pokeemerald/include/battle_controllers.h

313 lines
10 KiB
C

#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
enum {
REQUEST_ALL_BATTLE,
REQUEST_SPECIES_BATTLE,
REQUEST_HELDITEM_BATTLE,
REQUEST_MOVES_PP_BATTLE,
REQUEST_MOVE1_BATTLE,
REQUEST_MOVE2_BATTLE,
REQUEST_MOVE3_BATTLE,
REQUEST_MOVE4_BATTLE,
REQUEST_PP_DATA_BATTLE,
REQUEST_PPMOVE1_BATTLE,
REQUEST_PPMOVE2_BATTLE,
REQUEST_PPMOVE3_BATTLE,
REQUEST_PPMOVE4_BATTLE,
REQUEST_UNUSED_13_BATTLE,
REQUEST_UNUSED_14_BATTLE,
REQUEST_UNUSED_15_BATTLE,
REQUEST_UNUSED_16_BATTLE,
REQUEST_OTID_BATTLE,
REQUEST_EXP_BATTLE,
REQUEST_HP_EV_BATTLE,
REQUEST_ATK_EV_BATTLE,
REQUEST_DEF_EV_BATTLE,
REQUEST_SPEED_EV_BATTLE,
REQUEST_SPATK_EV_BATTLE,
REQUEST_SPDEF_EV_BATTLE,
REQUEST_FRIENDSHIP_BATTLE,
REQUEST_POKERUS_BATTLE,
REQUEST_MET_LOCATION_BATTLE,
REQUEST_MET_LEVEL_BATTLE,
REQUEST_MET_GAME_BATTLE,
REQUEST_POKEBALL_BATTLE,
REQUEST_ALL_IVS_BATTLE,
REQUEST_HP_IV_BATTLE,
REQUEST_ATK_IV_BATTLE,
REQUEST_DEF_IV_BATTLE,
REQUEST_SPEED_IV_BATTLE,
REQUEST_SPATK_IV_BATTLE,
REQUEST_SPDEF_IV_BATTLE,
REQUEST_PERSONALITY_BATTLE,
REQUEST_CHECKSUM_BATTLE,
REQUEST_STATUS_BATTLE,
REQUEST_LEVEL_BATTLE,
REQUEST_HP_BATTLE,
REQUEST_MAX_HP_BATTLE,
REQUEST_ATK_BATTLE,
REQUEST_DEF_BATTLE,
REQUEST_SPEED_BATTLE,
REQUEST_SPATK_BATTLE,
REQUEST_SPDEF_BATTLE,
REQUEST_COOL_BATTLE,
REQUEST_BEAUTY_BATTLE,
REQUEST_CUTE_BATTLE,
REQUEST_SMART_BATTLE,
REQUEST_TOUGH_BATTLE,
REQUEST_SHEEN_BATTLE,
REQUEST_COOL_RIBBON_BATTLE,
REQUEST_BEAUTY_RIBBON_BATTLE,
REQUEST_CUTE_RIBBON_BATTLE,
REQUEST_SMART_RIBBON_BATTLE,
REQUEST_TOUGH_RIBBON_BATTLE,
};
// Special arguments for Battle Controller functions.
enum { // Values given to the emit functions to choose gBattleBufferA or gBattleBufferB
BUFFER_A,
BUFFER_B
};
enum {
RESET_ACTION_MOVE_SELECTION,
RESET_ACTION_SELECTION,
RESET_MOVE_SELECTION,
};
enum {
BALL_NO_SHAKES,
BALL_1_SHAKE,
BALL_2_SHAKES,
BALL_3_SHAKES_FAIL,
BALL_3_SHAKES_SUCCESS,
BALL_TRAINER_BLOCK,
};
enum {
LINK_STANDBY_MSG_STOP_BOUNCE,
LINK_STANDBY_STOP_BOUNCE_ONLY,
LINK_STANDBY_MSG_ONLY,
};
#define INSTANT_HP_BAR_DROP 0x7FFF
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
// Special return values in gBattleBufferB from Battle Controller functions.
