _0805A50C
.4byte _0805A51C
.4byte _0805A52C
.4byte _0805A54C
.4byte _0805A55C
.4byte _0805A56C
.4byte _0805A57C
.4byte _0805A58C
.4byte _0805A59C
.4byte _0805A5AC
.4byte _0805A5BC
.4byte _0805A5CC
.4byte _0805A5DC
.4byte _0805A5EC
_08059F98:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
mov r1, sp
strh r0, [r1]
adds r0, r4, 0
movs r1, 0xC
bl GetMonData
mov r1, sp
strh r0, [r1, 0x2E]
movs r6, 0
add r0, sp, 0x24
mov r9, r0
movs r1, 0x3B
add r1, sp
mov r10, r1
mov r2, sp
adds r2, 0x2B
str r2, [sp, 0x80]
mov r0, sp
adds r0, 0x2A
str r0, [sp, 0x7C]
mov r1, sp
adds r1, 0x68
str r1, [sp, 0x8C]
adds r2, 0x5
str r2, [sp, 0x84]
adds r0, 0x12
str r0, [sp, 0x88]
mov r8, r4
add r4, sp, 0xC
_08059FE4:
adds r1, r6, 0
adds r1, 0xD
mov r0, r8
bl GetMonData
strh r0, [r4]
adds r1, r6, 0
adds r1, 0x11
mov r0, r8
bl GetMonData
mov r2, r9
adds r1, r2, r6
strb r0, [r1]
adds r4, 0x2
adds r6, 0x1
cmp r6, 0x3
ble _08059FE4
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x15
bl GetMonData
mov r1, r10
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x20
bl GetMonData
ldr r2, [sp, 0x80]
strb r0, [r2]
adds r0, r4, 0
movs r1, 0x19
bl GetMonData
str r0, [sp, 0x44]
adds r0, r4, 0
movs r1, 0x27
bl GetMonData
mov r3, sp
movs r5, 0x1F
ands r0, r5
ldrb r2, [r3, 0x14]
movs r1, 0x20
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r3, 0x14]
adds r0, r4, 0
movs r1, 0x28
bl GetMonData
mov r3, sp
movs r6, 0x1F
ands r0, r6
lsls r0, 5
ldrh r2, [r3, 0x14]
ldr r1, =0xfffffc1f
ands r1, r2
orrs r1, r0
strh r1, [r3, 0x14]
adds r0, r4, 0
movs r1, 0x29
bl GetMonData
mov r3, sp
ands r0, r5
lsls r0, 2
ldrb r2, [r3, 0x15]
movs r1, 0x7D
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r3, 0x15]
adds r0, r4, 0
movs r1, 0x2A
bl GetMonData
movs r1, 0x1F
ands r1, r0
lsls r1, 15
ldr r0, [sp, 0x14]
ldr r2, =0xfff07fff
ands r0, r2
orrs r0, r1
str r0, [sp, 0x14]
adds r0, r4, 0
movs r1, 0x2B
bl GetMonData
mov r3, sp
ands r0, r6
lsls r0, 4
ldrh r2, [r3, 0x16]
ldr r1, =0xfffffe0f
ands r1, r2
orrs r1, r0
strh r1, [r3, 0x16]
adds r0, r4, 0
movs r1, 0x2C
bl GetMonData
mov r3, sp
ands r0, r5
lsls r0, 1
ldrb r2, [r3, 0x17]
movs r1, 0x3F
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r3, 0x17]
adds r0, r4, 0
movs r1, 0
bl GetMonData
str r0, [sp, 0x48]
adds r0, r4, 0
movs r1, 0x37
bl GetMonData
str r0, [sp, 0x4C]
adds r0, r4, 0
movs r1, 0x38
bl GetMonData
ldr r1, [sp, 0x7C]
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
mov r1, sp
strh r0, [r1, 0x28]
adds r0, r4, 0
movs r1, 0x3A
bl GetMonData
mov r1, sp
strh r0, [r1, 0x2C]
adds r0, r4, 0
movs r1, 0x3B
bl GetMonData
mov r1, sp
strh r0, [r1, 0x2]
adds r0, r4, 0
movs r1, 0x3C
bl GetMonData
mov r1, sp
strh r0, [r1, 0x4]
adds r0, r4, 0
movs r1, 0x3D
bl GetMonData
mov r1, sp
strh r0, [r1, 0x6]
adds r0, r4, 0
movs r1, 0x3E
bl GetMonData
mov r1, sp
strh r0, [r1, 0x8]
adds r0, r4, 0
movs r1, 0x3F
bl GetMonData
mov r1, sp
strh r0, [r1, 0xA]
adds r0, r4, 0
movs r1, 0x2D
bl GetMonData
mov r3, sp
movs r1, 0x1
ands r0, r1
lsls r0, 6
ldrb r2, [r3, 0x17]
movs r1, 0x41
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r3, 0x17]
adds r0, r4, 0
movs r1, 0x2E
bl GetMonData
mov r3, sp
lsls r0, 7
ldrb r2, [r3, 0x17]
movs r1, 0x7F
ands r1, r2
orrs r1, r0
strb r1, [r3, 0x17]
adds r0, r4, 0
movs r1, 0x1
bl GetMonData
str r0, [sp, 0x54]
adds r0, r4, 0
movs r1, 0x2
ldr r2, [sp, 0x8C]
bl GetMonData
ldr r0, [sp, 0x84]
ldr r1, [sp, 0x8C]
bl StringCopy10
adds r0, r4, 0
movs r1, 0x7
ldr r2, [sp, 0x88]
bl GetMonData
mov r2, sp
movs r6, 0
_0805A19C:
adds r0, r7, r6
adds r1, r2, r6
ldrb r1, [r1]
strb r1, [r0]
adds r6, 0x1
cmp r6, 0x57
bls _0805A19C
b _0805A5FE
.pool
_0805A1BC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xB
b _0805A536
.pool
_0805A1CC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xC
b _0805A536
.pool
_0805A1DC:
movs r6, 0
add r2, sp, 0x58
mov r9, r2
add r0, sp, 0x60
mov r10, r0
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
mov r8, r9
_0805A1F2:
adds r1, r6, 0
adds r1, 0xD
adds r0, r4, 0
bl GetMonData
mov r1, r8
strh r0, [r1]
adds r1, r6, 0
adds r1, 0x11
adds r0, r4, 0
bl GetMonData
mov r2, r10
adds r1, r2, r6
strb r0, [r1]
movs r0, 0x2
add r8, r0
adds r6, 0x1
cmp r6, 0x3
ble _0805A1F2
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x15
bl GetMonData
mov r1, r9
strb r0, [r1, 0xC]
mov r2, r9
movs r6, 0
_0805A230:
adds r0, r7, r6
adds r1, r2, r6
ldrb r1, [r1]
strb r1, [r0]
adds r6, 0x1
cmp r6, 0xF
bls _0805A230
b _0805A5FE
.pool
_0805A244:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldrb r1, [r3]
lsls r1, 9
adds r2, 0x1
adds r1, r2
ldrb r1, [r1]
adds r1, 0x9
b _0805A536
.pool
_0805A260:
movs r6, 0
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r2, =gPlayerParty
mov r8, r2
_0805A26C:
adds r1, r6, 0
adds r1, 0x11
mov r2, r8
adds r0, r4, r2
bl GetMonData
adds r1, r7, r6
strb r0, [r1]
adds r6, 0x1
cmp r6, 0x3
ble _0805A26C
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x15
bl GetMonData
adds r1, r7, r6
strb r0, [r1]
adds r6, 0x1
b _0805A5FE
.pool
_0805A29C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldrb r1, [r3]
lsls r1, 9
adds r2, 0x1
adds r1, r2
ldrb r1, [r1]
adds r1, 0x8
b _0805A5F6
.pool
_0805A2B8:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1
b _0805A2D2
.pool
_0805A2C8:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x19
_0805A2D2:
bl GetMonData
adds r1, r0, 0
strb r1, [r7]
movs r0, 0xFF
lsls r0, 8
ands r0, r1
lsrs r0, 8
strb r0, [r7, 0x1]
movs r0, 0xFF
lsls r0, 16
ands r0, r1
lsrs r0, 16
strb r0, [r7, 0x2]
movs r6, 0x3
b _0805A5FE
.pool
_0805A2F8:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1A
b _0805A5F6
.pool
_0805A308:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1B
b _0805A5F6
.pool
_0805A318:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1C
b _0805A5F6
.pool
_0805A328:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1D
b _0805A5F6
.pool
_0805A338:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1E
b _0805A5F6
.pool
_0805A348:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x1F
b _0805A5F6
.pool
_0805A358:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x20
b _0805A5F6
.pool
_0805A368:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x22
b _0805A5F6
.pool
_0805A378:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x23
b _0805A5F6
.pool
_0805A388:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x24
b _0805A5F6
.pool
_0805A398:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x25
b _0805A5F6
.pool
_0805A3A8:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x26
b _0805A5F6
.pool
_0805A3B8:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x27
bl GetMonData
strb r0, [r7]
adds r0, r4, 0
movs r1, 0x28
bl GetMonData
strb r0, [r7, 0x1]
adds r0, r4, 0
movs r1, 0x29
bl GetMonData
strb r0, [r7, 0x2]
adds r0, r4, 0
movs r1, 0x2A
bl GetMonData
strb r0, [r7, 0x3]
adds r0, r4, 0
movs r1, 0x2B
bl GetMonData
strb r0, [r7, 0x4]
adds r0, r4, 0
movs r1, 0x2C
bl GetMonData
strb r0, [r7, 0x5]
movs r6, 0x6
b _0805A5FE
.pool
_0805A408:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x27
b _0805A5F6
.pool
_0805A418:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x28
b _0805A5F6
.pool
_0805A428:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x29
b _0805A5F6
.pool
_0805A438:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x2A
b _0805A5F6
.pool
_0805A448:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x2B
b _0805A5F6
.pool
_0805A458:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x2C
b _0805A5F6
.pool
_0805A468:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0
b _0805A492
.pool
_0805A478:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x9
b _0805A536
.pool
_0805A488:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x37
_0805A492:
bl GetMonData
adds r1, r0, 0
strb r1, [r7]
movs r0, 0xFF
lsls r0, 8
ands r0, r1
lsrs r0, 8
strb r0, [r7, 0x1]
movs r0, 0xFF
lsls r0, 16
ands r0, r1
lsrs r0, 16
strb r0, [r7, 0x2]
lsrs r0, r1, 24
strb r0, [r7, 0x3]
movs r6, 0x4
b _0805A5FE
.pool
_0805A4BC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x38
b _0805A5F6
.pool
_0805A4CC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x39
b _0805A536
.pool
_0805A4DC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3A
b _0805A536
.pool
_0805A4EC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3B
b _0805A536
.pool
_0805A4FC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3C
b _0805A536
.pool
_0805A50C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3D
b _0805A536
.pool
_0805A51C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3E
b _0805A536
.pool
_0805A52C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3F
_0805A536:
bl GetMonData
lsls r0, 16
lsrs r0, 16
strb r0, [r7]
lsrs r0, 8
strb r0, [r7, 0x1]
movs r6, 0x2
b _0805A5FE
.pool
_0805A54C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x16
b _0805A5F6
.pool
_0805A55C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x17
b _0805A5F6
.pool
