mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
1386 lines
40 KiB
PHP
1386 lines
40 KiB
PHP
.set LOCALID_FAT_MAN, 1
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.set LOCALID_MAN_1, 2
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.set LOCALID_RICH_BOY, 3
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.set LOCALID_GRUNT_1, 5
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.set LOCALID_COOK, 6
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.set LOCALID_OLD_WOMAN, 7
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.set LOCALID_GIRL, 8
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.set LOCALID_TY, 9
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.set LOCALID_GABBY, 10
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.set LOCALID_CAPT_STERN, 11
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.set LOCALID_GRUNT_2, 18
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.set LOCALID_GRUNT_3, 19
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.set LOCALID_GRUNT_4, 26
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.set LOCALID_GRUNT_5, 27
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.set LOCALID_GRUNT_6, 28
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.set LOCALID_GRUNT_7, 29
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.set LOCALID_GRUNT_8, 30
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.set LOCALID_GRUNT_9, 31
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.set LOCALID_GRUNT_11, 33
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.set LOCALID_SCOTT, 35
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@ Note: LOCALID_SLATEPORT_ENERGY_GURU is a local id for this map used elsewhere. It's defined in event_objects.h
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SlateportCity_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_OnFrame
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.byte 0
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SlateportCity_OnTransition:
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setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0
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call SlateportCity_EventScript_EnterSlateport
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_MovePeopleForSternInterview
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call_if_eq VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_SetReadyForScottScene
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end
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SlateportCity_EventScript_EnterSlateport::
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setflag FLAG_VISITED_SLATEPORT_CITY
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setvar VAR_CONTEST_HALL_STATE, 0
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setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER
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return
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SlateportCity_EventScript_MovePeopleForSternInterview::
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setobjectxyperm LOCALID_CAPT_STERN, 28, 13
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setobjectxyperm LOCALID_OLD_WOMAN, 25, 13
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setobjectxyperm LOCALID_RICH_BOY, 25, 14
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setobjectxyperm LOCALID_COOK, 27, 16
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setobjectxyperm LOCALID_GIRL, 28, 16
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setobjectxyperm LOCALID_FAT_MAN, 29, 16
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setobjectxyperm LOCALID_MAN_1, 31, 14
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_DOWN
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setobjectmovementtype LOCALID_OLD_WOMAN, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
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setobjectmovementtype LOCALID_RICH_BOY, MOVEMENT_TYPE_FACE_UP_AND_RIGHT
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setobjectmovementtype LOCALID_COOK, MOVEMENT_TYPE_FACE_UP
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setobjectmovementtype LOCALID_GIRL, MOVEMENT_TYPE_FACE_UP
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setobjectmovementtype LOCALID_FAT_MAN, MOVEMENT_TYPE_FACE_UP
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setobjectmovementtype LOCALID_MAN_1, MOVEMENT_TYPE_FACE_LEFT
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return
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SlateportCity_EventScript_SetReadyForScottScene::
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setflag FLAG_HIDE_MAP_NAME_POPUP
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getplayerxy VAR_0x8004, VAR_0x8005
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goto_if_eq VAR_0x8004, 30, SlateportCity_EventScript_MoveScottLeft
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setobjectxyperm LOCALID_SCOTT, 23, 27
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setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT
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return
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SlateportCity_EventScript_MoveScottLeft::
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setobjectxyperm LOCALID_SCOTT, 22, 27
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setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_RIGHT
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return
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SlateportCity_OnFrame:
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map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_ScottScene
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.2byte 0
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SlateportCity_EventScript_ScottScene::
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lockall
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addobject LOCALID_SCOTT
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceScott
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applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottApproachPlayer
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waitmovement 0
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msgbox SlateportCity_Text_YouDroveTeamAquaAway, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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delay 60
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msgbox SlateportCity_Text_MaybeThisTrainer, MSGBOX_DEFAULT
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applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox SlateportCity_Text_LetsRegisterEachOther, MSGBOX_DEFAULT
