pokeemerald/data/maps/SouthernIsland_Interior/scripts.inc
2018-12-21 21:32:45 -05:00

163 lines
4.1 KiB
PHP

SouthernIsland_Interior_MapScripts:: @ 8242A45
map_script 5, SouthernIsland_Interior_MapScript1_242A50
map_script 3, SouthernIsland_Interior_MapScript1_242A6E
.byte 0
SouthernIsland_Interior_MapScript1_242A50: @ 8242A50
call_if_set FLAG_SYS_CTRL_OBJ_DELETE, SouthernIsland_Interior_EventScript_242A5A
end
SouthernIsland_Interior_EventScript_242A5A:: @ 8242A5A
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 7
goto_if_ne SouthernIsland_Interior_EventScript_27374E
removeobject 2
return
SouthernIsland_Interior_MapScript1_242A6E: @ 8242A6E
compare VAR_0x40D5, 0
call_if_eq SouthernIsland_Interior_EventScript_242A8A
compare VAR_0x40D5, 0
call_if_ne SouthernIsland_Interior_EventScript_242A95
call SouthernIsland_Interior_EventScript_242AA0
end
SouthernIsland_Interior_EventScript_242A8A:: @ 8242A8A
setvar VAR_OBJ_GFX_ID_1, 188
setvar VAR_TEMP_4, 408
return
SouthernIsland_Interior_EventScript_242A95:: @ 8242A95
setvar VAR_OBJ_GFX_ID_1, 187
setvar VAR_TEMP_4, 407
return
SouthernIsland_Interior_EventScript_242AA0:: @ 8242AA0
checkplayergender
compare VAR_RESULT, 0
goto_if_eq SouthernIsland_Interior_EventScript_242AB8
compare VAR_RESULT, 1
goto_if_eq SouthernIsland_Interior_EventScript_242ABE
end
SouthernIsland_Interior_EventScript_242AB8:: @ 8242AB8
setvar VAR_OBJ_GFX_ID_0, 100
return
SouthernIsland_Interior_EventScript_242ABE:: @ 8242ABE
setvar VAR_OBJ_GFX_ID_0, 105
return
SouthernIsland_Interior_EventScript_242AC4:: @ 8242AC4
lockall
setvar VAR_0x8008, 12
goto SouthernIsland_Interior_EventScript_242AD0
end
SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0
goto_if_set FLAG_TEMP_2, SouthernIsland_Interior_EventScript_242B9A
goto_if_set FLAG_0x1C8, SouthernIsland_Interior_EventScript_242B9A
goto_if_set FLAG_0x1C9, SouthernIsland_Interior_EventScript_242B9A
goto_if_unset FLAG_SYS_HAS_EON_TICKET, SouthernIsland_Interior_EventScript_242B9A
setflag FLAG_0x0CE
setflag FLAG_TEMP_2
special SpawnCameraObject
applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCA
waitmovement 0
delay 50
waitse
playmoncry VAR_TEMP_4, 0
delay 30
waitmoncry
addobject 2
delay 30
applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCE
applymovement 2, SouthernIsland_Interior_Movement_242BDA
waitmovement 0
delay 50
special RemoveCameraObject
setvar VAR_LAST_TALKED, 2
compare VAR_0x40D5, 0
call_if_eq SouthernIsland_Interior_EventScript_242BA4
compare VAR_0x40D5, 0
call_if_ne SouthernIsland_Interior_EventScript_242BB7
setflag FLAG_SYS_CTRL_OBJ_DELETE
special BattleSetup_StartLatiBattle
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, 1
goto_if_eq SouthernIsland_Interior_EventScript_242B81
compare VAR_RESULT, 4
goto_if_eq SouthernIsland_Interior_EventScript_242B8F
compare VAR_RESULT, 5
goto_if_eq SouthernIsland_Interior_EventScript_242B8F
setflag FLAG_0x1C9
releaseall
end
SouthernIsland_Interior_EventScript_242B81:: @ 8242B81
setflag FLAG_0x1C8
copyvar VAR_0x8004, VAR_TEMP_4
goto SouthernIsland_Interior_EventScript_273776
end
SouthernIsland_Interior_EventScript_242B8F:: @ 8242B8F
copyvar VAR_0x8004, VAR_TEMP_4
goto SouthernIsland_Interior_EventScript_273776
end
SouthernIsland_Interior_EventScript_242B9A:: @ 8242B9A
msgbox SouthernIsland_Interior_Text_2A6AA1, MSGBOX_DEFAULT
releaseall
end
SouthernIsland_Interior_EventScript_242BA4:: @ 8242BA4
setvar VAR_0x8004, 408
setvar VAR_0x8005, 50
setvar VAR_0x8006, 191
special CreateObedientEnemyMon
return
SouthernIsland_Interior_EventScript_242BB7:: @ 8242BB7
setvar VAR_0x8004, 407
setvar VAR_0x8005, 50
setvar VAR_0x8006, 191
special CreateObedientEnemyMon
return
SouthernIsland_Interior_Movement_242BCA: @ 8242BCA
walk_up
walk_up
walk_up
step_end
SouthernIsland_Interior_Movement_242BCE: @ 8242BCE
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_down
walk_down
walk_down
walk_in_place_fastest_up
step_end
SouthernIsland_Interior_Movement_242BDA: @ 8242BDA
walk_down
walk_down
walk_down
walk_down
walk_down
delay_16
delay_16
walk_down
walk_down
walk_down
walk_down
step_end