mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
289 lines
11 KiB
C
289 lines
11 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
|
|
#define GUARD_BATTLE_ANIM_H
|
|
|
|
#include "battle.h"
|
|
#include "constants/battle_anim.h"
|
|
#include "task.h"
|
|
|
|
enum
|
|
{
|
|
BG_ANIM_SCREEN_SIZE,
|
|
BG_ANIM_AREA_OVERFLOW_MODE,
|
|
BG_ANIM_MOSAIC,
|
|
BG_ANIM_CHAR_BASE_BLOCK,
|
|
BG_ANIM_PRIORITY,
|
|
BG_ANIM_PALETTES_MODE,
|
|
BG_ANIM_SCREEN_BASE_BLOCK,
|
|
};
|
|
|
|
struct BattleAnimBgData
|
|
{
|
|
u8 *bgTiles;
|
|
u16 *bgTilemap;
|
|
u8 paletteId;
|
|
u8 bgId;
|
|
u16 tilesOffset;
|
|
u16 unused;
|
|
};
|
|
|
|
struct BattleAnimBackground
|
|
{
|
|
const u32 *image;
|
|
const u32 *palette;
|
|
const u32 *tilemap;
|
|
};
|
|
|
|
#define ANIM_ARGS_COUNT 8
|
|
|
|
extern void (*gAnimScriptCallback)(void);
|
|
extern bool8 gAnimScriptActive;
|
|
extern u8 gAnimVisualTaskCount;
|
|
extern u8 gAnimSoundTaskCount;
|
|
extern struct DisableStruct *gAnimDisableStructPtr;
|
|
extern s32 gAnimMoveDmg;
|
|
extern u16 gAnimMovePower;
|
|
extern u8 gAnimFriendship;
|
|
extern u16 gWeatherMoveAnim;
|
|
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
|
|
extern u8 gAnimMoveTurn;
|
|
extern u8 gBattleAnimAttacker;
|
|
extern u8 gBattleAnimTarget;
|
|
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
|
|
extern u8 gUnknown_02038440;
|
|
|
|
void ClearBattleAnimationVars(void);
|
|
void DoMoveAnim(u16 move);
|
|
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
|
void DestroyAnimSprite(struct Sprite *sprite);
|
|
void DestroyAnimVisualTask(u8 taskId);
|
|
void DestroyAnimSoundTask(u8 taskId);
|
|
bool8 IsBattlerSpriteVisible(u8 battlerId);
|
|
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
|
|
bool8 IsContest(void);
|
|
s8 BattleAnimAdjustPanning(s8 pan);
|
|
s8 BattleAnimAdjustPanning2(s8 pan);
|
|
s16 KeepPanInRange(s16 a, int oldPan);
|
|
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
|
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
|
|
void sub_80A477C(bool8);
|
|
|
|
// battle_intro.s
|
|
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
|
void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
|
|
void HandleIntroSlide(u8 terrainId);
|
|
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
|
|
|
// battle_anim_mons.s
|
|
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
|
|
void sub_80A8AEC(struct Sprite *sprite);
|
|
void sub_80A8A6C(struct Sprite *sprite);
|
|
void sub_80A8E30(struct Sprite *sprite);
|
|
void sub_80A8B64(struct Sprite *sprite);
|
|
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
|
|
void DestroySpriteAndMatrix(struct Sprite *sprite);
|
|
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
|
|
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void StartAnimLinearTranslation(struct Sprite *sprite);
|
|
void InitAnimArcTranslation(struct Sprite *sprite);
|
|
bool8 AnimTranslateLinear(struct Sprite *sprite);
|
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
|
void sub_80A8EE4(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
|
|
void sub_80A6FD4(struct Sprite *sprite);
|
|
u16 ArcTan2Neg(s16 a, s16 b);
|
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
|
|
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
|
|
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
|
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
|
|
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
|
|
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
|
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
|
|
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
|
void WaitAnimForDuration(struct Sprite *sprite);
|
|
void sub_80A7938(struct Sprite *sprite);
|
|
void InitAnimLinearTranslation(struct Sprite *sprite);
