pokeemerald/include/rom4.h
2017-09-20 20:48:32 -04:00

34 lines
579 B
C

#ifndef GUARD_ROM4_H
#define GUARD_ROM4_H
struct UnkPlayerStruct
{
u8 player_field_0;
u8 player_field_1;
};
struct LinkPlayerMapObject
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 mode;
};
struct UCoords32
{
u32 x, y;
};
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
void strange_npc_table_clear(void);
const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
void sub_8086230(void);
void c2_exit_to_overworld_2_switch(void);
#endif //GUARD_ROM4_H