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closemessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox SlateportCity_Text_RegisteredScott, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_SCOTT_MATCH_CALL
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msgbox SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExit
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waitmovement 0
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removeobject LOCALID_SCOTT
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setobjectxyperm LOCALID_SCOTT, 10, 12
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setobjectmovementtype LOCALID_SCOTT, MOVEMENT_TYPE_FACE_DOWN
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2
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addvar VAR_SCOTT_STATE, 1
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releaseall
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end
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SlateportCity_Movement_PlayerFaceScott:
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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SlateportCity_Movement_ScottApproachPlayer:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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SlateportCity_Movement_ScottExit:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_EventScript_EnergyGuru::
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lock
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faceplayer
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message SlateportCity_Text_EnergyGuruSellWhatYouNeed
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waitmessage
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pokemart SlateportCity_Pokemart_EnergyGuru
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msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
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release
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end
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.align 2
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SlateportCity_Pokemart_EnergyGuru:
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.2byte ITEM_PROTEIN
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.2byte ITEM_IRON
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.2byte ITEM_CARBOS
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.2byte ITEM_ZINC
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.2byte ITEM_CALCIUM
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.2byte ITEM_HP_UP
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.2byte ITEM_NONE
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release
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end
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SlateportCity_EventScript_EffortRibbonWoman::
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lock
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faceplayer
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bufferleadmonspeciesname STR_VAR_1
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msgbox SlateportCity_Text_OhYourPokemon, MSGBOX_DEFAULT
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specialvar VAR_RESULT, LeadMonHasEffortRibbon
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call_if_eq VAR_RESULT, TRUE, SlateportCity_EventScript_MonHasEffortRibbon
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specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut
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call_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_MonEVsNotMaxed
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msgbox SlateportCity_Text_PleaseGiveItThisEffortRibbon, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_ITEM
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message SlateportCity_Text_ReceivedEffortRibbon
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waitfanfare
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msgbox SlateportCity_Text_PutEffortRibbonOnMon, MSGBOX_DEFAULT
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special GiveLeadMonEffortRibbon
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release
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end
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SlateportCity_EventScript_MonEVsNotMaxed::
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msgbox SlateportCity_Text_GoForItLittleHarder, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_MonHasEffortRibbon::
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msgbox SlateportCity_Text_EffortRibbonLooksGoodOnIt, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Cook::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_CookSternInterview
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msgbox SlateportCity_Text_SeaweedFullOfLife, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_CookSternInterview::
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msgbox SlateportCity_Text_CaptainComeBackWithBigFish, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_OldWoman::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_OldWomanSternInterview
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msgbox SlateportCity_Text_HowTownIsBornAndGrows, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_OldWomanSternInterview::
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msgbox SlateportCity_Text_CaptSternBeingInterviewed, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Girl::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_GirlSternInterview
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goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_GirlSecretBase
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msgbox SlateportCity_Text_SlateportWonderfulPlace, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_GirlSternInterview::
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msgbox SlateportCity_Text_InterviewerSoCool, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_GirlSecretBase::
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msgbox SlateportCity_Text_BuyBricksSoDecorWontGetDirty, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_RichBoy::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_RichBoySternInterview
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msgbox SlateportCity_Text_GoingToCompeteInBattleTent, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_RichBoySternInterview::
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msgbox SlateportCity_Text_SternSaysDiscoveredSomething, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_FatMan::
