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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
11 lines
434 B
SQL
11 lines
434 B
SQL
SlateportCity_House1_EventObjects: @ 852F538
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object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
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SlateportCity_House1_MapWarps: @ 852F550
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warp_def 3, 7, 0, 6, MAP_SLATEPORT_CITY
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warp_def 4, 7, 0, 6, MAP_SLATEPORT_CITY
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SlateportCity_House1_MapEvents:: @ 852F560
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map_events SlateportCity_House1_EventObjects, SlateportCity_House1_MapWarps, 0x0, 0x0
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