|
|
void sub_80A6F98(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteBGPriority(u8 battlerId);
|
|
void *LoadPointerFromVars(s16 bottom, s16 top);
|
|
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
|
|
void sub_80A8278(void);
|
|
void sub_80A6B30(struct BattleAnimBgData*);
|
|
void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
|
|
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
|
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
|
|
void sub_80A6630(struct Sprite *sprite);
|
|
void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
|
|
void ResetSpriteRotScale(u8 spriteId);
|
|
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
|
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
|
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
|
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
|
|
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
|
|
u8 sub_80A77AC(u8 a1);
|
|
s16 CloneBattlerSpriteWithBlend(u8);
|
|
void obj_delete_but_dont_free_vram(struct Sprite*);
|
|
u8 sub_80A89C8(int, u8, int);
|
|
void sub_80A6D60(struct BattleAnimBgData*, const void*, u32);
|
|
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
|
|
void sub_80A6DAC(bool8);
|
|
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
|
|
void sub_80A653C(struct Sprite *);
|
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
|
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
|
|
u8 sub_80A80C8(struct Task *task);
|
|
void sub_80A8EE4(struct Sprite *);
|
|
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
|
|
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
|
|
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
|
|
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
|
|
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
|
|
void TranslateMonSpriteLinear(struct Sprite *sprite);
|
|
void TranslateSpriteLinear(struct Sprite *sprite);
|
|
void sub_80A77C8(struct Sprite *sprite);
|
|
void sub_80A7000(struct Sprite *sprite);
|
|
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
|
|
void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
|
|
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
|
|
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
|
void sub_80A78AC(struct Sprite *sprite);
|
|
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
|
|
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
|
|
void sub_80A749C(struct Sprite *sprite);
|
|
void sub_80A6DEC(struct Sprite *sprite);
|
|
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
|
|
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
|
|
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
|
|
u8 GetBattlerSide(u8 battler);
|
|
u8 GetBattlerPosition(u8 battler);
|
|
u8 GetBattlerAtPosition(u8 position);
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_X,
|
|
BATTLER_COORD_Y,
|
|
BATTLER_COORD_X_2,
|
|
BATTLER_COORD_Y_PIC_OFFSET,
|
|
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
|
|
};
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_ATTR_HEIGHT,
|
|
BATTLER_COORD_ATTR_WIDTH,
|
|
BATTLER_COORD_ATTR_TOP,
|
|
BATTLER_COORD_ATTR_BOTTOM,
|
|
BATTLER_COORD_ATTR_LEFT,
|
|
BATTLER_COORD_ATTR_RIGHT,
|
|
BATTLER_COORD_ATTR_RAW_BOTTOM,
|
|
};
|
|
|
|
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
|
|
|
|
bool8 IsBattlerSpritePresent(u8 battlerId);
|
|
void sub_80A6C68(u32 arg0);
|
|
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
|
|
bool8 IsDoubleBattle(void);
|
|
u8 sub_80A6D94(void);
|
|
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
|
|
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
|
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
|
|
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
|
|
|
|
// battle_anim_80A64EC.c