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goto_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_FatManSternInterview
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msgbox SlateportCity_Text_BushedHikingFromMauville, MSGBOX_NPC
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end
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SlateportCity_EventScript_FatManSternInterview::
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msgbox SlateportCity_Text_AmIOnTV, MSGBOX_SIGN
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end
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SlateportCity_EventScript_Man1::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_Man1SternInterview
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msgbox SlateportCity_Text_EveryoneCallsHimCaptStern, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Man1SternInterview::
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msgbox SlateportCity_Text_CaptainsACelebrity, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Woman1::
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lock
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faceplayer
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goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_Woman1AquaGone
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msgbox SlateportCity_Text_WhatsLongLineOverThere, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Woman1AquaGone::
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msgbox SlateportCity_Text_VisitedMuseumOften, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_BattleTentSign::
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msgbox SlateportCity_Text_BattleTentSign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_SternsShipyardSign::
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lockall
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_SternsShipyardFerryComplete
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goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_SternsShipyardNearsCompletion
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msgbox SlateportCity_Text_SternsShipyardWantedSign, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_EventScript_SternsShipyardNearsCompletion::
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msgbox SlateportCity_Text_SternsShipyardNearsCompletion, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_EventScript_SternsShipyardFerryComplete::
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msgbox SlateportCity_Text_SternsShipyardFerryComplete, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_EventScript_PokemonFanClubSign::
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msgbox SlateportCity_Text_PokemonFanClubSign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_OceanicMuseumSign::
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msgbox SlateportCity_Text_OceanicMuseumSign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_CitySign::
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msgbox SlateportCity_Text_CitySign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_MarketSign::
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msgbox SlateportCity_Text_MarketSign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_HarborSign::
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lockall
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_HarborSignFerryComplete
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msgbox SlateportCity_Text_HarborFerryUnderConstruction, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_EventScript_HarborSignFerryComplete::
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msgbox SlateportCity_Text_HarborSign, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_EventScript_NameRatersHouseSign::
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msgbox SlateportCity_Text_NameRatersHouseSign, MSGBOX_SIGN
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end
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SlateportCity_EventScript_Maniac::
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lock
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faceplayer
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call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_ManiacSternInterview
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msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
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release
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end
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@ Unclear if the text here was meant to be different, but its not
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SlateportCity_EventScript_ManiacSternInterview::
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msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
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release
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end
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SlateportCity_EventScript_Woman2::
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msgbox SlateportCity_Text_CantChangeTradeMonName, MSGBOX_NPC
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end
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SlateportCity_EventScript_Sailor1::
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msgbox SlateportCity_Text_SeaIsSoWet, MSGBOX_NPC
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end
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SlateportCity_EventScript_Sailor2::
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msgbox SlateportCity_Text_SinkOldBoats, MSGBOX_NPC
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end
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SlateportCity_EventScript_PokefanF::
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msgbox SlateportCity_Text_BuyTooMuch, MSGBOX_NPC
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end
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SlateportCity_EventScript_Man2::
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msgbox SlateportCity_Text_BattleTentBuiltRecently, MSGBOX_NPC
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end
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SlateportCity_EventScript_AquaGrunt1::
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lock
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faceplayer
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msgbox SlateportCity_Text_QuitPushing, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_1, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt2::
