pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc
Tustin2121 6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00

242 lines
8.3 KiB
PHP

SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D
.byte 0
SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E
setvar VAR_0x8004, 16
special CallFrontierUtilFunc
compare VAR_RESULT, 0
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_227991
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D:: @ 822797D
setvar VAR_TEMP_1, 1
setobjectxyperm 1, 3, 2
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN
setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227991:: @ 8227991
setobjectxyperm 1, 2, 2
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT
return
SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D: @ 822799D
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
.2byte 0
SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
lockall
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F
waitmovement 0
applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
waitmovement 0
copyobjectxytoperm 1
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
waitmovement 0
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16
special LoadPlayerParty
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
releaseall
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04:: @ 8227A04
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227DB8, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D:: @ 8227A0D
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227E03, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16:: @ 8227A16
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D5B, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F: @ 8227A1F
walk_down
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_227A21: @ 8227A21
walk_right
walk_in_place_fastest_down
step_end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24:: @ 8227A24
lock
faceplayer
setvar VAR_0x8004, 16
special CallFrontierUtilFunc
compare VAR_RESULT, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E
compare VAR_TEMP_1, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E:: @ 8227A4E
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
special SavePlayerParty
special BufferEReaderTrainerName
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227BFC, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
call SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227CEB, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
special LoadPlayerParty
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
special SavePlayerParty
special ReducePlayerPartyToSelectedMons
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, MSGBOX_DEFAULT
closemessage
compare VAR_FACING, 2
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE
compare VAR_FACING, 4
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10
compare VAR_FACING, 3
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
waitstate
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2
special LoadPlayerParty
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C44, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT
fadescreen 1
special ChooseHalfPartyForBattle
waitstate
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE:: @ 8227AFE
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B34
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10:: @ 8227B10
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B43
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B38
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22:: @ 8227B22
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_Movement_227B34: @ 8227B34
delay_16
walk_up
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_227B38: @ 8227B38
delay_16
walk_right
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C: @ 8227B3C
delay_16
walk_left
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_227B40: @ 8227B40
walk_left
walk_in_place_fastest_right
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_227B43: @ 8227B43
walk_right
walk_in_place_fastest_left
step_end
SootopolisCity_MysteryEventsHouse_1F_Text_227B46: @ 8227B46
.string "When I was young, I traveled the world\n"
.string "as a POKéMON TRAINER.\p"
.string "Now that I've become an old buzzard,\n"
.string "my only amusement is watching young\l"
.string "TRAINERS battle.$"
SootopolisCity_MysteryEventsHouse_1F_Text_227BDD: @ 8227BDD
.string "The door appears to be locked.$"
SootopolisCity_MysteryEventsHouse_1F_Text_227BFC: @ 8227BFC
.string "A TRAINER named {STR_VAR_1}\n"
.string "is visiting my home.\p"
.string "Would you like to challenge\n"
.string "{STR_VAR_1}?$"
SootopolisCity_MysteryEventsHouse_1F_Text_227C44: @ 8227C44
.string "You won't battle? I'm disappointed\n"
.string "that I can't see you battle…$"
SootopolisCity_MysteryEventsHouse_1F_Text_227C84: @ 8227C84
.string "Oh, good, good!\p"
.string "But my house isn't all that sturdy.\p"
.string "Could I ask you to keep it down to\n"
.string "a 3-on-3 match?$"
SootopolisCity_MysteryEventsHouse_1F_Text_227CEB: @ 8227CEB
.string "Before you two battle, you should\n"
.string "save your progress.$"
SootopolisCity_MysteryEventsHouse_1F_Text_227D21: @ 8227D21
.string "I hope to see a good match!$"
SootopolisCity_MysteryEventsHouse_1F_Text_227D3D: @ 8227D3D
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_B1F_Text_227D40: @ 8227D40
.string "The match ended up a draw.$"
SootopolisCity_MysteryEventsHouse_1F_Text_227D5B: @ 8227D5B
.string "So, it became a standoff.\p"
.string "It was a brilliant match in which\n"
.string "neither side conceded a step!$"
SootopolisCity_MysteryEventsHouse_1F_Text_227DB5: @ 8227DB5
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_1F_Text_227DB8: @ 8227DB8
.string "That was superlative!\p"
.string "Why, it was like seeing myself in\n"
.string "my youth again!$"
SootopolisCity_MysteryEventsHouse_1F_Text_227E00: @ 8227E00
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_1F_Text_227E03: @ 8227E03
.string "Ah, too bad for you!\p"
.string "But it was a good match.\n"
.string "I hope you can win next time.$"