#define RET_VALUE_LEVELED_UP 11
#define RET_MEGA_EVOLUTION 0x80
struct UnusedControllerStruct
{
u8 unk:7;
u8 flag:1;
};
struct HpAndStatus
{
u16 hp;
u32 status;
};
struct MovePpInfo
{
u16 moves[MAX_MON_MOVES];
u8 pp[MAX_MON_MOVES];
u8 ppBonuses;
};
struct ChooseMoveStruct
{
u16 moves[MAX_MON_MOVES];
u8 currentPp[MAX_MON_MOVES];
u8 maxPp[MAX_MON_MOVES];
u16 species;
u8 monType1;
u8 monType2;
u8 monType3;
struct MegaEvolutionData mega;
struct ZMoveData zmove;
};
enum
{
CONTROLLER_GETMONDATA,
CONTROLLER_GETRAWMONDATA,
CONTROLLER_SETMONDATA,
CONTROLLER_SETRAWMONDATA,
CONTROLLER_LOADMONSPRITE,
CONTROLLER_SWITCHINANIM,
CONTROLLER_RETURNMONTOBALL,
CONTROLLER_DRAWTRAINERPIC,
CONTROLLER_TRAINERSLIDE,
CONTROLLER_TRAINERSLIDEBACK,
CONTROLLER_FAINTANIMATION,
CONTROLLER_PALETTEFADE,
CONTROLLER_SUCCESSBALLTHROWANIM,
CONTROLLER_BALLTHROWANIM,
CONTROLLER_PAUSE,
CONTROLLER_MOVEANIMATION,
CONTROLLER_PRINTSTRING,
CONTROLLER_PRINTSTRINGPLAYERONLY,
CONTROLLER_CHOOSEACTION,
CONTROLLER_YESNOBOX,
CONTROLLER_CHOOSEMOVE,
CONTROLLER_OPENBAG,
CONTROLLER_CHOOSEPOKEMON,
CONTROLLER_23,
CONTROLLER_HEALTHBARUPDATE,
CONTROLLER_EXPUPDATE,
CONTROLLER_STATUSICONUPDATE,
CONTROLLER_STATUSANIMATION,
CONTROLLER_STATUSXOR,
CONTROLLER_DATATRANSFER,
CONTROLLER_DMA3TRANSFER,
CONTROLLER_PLAYBGM,
CONTROLLER_32,
CONTROLLER_TWORETURNVALUES,
CONTROLLER_CHOSENMONRETURNVALUE,
CONTROLLER_ONERETURNVALUE,
CONTROLLER_ONERETURNVALUE_DUPLICATE,
CONTROLLER_CLEARUNKVAR,
CONTROLLER_SETUNKVAR,
CONTROLLER_CLEARUNKFLAG,
CONTROLLER_TOGGLEUNKFLAG,
CONTROLLER_HITANIMATION,
CONTROLLER_CANTSWITCH,
CONTROLLER_PLAYSE,
CONTROLLER_PLAYFANFAREORBGM,
CONTROLLER_FAINTINGCRY,
CONTROLLER_INTROSLIDE,
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_HIDEPARTYSTATUSSUMMARY,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
CONTROLLER_RESETACTIONMOVESELECTION,
CONTROLLER_ENDLINKBATTLE,
CONTROLLER_DEBUGMENU,
/*new controllers should go here*/
CONTROLLER_TERMINATOR_NOP,
CONTROLLER_CMDS_COUNT
};
extern struct UnusedControllerStruct gUnusedControllerStruct;
extern void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(void);
// general functions
void HandleLinkBattleSetup(void);
void SetUpBattleVarsAndBirchZigzagoon(void);
void InitBattleControllers(void);
bool32 IsValidForBattle(struct Pokemon *mon);
void TryReceiveLinkBattleData(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim);
void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
void BtlController_EmitYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u16 abilityId, u8 *data);
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, s32 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u32 ret32);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret);
void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode, bool32 record);
void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
void BtlController_EmitDebugMenu(u8 bufferId);
void BtlController_Empty(void); // Empty command, does nothing, only completes the execution.
void BtlController_TerminatorNop(void); // Dummy function at the end of the table.
void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit);
// handlers
void BtlController_HandleGetMonData(void);
void BtlController_HandleGetRawMonData(void);
void BtlController_HandleSetMonData(void);
void BtlController_HandleSetRawMonData(void);
void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void (*controllerCallback)(void));
void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerCallback)(void));
void BtlController_HandleReturnMonToBall(u32 battler);
void BtlController_HandleFaintAnimation(u32 battler);
void BtlController_HandleSuccessBallThrowAnim(u32 battler, u32 target, u32 animId, bool32 allowCriticalCapture);
void BtlController_HandleBallThrowAnim(u32 battler, u32 target, u32 animId, bool32 allowCriticalCapture);
void BtlController_HandlePlaySE(void);
void BtlController_HandlePlayFanfareOrBGM(void);
void BtlController_HandleFaintingCry(void);
// player controller
void SetControllerToPlayer(void);
void BattleControllerDummy(void);
void SetBattleEndCallbacks(void);
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
void CB2_SetUpReshowBattleScreenAfterMenu(void);
void CB2_SetUpReshowBattleScreenAfterMenu2(void);
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void);
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPosition);
// recorded player controller
void SetControllerToRecordedPlayer(void);
// opponent controller
void SetControllerToOpponent(void);
// player partner controller
void SetControllerToPlayerPartner(void);
// safari controller
void SetControllerToSafari(void);
// wally controller
void SetControllerToWally(void);
// recorded opponent controller
void SetControllerToRecordedOpponent(void);
// link opponent
void SetControllerToLinkOpponent(void);
// link partner
void SetControllerToLinkPartner(void);
#endif // GUARD_BATTLE_CONTROLLERS_H