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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
11 lines
425 B
PHP
11 lines
425 B
PHP
MauvilleCity_House2_EventObjects: @ 853018C
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MauvilleCity_House2_EventScript_210C5D, 0
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MauvilleCity_House2_MapWarps: @ 85301A4
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warp_def 3, 8, 0, 6, MAP_MAUVILLE_CITY
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warp_def 4, 8, 0, 6, MAP_MAUVILLE_CITY
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MauvilleCity_House2_MapEvents:: @ 85301B4
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map_events MauvilleCity_House2_EventObjects, MauvilleCity_House2_MapWarps, 0x0, 0x0
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