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lock
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faceplayer
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msgbox SlateportCity_Text_AquaHasPolicy, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_2, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt3::
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lock
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faceplayer
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msgbox SlateportCity_Text_BossIsBrilliant, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_3, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt4::
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lock
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faceplayer
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msgbox SlateportCity_Text_WhatsNewSchemeIWonder, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_4, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt5::
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lock
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faceplayer
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msgbox SlateportCity_Text_ShouldTakeItAll, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_5, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt6::
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lock
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faceplayer
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msgbox SlateportCity_Text_DontButtIn, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_6, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt7::
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lock
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faceplayer
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msgbox SlateportCity_Text_RemindsMeOfLongLineForGames, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_7, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt8::
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lock
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faceplayer
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msgbox SlateportCity_Text_WhyAreWeLiningUp, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_8, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_EventScript_AquaGrunt9::
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lock
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faceplayer
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playse SE_PIN
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applymovement LOCALID_GRUNT_9, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_GRUNT_9, Common_Movement_Delay48
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waitmovement 0
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msgbox SlateportCity_Text_WhatDoYouWant, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection
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waitmovement 0
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applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
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waitmovement 0
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applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_Text_IllReadSignForYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection
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waitmovement 0
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applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
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waitmovement 0
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msgbox SlateportCity_Text_SaysSomethingLikeSeaIsEndless, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT_9, Common_Movement_FacePlayer
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waitmovement 0
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applymovement LOCALID_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
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waitmovement 0
|
|
applymovement LOCALID_GRUNT_9, Common_Movement_FaceOriginalDirection
|
|
waitmovement 0
|
|
release
|
|
end
|
|
|
|
SlateportCity_Movement_DelayAquaGrunt:
|
|
delay_16
|
|
delay_16
|
|
step_end
|
|
|
|
SlateportCity_EventScript_AquaGrunt10::
|
|
msgbox SlateportCity_Text_ShouldveBroughtMyGameBoy, MSGBOX_SIGN
|
|
end
|
|
|
|
SlateportCity_EventScript_AquaGrunt11::
|
|
lock
|
|
faceplayer
|
|
msgbox SlateportCity_Text_HotSpringsAfterOperation, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_GRUNT_11, Common_Movement_FaceOriginalDirection
|
|
waitmovement 0
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_DollClerk::
|
|
lock
|
|
faceplayer
|
|
message gText_HowMayIServeYou
|
|
waitmessage
|
|
pokemartdecoration SlateportCity_PokemartDecor_Dolls
|
|
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
.align 2
|
|
SlateportCity_PokemartDecor_Dolls:
|
|
.2byte DECOR_AZURILL_DOLL
|
|
.2byte DECOR_MARILL_DOLL
|
|
.2byte DECOR_SKITTY_DOLL
|
|
.2byte DECOR_NONE
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_ComeBackWithSecretPower::
|
|
msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_DecorClerk::
|
|
lock
|
|
faceplayer
|
|
goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_ComeBackWithSecretPower
|
|
message gText_HowMayIServeYou
|
|
waitmessage
|
|
pokemartdecoration SlateportCity_PokemartDecor
|
|
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
.align 2
|
|
SlateportCity_PokemartDecor:
|
|
.2byte DECOR_RED_BRICK
|
|
.2byte DECOR_BLUE_BRICK
|
|
.2byte DECOR_YELLOW_BRICK
|
|
.2byte DECOR_RED_BALLOON
|
|
.2byte DECOR_BLUE_BALLOON
|
|
.2byte DECOR_YELLOW_BALLOON
|
|
.2byte DECOR_C_LOW_NOTE_MAT
|
|
.2byte DECOR_D_NOTE_MAT
|
|
.2byte DECOR_E_NOTE_MAT
|
|
.2byte DECOR_F_NOTE_MAT
|
|
.2byte DECOR_G_NOTE_MAT
|
|
.2byte DECOR_A_NOTE_MAT
|
|
.2byte DECOR_B_NOTE_MAT
|
|
.2byte DECOR_C_HIGH_NOTE_MAT
|
|
.2byte DECOR_NONE
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_PowerTMClerk::
|
|
lock
|
|
faceplayer
|
|
message gText_HowMayIServeYou
|
|
waitmessage
|
|
pokemart SlateportCity_Pokemart_PowerTMs
|
|
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
.align 2
|
|
SlateportCity_Pokemart_PowerTMs:
|
|
.2byte ITEM_TM10 @ Hidden Power
|
|
.2byte ITEM_TM43 @ Secret Power
|
|
.2byte ITEM_NONE
|
|
release
|
|
end
|
|
|
|
@ Scene with Capt Sterns interview and Team Aqua announcing plans to steal Submarine
|
|
SlateportCity_EventScript_CaptStern::
|
|
lockall
|
|
msgbox SlateportCity_Text_SternMoveAheadWithExploration, MSGBOX_DEFAULT
|
|
msgbox SlateportCity_Text_GabbyWonderfulThanksForInterview, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_GABBY, Common_Movement_WalkInPlaceFasterRight
|
|
waitmovement 0
|
|
delay 10
|
|