|
|
void sub_80A64EC(struct Sprite *sprite);
|
|
void sub_80A718C(struct Sprite *sprite);
|
|
|
|
// battle_anim_status_effects.s
|
|
#define STAT_ANIM_PLUS1 15
|
|
#define STAT_ANIM_PLUS2 39
|
|
#define STAT_ANIM_MINUS1 22
|
|
#define STAT_ANIM_MINUS2 46
|
|
#define STAT_ANIM_MULTIPLE_PLUS1 55
|
|
#define STAT_ANIM_MULTIPLE_PLUS2 56
|
|
#define STAT_ANIM_MULTIPLE_MINUS1 57
|
|
#define STAT_ANIM_MULTIPLE_MINUS2 58
|
|
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
|
|
|
|
// ground.c
|
|
void sub_81152DC(u8 taskId);
|
|
|
|
// battle_anim_special.c
|
|
void sub_8172EF0(u8 battler, struct Pokemon *mon);
|
|
u8 ItemIdToBallId(u16 itemId);
|
|
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
|
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
|
|
|
|
// battle_anim_utility_funcs.s
|
|
void sub_8116EB4(u8);
|
|
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
|
|
|
|
// battle_anim_effects_1.c
|
|
void sub_810310C(u8 battler, struct Sprite* sprite);
|
|
void AnimMoveTwisterParticle(struct Sprite* sprite);
|
|
|
|
// water.c
|
|
void sub_8108C94(struct Sprite *sprite);
|
|
|
|
// flying.c
|
|
void sub_810E2C8(struct Sprite *sprite);
|
|
|
|
// smokescreen.c
|
|
u8 sub_807521C(s16 x, s16 y, u8 a3);
|
|
|
|
u32 UnpackSelectedBattleAnimPalettes(s16);
|
|
|
|
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
|
|
|
|
extern const struct OamData gUnknown_08524944;
|
|
extern const struct OamData gUnknown_08524A8C;
|
|
extern const struct OamData gUnknown_08524904;
|
|
extern const struct OamData gUnknown_085249C4;
|
|
extern const struct OamData gUnknown_0852490C;
|
|
extern const struct OamData gUnknown_08524934;
|
|
extern const struct OamData gUnknown_08524974;
|
|
extern const struct OamData gUnknown_0852499C;
|
|
extern const struct OamData gUnknown_085249CC;
|
|
extern const struct OamData gUnknown_08524914;
|
|
extern const struct OamData gUnknown_0852496C;
|
|
extern const struct OamData gUnknown_08524A34;
|
|
extern const struct OamData gUnknown_08524A3C;
|
|
extern const struct OamData gUnknown_08524A94;
|
|
extern const struct OamData gUnknown_08524954;
|
|
extern const struct OamData gUnknown_08524AE4;
|
|
extern const struct OamData gUnknown_085249D4;
|
|
extern const struct OamData gUnknown_08524A9C;
|
|
extern const struct OamData gUnknown_08524ADC;
|
|
extern const struct OamData gUnknown_08524B14;
|
|
extern const struct OamData gUnknown_08524A54;
|
|
extern const struct OamData gUnknown_08524A14;
|
|
extern const struct OamData gUnknown_08524A1C;
|
|
extern const struct OamData gUnknown_085249BC;
|
|
extern const struct OamData gUnknown_08524AF4;
|
|
extern const struct OamData gUnknown_085249DC;
|
|
extern const struct OamData gUnknown_08524AFC;
|
|
extern const struct OamData gUnknown_08524B1C;
|
|
extern const struct OamData gUnknown_08524A04;
|
|
extern const struct OamData gUnknown_08524A2C;
|
|
extern const struct OamData gUnknown_08524AEC;
|
|
extern const struct OamData gUnknown_08524964;
|
|
extern const struct OamData gUnknown_08524B24;
|
|
extern const struct OamData gUnknown_08524A24;
|
|
extern const struct OamData gUnknown_08524AC4;
|
|
extern const struct OamData gUnknown_08524A84;
|
|
extern const struct OamData gUnknown_08524A64;
|
|
extern const struct OamData gUnknown_0852491C;
|
|
extern const struct OamData gUnknown_0852495C;
|
|
extern const struct OamData gUnknown_0852497C;
|
|
extern const struct OamData gUnknown_085249F4;
|
|
extern const struct OamData gUnknown_0852493C;
|
|
extern const struct OamData gUnknown_08524A5C;
|
|
extern const struct OamData gUnknown_08524A74;
|
|
|
|
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
|
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
|
|
|
#endif // GUARD_BATTLE_ANIM_H
|