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https://github.com/Ninjdai1/pokeemerald.git
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45297797e6
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
31 lines
1.2 KiB
C
31 lines
1.2 KiB
C
#ifndef GUARD_INTRO_CREDITS_GRAPHICS_H
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#define GUARD_INTRO_CREDITS_GRAPHICS_H
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extern u16 gUnknown_0203BD24;
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extern s16 gUnknown_0203BD26;
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extern s16 gUnknown_0203BD28;
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extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[];
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extern const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[];
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extern const struct SpritePalette gIntroBikeAndFlygonPalette[];
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extern const struct CompressedSpriteSheet gUnknown_085F5334[];
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extern const struct CompressedSpriteSheet gUnknown_085F5344[];
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extern const struct CompressedSpriteSheet gUnknown_085F5354[];
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extern const struct CompressedSpriteSheet gUnknown_085F53AC[];
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extern const struct CompressedSpriteSheet gUnknown_085F53BC[];
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extern const struct SpritePalette gUnknown_085F5384[];
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void load_intro_part2_graphics(u8 a);
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void sub_817B150(u8 a);
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void sub_817B1C8(u8);
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void sub_817B3A8(u8);
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u8 CreateBicycleAnimationTask(u8 a, u16 b, u16 c, u16 d);
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void sub_817B540(u8);
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u8 intro_create_brendan_sprite(s16 a, s16 b);
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u8 intro_create_may_sprite(s16 a, s16 b);
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u8 intro_create_flygon_sprite(s16 a, s16 b);
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#endif // GUARD_INTRO_CREDITS_GRAPHICS_H
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