_0805A56C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x18
b _0805A5F6
.pool
_0805A57C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x21
b _0805A5F6
.pool
_0805A58C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x2F
b _0805A5F6
.pool
_0805A59C:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x30
b _0805A5F6
.pool
_0805A5AC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x32
b _0805A5F6
.pool
_0805A5BC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x33
b _0805A5F6
.pool
_0805A5CC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x34
b _0805A5F6
.pool
_0805A5DC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x35
b _0805A5F6
.pool
_0805A5EC:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x36
_0805A5F6:
bl GetMonData
strb r0, [r7]
movs r6, 0x1
_0805A5FE:
adds r0, r6, 0
add sp, 0x90
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end dp01_getattr_by_ch1_for_player_pokemon_
thumb_func_start sub_805A614
sub_805A614: @ 805A614
push {r4-r7,lr}
sub sp, 0x58
ldr r2, =gBattlePartyID
ldr r5, =gActiveBank
ldrb r1, [r5]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
adds r4, r2, 0
muls r4, r0
ldr r3, =gBattleBufferA
lsls r1, 9
adds r0, r3, 0x1
adds r0, r1, r0
ldrb r2, [r0]
ldr r0, =gPlayerParty
adds r0, r2, r0
adds r6, r4, r0
mov r0, sp
adds r4, r0, r2
movs r2, 0
adds r0, r3, 0x2
adds r1, r0
adds r7, r5, 0
mov r12, r3
ldrb r1, [r1]
cmp r2, r1
bcs _0805A66A
adds r3, r0, 0
_0805A650:
adds r1, r4, r2
adds r0, r6, r2
ldrb r0, [r0]
strb r0, [r1]
adds r0, r2, 0x1
lsls r0, 24
lsrs r2, r0, 24
ldrb r0, [r5]
lsls r0, 9
adds r0, r3
ldrb r0, [r0]
cmp r2, r0
bcc _0805A650
_0805A66A:
ldrb r0, [r7]
lsls r0, 9
mov r1, r12
adds r1, 0x2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
adds r2, r4, 0
bl dp01_build_cmdbuf_x1D_1D_numargs_varargs
bl PlayerBufferExecCompleted
add sp, 0x58
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805A614
thumb_func_start dp01t_02_1_setattr
dp01t_02_1_setattr: @ 805A69C
push {r4,r5,lr}
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r2, [r0]
lsls r0, r2, 9
adds r1, 0x2
adds r1, r0, r1
ldrb r0, [r1]
cmp r0, 0
bne _0805A6CC
ldr r0, =gBattlePartyID
lsls r1, r2, 1
adds r1, r0
ldrb r0, [r1]
bl dp01_setattr_by_ch1_for_player_pokemon
b _0805A6EA
.pool
_0805A6CC:
ldrb r4, [r1]
movs r5, 0
_0805A6D0:
movs r0, 0x1
ands r0, r4
cmp r0, 0
beq _0805A6DE
adds r0, r5, 0
bl dp01_setattr_by_ch1_for_player_pokemon
_0805A6DE:
lsrs r4, 1
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x5
bls _0805A6D0
_0805A6EA:
bl PlayerBufferExecCompleted
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end dp01t_02_1_setattr
thumb_func_start dp01_setattr_by_ch1_for_player_pokemon
dp01_setattr_by_ch1_for_player_pokemon: @ 805A6F4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x34
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 9
ldr r2, =gBattleBufferA + 3
adds r3, r0, r2
adds r6, r3, 0
subs r1, r2, 0x2
adds r0, r1
ldrb r0, [r0]
adds r7, r2, 0
cmp r0, 0x3B
bls _0805A720
bl _0805B0BA
_0805A720:
lsls r0, 2
ldr r1, =_0805A738
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0805A738:
.4byte _0805A828
.4byte _0805A9C0
.4byte _0805A9E0
.4byte _0805AA00
.4byte _0805AA58
.4byte _0805AA58
.4byte _0805AA58
.4byte _0805AA58
.4byte _0805AA80
.4byte _0805AAE4
.4byte _0805AAE4
.4byte _0805AAE4
.4byte _0805AAE4
.4byte _0805B0BA
.4byte _0805B0BA
.4byte _0805B0BA
.4byte _0805B0BA
.4byte _0805AB14
.4byte _0805AB34
.4byte _0805AB54
.4byte _0805AB74
.4byte _0805AB94
.4byte _0805ABB4
.4byte _0805ABD4
.4byte _0805ABF4
.4byte _0805AC14
.4byte _0805AC34
.4byte _0805AC54
.4byte _0805AC74
.4byte _0805AC94
.4byte _0805ACB4
.4byte _0805ACD4
.4byte _0805AD44
.4byte _0805AD64
.4byte _0805AD84
.4byte _0805ADA4
.4byte _0805ADC4
.4byte _0805ADE4
.4byte _0805AE04
.4byte _0805AE24
.4byte _0805AE44
.4byte _0805AE64
.4byte _0805AE84
.4byte _0805AEA4
.4byte _0805AEC4
.4byte _0805AEE4
.4byte _0805AF04
.4byte _0805AF24
.4byte _0805AF44
.4byte _0805AF64
.4byte _0805AF84
.4byte _0805AFA4
.4byte _0805AFC4
.4byte _0805AFE4
.4byte _0805B004
.4byte _0805B024
.4byte _0805B044
.4byte _0805B064
.4byte _0805B084
.4byte _0805B0A4
_0805A828:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0xB
adds r2, r6, 0
bl SetMonData
adds r2, r6, 0
adds r2, 0x2E
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
movs r0, 0
mov r8, r0
movs r0, 0x3B
adds r0, r6
mov r10, r0
adds r0, r6, 0
adds r0, 0x2B
str r0, [sp, 0x20]
adds r0, 0x19
str r0, [sp, 0x28]
adds r0, 0x4
str r0, [sp, 0x2C]
adds r0, 0x4
str r0, [sp, 0x30]
subs r0, 0x22
str r0, [sp, 0x1C]
subs r0, 0x2
str r0, [sp, 0x18]
adds r0, 0x4
str r0, [sp, 0x24]
adds r0, r6, 0x2
str r0, [sp, 0x4]
adds r0, r6, 0x4
str r0, [sp, 0x8]
adds r0, r6, 0x6
str r0, [sp, 0xC]
adds r0, 0x2
str r0, [sp, 0x10]
adds r0, 0x2
str r0, [sp, 0x14]
mov r9, r4
adds r7, r6, 0
adds r7, 0x24
adds r4, r6, 0
adds r4, 0xC
_0805A88E:
mov r1, r8
adds r1, 0xD
mov r0, r9
adds r2, r4, 0
bl SetMonData
mov r1, r8
adds r1, 0x11
mov r0, r9
adds r2, r7, 0
bl SetMonData
adds r7, 0x1
adds r4, 0x2
movs r0, 0x1
add r8, r0
mov r0, r8
cmp r0, 0x3
ble _0805A88E
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x15
mov r2, r10
bl SetMonData
adds r0, r4, 0
movs r1, 0x20
ldr r2, [sp, 0x20]
bl SetMonData
adds r0, r4, 0
movs r1, 0x19
ldr r2, [sp, 0x28]
bl SetMonData
ldrb r0, [r6, 0x14]
lsls r0, 27
lsrs r0, 27
mov r1, sp
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x27
mov r2, sp
bl SetMonData
mov r1, sp
ldrh r0, [r6, 0x14]
lsls r0, 22
lsrs r0, 27
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x28
mov r2, sp
bl SetMonData
mov r1, sp
ldrb r0, [r6, 0x15]
lsls r0, 25
lsrs r0, 27
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x29
mov r2, sp
bl SetMonData
mov r1, sp
ldr r0, [r6, 0x14]
lsls r0, 12
lsrs r0, 27
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x2A
mov r2, sp
bl SetMonData
mov r1, sp
ldrh r0, [r6, 0x16]
lsls r0, 23
lsrs r0, 27
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x2B
mov r2, sp
bl SetMonData
mov r1, sp
ldrb r0, [r6, 0x17]
lsls r0, 26
lsrs r0, 27
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x2C
mov r2, sp
bl SetMonData
adds r0, r4, 0
movs r1, 0
ldr r2, [sp, 0x2C]
bl SetMonData
adds r0, r4, 0
movs r1, 0x37
ldr r2, [sp, 0x30]
bl SetMonData
adds r0, r4, 0
movs r1, 0x38
ldr r2, [sp, 0x1C]
bl SetMonData
adds r0, r4, 0
movs r1, 0x39
ldr r2, [sp, 0x18]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3A
ldr r2, [sp, 0x24]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3B
ldr r2, [sp, 0x4]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3C
ldr r2, [sp, 0x8]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3D
ldr r2, [sp, 0xC]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3E
ldr r2, [sp, 0x10]
bl SetMonData
adds r0, r4, 0
movs r1, 0x3F
ldr r2, [sp, 0x14]
bl SetMonData
b _0805B0BA
.pool
_0805A9C0:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0xB
bl SetMonData
b _0805B0BA
.pool
_0805A9E0:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0xC
bl SetMonData
b _0805B0BA
.pool
_0805AA00:
movs r0, 0
mov r8, r0
movs r0, 0xC
adds r0, r3
mov r9, r0
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r7, r1, r0
adds r6, r3, 0
adds r6, 0x8
adds r4, r3, 0
_0805AA1A:
mov r1, r8
adds r1, 0xD
adds r0, r7, 0
adds r2, r4, 0
bl SetMonData
mov r1, r8
adds r1, 0x11
adds r0, r7, 0
adds r2, r6, 0
bl SetMonData
adds r6, 0x1
adds r4, 0x2
movs r0, 0x1
add r8, r0
mov r0, r8
cmp r0, 0x3
ble _0805AA1A
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x15
mov r2, r9
bl SetMonData
b _0805B0BA
.pool
_0805AA58:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r3, =gBattleBufferA
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r1, r3, 0x1
adds r1, r2, r1
ldrb r1, [r1]
adds r1, 0x9
b _0805AAFC
.pool
_0805AA80:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
ldr r5, =gActiveBank
ldrb r2, [r5]
lsls r2, 9
adds r2, r7
adds r0, r4, 0
movs r1, 0x11
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x1
adds r2, r0
adds r0, r4, 0
movs r1, 0x12
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x2
adds r2, r0
adds r0, r4, 0
movs r1, 0x13
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x3
adds r2, r0
adds r0, r4, 0
movs r1, 0x14
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x4
adds r2, r0
adds r0, r4, 0
movs r1, 0x15
bl SetMonData
b _0805B0BA
.pool
_0805AAE4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r3, =gBattleBufferA
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r1, r3, 0x1
adds r1, r2, r1
ldrb r1, [r1]
adds r1, 0x8
_0805AAFC:
adds r3, 0x3
adds r2, r3
bl SetMonData
b _0805B0BA
.pool
_0805AB14:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1
bl SetMonData
b _0805B0BA
.pool
_0805AB34:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x19
bl SetMonData
b _0805B0BA
.pool
_0805AB54:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1A
bl SetMonData
b _0805B0BA
.pool
_0805AB74:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1B
bl SetMonData
b _0805B0BA
.pool
_0805AB94:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1C
