mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
6508469259
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
242 lines
8.3 KiB
PHP
242 lines
8.3 KiB
PHP
SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
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map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D
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.byte 0
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SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E
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setvar VAR_0x8004, 16
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_227991
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D:: @ 822797D
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setvar VAR_TEMP_1, 1
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setobjectxyperm 1, 3, 2
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN
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setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227991:: @ 8227991
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setobjectxyperm 1, 2, 2
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT
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return
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SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D: @ 822799D
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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.2byte 0
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SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F
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waitmovement 0
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applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
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waitmovement 0
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copyobjectxytoperm 1
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16
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special LoadPlayerParty
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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releaseall
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04:: @ 8227A04
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227DB8, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D:: @ 8227A0D
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227E03, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16:: @ 8227A16
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D5B, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F: @ 8227A1F
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walk_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227A21: @ 8227A21
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walk_right
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walk_in_place_fastest_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24:: @ 8227A24
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lock
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faceplayer
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setvar VAR_0x8004, 16
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E
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compare VAR_TEMP_1, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E:: @ 8227A4E
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
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special SavePlayerParty
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special BufferEReaderTrainerName
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227BFC, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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call SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227CEB, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special LoadPlayerParty
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call Common_EventScript_SaveGame
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special SavePlayerParty
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special ReducePlayerPartyToSelectedMons
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE
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compare VAR_FACING, 4
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10
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compare VAR_FACING, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22
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warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
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waitstate
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2
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special LoadPlayerParty
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C44, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT
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fadescreen 1
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special ChooseHalfPartyForBattle
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waitstate
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE:: @ 8227AFE
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B34
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10:: @ 8227B10
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B43
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B38
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22:: @ 8227B22
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B34: @ 8227B34
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delay_16
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walk_up
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B38: @ 8227B38
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delay_16
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walk_right
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C: @ 8227B3C
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delay_16
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walk_left
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B40: @ 8227B40
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walk_left
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walk_in_place_fastest_right
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B43: @ 8227B43
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walk_right
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walk_in_place_fastest_left
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Text_227B46: @ 8227B46
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.string "When I was young, I traveled the world\n"
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.string "as a POKéMON TRAINER.\p"
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.string "Now that I've become an old buzzard,\n"
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.string "my only amusement is watching young\l"
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.string "TRAINERS battle.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227BDD: @ 8227BDD
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.string "The door appears to be locked.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227BFC: @ 8227BFC
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.string "A TRAINER named {STR_VAR_1}\n"
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.string "is visiting my home.\p"
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.string "Would you like to challenge\n"
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.string "{STR_VAR_1}?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227C44: @ 8227C44
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.string "You won't battle? I'm disappointed\n"
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.string "that I can't see you battle…$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227C84: @ 8227C84
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.string "Oh, good, good!\p"
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.string "But my house isn't all that sturdy.\p"
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.string "Could I ask you to keep it down to\n"
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.string "a 3-on-3 match?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227CEB: @ 8227CEB
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.string "Before you two battle, you should\n"
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.string "save your progress.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D21: @ 8227D21
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.string "I hope to see a good match!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D3D: @ 8227D3D
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_B1F_Text_227D40: @ 8227D40
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.string "The match ended up a draw.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D5B: @ 8227D5B
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.string "So, it became a standoff.\p"
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.string "It was a brilliant match in which\n"
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.string "neither side conceded a step!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227DB5: @ 8227DB5
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227DB8: @ 8227DB8
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.string "That was superlative!\p"
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.string "Why, it was like seeing myself in\n"
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.string "my youth again!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227E00: @ 8227E00
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227E03: @ 8227E03
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.string "Ah, too bad for you!\p"
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.string "But it was a good match.\n"
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.string "I hope you can win next time.$"
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