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e75f45dbcf
Some corrections to the way events are handled and identified.
119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
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#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
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// Battle Frontier facility ids.
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#define FRONTIER_FACILITY_TOWER 0
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#define FRONTIER_FACILITY_DOME 1
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#define FRONTIER_FACILITY_PALACE 2
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#define FRONTIER_FACILITY_ARENA 3
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#define FRONTIER_FACILITY_FACTORY 4
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#define FRONTIER_FACILITY_PIKE 5
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#define FRONTIER_FACILITY_PYRAMID 6
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#define NUM_FRONTIER_FACILITIES 7
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// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
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#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
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#define TENT_VERDANTURF 2
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#define TENT_FALLARBOR 3
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#define TENT_SLATEPORT 4
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// Battle Frontier lvl modes.
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#define FRONTIER_LVL_50 0
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#define FRONTIER_LVL_OPEN 1
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#define FRONTIER_LVL_TENT 2
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// Battle Frontier battle modes.
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#define FRONTIER_MODE_SINGLES 0
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#define FRONTIER_MODE_DOUBLES 1
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#define FRONTIER_MODE_MULTIS 2
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#define FRONTIER_MODE_LINK_MULTIS 3
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// Special trainer battles.
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#define SPECIAL_BATTLE_TOWER 0
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#define SPECIAL_BATTLE_SECRET_BASE 1
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#define SPECIAL_BATTLE_EREADER 2
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#define SPECIAL_BATTLE_DOME 3
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#define SPECIAL_BATTLE_PALACE 4
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#define SPECIAL_BATTLE_ARENA 5
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#define SPECIAL_BATTLE_FACTORY 6
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#define SPECIAL_BATTLE_PIKE_SINGLE 7
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#define SPECIAL_BATTLE_STEVEN 8
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#define SPECIAL_BATTLE_PIKE_DOUBLE 9
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#define SPECIAL_BATTLE_PYRAMID 10
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// For 'ShowFacilityResultsWindow' function which is a part of the 'CallFrontierUtilFunc' special.
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#define RESULTS_LINK_CONTEST 7
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#define F_EV_SPREAD_HP (1 << 0)
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#define F_EV_SPREAD_ATTACK (1 << 1)
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#define F_EV_SPREAD_DEFENSE (1 << 2)
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#define F_EV_SPREAD_SPEED (1 << 3)
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#define F_EV_SPREAD_SP_ATTACK (1 << 4)
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#define F_EV_SPREAD_SP_DEFENSE (1 << 5)
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#define BATTLE_FRONTIER_ITEM_NONE 0
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#define BATTLE_FRONTIER_ITEM_KINGS_ROCK 1
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#define BATTLE_FRONTIER_ITEM_SITRUS_BERRY 2
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#define BATTLE_FRONTIER_ITEM_ORAN_BERRY 3
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#define BATTLE_FRONTIER_ITEM_CHESTO_BERRY 4
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#define BATTLE_FRONTIER_ITEM_HARD_STONE 5
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#define BATTLE_FRONTIER_ITEM_FOCUS_BAND 6
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#define BATTLE_FRONTIER_ITEM_PERSIM_BERRY 7
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#define BATTLE_FRONTIER_ITEM_MIRACLE_SEED 8
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#define BATTLE_FRONTIER_ITEM_BERRY_JUICE 9
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#define BATTLE_FRONTIER_ITEM_MACHO_BRACE 10
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#define BATTLE_FRONTIER_ITEM_SILVER_POWDER 11
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#define BATTLE_FRONTIER_ITEM_CHERI_BERRY 12
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#define BATTLE_FRONTIER_ITEM_BLACK_GLASSES 13
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#define BATTLE_FRONTIER_ITEM_BLACK_BELT 14
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#define BATTLE_FRONTIER_ITEM_SOUL_DEW 15
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#define BATTLE_FRONTIER_ITEM_CHOICE_BAND 16
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#define BATTLE_FRONTIER_ITEM_MAGNET 17
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#define BATTLE_FRONTIER_ITEM_SILK_SCARF 18
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#define BATTLE_FRONTIER_ITEM_WHITE_HERB 19
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#define BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE 20
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#define BATTLE_FRONTIER_ITEM_DEEP_SEA_TOOTH 21
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#define BATTLE_FRONTIER_ITEM_MYSTIC_WATER 22
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#define BATTLE_FRONTIER_ITEM_SHARP_BEAK 23
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#define BATTLE_FRONTIER_ITEM_QUICK_CLAW 24
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#define BATTLE_FRONTIER_ITEM_LEFTOVERS 25
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#define BATTLE_FRONTIER_ITEM_RAWST_BERRY 26
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#define BATTLE_FRONTIER_ITEM_LIGHT_BALL 27
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#define BATTLE_FRONTIER_ITEM_POISON_BARB 28
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#define BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE 29
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#define BATTLE_FRONTIER_ITEM_ASPEAR_BERRY 30
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#define BATTLE_FRONTIER_ITEM_SPELL_TAG 31
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#define BATTLE_FRONTIER_ITEM_BRIGHT_POWDER 32
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#define BATTLE_FRONTIER_ITEM_LEPPA_BERRY 33
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#define BATTLE_FRONTIER_ITEM_SCOPE_LENS 34
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#define BATTLE_FRONTIER_ITEM_TWISTED_SPOON 35
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#define BATTLE_FRONTIER_ITEM_METAL_COAT 36
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#define BATTLE_FRONTIER_ITEM_MENTAL_HERB 37
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#define BATTLE_FRONTIER_ITEM_CHARCOAL 38
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#define BATTLE_FRONTIER_ITEM_PECHA_BERRY 39
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#define BATTLE_FRONTIER_ITEM_SOFT_SAND 40
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#define BATTLE_FRONTIER_ITEM_LUM_BERRY 41
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#define BATTLE_FRONTIER_ITEM_DRAGON_SCALE 42
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#define BATTLE_FRONTIER_ITEM_DRAGON_FANG 43
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#define BATTLE_FRONTIER_ITEM_IAPAPA_BERRY 44
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#define BATTLE_FRONTIER_ITEM_WIKI_BERRY 45
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#define BATTLE_FRONTIER_ITEM_SEA_INCENSE 46
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#define BATTLE_FRONTIER_ITEM_SHELL_BELL 47
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#define BATTLE_FRONTIER_ITEM_SALAC_BERRY 48
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#define BATTLE_FRONTIER_ITEM_LANSAT_BERRY 49
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#define BATTLE_FRONTIER_ITEM_APICOT_BERRY 50
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#define BATTLE_FRONTIER_ITEM_STARF_BERRY 51
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#define BATTLE_FRONTIER_ITEM_LIECHI_BERRY 52
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#define BATTLE_FRONTIER_ITEM_STICK 53
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#define BATTLE_FRONTIER_ITEM_LAX_INCENSE 54
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#define BATTLE_FRONTIER_ITEM_AGUAV_BERRY 55
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#define BATTLE_FRONTIER_ITEM_FIGY_BERRY 56
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#define BATTLE_FRONTIER_ITEM_THICK_CLUB 57
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#define BATTLE_FRONTIER_ITEM_MAGO_BERRY 58
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#define BATTLE_FRONTIER_ITEM_METAL_POWDER 59
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#define BATTLE_FRONTIER_ITEM_PETAYA_BERRY 60
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#define BATTLE_FRONTIER_ITEM_LUCKY_PUNCH 61
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#define BATTLE_FRONTIER_ITEM_GANLON_BERRY 62
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#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
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