bl SetMonData
b _0805B0BA
.pool
_0805ABB4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1D
bl SetMonData
b _0805B0BA
.pool
_0805ABD4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1E
bl SetMonData
b _0805B0BA
.pool
_0805ABF4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x1F
bl SetMonData
b _0805B0BA
.pool
_0805AC14:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x20
bl SetMonData
b _0805B0BA
.pool
_0805AC34:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x22
bl SetMonData
b _0805B0BA
.pool
_0805AC54:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x23
bl SetMonData
b _0805B0BA
.pool
_0805AC74:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x24
bl SetMonData
b _0805B0BA
.pool
_0805AC94:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x25
bl SetMonData
b _0805B0BA
.pool
_0805ACB4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x26
bl SetMonData
b _0805B0BA
.pool
_0805ACD4:
movs r0, 0x64
adds r4, r5, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
ldr r5, =gActiveBank
ldrb r2, [r5]
lsls r2, 9
adds r2, r7
adds r0, r4, 0
movs r1, 0x27
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x1
adds r2, r0
adds r0, r4, 0
movs r1, 0x28
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x2
adds r2, r0
adds r0, r4, 0
movs r1, 0x29
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x3
adds r2, r0
adds r0, r4, 0
movs r1, 0x2A
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x4
adds r2, r0
adds r0, r4, 0
movs r1, 0x2B
bl SetMonData
ldrb r2, [r5]
lsls r2, 9
adds r0, r7, 0x5
adds r2, r0
adds r0, r4, 0
b _0805ADF4
.pool
_0805AD44:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x27
bl SetMonData
b _0805B0BA
.pool
_0805AD64:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x28
bl SetMonData
b _0805B0BA
.pool
_0805AD84:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x29
bl SetMonData
b _0805B0BA
.pool
_0805ADA4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x2A
bl SetMonData
b _0805B0BA
.pool
_0805ADC4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x2B
bl SetMonData
b _0805B0BA
.pool
_0805ADE4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
_0805ADF4:
movs r1, 0x2C
bl SetMonData
b _0805B0BA
.pool
_0805AE04:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0
bl SetMonData
b _0805B0BA
.pool
_0805AE24:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x9
bl SetMonData
b _0805B0BA
.pool
_0805AE44:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x37
bl SetMonData
b _0805B0BA
.pool
_0805AE64:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x38
bl SetMonData
b _0805B0BA
.pool
_0805AE84:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x39
bl SetMonData
b _0805B0BA
.pool
_0805AEA4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3A
bl SetMonData
b _0805B0BA
.pool
_0805AEC4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3B
bl SetMonData
b _0805B0BA
.pool
_0805AEE4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3C
bl SetMonData
b _0805B0BA
.pool
_0805AF04:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3D
bl SetMonData
b _0805B0BA
.pool
_0805AF24:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3E
bl SetMonData
b _0805B0BA
.pool
_0805AF44:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x3F
bl SetMonData
b _0805B0BA
.pool
_0805AF64:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x16
bl SetMonData
b _0805B0BA
.pool
_0805AF84:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x17
bl SetMonData
b _0805B0BA
.pool
_0805AFA4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x18
bl SetMonData
b _0805B0BA
.pool
_0805AFC4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x21
bl SetMonData
b _0805B0BA
.pool
_0805AFE4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x2F
bl SetMonData
b _0805B0BA
.pool
_0805B004:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x30
bl SetMonData
b _0805B0BA
.pool
_0805B024:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x32
bl SetMonData
b _0805B0BA
.pool
_0805B044:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x33
bl SetMonData
b _0805B0BA
.pool
_0805B064:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x34
bl SetMonData
b _0805B0BA
.pool
_0805B084:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x35
bl SetMonData
b _0805B0BA
.pool
_0805B0A4:
movs r0, 0x64
muls r0, r5
ldr r1, =gPlayerParty
adds r0, r1
ldr r1, =gActiveBank
ldrb r2, [r1]
lsls r2, 9
adds r2, r7
movs r1, 0x36
bl SetMonData
_0805B0BA:
ldr r2, =gBattlePartyID
ldr r0, =gActiveBank
ldrb r1, [r0]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805E990
add sp, 0x34
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end dp01_setattr_by_ch1_for_player_pokemon
thumb_func_start sub_805B0F0
sub_805B0F0: @ 805B0F0
push {r4-r7,lr}
ldr r1, =gBattlePartyID
ldr r7, =gActiveBank
ldrb r2, [r7]
lsls r0, r2, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
adds r3, r1, 0
muls r3, r0
ldr r4, =gBattleBufferA
lsls r2, 9
adds r0, r4, 0x1
adds r0, r2, r0
ldrb r0, [r0]
ldr r1, =gPlayerParty
adds r0, r1
adds r5, r3, r0
movs r3, 0
adds r0, r4, 0x2
adds r2, r0
ldrb r2, [r2]
cmp r3, r2
bcs _0805B148
adds r6, r4, 0
adds r2, r7, 0
adds r4, r0, 0
_0805B126:
adds r1, r5, r3
ldrb r0, [r2]
lsls r0, 9
adds r0, 0x3
adds r0, r3, r0
adds r0, r6
ldrb r0, [r0]
strb r0, [r1]
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r2]
lsls r0, 9
adds r0, r4
ldrb r0, [r0]
cmp r3, r0
bcc _0805B126
_0805B148:
bl PlayerBufferExecCompleted
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B0F0
thumb_func_start sub_805B164
sub_805B164: @ 805B164
push {r4,lr}
ldr r2, =gBattlePartyID
ldr r4, =gActiveBank
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805DD7C
ldr r2, =gSprites
ldr r0, =gBankSpriteIds
ldrb r3, [r4]
adds r0, r3, r0
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
lsls r3, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =bx_0802E404
str r1, [r0]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B164
thumb_func_start sub_805B1CC
sub_805B1CC: @ 805B1CC
push {r4-r6,lr}
ldr r5, =gActiveBank
ldrb r0, [r5]
ldr r4, =gBattleBufferA
lsls r1, r0, 9
adds r6, r4, 0x2
adds r1, r6
ldrb r1, [r1]
bl sub_805EF84
ldr r2, =gBattlePartyID
ldrb r0, [r5]
lsls r1, r0, 1
adds r1, r2
lsls r0, 9
adds r4, 0x1
adds r0, r4
ldrb r0, [r0]
movs r4, 0
strh r0, [r1]
ldrb r1, [r5]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805DD7C
ldr r1, =gActionSelectionCursor
ldrb r0, [r5]
adds r0, r1
strb r4, [r0]
ldr r1, =gMoveSelectionCursor
ldrb r0, [r5]
adds r0, r1
strb r4, [r0]
ldrb r0, [r5]
lsls r1, r0, 9
adds r1, r6
ldrb r1, [r1]
bl sub_805B258
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805902C
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B1CC
thumb_func_start sub_805B258
sub_805B258: @ 805B258
push {r4-r6,lr}
mov r6, r10
mov r5, r9
mov r4, r8
push {r4-r6}
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
lsls r1, 24
lsrs r1, 24
adds r0, r6, 0
bl sub_805EF84
ldr r0, =gBattlePartyID
lsls r2, r6, 1
adds r2, r0
ldr r0, =gBattleBufferA
lsls r1, r6, 9
adds r0, 0x1
adds r1, r0
ldrb r0, [r1]
strh r0, [r2]
ldrh r1, [r2]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xB
bl GetMonData
mov r8, r0
lsls r0, 16
lsrs r0, 16
mov r8, r0
ldr r0, =sub_805D714
bl CreateInvisibleSpriteWithCallback
ldr r1, =gUnknown_03005D7C
mov r9, r1
add r9, r6
mov r1, r9
strb r0, [r1]
adds r0, r6, 0
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
mov r0, r8
bl sub_806A068
ldr r0, =gUnknown_0202499C
mov r10, r0
adds r0, r6, 0
movs r1, 0x2
bl sub_80A5C6C
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
adds r0, r6, 0
bl sub_80A6138
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r6, 0
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
mov r0, r10
adds r1, r5, 0
adds r2, r4, 0
bl CreateSprite
ldr r4, =gBankSpriteIds
adds r4, r6, r4
strb r0, [r4]
ldr r5, =gSprites
mov r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldrb r1, [r4]
strh r1, [r0, 0x30]
mov r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r6, [r0, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r6, [r0, 0x2E]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
mov r1, r8
strh r1, [r0, 0x32]
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r6, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =gBattleMonForms
adds r6, r1
ldrb r1, [r6]
bl StartSpriteAnim
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =SpriteCallbackDummy
str r1, [r0]
movs r0, 0
movs r1, 0xFF
bl sub_80753E8
mov r1, r9
ldrb r2, [r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
lsls r0, 24
lsrs r0, 24
strh r0, [r1, 0x2E]
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B258
thumb_func_start sub_805B3D4
sub_805B3D4: @ 805B3D4
push {r4-r6,lr}
ldr r1, =gBattleBufferA
ldr r6, =gActiveBank
ldrb r2, [r6]
lsls r0, r2, 9
adds r1, 0x1
adds r0, r1
ldrb r3, [r0]
cmp r3, 0
bne _0805B41C
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
strb r3, [r0, 0x4]
ldr r1, =gBattleBankFunc