applymovement LOCALID_TY, Common_Movement_WalkInPlaceFasterDown
|
|
waitmovement 0
|
|
delay 25
|
|
applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternWatchGabbyAndTyExit
|
|
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerFaceStern
|
|
applymovement LOCALID_GABBY, SlateportCity_Movement_GabbyExit
|
|
applymovement LOCALID_TY, SlateportCity_Movement_TyExit
|
|
waitmovement 0
|
|
removeobject LOCALID_GABBY
|
|
removeobject LOCALID_TY
|
|
msgbox SlateportCity_Text_SternWhewFirstInterview, MSGBOX_DEFAULT
|
|
applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp
|
|
waitmovement 0
|
|
msgbox SlateportCity_Text_OhPlayerWeMadeDiscovery, MSGBOX_DEFAULT
|
|
playbgm MUS_ENCOUNTER_AQUA, FALSE
|
|
msgbox SlateportCity_Text_AquaWillAssumeControlOfSubmarine, MSGBOX_DEFAULT
|
|
applymovement LOCALID_COOK, Common_Movement_WalkInPlaceFasterLeft
|
|
applymovement LOCALID_FAT_MAN, Common_Movement_WalkInPlaceFasterLeft
|
|
applymovement LOCALID_OLD_WOMAN, SlateportCity_Movement_OldWomanConcern
|
|
applymovement LOCALID_RICH_BOY, Common_Movement_QuestionMark
|
|
applymovement LOCALID_MAN_1, SlateportCity_Movement_ManConcern
|
|
waitmovement 0
|
|
applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterDown
|
|
waitmovement 0
|
|
msgbox SlateportCity_Text_SternWhatWasAllThat, MSGBOX_DEFAULT
|
|
playse SE_PIN
|
|
applymovement LOCALID_CAPT_STERN, Common_Movement_ExclamationMark
|
|
waitmovement 0
|
|
applymovement LOCALID_CAPT_STERN, Common_Movement_Delay48
|
|
waitmovement 0
|
|
applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp
|
|
waitmovement 0
|
|
msgbox SlateportCity_Text_FromHarborTryingToTakeSub, MSGBOX_DEFAULT
|
|
msgbox SlateportCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_CAPT_STERN, SlateportCity_Movement_SternEnterHarbor
|
|
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerEnterHarbor
|
|
waitmovement 0
|
|
removeobject LOCALID_CAPT_STERN
|
|
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN
|
|
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW
|
|
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT
|
|
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE
|
|
setvar VAR_SLATEPORT_CITY_STATE, 2
|
|
warp MAP_SLATEPORT_CITY_HARBOR, 11, 14
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
SlateportCity_Movement_OldWomanConcern:
|
|
delay_16
|
|
delay_16
|
|
emote_question_mark
|
|
walk_in_place_faster_right
|
|
delay_16
|
|
delay_16
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
SlateportCity_Movement_ManConcern:
|
|
emote_question_mark
|
|
walk_in_place_faster_up
|
|
delay_16
|
|
walk_in_place_faster_down
|
|
delay_16
|
|
delay_16
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
SlateportCity_Movement_GabbyExit:
|
|
delay_16
|
|
walk_left
|
|
walk_left
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
SlateportCity_Movement_TyExit:
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
SlateportCity_Movement_Unused:
|
|
walk_down
|
|
walk_in_place_faster_up
|
|
step_end
|
|
|
|
SlateportCity_Movement_SternEnterHarbor:
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
SlateportCity_Movement_SternWatchGabbyAndTyExit:
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
walk_down
|
|
walk_left
|
|
step_end
|
|
|
|
SlateportCity_Movement_PlayerEnterHarbor:
|
|
walk_in_place_faster_right
|
|
delay_16
|
|
delay_16
|
|
walk_right
|
|
walk_up
|
|
step_end
|
|
|
|
SlateportCity_Movement_PlayerFaceStern:
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
walk_in_place_faster_down
|
|
step_end
|
|
|
|
SlateportCity_EventScript_Ty::
|
|
msgbox SlateportCity_Text_BigSmileForCamera, MSGBOX_SIGN
|
|
end
|
|
|
|
SlateportCity_EventScript_Gabby::
|
|
msgbox SlateportCity_Text_MostInvaluableExperience, MSGBOX_SIGN
|
|
end
|
|
|
|
SlateportCity_EventScript_Man3::
|
|
msgbox SlateportCity_Text_WonderIfLighthouseStartlesPokemon, MSGBOX_NPC
|
|
end
|
|
|
|
SlateportCity_EventScript_BerryPowderClerk::
|
|
lock
|
|
faceplayer
|
|
goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_ReceivedPowderJar
|
|
msgbox SlateportCity_Text_ExplainBerries, MSGBOX_DEFAULT
|
|
giveitem ITEM_POWDER_JAR
|
|
setflag FLAG_RECEIVED_POWDER_JAR
|
|
msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_ReceivedPowderJar::
|
|
setvar VAR_0x8004, 1
|
|
specialvar VAR_RESULT, HasEnoughBerryPowder
|
|
goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_ExplainBerryPowder
|
|
msgbox SlateportCity_Text_BroughtMeSomeBerryPowder, MSGBOX_DEFAULT
|
|
special DisplayBerryPowderVendorMenu
|
|
goto SlateportCity_EventScript_ChooseBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_ExplainBerryPowder::
|
|
msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_ChooseBerryPowderItem::
|
|
message SlateportCity_Text_ExchangeWhatWithIt
|
|
waitmessage
|
|
setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR
|
|
special ShowScrollableMultichoice
|
|
waitstate
|
|
switch VAR_RESULT
|
|
case 0, SlateportCity_EventScript_EnergyPowder
|
|
case 1, SlateportCity_EventScript_EnergyRoot
|
|
case 2, SlateportCity_EventScript_HealPowder
|
|
case 3, SlateportCity_EventScript_RevivalHerb
|
|
case 4, SlateportCity_EventScript_Protein
|
|
case 5, SlateportCity_EventScript_Iron
|
|
case 6, SlateportCity_EventScript_Carbos
|
|
case 7, SlateportCity_EventScript_Calcium
|
|
case 8, SlateportCity_EventScript_Zinc
|
|
case 9, SlateportCity_EventScript_HPUp
|
|
case 10, SlateportCity_EventScript_PPUp
|
|
case 11, SlateportCity_EventScript_CancelPowderItemSelect
|
|
case MULTI_B_PRESSED, SlateportCity_EventScript_CancelPowderItemSelect
|
|
end
|
|
|
|
SlateportCity_EventScript_EnergyPowder::
|
|
bufferitemname STR_VAR_1, ITEM_ENERGY_POWDER
|
|
setvar VAR_0x8008, ITEM_ENERGY_POWDER
|
|
setvar VAR_0x8009, 50
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_EnergyRoot::
|
|
bufferitemname STR_VAR_1, ITEM_ENERGY_ROOT
|
|
setvar VAR_0x8008, ITEM_ENERGY_ROOT
|
|
setvar VAR_0x8009, 80
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_HealPowder::
|
|
bufferitemname STR_VAR_1, ITEM_HEAL_POWDER
|
|
setvar VAR_0x8008, ITEM_HEAL_POWDER
|
|
setvar VAR_0x8009, 50
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_RevivalHerb::
|
|
bufferitemname STR_VAR_1, ITEM_REVIVAL_HERB
|
|
setvar VAR_0x8008, ITEM_REVIVAL_HERB
|
|
setvar VAR_0x8009, 300
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_Protein::
|
|
bufferitemname STR_VAR_1, ITEM_PROTEIN
|
|
setvar VAR_0x8008, ITEM_PROTEIN
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_Iron::
|
|
bufferitemname STR_VAR_1, ITEM_IRON
|
|
setvar VAR_0x8008, ITEM_IRON
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_Carbos::
|
|
bufferitemname STR_VAR_1, ITEM_CARBOS
|
|
setvar VAR_0x8008, ITEM_CARBOS
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_Calcium::
|
|