ldrb r0, [r6]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805B464
str r1, [r0]
b _0805B452
.pool
_0805B41C:
ldr r5, =gBankSpriteIds
adds r0, r2, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, =gSprites
adds r0, r4
bl FreeSpriteOamMatrix
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
ldr r1, =gHealthBoxesIds
ldrb r0, [r6]
adds r0, r1
ldrb r0, [r0]
bl sub_8072984
bl PlayerBufferExecCompleted
_0805B452:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B3D4
thumb_func_start sub_805B464
sub_805B464: @ 805B464
push {r4-r6,lr}
ldr r6, =gBattleSpritesDataPtr
ldr r4, [r6]
ldr r5, =gActiveBank
ldrb r2, [r5]
ldr r1, [r4, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r3, r0, r1
ldrb r0, [r3, 0x4]
cmp r0, 0
beq _0805B48C
cmp r0, 0x1
beq _0805B4BA
b _0805B4E2
.pool
_0805B48C:
ldr r1, [r4]
lsls r0, r2, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0805B4A6
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x5
bl move_anim_start_t4
_0805B4A6:
ldr r0, [r6]
ldrb r1, [r5]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x1
strb r1, [r0, 0x4]
b _0805B4E2
_0805B4BA:
ldrb r1, [r3]
movs r0, 0x40
ands r0, r1
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _0805B4E2
strb r0, [r3, 0x4]
ldrb r2, [r5]
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x1
bl move_anim_start_t4
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8059744
str r1, [r0]
_0805B4E2:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B464
thumb_func_start sub_805B4F0
sub_805B4F0: @ 805B4F0
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _0805B5B4
bl GetMultiplayerId
ldr r5, =gLinkPlayers
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
movs r4, 0xFF
ldrb r0, [r1]
cmp r0, 0x4
beq _0805B538
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r1, [r1]
adds r0, r4, 0
ands r0, r1
cmp r0, 0x5
bne _0805B558
_0805B538:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1, 0x13]
adds r4, r0, 0x2
b _0805B5BA
.pool
_0805B558:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r1, [r1]
adds r0, r4, 0
ands r0, r1
cmp r0, 0x2
beq _0805B58A
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r0, [r1]
ands r4, r0
cmp r4, 0x1
bne _0805B5A0
_0805B58A:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1, 0x13]
adds r4, r0, 0x4
b _0805B5BA
_0805B5A0:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r4, [r1, 0x13]
b _0805B5BA
_0805B5B4:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r4, [r0, 0x8]
_0805B5BA:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x40
ands r1, r2
adds r5, r0, 0
cmp r1, 0
beq _0805B63C
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankIdentity
movs r1, 0x2
ands r1, r0
movs r0, 0x20
mov r9, r0
cmp r1, 0
beq _0805B5E0
movs r1, 0x5A
mov r9, r1
_0805B5E0:
ldr r0, [r5]
movs r1, 0x80
lsls r1, 15
ands r0, r1
cmp r0, 0
beq _0805B618
ldr r0, =gPartnerTrainerId
ldrh r1, [r0]
ldr r0, =0x00000c03
cmp r1, r0
beq _0805B618
movs r0, 0x5A
mov r9, r0
ldr r1, =gTrainerFrontPicCoords
b _0805B642
.pool
_0805B618:
ldr r1, =gTrainerBackPicCoords
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x8
subs r0, r1
lsls r0, 18
movs r1, 0xA0
lsls r1, 15
adds r0, r1
lsrs r7, r0, 16
ldr r5, =gBattleTypeFlags
b _0805B656
.pool
_0805B63C:
movs r0, 0x50
mov r9, r0
ldr r1, =gTrainerBackPicCoords
_0805B642:
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x8
subs r0, r1
lsls r0, 18
movs r1, 0xA0
lsls r1, 15
adds r0, r1
lsrs r7, r0, 16
_0805B656:
ldr r0, [r5]
movs r1, 0x80
lsls r1, 15
ands r0, r1
cmp r0, 0
bne _0805B664
b _0805B794
_0805B664:
ldr r0, =gPartnerTrainerId
ldrh r1, [r0]
ldr r0, =0x00000c03
cmp r1, r0
bne _0805B670
b _0805B794
_0805B670:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
bl sub_806F000
lsls r0, 16
lsrs r4, r0, 16
adds r5, r4, 0
ldr r6, =gActiveBank
ldrb r1, [r6]
adds r0, r5, 0
bl sub_805DF38
ldrb r0, [r6]
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl sub_806A1C0
ldr r0, =gUnknown_0202499C
mov r8, r0
lsls r4, r7, 16
asrs r4, 16
ldrb r0, [r6]
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
mov r0, r8
mov r1, r9
adds r2, r4, 0
bl CreateSprite
ldr r4, =gBankSpriteIds
ldrb r1, [r6]
adds r1, r4
strb r0, [r1]
ldr r0, =gTrainerFrontPicPaletteTable
lsls r5, 3
adds r5, r0
ldrh r0, [r5, 0x4]
bl IndexOfSpritePaletteTag
ldr r5, =gSprites
ldrb r1, [r6]
adds r1, r4
ldrb r1, [r1]
lsls r2, r1, 4
adds r2, r1
lsls r2, 2
adds r2, r5
lsls r0, 4
ldrb r3, [r2, 0x5]
movs r1, 0xF
ands r1, r3
orrs r1, r0
strb r1, [r2, 0x5]
ldrb r0, [r6]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
movs r1, 0xF0
strh r1, [r0, 0x24]
ldrb r0, [r6]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
movs r1, 0x30
strh r1, [r0, 0x26]
ldrb r0, [r6]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =0x0000fffe
strh r1, [r0, 0x2E]
ldrb r0, [r6]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =sub_805D7AC
str r1, [r0]
ldrb r0, [r6]
adds r0, r4
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
ldrb r2, [r1, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r2
strb r0, [r1, 0x1]
ldrb r0, [r6]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
adds r0, 0x3F
ldrb r1, [r0]
movs r2, 0x1
orrs r1, r2
strb r1, [r0]
b _0805B82A
.pool
_0805B794:
ldr r5, =gActiveBank
ldrb r1, [r5]
adds r0, r4, 0
bl sub_805DF84
ldrb r0, [r5]
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_806A12C
ldr r6, =gUnknown_0202499C
mov r8, r9
lsls r4, r7, 16
asrs r4, 16
ldrb r0, [r5]
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r6, 0
mov r1, r8
adds r2, r4, 0
bl CreateSprite
ldr r6, =gBankSpriteIds
ldrb r1, [r5]
adds r1, r6
strb r0, [r1]
ldr r4, =gSprites
ldrb r3, [r5]
adds r0, r3, r6
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
lsls r3, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0xF0
strh r1, [r0, 0x24]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =0x0000fffe
strh r1, [r0, 0x2E]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, 0x1C
adds r0, r4
ldr r1, =sub_805D7AC
str r1, [r0]
_0805B82A:
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8058844
str r1, [r0]
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B4F0
thumb_func_start dp01t_08_1_8032428
dp01t_08_1_8032428: @ 805B864
push {r4-r6,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x2
ands r0, r1
cmp r0, 0
beq _0805B920
bl GetMultiplayerId
ldr r5, =gLinkPlayers
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
movs r4, 0xFF
ldrb r0, [r1]
cmp r0, 0x4
beq _0805B8A6
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r1, [r1]
adds r0, r4, 0
ands r0, r1
cmp r0, 0x5
bne _0805B8C4
_0805B8A6:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1, 0x13]
adds r4, r0, 0x2
b _0805B926
.pool
_0805B8C4:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r1, [r1]
adds r0, r4, 0
ands r0, r1
cmp r0, 0x2
beq _0805B8F6
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrh r0, [r1]
ands r4, r0
cmp r4, 0x1
bne _0805B90C
_0805B8F6:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1, 0x13]
adds r4, r0, 0x4
b _0805B926
_0805B90C:
bl GetMultiplayerId
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r4, [r1, 0x13]
b _0805B926
_0805B920:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r4, [r0, 0x8]
_0805B926:
ldr r5, =gActiveBank
ldrb r1, [r5]
adds r0, r4, 0
bl sub_805DF84
ldrb r0, [r5]
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_806A12C
ldr r0, =gUnknown_0202499C
ldr r1, =gTrainerBackPicCoords
lsls r4, 2
adds r4, r1
ldrb r1, [r4]
movs r2, 0x8
subs r2, r1
lsls r2, 18
movs r1, 0xA0
lsls r1, 15
adds r2, r1
asrs r2, 16
movs r1, 0x50
movs r3, 0x1E
bl CreateSprite
ldr r6, =gBankSpriteIds
ldrb r1, [r5]
adds r1, r6
strb r0, [r1]
ldr r4, =gSprites
ldrb r3, [r5]
adds r0, r3, r6
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
lsls r3, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =0x0000ffa0
strh r1, [r0, 0x24]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x2
strh r1, [r0, 0x2E]
ldrb r0, [r5]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, 0x1C
adds r0, r4
ldr r1, =sub_805D7AC
str r1, [r0]
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805887C
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_08_1_8032428
thumb_func_start sub_805B9F8
sub_805B9F8: @ 805B9F8
push {r4-r6,lr}
ldr r5, =gBankSpriteIds
ldr r6, =gActiveBank
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, =gSprites
adds r0, r4
bl oamt_add_pos2_onto_pos1
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x32
strh r1, [r0, 0x2E]
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =0x0000ffd8
strh r1, [r0, 0x32]
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrh r1, [r0, 0x22]
strh r1, [r0, 0x36]
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r4, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =sub_80A6EEC
str r1, [r0]
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =SpriteCallbackDummy
bl StoreSpriteCallbackInData6
ldrb r0, [r6]
adds r0, r5
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x1
bl StartSpriteAnim
ldr r1, =gBattleBankFunc
ldrb r0, [r6]
lsls r0, 2
adds r0, r1