bufferitemname STR_VAR_1, ITEM_CALCIUM
|
|
setvar VAR_0x8008, ITEM_CALCIUM
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_Zinc::
|
|
bufferitemname STR_VAR_1, ITEM_ZINC
|
|
setvar VAR_0x8008, ITEM_ZINC
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_HPUp::
|
|
bufferitemname STR_VAR_1, ITEM_HP_UP
|
|
setvar VAR_0x8008, ITEM_HP_UP
|
|
setvar VAR_0x8009, 1000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_PPUp::
|
|
bufferitemname STR_VAR_1, ITEM_PP_UP
|
|
setvar VAR_0x8008, ITEM_PP_UP
|
|
setvar VAR_0x8009, 3000
|
|
goto SlateportCity_EventScript_TryBuyBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_CancelPowderItemSelect::
|
|
msgbox SlateportCity_Text_ComeBackToTradeBerryPowder, MSGBOX_DEFAULT
|
|
special RemoveBerryPowderVendorMenu
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_TryBuyBerryPowderItem::
|
|
msgbox SlateportCity_Text_ExchangeBerryPowderForItem, MSGBOX_YESNO
|
|
goto_if_eq VAR_RESULT, NO, SlateportCity_EventScript_ChooseBerryPowderItem
|
|
copyvar VAR_0x8004, VAR_0x8009
|
|
specialvar VAR_RESULT, HasEnoughBerryPowder
|
|
goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NotEnoughBerryPowder
|
|
giveitem VAR_0x8008
|
|
goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NoRoomForBerryPowderItem
|
|
copyvar VAR_0x8004, VAR_0x8009
|
|
special TakeBerryPowder
|
|
special PrintPlayerBerryPowderAmount
|
|
msgbox SlateportCity_Text_FineBerryPowderTradeSomethingElse, MSGBOX_YESNO
|
|
goto_if_eq VAR_RESULT, YES, SlateportCity_EventScript_ChooseBerryPowderItem
|
|
msgbox SlateportCity_Text_WhenYouGetMoreBringItToMe, MSGBOX_DEFAULT
|
|
special RemoveBerryPowderVendorMenu
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_NoRoomForBerryPowderItem::
|
|
msgbox gText_TheBagIsFull, MSGBOX_DEFAULT
|
|
special RemoveBerryPowderVendorMenu
|
|
release
|
|
end
|
|
|
|
SlateportCity_EventScript_NotEnoughBerryPowder::
|
|
msgbox SlateportCity_Text_DontHaveEnoughBerryPowder, MSGBOX_DEFAULT
|
|
goto SlateportCity_EventScript_ChooseBerryPowderItem
|
|
end
|
|
|
|
SlateportCity_EventScript_ScottBattleTentScene::
|
|
lockall
|
|
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
|
|
waitmovement 0
|
|
opendoor 10, 12
|
|
waitdooranim
|
|
addobject LOCALID_SCOTT
|
|
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PushPlayerDown
|
|
applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitBattleTent
|
|
waitmovement 0
|
|
closedoor 10, 12
|
|
waitdooranim
|
|
msgbox SlateportCity_Text_TakingBattleTentChallenge, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Movement_PlayerWatchScottExit
|
|
applymovement LOCALID_SCOTT, SlateportCity_Movement_ScottExitAfterBattleTent
|
|
waitmovement 0
|
|
removeobject LOCALID_SCOTT
|
|
addvar VAR_SCOTT_STATE, 1
|
|
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
|
|
releaseall
|
|
end
|
|
|
|
SlateportCity_Movement_PushPlayerDown:
|
|
lock_facing_direction
|
|
walk_down
|
|
unlock_facing_direction
|
|
step_end
|
|
|
|
SlateportCity_Movement_PlayerWatchScottExit:
|
|
delay_16
|
|
walk_in_place_faster_right
|
|
step_end
|
|
|
|
SlateportCity_Movement_ScottExitBattleTent:
|
|
delay_8
|
|
walk_down
|
|
step_end
|
|
|
|
SlateportCity_Movement_ScottExitAfterBattleTent:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
SlateportCity_EventScript_BerryCrushRankingsSign::
|
|
lockall
|
|
special ShowBerryCrushRankings
|
|
waitstate
|
|
releaseall
|
|
end
|
|
|
|
SlateportCity_Text_EnergyGuruSellWhatYouNeed:
|
|
.string "I'm the ENERGY GURU! I'll go for it and\n"
|
|
.string "sell you what you need!$"
|
|
|
|
SlateportCity_Text_OhYourPokemon:
|
|
.string "Oh?\n"
|
|
.string "Your {STR_VAR_1}…$"
|
|
|
|
SlateportCity_Text_PleaseGiveItThisEffortRibbon:
|
|
.string "Went for it stupendously!\p"
|
|
.string "As its reward, please give it this\n"
|
|
.string "EFFORT RIBBON.$"
|
|
|
|
SlateportCity_Text_ReceivedEffortRibbon:
|
|
.string "{PLAYER} received the EFFORT RIBBON.$"
|
|
|
|
SlateportCity_Text_PutEffortRibbonOnMon:
|
|
.string "{PLAYER} put the EFFORT RIBBON\n"
|
|
.string "on {STR_VAR_1}.$"
|
|
|
|
SlateportCity_Text_GoForItLittleHarder:
|
|
.string "You have to go for it a little harder.\p"
|
|
.string "If you do, I'll give your POKéMON\n"
|
|
.string "something nice.$"
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SlateportCity_Text_EffortRibbonLooksGoodOnIt:
|
|
.string "Oh! Your {STR_VAR_1}, that EFFORT\n"
|
|
.string "RIBBON looks good on it!$"
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SlateportCity_Text_WonderIfLighthouseStartlesPokemon:
|
|
.string "The light of the lighthouse reaches\n"
|
|
.string "dozens of miles away.\p"
|
|
.string "I wonder if it doesn't startle POKéMON\n"
|
|
.string "in the sea.$"
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SlateportCity_Text_SeaweedFullOfLife:
|
|
.string "Ooh, look at this!\p"
|
|
.string "The seaweed you can get around these\n"
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|
.string "parts is fresh and full of life.\p"
|
|
.string "Why, it looks like it can even rear up\n"
|
|
.string "and attack!$"
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SlateportCity_Text_HowTownIsBornAndGrows:
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|
.string "Where the water is clean, the fruits\n"
|
|
.string "of bountiful harvest gather.\p"
|
|
.string "And where people gather, a market\n"
|
|
.string "soon starts.\p"
|
|
.string "That is how a town is born and grows.$"
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SlateportCity_Text_SlateportWonderfulPlace:
|
|
.string "Shopping where you can breathe the\n"
|
|
.string "scent of the ocean…\p"
|
|
.string "SLATEPORT is such a wonderful place!$"
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SlateportCity_Text_BuyBricksSoDecorWontGetDirty:
|
|
.string "If you put DOLLS or CUSHIONS on\n"
|
|
.string "the floor, they'll get dirty.\p"
|
|
.string "I'm going to buy some BRICKS so my\n"
|
|
.string "DOLLS and CUSHIONS won't get dirty\l"
|
|
.string "when I leave them out.$"
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|
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SlateportCity_Text_GoingToCompeteInBattleTent:
|
|
.string "Wroooar! I'm going to compete in\n"
|
|
.string "the BATTLE TENT, too!\p"
|
|
.string "But before that, I need to catch\n"
|
|
.string "some POKéMON!$"
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|
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SlateportCity_Text_BushedHikingFromMauville:
|
|
.string "Whew… I'm just bushed…\p"
|
|
.string "I hiked over from MAUVILLE CITY.\n"
|
|
.string "But, boy, this city's huge.\p"
|
|
.string "If I'd known this, I would've ridden\n"
|
|
.string "my BIKE here.$"
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SlateportCity_Text_EveryoneCallsHimCaptStern:
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|
.string "STERN, the fellow who built the\n"
|
|
.string "MUSEUM, also happens to be the leader\l"
|
|
.string "of an undersea exploration team.\p"
|
|
.string "So, everyone calls him CAPT. STERN.$"
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SlateportCity_Text_WhatsLongLineOverThere:
|
|
.string "What is that over there?\n"
|
|
.string "That long line…$"
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SlateportCity_Text_VisitedMuseumOften:
|
|
.string "When I was a child, I visited\n"
|
|
.string "the MUSEUM often.\p"
|
|
.string "I used to dream about the mysteries of\n"
|
|
.string "the sea after seeing the exhibits.$"
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SlateportCity_Text_QuitPushing:
|
|
.string "Hey, there! Quit pushing!\n"
|
|
.string "This is the line, can't you see?$"
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SlateportCity_Text_AquaHasPolicy:
|
|
.string "TEAM AQUA has a policy of\n"
|
|
.string "assembling and dispersing at\l"
|
|
.string "the operation site.$"
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SlateportCity_Text_BossIsBrilliant:
|
|
.string "Our BOSS is brilliant.\p"
|
|
.string "What would he want to do with\n"
|
|
.string "a MUSEUM now?$"
|
|
|
|
SlateportCity_Text_WhatsNewSchemeIWonder:
|
|
.string "What's the new scheme, I wonder?\p"
|
|
.string "Our BOSS is scary when he's mad, so\n"
|
|
.string "I'd better not screw things up…$"
|
|
|
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SlateportCity_Text_ShouldTakeItAll:
|
|
.string "If there's something we need in\n"
|
|
.string "the MUSEUM, we should take it all!$"
|
|
|
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SlateportCity_Text_DontButtIn:
|
|
.string "Hey, you there!\n"
|
|
.string "Don't butt in!$"
|
|
|
|
SlateportCity_Text_RemindsMeOfLongLineForGames:
|
|
.string "A long line, huh?\p"
|
|
.string "It reminds me of the times I lined up to\n"
|
|
.string "buy smash-hit games…$"
|
|
|
|
SlateportCity_Text_WhyAreWeLiningUp:
|
|
.string "Why are we even lining up and paying?\n"
|
|
.string "We should just march in!$"
|
|
|
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SlateportCity_Text_WhatDoYouWant:
|
|
.string "What?\n"
|
|
.string "What do you want?$"
|
|
|
|
SlateportCity_Text_IllReadSignForYou:
|
|
.string "You want to read this sign?\n"
|
|
.string "I'll read it for you!$"
|
|
|
|
SlateportCity_Text_SaysSomethingLikeSeaIsEndless:
|
|
.string "Let's see…\p"
|
|
.string "Um… I think it says something like\n"
|
|
.string "“the life in the sea is endless.”\p"
|
|
.string "Yup, I'm pretty sure that's what\n"
|
|
.string "it says.$"
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|
|
SlateportCity_Text_ShouldveBroughtMyGameBoy:
|
|
.string "Grumble…\p"
|
|
.string "I should've brought my Game Boy\n"
|
|
.string "Advance so I wouldn't get bored in line…\p"
|
|
.string "Grumble…$"
|
|
|
|
SlateportCity_Text_HotSpringsAfterOperation:
|
|
.string "When this operation's over, I'll take\n"
|
|
.string "you to a hot spring spa!\p"
|
|
.string "That's what our leader said.\n"
|
|
.string "I can't wait!$"
|
|
|
|
SlateportCity_Text_SeaIsSoWet:
|
|
.string "The sea is just so vast…\p"
|
|
.string "Could the sea have been made by\n"
|
|
.string "the tears shed by POKéMON?$"
|
|
|
|
SlateportCity_Text_SinkOldBoats:
|
|
.string "Do you know what they do with old\n"
|
|
.string "ships that become too creaky to sail?\p"
|
|
.string "They sink them in the sea so they\n"
|
|
.string "become habitats for POKéMON.$"
|
|
|
|
SlateportCity_Text_BuyTooMuch:
|
|
.string "Whenever I visit here, I get carried\n"
|
|
.string "away and buy too much.$"
|
|
|
|
SlateportCity_Text_GetNameRaterToHelpYou:
|
|
.string "If you want to change your POKéMON's\n"
|
|
.string "nickname, you'll have to get the NAME\l"
|
|
.string "RATER to help you.$"
|
|
|
|
SlateportCity_Text_CantChangeTradeMonName:
|
|
.string "Any POKéMON you get in a trade,\n"
|
|
.string "you can't change its nickname.\p"
|
|
.string "The original TRAINER's love for that\n"
|
|
.string "POKéMON is in the nickname.$"
|
|
|
|
SlateportCity_Text_BattleTentBuiltRecently:
|
|
.string "Recently, a BATTLE TENT was built\n"
|
|
.string "in SLATEPORT.\p"
|
|
.string "GYMS are fun, but the BATTLE TENT's\n"
|
|
.string "awesome in its own way.\p"
|
|
.string "You should go find tough POKéMON\n"
|
|
.string "for the BATTLE TENT!$"
|
|
|
|
SlateportCity_Text_CaptSternBeingInterviewed:
|
|
.string "I was hoping that it was a famous star\n"
|
|
.string "so I could get an autograph.\p"
|
|
.string "But who's that being interviewed?\n"
|
|
.string "Isn't that CAPT. STERN?$"
|
|
|
|
SlateportCity_Text_InterviewerSoCool:
|
|
.string "That lady interviewer is so cool\n"
|
|
.string "and pretty.\p"
|
|
.string "When I grow up, I'm going to be\n"
|
|
.string "an international journalist!$"
|
|
|
|
SlateportCity_Text_SternSaysDiscoveredSomething:
|
|
.string "CAPT. STERN says they discovered\n"
|
|
.string "something at the bottom of the sea.\p"
|
|
.string "I wonder what it is?\n"
|
|
.string "What could it be?$"
|
|
|
|
SlateportCity_Text_CaptainComeBackWithBigFish:
|
|
.string "What's going on here?\p"
|
|
.string "Did the good CAPTAIN come back with\n"
|
|
.string "a big fish from the ocean floor?$"
|
|
|
|
SlateportCity_Text_AmIOnTV:
|
|
.string "Hey! Are you watching?\n"
|
|
.string "Am I on TV?$"
|
|
|
|
SlateportCity_Text_CaptainsACelebrity:
|
|
.string "A TV interview! Here!\n"
|
|
.string "The CAPTAIN's a celebrity!$"
|
|
|
|
SlateportCity_Text_BigSmileForCamera:
|
|
.string "TY: Okay, CAPT. STERN, a big smile\n"
|
|
.string "for the camera!$"
|
|
|
|
SlateportCity_Text_MostInvaluableExperience:
|
|
.string "GABBY: I see, I see. You've had a most\n"
|
|
.string "invaluable experience…$"
|
|
|
|
SlateportCity_Text_SternMoveAheadWithExploration:
|
|
.string "CAPT. STERN: Yes, indeed. We intend to\n"
|
|
.string "move ahead with our exploration.$"
|
|
|
|
SlateportCity_Text_GabbyWonderfulThanksForInterview:
|
|
.string "GABBY: That's wonderful, CAPT. STERN!\n"
|
|
.string "Thank you for taking the time from\l"
|
|
.string "your busy schedule to talk to us.\p"
|
|
.string "We hope we can interview you again\n"
|
|
.string "with news of more discoveries!$"
|
|
|
|
SlateportCity_Text_SternWhewFirstInterview:
|
|
.string "CAPT. STERN: Whew…\p"
|
|
.string "That was my first time to be filmed for\n"
|
|
.string "TV. That was nerve-wracking.$"
|
|
|
|
SlateportCity_Text_OhPlayerWeMadeDiscovery:
|
|
.string "Oh! {PLAYER}{KUN}!\n"
|
|
.string "You're looking great!\p"
|
|
.string "We made a huge discovery on our last\n"
|
|
.string "seafloor exploration.\p"
|
|
.string "We found an underwater cavern on\n"
|
|
.string "ROUTE 128.\p"
|
|
.string "We think it's the habitat of a POKéMON\n"
|
|
.string "that's said to have been long extinct.$"
|
|
|
|
SlateportCity_Text_AquaWillAssumeControlOfSubmarine:
|
|
.string "Fufufu…\n"
|
|
.string "CAPT. STERN, I presume.\p"
|
|
.string "We of TEAM AQUA will assume\n"
|
|
.string "control of your submarine!\p"
|
|
.string "Your objections are meaningless!\n"
|
|
.string "We expect your total cooperation!\p"
|
|
.string "Fufufu…\n"
|
|
.string "Just watch and learn what TEAM\l"
|
|
.string "AQUA has planned!$"
|
|
|
|
SlateportCity_Text_SternWhatWasAllThat:
|
|
.string "CAPT. STERN: What was that all about?\p"
|
|
.string "It sounded like someone using\n"
|
|
.string "a megaphone…\p"
|
|
.string "Where did it come from?$"
|
|
|
|
SlateportCity_Text_FromHarborTryingToTakeSub:
|
|
.string "It's from the HARBOR!\p"
|
|
.string "The submarine!\n"
|
|
.string "They're trying to take it!$"
|
|
|
|
SlateportCity_Text_PleaseComeWithMe:
|
|
.string "{PLAYER}{KUN}!\n"
|
|
.string "Please, come with me!$"
|
|
|
|
SlateportCity_Text_BattleTentSign:
|
|
.string "BATTLE TENT SLATEPORT SITE\n"
|
|
.string "“Find it! The ultimate POKéMON!”$"
|
|
|
|
SlateportCity_Text_SternsShipyardWantedSign:
|
|
.string "STERN'S SHIPYARD\p"
|
|
.string "“Wanted: A sailor capable of sailing\n"
|
|
.string "in all currents.”$"
|
|
|
|
SlateportCity_Text_SternsShipyardNearsCompletion:
|
|
.string "STERN'S SHIPYARD\p"
|
|
.string "“The ferry S.S. TIDAL nears\n"
|
|
.string "completion for serving the ports of\l"
|
|
.string "SLATEPORT and LILYCOVE.”$"
|
|
|
|
SlateportCity_Text_SternsShipyardFerryComplete:
|
|
.string "STERN'S SHIPYARD\p"
|
|
.string "“Boarding of the SLATEPORT-LILYCOVE\n"
|
|
.string "ferry S.S. TIDAL is handled at the\l"
|
|
.string "HARBOR.”$"
|
|
|
|
SlateportCity_Text_PokemonFanClubSign:
|
|
.string "POKéMON FAN CLUB\n"
|
|
.string "“Calling all fans of POKéMON!”$"
|
|
|
|
SlateportCity_Text_OceanicMuseumSign:
|
|
.string "“The endless sea sustains\n"
|
|
.string "all life.”\p"
|
|
.string "OCEANIC MUSEUM$"
|
|
|
|
SlateportCity_Text_CitySign:
|
|
.string "SLATEPORT CITY\p"
|
|
.string "“The port where people and POKéMON\n"
|
|
.string "cross paths.”$"
|
|
|
|
SlateportCity_Text_MarketSign:
|
|
.string "SLATEPORT MARKET\n"
|
|
.string "“Unique items found nowhere else!”$"
|
|
|
|
SlateportCity_Text_HarborFerryUnderConstruction:
|
|
.string "SLATEPORT HARBOR\p"
|
|
.string "“The ferry S.S. TIDAL is under\n"
|
|
.string "construction in the SHIPYARD.\p"
|
|
.string "“Service is scheduled to begin\n"
|
|
.string "shortly.”$"
|
|
|
|
SlateportCity_Text_HarborSign:
|
|
.string "SLATEPORT HARBOR\p"
|
|
.string "“Enjoy a delightful cruise on\n"
|
|
.string "the ferry S.S. TIDAL.”$"
|
|
|
|
SlateportCity_Text_NameRatersHouseSign:
|
|
.string "NAME RATER'S HOUSE\n"
|
|
.string "“POKéMON nicknames rated.”$"
|
|
|
|
SlateportCity_Text_ExplainBerries:
|
|
.string "If a wild POKéMON gets hurt, it heals\n"
|
|
.string "itself by chewing on BERRIES.\p"
|
|
.string "Did you know that?\p"
|
|
.string "Somebody saw that and got the idea\n"
|
|
.string "of making medicine from BERRIES.\p"
|
|
.string "Did you know that?\p"
|
|
.string "To turn BERRIES into medicine,\n"
|
|
.string "they must be crushed into powder.\p"
|
|
.string "Did you know that?\p"
|
|
.string "You seem to have an interest\n"
|
|
.string "in BERRIES!\p"
|
|
.string "I've got something good for someone\n"
|
|
.string "like you.$"
|
|
|
|
SlateportCity_Text_ExplainBerryPowder:
|
|
.string "I recently had machines installed at\n"
|
|
.string "POKéMON CENTERS for crushing BERRIES.\p"
|
|
.string "The BERRY CRUSH machines are at\n"
|
|
.string "the DIRECT CORNER upstairs.\p"
|
|
.string "Did you know?\p"
|
|
.string "Could you make BERRY POWDER for\n"
|
|
.string "me using those machines?\p"
|
|
.string "I can make you all sorts of medicine\n"
|
|
.string "if you bring me lots of BERRY POWDER.$"
|
|
|
|
SlateportCity_Text_BroughtMeSomeBerryPowder:
|
|
.string "Have you brought me some\n"
|
|
.string "BERRY POWDER?$"
|
|
|
|
SlateportCity_Text_ExchangeWhatWithIt:
|
|
.string "What would you like to exchange\n"
|
|
.string "it with?$"
|
|
|
|
SlateportCity_Text_ExchangeBerryPowderForItem:
|
|
.string "Okay, you want to exchange your\n"
|
|
.string "BERRY POWDER for one {STR_VAR_1}?$"
|
|
|
|
SlateportCity_Text_DontHaveEnoughBerryPowder:
|
|
.string "Oh, dear. You don't have enough\n"
|
|
.string "BERRY POWDER.$"
|
|
|
|
SlateportCity_Text_FineBerryPowderTradeSomethingElse:
|
|
.string "This is fine BERRY POWDER.\n"
|
|
.string "It will make excellent medicine.\p"
|
|
.string "Would you like to trade more of your\n"
|
|
.string "BERRY POWDER for something else?$"
|
|
|
|
SlateportCity_Text_WhenYouGetMoreBringItToMe:
|
|
.string "Okay! When you get some more\n"
|
|
.string "BERRY POWDER, bring it to me, please!$"
|
|
|
|
SlateportCity_Text_ComeBackToTradeBerryPowder:
|
|
.string "Come back if you'd like to trade your\n"
|
|
.string "BERRY POWDER for some medicine.\p"
|
|
.string "I'm always running a bazaar here.\p"
|
|
.string "Did you know?$"
|
|
|
|
SlateportCity_Text_YouDroveTeamAquaAway:
|
|
.string "SCOTT: Huh?\n"
|
|
.string "I'm sure I met you somewhere before.\p"
|
|
.string "Have I introduced myself to you?\n"
|
|
.string "If not, my name's SCOTT.\p"
|
|
.string "I just saw TEAM AQUA run away from\n"
|
|
.string "here like they were stung.\p"
|
|
.string "Let me guess--you drove them away?$"
|
|
|
|
SlateportCity_Text_MaybeThisTrainer:
|
|
.string "SCOTT: Hmm…\n"
|
|
.string "Maybe, just maybe, this TRAINER…$"
|
|
|
|
SlateportCity_Text_LetsRegisterEachOther:
|
|
.string "SCOTT: All right! I think you're going\n"
|
|
.string "to become a good friend.\p"
|
|
.string "So, let's register each other in our\n"
|
|
.string "POKéNAVS.\p"
|
|
.string "… … … … … …$"
|
|
|
|
SlateportCity_Text_RegisteredScott:
|
|
.string "Registered this SCOTT person\n"
|
|
.string "in the POKéNAV.$"
|
|
|
|
SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou:
|
|
.string "SCOTT: What I'd like to do is tag along\n"
|
|
.string "with you, but I do want to keep an eye\l"
|
|
.string "on the talents of other people, too.\p"
|
|
.string "So, I'll be off to roam other towns\n"
|
|
.string "a bit more.\p"
|
|
.string "Be seeing you, {PLAYER}{KUN}!$"
|
|
|
|
SlateportCity_Text_TakingBattleTentChallenge:
|
|
.string "SCOTT: Oh, hey!\n"
|
|
.string "If it isn't {PLAYER}{KUN}!\p"
|
|
.string "{PLAYER}{KUN}, let me guess--you're going\n"
|
|
.string "to take the BATTLE TENT challenge?\p"
|
|
.string "Yeah! That's a good idea!\n"
|
|
.string "That's a really great idea!\p"
|
|
.string "After all, a tough TRAINER is\n"
|
|
.string "the perfect fit for the BATTLE TENT!\p"
|
|
.string "Give it your best effort!$"
|