ldr r1, =bx_802F7A0
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805B9F8
thumb_func_start sub_805BAB8
sub_805BAB8: @ 805BAB8
push {r4-r6,lr}
ldr r6, =gBattleSpritesDataPtr
ldr r4, [r6]
ldr r5, =gActiveBank
ldrb r2, [r5]
ldr r0, [r4, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r3, r1, r0
ldrb r0, [r3, 0x4]
cmp r0, 0
bne _0805BB0C
ldr r1, [r4]
lsls r0, r2, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0805BAEC
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x5
bl move_anim_start_t4
_0805BAEC:
ldr r0, [r6]
ldrb r1, [r5]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x4]
adds r1, 0x1
strb r1, [r0, 0x4]
b _0805BB82
.pool
_0805BB0C:
ldrb r1, [r3]
movs r0, 0x40
ands r0, r1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
bne _0805BB82
strb r4, [r3, 0x4]
ldr r2, =gBattlePartyID
ldrb r1, [r5]
lsls r0, r1, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805E990
movs r1, 0x40
negs r1, r1
movs r0, 0x10
bl PlaySE12WithPanning
ldr r2, =gSprites
ldr r3, =gBankSpriteIds
ldrb r0, [r5]
adds r0, r3
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r4, [r0, 0x30]
ldrb r0, [r5]
adds r0, r3
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x5
strh r1, [r0, 0x32]
ldrb r0, [r5]
adds r0, r3
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x1C
adds r0, r2
ldr r1, =sub_8039C00
str r1, [r0]
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80596A8
str r1, [r0]
_0805BB82:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805BAB8
thumb_func_start sub_805BBA4
sub_805BBA4: @ 805BBA4
push {lr}
sub sp, 0x4
movs r0, 0x1
negs r0, r0
movs r1, 0
str r1, [sp]
movs r1, 0x2
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
bl PlayerBufferExecCompleted
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_805BBA4
thumb_func_start sub_805BBC4
sub_805BBC4: @ 805BBC4
push {r4,r5,lr}
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0, 0x8]
movs r0, 0x4
strb r0, [r1, 0x8]
ldr r1, =gDoingBattleAnim
movs r0, 0x1
strb r0, [r1]
ldr r5, =gActiveBank
ldrb r4, [r5]
movs r0, 0x1
bl GetBankByIdentity
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r4, 0
movs r3, 0x3
bl move_anim_start_t4
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =bx_wait_t1
str r1, [r0]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805BBC4
thumb_func_start sub_805BC18
sub_805BC18: @ 805BC18
push {r4,r5,lr}
ldr r1, =gBattleBufferA
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r1, [r0]
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
strb r1, [r0, 0x8]
ldr r1, =gDoingBattleAnim
movs r0, 0x1
strb r0, [r1]
ldrb r4, [r5]
movs r0, 0x1
bl GetBankByIdentity
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r4, 0
movs r3, 0x3
bl move_anim_start_t4
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =bx_wait_t1
str r1, [r0]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805BC18
thumb_func_start sub_805BC78
sub_805BC78: @ 805BC78
push {lr}
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _0805BC96
_0805BC8C:
subs r0, 0x1
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _0805BC8C
_0805BC96:
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805BC78
thumb_func_start dp01t_0F_1_move_anim
dp01t_0F_1_move_anim: @ 805BCA8
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r5, =gActiveBank
ldrb r0, [r5]
bl mplay_80342A4
lsls r0, 24
cmp r0, 0
beq _0805BCBE
b _0805BDE4
_0805BCBE:
ldr r0, =gBattleBufferA
mov r12, r0
ldrb r1, [r5]
lsls r1, 9
adds r0, 0x1
adds r0, r1, r0
ldrb r6, [r0]
mov r0, r12
adds r0, 0x2
adds r0, r1, r0
ldrb r0, [r0]
lsls r0, 8
orrs r6, r0
ldr r0, =gUnknown_02038432
mov r8, r0
mov r0, r12
adds r0, 0x3
adds r1, r0
ldrb r0, [r1]
mov r1, r8
strb r0, [r1]
ldr r3, =gMovePowerMoveAnim
ldrb r1, [r5]
lsls r1, 9
mov r0, r12
adds r0, 0x4
adds r0, r1, r0
ldrb r2, [r0]
mov r0, r12
adds r0, 0x5
adds r1, r0
ldrb r0, [r1]
lsls r0, 8
orrs r2, r0
strh r2, [r3]
ldr r3, =gMoveDmgMoveAnim
ldrb r1, [r5]
lsls r1, 9
mov r0, r12
adds r0, 0x6
adds r0, r1, r0
ldrb r2, [r0]
mov r0, r12
adds r0, 0x7
adds r0, r1, r0
ldrb r0, [r0]
lsls r0, 8
orrs r2, r0
mov r0, r12
adds r0, 0x8
adds r0, r1, r0
ldrb r0, [r0]
lsls r0, 16
orrs r2, r0
mov r0, r12
adds r0, 0x9
adds r1, r0
ldrb r0, [r1]
lsls r0, 24
orrs r2, r0
str r2, [r3]
ldr r2, =gHappinessMoveAnim
ldrb r0, [r5]
lsls r0, 9
mov r1, r12
adds r1, 0xA
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
ldr r4, =gWeatherMoveAnim
ldrb r1, [r5]
lsls r1, 9
mov r0, r12
adds r0, 0xC
adds r0, r1, r0
ldrb r2, [r0]
mov r0, r12
adds r0, 0xD
adds r1, r0
ldrb r0, [r1]
lsls r0, 8
orrs r2, r0
strh r2, [r4]
ldr r7, =gDisableStructMoveAnim
ldrb r1, [r5]
lsls r1, 9
mov r0, r12
adds r0, 0x10
adds r1, r0
str r1, [r7]
ldr r2, =gUnknown_020244BC
ldrb r0, [r5]
lsls r0, 2
adds r0, r2
ldr r1, [r1]
str r1, [r0]
mov r0, r8
ldrb r1, [r0]
adds r0, r6, 0
bl sub_805DB8C
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0
beq _0805BDBC
bl PlayerBufferExecCompleted
b _0805BDE4
.pool
_0805BDBC:
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldrb r1, [r5]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
strb r3, [r0, 0x4]
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =bx_move_anim_1
str r1, [r0]
ldrh r1, [r4]
ldr r2, [r7]
adds r0, r6, 0
bl sub_817E0FC
_0805BDE4:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_0F_1_move_anim
thumb_func_start bx_move_anim_1
bx_move_anim_1: @ 805BDFC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r2, =gBattleBufferA
ldr r6, =gActiveBank
ldrb r3, [r6]
lsls r1, r3, 9
adds r0, r2, 0x1
mov r10, r0
adds r0, r1, r0
ldrb r4, [r0]
adds r5, r2, 0x2
mov r9, r5
adds r0, r1, r5
ldrb r0, [r0]
lsls r0, 8
orrs r4, r0
adds r2, 0xB
adds r1, r2
ldrb r1, [r1]
mov r8, r1
ldr r7, =gBattleSpritesDataPtr
ldr r5, [r7]
ldr r1, [r5, 0x4]
lsls r0, r3, 1
adds r0, r3
lsls r0, 2
adds r0, r1
ldrb r2, [r0, 0x4]
cmp r2, 0x1
beq _0805BE94
cmp r2, 0x1
bgt _0805BE54
cmp r2, 0
beq _0805BE5E
b _0805BF70
.pool
_0805BE54:
cmp r2, 0x2
beq _0805BEBE
cmp r2, 0x3
beq _0805BF34
b _0805BF70
_0805BE5E:
ldr r1, [r5]
lsls r0, r3, 2
adds r1, r0, r1
ldrb r2, [r1]
movs r0, 0xC
ands r0, r2
cmp r0, 0x4
bne _0805BE80
movs r0, 0x8
orrs r0, r2
strb r0, [r1]
ldrb r2, [r6]
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x5
bl move_anim_start_t4
_0805BE80:
ldr r0, [r7]
ldrb r1, [r6]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x1
strb r1, [r0, 0x4]
b _0805BF70
_0805BE94:
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
bne _0805BF70
movs r0, 0
bl sub_805EB9C
adds r0, r4, 0
bl move_anim_start_t1
ldr r0, [r7]
ldrb r1, [r6]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x2
strb r1, [r0, 0x4]
b _0805BF70
_0805BEBE:
ldr r0, =gAnimScriptCallback
ldr r0, [r0]
bl _call_via_r0
ldr r0, =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _0805BF70
movs r0, 0x1
bl sub_805EB9C
ldr r0, [r7]
ldrb r2, [r6]
ldr r1, [r0]
lsls r0, r2, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0805BF0C
mov r0, r8
cmp r0, 0x1
bhi _0805BF0C
adds r0, r2, 0
adds r1, r2, 0
movs r3, 0x6
bl move_anim_start_t4
ldr r0, [r7]
ldrb r1, [r6]
ldr r0, [r0]
lsls r1, 2
adds r1, r0
ldrb r2, [r1]
movs r0, 0x9
negs r0, r0
ands r0, r2
strb r0, [r1]
_0805BF0C:
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r2, [r2, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x3
strb r1, [r0, 0x4]
b _0805BF70
.pool
_0805BF34:
ldrb r1, [r0]
movs r0, 0x40
ands r0, r1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
bne _0805BF70
bl sub_805E394
ldrb r0, [r6]
lsls r2, r0, 9
mov r3, r10
adds r1, r2, r3
ldrb r1, [r1]
add r2, r9
ldrb r2, [r2]
lsls r2, 8
orrs r1, r2
bl sub_805E94C
ldr r0, [r7]
ldrb r1, [r6]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
strb r4, [r0, 0x4]
bl PlayerBufferExecCompleted
_0805BF70:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end bx_move_anim_1
thumb_func_start sub_805BF80
sub_805BF80: @ 805BF80
push {r4,r5,lr}
ldr r0, =gBattle_BG0_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG0_Y
strh r1, [r0]
ldr r5, =gActiveBank
ldrb r4, [r5]
lsls r4, 9
ldr r0, =gBattleBufferA + 2
adds r4, r0
ldrh r0, [r4]
bl BufferStringBattle
ldr r0, =gDisplayedStringBattle
movs r1, 0
bl sub_814F9EC
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80597B4
str r1, [r0]
ldrh r0, [r4]
bl sub_817C95C
ldrb r0, [r5]
ldrh r1, [r4]
bl sub_81A57E4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805BF80
thumb_func_start dp01t_11_1_message_for_player_only
dp01t_11_1_message_for_player_only: @ 805BFE0
push {lr}
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _0805BFFC
bl sub_805BF80
b _0805C000
.pool
_0805BFFC:
bl PlayerBufferExecCompleted
_0805C000:
pop {r0}
bx r0
thumb_func_end dp01t_11_1_message_for_player_only
thumb_func_start sub_805C004
sub_805C004: @ 805C004
push {lr}
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _0805C02A
ldr r0, =gBattle_BG0_X
strh r1, [r0]
ldr r1, =gBattle_BG0_Y
movs r0, 0xA0
strh r0, [r1]
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057588
str r1, [r0]
_0805C02A:
pop {r0}
bx r0
.pool
thumb_func_end sub_805C004
thumb_func_start dp01t_12_6_battle_menu
dp01t_12_6_battle_menu: @ 805C044
push {r4,lr}
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805C004
str r1, [r0]
bl sub_817F2A8
ldr r0, =gText_BattleMenu
movs r1, 0x2
bl sub_814F9EC
movs r4, 0
_0805C062:
lsls r0, r4, 24
lsrs r0, 24
bl sub_8059CF8
adds r4, 0x1
cmp r4, 0x3
ble _0805C062
ldr r1, =gActionSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl sub_8059CB4
ldr r0, =gText_WhatWillPkmnDo
bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, =gDisplayedStringBattle
movs r1, 0x1
bl sub_814F9EC
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_12_6_battle_menu
thumb_func_start sub_805C0B0
sub_805C0B0: @ 805C0B0
push {r4,lr}
sub sp, 0x4
ldr r4, =gActiveBank
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _0805C108
str r0, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r0, =gText_BattleYesNoChoice
movs r1, 0xC
bl sub_814F9EC
ldr r1, =gUnknown_03005D74
movs r0, 0x1
strb r0, [r1]
movs r0, 0x1
bl BattleCreateCursorAt
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80599D4
str r1, [r0]
b _0805C10C
.pool
_0805C108:
bl PlayerBufferExecCompleted
_0805C10C:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_805C0B0
thumb_func_start sub_805C114
sub_805C114: @ 805C114
push {lr}
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _0805C13E
ldr r0, =gBattle_BG0_X
strh r1, [r0]
ldr r1, =gBattle_BG0_Y
movs r2, 0xA0
lsls r2, 1
adds r0, r2, 0
strh r0, [r1]
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8057BFC
str r1, [r0]
_0805C13E:
pop {r0}
bx r0
.pool
thumb_func_end sub_805C114
thumb_func_start sub_805C158
sub_805C158: @ 805C158
push {lr}
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r1, r0
movs r0, 0xA6
lsls r0, 2
adds r1, r0
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
lsls r0, 24
cmp r0, 0
bne _0805C194
ldr r1, =gBattlePalaceMoveSelectionRngValue
ldr r0, =gRngValue
ldr r0, [r0]
str r0, [r1]
bl sub_805D19C
adds r2, r0, 0
lsls r2, 16
lsrs r2, 16
movs r0, 0x1
movs r1, 0xA
bl EmitCmd_x21
bl PlayerBufferExecCompleted
_0805C194:
pop {r0}
bx r0
.pool
thumb_func_end sub_805C158
thumb_func_start dp01t_14_5_move_menu_pokedude
dp01t_14_5_move_menu_pokedude: @ 805C1A8
push {lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 10
ands r0, r1
cmp r0, 0
beq _0805C1EC
ldr r2, =gActiveBank
ldrb r0, [r2]
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
movs r1, 0xA6
lsls r1, 2
adds r0, r1
movs r1, 0x8
strb r1, [r0]
ldr r1, =gBattleBankFunc
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805C158
b _0805C1FC
.pool
_0805C1EC:
bl sub_805C210
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =sub_805C114
_0805C1FC:
str r1, [r0]
pop {r0}
bx r0
.pool
thumb_func_end dp01t_14_5_move_menu_pokedude
thumb_func_start sub_805C210
sub_805C210: @ 805C210
push {lr}
bl sub_8059AAC
ldr r1, =gUnknown_03005D74
movs r0, 0xFF
strb r0, [r1]
ldr r1, =gMoveSelectionCursor
ldr r0, =gActiveBank
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl battle_menu_cursor_related_2
bl sub_8059B18
bl sub_8059B3C
bl sub_8059BB0
pop {r0}
bx r0
.pool
thumb_func_end sub_805C210
thumb_func_start sub_805C248
sub_805C248: @ 805C248
push {r4,r5,lr}
sub sp, 0x4
movs r0, 0x1
negs r0, r0
movs r1, 0
str r1, [sp]
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r1, =gBattleBankFunc
ldr r2, =gActiveBank
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80598A4
str r1, [r0]
ldr r1, =gBankInMenu
ldrb r0, [r2]
strb r0, [r1]
movs r3, 0
ldr r5, =gUnknown_0203CF00
ldr r4, =gBattleBufferA
_0805C276:
adds r0, r3, r5
ldrb r1, [r2]
lsls r1, 9
adds r1, 0x1
adds r1, r3, r1
adds r1, r4
ldrb r1, [r1]
strb r1, [r0]
adds r3, 0x1
cmp r3, 0x2
ble _0805C276
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C248
thumb_func_start sub_805C2AC
sub_805C2AC: @ 805C2AC
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
movs r3, 0
ldr r0, =gUnknown_0203CF00
mov r12, r0
ldr r1, =gBattleBufferA
mov r8, r1
ldr r2, =gActiveBank
ldr r7, =gBattleTypeFlags
mov r6, r12
mov r5, r8
adds r4, r2, 0
_0805C2C8:
adds r0, r3, r6
ldrb r1, [r4]
lsls r1, 9
adds r1, 0x4
adds r1, r3, r1
adds r1, r5
ldrb r1, [r1]
strb r1, [r0]
adds r3, 0x1
cmp r3, 0x2
ble _0805C2C8
ldr r0, [r7]
movs r1, 0x80
lsls r1, 11
ands r0, r1
cmp r0, 0
beq _0805C330
ldrb r3, [r2]
lsls r0, r3, 9
mov r1, r8
adds r1, 0x1
adds r0, r1
ldrb r1, [r0]
movs r0, 0xF
ands r0, r1
cmp r0, 0x2
beq _0805C330
ldr r1, =gBattlePartyID
lsls r0, r3, 1
adds r0, r1
ldrb r1, [r0]
adds r1, 0x1
lsls r1, 24
lsrs r1, 24
movs r0, 0x1
mov r2, r12
bl dp01_build_cmdbuf_x22_a_three_bytes
bl PlayerBufferExecCompleted
b _0805C3BC
.pool
_0805C330:
ldr r0, =TaskDummy
movs r1, 0xFF
bl CreateTask
ldr r3, =gUnknown_03005D7C
ldr r4, =gActiveBank
ldrb r1, [r4]
adds r1, r3
movs r2, 0
mov r8, r2
strb r0, [r1]
ldr r5, =gTasks
ldrb r2, [r4]
adds r3, r2, r3
ldrb r0, [r3]
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r5
ldr r5, =gBattleBufferA
lsls r2, 9
adds r6, r5, 0x1
adds r2, r6
ldrb r2, [r2]
movs r0, 0xF
ands r0, r2
strh r0, [r1, 0x8]
ldr r3, =gBattleStruct
ldr r1, [r3]
adds r1, 0x49
ldrb r0, [r4]
lsls r0, 9
adds r0, r6
ldrb r0, [r0]
lsrs r0, 4
strb r0, [r1]
ldr r2, [r3]
adds r2, 0x8B
ldrb r0, [r4]
lsls r0, 9
adds r1, r5, 0x2
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
ldr r1, [r3]
adds r1, 0xB0
ldrb r0, [r4]
lsls r0, 9
adds r5, 0x3
adds r0, r5
ldrb r0, [r0]
strb r0, [r1]
movs r0, 0x1
negs r0, r0
mov r1, r8
str r1, [sp]
movs r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80597CC
str r1, [r0]
ldr r1, =gBankInMenu
ldrb r0, [r4]
strb r0, [r1]
_0805C3BC:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C2AC
thumb_func_start sub_805C3EC
sub_805C3EC: @ 805C3EC
push {lr}
sub sp, 0x4
bl BattleMusicStop
movs r0, 0x1
negs r0, r0
movs r1, 0
str r1, [sp]
movs r1, 0x2
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
bl PlayerBufferExecCompleted
add sp, 0x4
pop {r0}
bx r0
thumb_func_end sub_805C3EC
thumb_func_start sub_805C410
sub_805C410: @ 805C410
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x4
movs r0, 0
bl load_gfxc_health_bar
ldr r3, =gBattleBufferA
ldr r0, =gActiveBank
mov r9, r0
ldrb r1, [r0]
lsls r1, 9
adds r0, r3, 0x2
adds r0, r1, r0
ldrb r2, [r0]
adds r3, 0x3
adds r1, r3
ldrb r0, [r1]
lsls r0, 8
orrs r2, r0
lsls r2, 16
asrs r7, r2, 16
cmp r7, 0
ble _0805C44A
ldr r1, =gUnknown_0203CD70
ldr r0, [r1]
adds r0, r7
str r0, [r1]
_0805C44A:
ldr r0, =0x00007fff
cmp r7, r0
beq _0805C4B4
ldr r6, =gBattlePartyID
mov r1, r9
ldrb r0, [r1]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
movs r5, 0x64
muls r0, r5
ldr r4, =gPlayerParty
adds r0, r4
movs r1, 0x3A
bl GetMonData
mov r8, r0
mov r2, r9
ldrb r0, [r2]
lsls r0, 1
adds r0, r6
ldrh r0, [r0]
muls r0, r5
adds r0, r4
movs r1, 0x39
bl GetMonData
adds r3, r0, 0
mov r1, r9
ldrb r0, [r1]
ldr r1, =gHealthBoxesIds
adds r1, r0, r1
ldrb r1, [r1]
str r7, [sp]
mov r2, r8
bl sub_807294C
b _0805C4F2
.pool
_0805C4B4:
ldr r1, =gBattlePartyID
mov r2, r9
ldrb r0, [r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x3A
bl GetMonData
adds r2, r0, 0
mov r1, r9
ldrb r0, [r1]
ldr r4, =gHealthBoxesIds
adds r1, r0, r4
ldrb r1, [r1]
str r7, [sp]
movs r3, 0
bl sub_807294C
mov r2, r9
ldrb r0, [r2]
adds r0, r4
ldrb r0, [r0]
movs r1, 0
movs r2, 0
bl heathbar_draw_hp
_0805C4F2:
ldr r1, =gBattleBankFunc
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, =bx_t1_healthbar_update
str r1, [r0]
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C410
thumb_func_start sub_805C528
sub_805C528: @ 805C528
push {r4-r7,lr}
ldr r5, =gBattleBufferA
ldr r6, =gActiveBank
ldrb r0, [r6]
lsls r0, 9
adds r1, r5, 0x1
adds r0, r1
ldrb r7, [r0]
movs r0, 0x64
adds r1, r7, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0x38
bl GetMonData
cmp r0, 0x63
bls _0805C560
bl PlayerBufferExecCompleted
b _0805C5AC
.pool
_0805C560:
movs r0, 0x1
bl load_gfxc_health_bar
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
ldrb r1, [r6]
lsls r1, 9
adds r0, r5, 0x2
adds r0, r1, r0
ldrb r4, [r0]
adds r0, r5, 0x3
adds r1, r0
ldrb r0, [r1]
lsls r0, 8
orrs r4, r0
ldr r0, =sub_80591B8
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
strh r7, [r1, 0x8]
strh r4, [r1, 0xA]
ldrb r0, [r6]
strh r0, [r1, 0xC]
ldr r1, =gBattleBankFunc
ldrb r0, [r6]
lsls r0, 2
adds r0, r1
ldr r1, =nullsub_21
str r1, [r0]
_0805C5AC:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C528
thumb_func_start sub_805C5C4
sub_805C5C4: @ 805C5C4
push {r4,lr}
ldr r4, =gActiveBank
ldrb r0, [r4]
bl mplay_80342A4
lsls r0, 24
cmp r0, 0
bne _0805C618
ldr r0, =gHealthBoxesIds
ldrb r1, [r4]
adds r0, r1, r0
ldrb r0, [r0]
ldr r2, =gBattlePartyID
lsls r1, 1
adds r1, r2
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0x9
bl healthbar_draw_field_maybe
ldrb r2, [r4]
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x4]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r2, [r1]
movs r0, 0x11
negs r0, r0
ands r0, r2
strb r0, [r1]
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8059D60
str r1, [r0]
_0805C618:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C5C4
thumb_func_start sub_805C63C
sub_805C63C: @ 805C63C
push {r4,r5,lr}
ldr r5, =gActiveBank
ldrb r0, [r5]
bl mplay_80342A4
lsls r0, 24
cmp r0, 0
bne _0805C68C
ldr r4, =gBattleBufferA
ldrb r3, [r5]
lsls r3, 9
adds r0, r4, 0x1
adds r0, r3, r0
ldrb r0, [r0]
adds r1, r4, 0x2
adds r1, r3, r1
ldrb r1, [r1]
adds r2, r4, 0x3
adds r2, r3, r2
ldrb r2, [r2]
lsls r2, 8
orrs r1, r2
adds r2, r4, 0x4
adds r2, r3, r2
ldrb r2, [r2]
lsls r2, 16
orrs r1, r2
adds r4, 0x5
adds r3, r4
ldrb r2, [r3]
lsls r2, 24
orrs r1, r2
bl move_anim_start_t2_for_situation
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8059D60
str r1, [r0]
_0805C68C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C63C
thumb_func_start sub_805C6A4
sub_805C6A4: @ 805C6A4
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0x4
ldr r0, =gBattlePartyID
mov r8, r0
ldr r4, =gActiveBank
ldrb r0, [r4]
lsls r0, 1
add r0, r8
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, =gPlayerParty
adds r0, r5
movs r1, 0x37
bl GetMonData
ldr r2, =gBattleBufferA
ldrb r1, [r4]
lsls r1, 9
adds r2, 0x1
adds r1, r2
ldrb r1, [r1]
eors r0, r1
mov r1, sp
strb r0, [r1]
ldrb r0, [r4]
lsls r0, 1
add r0, r8
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0x37
mov r2, sp
bl SetMonData
bl PlayerBufferExecCompleted
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C6A4
thumb_func_start sub_805C710
sub_805C710: @ 805C710
push {lr}
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C710
thumb_func_start sub_805C71C
sub_805C71C: @ 805C71C
push {r4,r5,lr}
ldr r3, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r2, [r0]
lsls r2, 9
adds r0, r3, 0x1
adds r0, r2, r0
ldrb r5, [r0]
adds r0, r3, 0x2
adds r0, r2, r0
ldrb r0, [r0]
lsls r0, 8
orrs r5, r0
adds r0, r3, 0x3
adds r0, r2, r0
ldrb r0, [r0]
lsls r0, 16
orrs r5, r0
adds r0, r3, 0x4
adds r0, r2, r0
ldrb r4, [r0]
lsls r4, 24
adds r0, r3, 0x5
adds r0, r2, r0
ldrb r1, [r0]
adds r0, r3, 0x6
adds r0, r2, r0
ldrb r0, [r0]
lsls r0, 8
orrs r1, r0
lsls r1, 16
adds r3, 0x7
adds r2, r3
orrs r5, r4
lsrs r4, r1, 16
movs r0, 0x80
lsls r0, 5
cmp r4, r0
bhi _0805C78C
ldr r0, =0x040000d4
str r2, [r0]
str r5, [r0, 0x4]
lsrs r1, 17
movs r2, 0x80
lsls r2, 24
orrs r1, r2
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
b _0805C7B8
.pool
_0805C78C:
ldr r3, =0x040000d4
str r2, [r3]
str r5, [r3, 0x4]
ldr r0, =0x80000800
str r0, [r3, 0x8]
ldr r0, [r3, 0x8]
movs r0, 0x80
lsls r0, 5
adds r2, r0
adds r5, r0
ldr r1, =0xfffff000
adds r4, r1
cmp r4, r0
bhi _0805C78C
str r2, [r3]
str r5, [r3, 0x4]
lsrs r0, r4, 1
movs r1, 0x80
lsls r1, 24
orrs r0, r1
str r0, [r3, 0x8]
ldr r0, [r3, 0x8]
_0805C7B8:
bl PlayerBufferExecCompleted
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C71C
thumb_func_start sub_805C7D0
sub_805C7D0: @ 805C7D0
push {lr}
ldr r2, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r1, [r0]
lsls r1, 9
adds r0, r2, 0x1
adds r0, r1, r0
ldrb r0, [r0]
adds r2, 0x2
adds r1, r2
ldrb r1, [r1]
lsls r1, 8
orrs r0, r1
bl PlayBGM
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805C7D0
thumb_func_start sub_805C800
sub_805C800: @ 805C800
push {lr}
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C800
thumb_func_start sub_805C80C
sub_805C80C: @ 805C80C
push {lr}
movs r0, 0x1
movs r1, 0
movs r2, 0
bl EmitCmd_x21
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C80C
thumb_func_start sub_805C820
sub_805C820: @ 805C820
push {lr}
movs r0, 0x1
movs r1, 0
movs r2, 0
bl dp01_build_cmdbuf_x22_a_three_bytes
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C820
thumb_func_start sub_805C834
sub_805C834: @ 805C834
push {lr}
movs r0, 0x1
movs r1, 0
bl dp01_build_cmdbuf_x23_aa_0
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C834
thumb_func_start sub_805C848
sub_805C848: @ 805C848
push {lr}
movs r0, 0x1
movs r1, 0
bl dp01_build_cmdbuf_x24_aa_0
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C848
thumb_func_start sub_805C85C
sub_805C85C: @ 805C85C
push {lr}
ldr r2, =gUnknown_02022D0C
ldrb r1, [r2]
movs r0, 0x80
negs r0, r0
ands r0, r1
strb r0, [r2]
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805C85C
thumb_func_start sub_805C878
sub_805C878: @ 805C878
push {lr}
ldr r3, =gUnknown_02022D0C
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
movs r1, 0x7F
ands r1, r0
ldrb r2, [r3]
movs r0, 0x80
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805C878
thumb_func_start sub_805C8B0
sub_805C8B0: @ 805C8B0
push {lr}
ldr r2, =gUnknown_02022D0C
ldrb r1, [r2]
movs r0, 0x7F
ands r0, r1
strb r0, [r2]
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805C8B0
thumb_func_start sub_805C8C8
sub_805C8C8: @ 805C8C8
push {lr}
ldr r3, =gUnknown_02022D0C
ldr r1, [r3]
lsls r1, 24
lsrs r1, 31
movs r0, 0x1
eors r1, r0
lsls r1, 7
ldrb r2, [r3]
movs r0, 0x7F
ands r0, r2
orrs r0, r1
strb r0, [r3]
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805C8C8
thumb_func_start dp01t_29_1_blink
dp01t_29_1_blink: @ 805C8F0
push {r4,lr}
ldr r3, =gSprites
ldr r2, =gBankSpriteIds
ldr r4, =gActiveBank
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r0, [r0]
lsls r0, 29
cmp r0, 0
bge _0805C924
bl PlayerBufferExecCompleted
b _0805C94E
.pool
_0805C924:
ldr r1, =gDoingBattleAnim
movs r0, 0x1
strb r0, [r1]
ldrb r0, [r4]
adds r0, r2
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
movs r1, 0
strh r1, [r0, 0x30]
ldrb r0, [r4]
bl sub_80769F4
ldr r1, =gBattleBankFunc
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, =bx_blink_t1
str r1, [r0]
_0805C94E:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_29_1_blink
thumb_func_start sub_805C960
sub_805C960: @ 805C960
push {lr}
bl PlayerBufferExecCompleted
pop {r0}
bx r0
thumb_func_end sub_805C960
thumb_func_start sub_805C96C
sub_805C96C: @ 805C96C
push {r4,lr}
ldr r4, =gActiveBank
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
movs r3, 0x3F
cmp r0, 0
bne _0805C980
movs r3, 0xC0
_0805C980:
ldr r2, =gBattleBufferA
ldrb r1, [r4]
lsls r1, 9
adds r0, r2, 0x1
adds r0, r1, r0
ldrb r0, [r0]
adds r2, 0x2
adds r1, r2
ldrb r1, [r1]
lsls r1, 8
orrs r0, r1
lsls r1, r3, 24
asrs r1, 24
bl PlaySE12WithPanning
bl PlayerBufferExecCompleted
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805C96C
thumb_func_start sub_805C9B0
sub_805C9B0: @ 805C9B0
push {r4,r5,lr}
ldr r4, =gBattleBufferA
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r3, r0, 9
adds r0, r4, 0x3
adds r0, r3, r0
ldrb r0, [r0]
cmp r0, 0
beq _0805C9EC
bl BattleMusicStop
ldrb r1, [r5]
lsls r1, 9
adds r0, r4, 0x1
adds r0, r1, r0
ldrb r0, [r0]
adds r2, r4, 0x2
adds r1, r2
ldrb r1, [r1]
lsls r1, 8
orrs r0, r1
bl PlayBGM
b _0805CA00
.pool
_0805C9EC:
adds r0, r4, 0x1
adds r0, r3, r0
ldrb r0, [r0]
adds r1, r4, 0x2
adds r1, r3, r1
ldrb r1, [r1]
lsls r1, 8
orrs r0, r1
bl PlayFanfare
_0805CA00:
bl PlayerBufferExecCompleted
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_805C9B0
thumb_func_start sub_805CA0C
sub_805CA0C: @ 805CA0C
push {lr}
ldr r1, =gBattlePartyID
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
movs r1, 0x19
negs r1, r1
movs r2, 0x5
bl PlayCry3
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805CA0C
thumb_func_start dp01t_2E_1_battle_intro
dp01t_2E_1_battle_intro: @ 805CA4C
push {lr}
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
bl battle_intro_launch
ldr r2, =gUnknown_020243FC
ldrh r0, [r2]
movs r1, 0x1
orrs r0, r1
strh r0, [r2]
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end dp01t_2E_1_battle_intro
thumb_func_start dp01t_2F_1_pokemon_enter
dp01t_2F_1_pokemon_enter: @ 805CA80
push {r4-r7,lr}
ldr r6, =gBankSpriteIds
ldr r7, =gActiveBank
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r5, =gSprites
adds r0, r5
bl oamt_add_pos2_onto_pos1
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
movs r1, 0x32
strh r1, [r0, 0x2E]
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =0x0000ffd8
strh r1, [r0, 0x32]
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldrh r1, [r0, 0x22]
strh r1, [r0, 0x36]
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =sub_80A6EEC
str r1, [r0]
ldrb r2, [r7]
adds r0, r2, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r2, [r0, 0x38]
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =sub_805CC00
bl StoreSpriteCallbackInData6
ldrb r0, [r7]
adds r0, r6
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
movs r1, 0x1
bl StartSpriteAnim
ldr r0, =0x0000d6f8
bl AllocSpritePalette
adds r4, r0, 0
lsls r4, 24
ldr r1, =gTrainerBackPicPaletteTable
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
lsls r0, 3
adds r0, r1
ldr r0, [r0]
lsrs r4, 20
movs r2, 0x80
lsls r2, 1
adds r1, r4, r2
movs r2, 0x20
bl LoadCompressedPalette
ldrb r0, [r7]
adds r0, r6
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r4
strb r0, [r1, 0x5]
ldr r0, =task05_08033660
movs r1, 0x5
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r4, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r4
ldrb r0, [r7]
strh r0, [r1, 0x8]
ldr r3, =gBattleSpritesDataPtr
ldr r0, [r3]
ldrb r2, [r7]
ldr r1, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0805CBA2
ldr r0, =gUnknown_020244B4
adds r0, r2, r0
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r4
ldr r1, =sub_8073C30
str r1, [r0]
_0805CBA2:
ldr r0, [r3]
ldr r2, [r0, 0x8]
ldrb r0, [r2, 0x9]
movs r1, 0x1
orrs r0, r1
strb r0, [r2, 0x9]
ldr r1, =gBattleBankFunc
ldrb r0, [r7]
lsls r0, 2
adds r0, r1
ldr r1, =nullsub_21
str r1, [r0]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_2F_1_pokemon_enter
thumb_func_start sub_805CC00
sub_805CC00: @ 805CC00
push {r4,r5,lr}
adds r5, r0, 0
ldrh r4, [r5, 0x38]
lsls r4, 24
lsrs r4, 24
bl FreeSpriteOamMatrix
ldrb r0, [r5, 0x5]
lsrs r0, 4
bl GetSpritePaletteTagByPaletteNum
lsls r0, 16
lsrs r0, 16
bl FreeSpritePaletteByTag
adds r0, r5, 0
bl DestroySprite
ldr r1, =gBattlePartyID
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
adds r1, r4, 0
bl sub_805DD7C
ldr r0, =gBankSpriteIds
adds r4, r0
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
movs r1, 0
bl StartSpriteAnim
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805CC00
thumb_func_start task05_08033660
task05_08033660: @ 805CC68
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r1, =gTasks
lsls r0, 2
add r0, r8
lsls r0, 3
adds r1, r0, r1
ldrh r2, [r1, 0xA]
movs r3, 0xA
ldrsh r0, [r1, r3]
cmp r0, 0x1E
bgt _0805CC94
adds r0, r2, 0x1
strh r0, [r1, 0xA]
b _0805CD50
.pool
_0805CC94:
ldr r7, =gActiveBank
ldrb r0, [r7]
mov r9, r0
ldrh r0, [r1, 0x8]
strb r0, [r7]
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _0805CCB4
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0805CCE4
_0805CCB4:
ldr r0, =gBattleBufferA
ldrb r1, [r7]
lsls r2, r1, 9
adds r0, 0x1
adds r2, r0
ldr r0, =gBattlePartyID
lsls r1, 1
adds r1, r0
ldrh r0, [r1]
strb r0, [r2]
ldrb r0, [r7]
movs r1, 0
bl sub_805B258
b _0805CD38
.pool
_0805CCE4:
ldr r4, =gBattleBufferA
ldrb r0, [r7]
lsls r1, r0, 9
adds r4, 0x1
adds r1, r4
ldr r5, =gBattlePartyID
lsls r0, 1
adds r0, r5
ldrh r0, [r0]
strb r0, [r1]
ldrb r0, [r7]
movs r1, 0
bl sub_805B258
ldrb r0, [r7]
movs r6, 0x2
eors r0, r6
strb r0, [r7]
ldrb r0, [r7]
lsls r1, r0, 9
adds r1, r4
lsls r0, 1
adds r0, r5
ldrh r0, [r0]
strb r0, [r1]
ldrb r1, [r7]
lsls r0, r1, 1
adds r0, r5
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r2, =gPlayerParty
adds r0, r2
bl sub_805DD7C
ldrb r0, [r7]
movs r1, 0
bl sub_805B258
ldrb r0, [r7]
eors r0, r6
strb r0, [r7]
_0805CD38:
ldr r1, =gBattleBankFunc
ldr r2, =gActiveBank
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
ldr r1, =sub_8058B40
str r1, [r0]
mov r3, r9
strb r3, [r2]
mov r0, r8
bl DestroyTask
_0805CD50:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end task05_08033660
thumb_func_start sub_805CD74
sub_805CD74: @ 805CD74
push {r4-r6,lr}
ldr r1, =gBattleBufferA
ldr r0, =gActiveBank
ldrb r2, [r0]
lsls r0, r2, 9
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _0805CDA4
adds r0, r2, 0
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _0805CDA4
bl PlayerBufferExecCompleted
b _0805CE18
.pool
_0805CDA4:
ldr r6, =gBattleSpritesDataPtr
ldr r0, [r6]
ldr r5, =gActiveBank
ldrb r1, [r5]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x1
orrs r1, r2
strb r1, [r0]
ldrb r0, [r5]
lsls r3, r0, 9
ldr r4, =gBattleBufferA + 4
adds r1, r3, r4
subs r2, r4, 0x3
adds r2, r3, r2
ldrb r2, [r2]
subs r4, 0x2
adds r3, r4
ldrb r3, [r3]
bl sub_80735DC
ldr r2, =gUnknown_020244B4
ldrb r1, [r5]
adds r1, r2
movs r3, 0
strb r0, [r1]
ldr r0, [r6]
ldrb r1, [r5]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
strb r3, [r0, 0x5]
ldrb r2, [r5]
lsls r0, r2, 9
adds r0, r4
ldrb r0, [r0]
cmp r0, 0
beq _0805CE0C
ldr r0, [r6]
ldr r1, [r0, 0x4]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
movs r1, 0x5D
strb r1, [r0, 0x5]
_0805CE0C:
ldr r0, =gBattleBankFunc
ldrb r1, [r5]
lsls r1, 2
adds r1, r0
ldr r0, =sub_805CE38
str r0, [r1]
_0805CE18:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805CD74
thumb_func_start sub_805CE38
sub_805CE38: @ 805CE38
push {r4,lr}
ldr r4, =gBattleSpritesDataPtr
ldr r0, [r4]
ldr r3, =gActiveBank
ldrb r1, [r3]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0, 0x5]
adds r2, r1, 0x1
strb r2, [r0, 0x5]
lsls r1, 24
lsrs r1, 24
cmp r1, 0x5C
bls _0805CE70
ldr r0, [r4]
ldrb r1, [r3]
ldr r2, [r0, 0x4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x5]
bl PlayerBufferExecCompleted
_0805CE70:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805CE38
thumb_func_start sub_805CE80
sub_805CE80: @ 805CE80
push {lr}
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, =gActiveBank
ldrb r3, [r0]
ldr r1, [r1, 0x4]
lsls r0, r3, 1
adds r0, r3
lsls r0, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0805CEB2
ldr r2, =gTasks
ldr r0, =gUnknown_020244B4
adds r0, r3, r0
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldr r1, =sub_8073C30
str r1, [r0]
_0805CEB2:
bl PlayerBufferExecCompleted
pop {r0}
bx r0
.pool
thumb_func_end sub_805CE80
thumb_func_start sub_805CED0
sub_805CED0: @ 805CED0
push {r4,lr}
ldr r4, =gActiveBank
ldrb r0, [r4]
movs r1, 0x1
bl dp11b_obj_free
ldrb r0, [r4]
movs r1, 0
bl dp11b_obj_free
bl PlayerBufferExecCompleted
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805CED0
thumb_func_start dp01t_33_1_enemy_move
dp01t_33_1_enemy_move: @ 805CEF4
push {r4,lr}
ldr r4, =gActiveBank
ldrb r0, [r4]
bl sub_80A6A90
lsls r0, 24
cmp r0, 0
beq _0805CF3A
ldr r3, =gSprites
ldr r0, =gBankSpriteIds
ldrb r1, [r4]
adds r0, r1, r0
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r3
ldr r0, =gBattleBufferA
lsls r1, 9
adds r0, 0x1
adds r1, r0
adds r2, 0x3E
movs r0, 0x1
ldrb r1, [r1]
ands r1, r0
lsls r1, 2
ldrb r3, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4]
bl sub_805E408
_0805CF3A:
bl PlayerBufferExecCompleted
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end dp01t_33_1_enemy_move
thumb_func_start sub_805CF54
sub_805CF54: @ 805CF54
push {r4-r6,lr}
sub sp, 0x4
ldr r5, =gActiveBank
ldrb r0, [r5]
bl mplay_80342A4
lsls r0, 24
cmp r0, 0
bne _0805CFB6
ldr r4, =gBattleBufferA
ldrb r2, [r5]
lsls r1, r2, 9
adds r0, r4, 0x1
adds r0, r1, r0
ldrb r6, [r0]
adds r0, r4, 0x2
adds r0, r1, r0
ldrb r3, [r0]
adds r4, 0x3
adds r1, r4
ldrb r0, [r1]
lsls r0, 8
orrs r3, r0
str r3, [sp]
adds r0, r2, 0
adds r1, r2, 0
adds r3, r6, 0
bl move_anim_start_t3
lsls r0, 24
cmp r0, 0
beq _0805CFA4
bl PlayerBufferExecCompleted
b _0805CFB0
.pool
_0805CFA4:
ldr r0, =gBattleBankFunc
ldrb r1, [r5]
lsls r1, 2
adds r1, r0
ldr r0, =bx_8030B2C
str r0, [r1]
_0805CFB0:
adds r0, r6, 0
bl sub_817E32C
_0805CFB6:
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_805CF54
thumb_func_start dp01t_35_1_link_standby_message_and_free_vram
dp01t_35_1_link_standby_message_and_free_vram: @ 805CFC8
push {r4,r5,lr}
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r0, 9
ldr r4, =gBattleBufferA + 2
adds r0, r4
bl sub_81851A8
ldrb r0, [r5]
lsls r0, 9
subs r4, 0x1
adds r0, r4
ldrb r0, [r0]
cmp r0, 0x1
beq _0805D002
cmp r0, 0x1
bgt _0805CFF8
cmp r0, 0
beq _0805CFFE
b _0805D020
.pool
_0805CFF8:
cmp r0, 0x2
beq _0805D01C
b _0805D020
_0805CFFE:
bl b_link_standby_message
_0805D002:
ldr r4, =gActiveBank
ldrb r0, [r4]
movs r1, 0x1
bl dp11b_obj_free
ldrb r0, [r4]
movs r1, 0
bl dp11b_obj_free
b _0805D020
.pool
_0805D01C:
bl b_link_standby_message
_0805D020:
bl PlayerBufferExecCompleted
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end dp01t_35_1_link_standby_message_and_free_vram
thumb_func_start sub_805D02C
sub_805D02C: @ 805D02C
push {r4,lr}
ldr r1, =gBattleBufferA
ldr r4, =gActiveBank
ldrb r3, [r4]
lsls r0, r3, 9
adds r1, 0x1
adds r0, r1
ldrb r2, [r0]
cmp r2, 0x1
beq _0805D074
cmp r2, 0x1
bgt _0805D054
cmp r2, 0
beq _0805D05A
b _0805D084
.pool
_0805D054:
cmp r2, 0x2
beq _0805D07C
b _0805D084
_0805D05A:
ldr r0, =gActionSelectionCursor
adds r0, r3, r0
strb r2, [r0]
ldr r1, =gMoveSelectionCursor
ldrb r0, [r4]
adds r0, r1
strb r2, [r0]
b _0805D084
.pool
_0805D074:
ldr r0, =gActionSelectionCursor
b _0805D07E
.pool
_0805D07C:
ldr r0, =gMoveSelectionCursor
_0805D07E:
adds r0, r3, r0
movs r1, 0
strb r1, [r0]
_0805D084:
bl PlayerBufferExecCompleted
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_805D02C
thumb_func_start sub_805D094
sub_805D094: @ 805D094
push {r4,r5,lr}
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r0, 9
ldr r4, =gBattleBufferA + 4
adds r0, r4
bl sub_81851A8
ldr r2, =gBattleOutcome
ldrb r0, [r5]
lsls r0, 9
subs r1, r4, 0x3
adds r0, r1
ldrb r0, [r0]
strb r0, [r2]
ldr r0, =gSaveBlock2Ptr
ldr r3, [r0]
ldrb r0, [r5]
lsls r0, 9
subs r4, 0x2
adds r0, r4
ldrb r0, [r0]
ldr r1, =0x00000ca9
adds r3, r1
movs r1, 0x1
ands r1, r0
lsls r1, 3
ldrb r2, [r3]
movs r0, 0x9
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r0, 0x5
bl FadeOutMapMusic
movs r0, 0x3
bl BeginFastPaletteFade
bl PlayerBufferExecCompleted
ldr r1, =gBattleBankFunc
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, =sub_80587B0
str r1, [r0]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_805D094
thumb_func_start nullsub_22
nullsub_22: @ 805D114
bx lr
thumb_func_end nullsub_22
.align 2, 0 @ Don't pad with nop.