pokeemerald/src/ev_iv_screen.c

690 lines
23 KiB
C

#include "global.h"
#include "diploma.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "scanline_effect.h"
#include "task.h"
#include "malloc.h"
#include "decompress.h"
#include "bg.h"
#include "window.h"
#include "string_util.h"
#include "text.h"
#include "overworld.h"
#include "menu.h"
#include "pokedex.h"
#include "constants/rgb.h"
#include "ev_iv_screen.h"
#include "script.h"
#include "sound.h"
#include "party_menu.h"
#include "field_effect.h"
#include "constants/songs.h"
#include "strings.h"
#include "string_util.h"
extern void CB2_ShowEvIv(void);
extern void Task_EvIvInit(u8);
static u8 EvIvLoadGfx(void);
static void EvIvVblankHandler(void);
static void Task_WaitForExit(u8);
static void Task_EvIvReturnToOverworld(u8);
static void EvIvPrintText(struct Pokemon *mon);
static void AddColorByNature(u8 nature, u8 up1, u8 up2, u8 up3, u8 up4, u8 down1, u8 down2, u8 down3, u8 down4);
static void AddNumber(u16 num);
static void ShowPokemonPic(u16 species, u8 x, u8 y);
static void Task_ScriptShowMonPic(u8 taskId);
static void PicboxCancel2(void);
static const u32 sEvIvScreenTilemap[] = INCBIN_U32("graphics/diploma/tilemap.bin.lz");
static const u32 sEvIvScreenTiles[] = INCBIN_U32("graphics/diploma/tiles.4bpp.lz");
static const u32 sEvIvScreenPalette[] = INCBIN_U32("graphics/diploma/national.gbapal");
EWRAM_DATA struct EvIvScreen gEvIvScreen = {0};
void ShowEvIvScreen(void)
{
SetMainCallback2(CB2_ShowEvIv);
LockPlayerFieldControls();
}
static void EvIvBgInit(void)
{
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
ResetTasks();
ScanlineEffect_Stop();
}
static void CB2_EvIv(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void CB2_ShowEvIv(void)
{
gEvIvScreen.state = 0;
gEvIvScreen.gfxStep = 0;
gEvIvScreen.callbackStep = 0;
gEvIvScreen.currMon = 0;
EvIvBgInit();
CreateTask(Task_EvIvInit, 0);
SetMainCallback2(CB2_EvIv);
}
static const struct BgTemplate plantilaBG[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 12,
.screenSize = 0, // 0 = 256x256; 1 = 512x256; 2 = 256x51
.paletteMode = 0,
.priority = 0,
.baseTile = 1,
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 22,
.screenSize = 0, // 0 = 256x256; 1 = 512x256; 2 = 256x51
.paletteMode = 0,
.priority = 2,
.baseTile = 0,
},
};
#define SCREEN_WIDTH 17
#define SCREEN_HEIGHT 11
#define SCREEN2_WIDTH 29
#define SCREEN2_HEIGHT 2
static const struct WindowTemplate plantilaWindow[] = {
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 4,
.width = SCREEN_WIDTH,
.height = SCREEN_HEIGHT,
.paletteNum = 15,
.baseBlock = 0x000
},
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 2,
.width = SCREEN2_WIDTH,
.height = SCREEN2_HEIGHT,
.paletteNum = 15,
.baseBlock = SCREEN_WIDTH * SCREEN_HEIGHT //(width * height) + baseBlock del WindowTemplate anterior
},
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 15,
.width = 29,
.height = 5,
.paletteNum = 15,
.baseBlock = SCREEN2_WIDTH * SCREEN2_HEIGHT + (SCREEN_WIDTH * SCREEN_HEIGHT)
},
DUMMY_WIN_TEMPLATE,
};
static void VCBC_EvIvOam(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void Task_EvIvInit(u8 taskId)
{
switch (gEvIvScreen.callbackStep)
{
case 0:
SetVBlankCallback(NULL);
break;
case 1:
EvIvVblankHandler();
break;
case 2:
if (!EvIvLoadGfx())
return;
break;
case 3:
CopyToBgTilemapBuffer(1, sEvIvScreenTilemap, 0, 0);
break;
case 4:
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
break;
case 5:
EvIvPrintText(&gPlayerParty[gEvIvScreen.currMon]);
break;
case 6:
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
break;
case 7:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
break;
case 8:
SetVBlankCallback(VCBC_EvIvOam);
break;
default:
if (gPaletteFade.active)
break;
gTasks[taskId].func = Task_WaitForExit;
}
gEvIvScreen.callbackStep++;
}
static void Task_WaitForExit(u8 taskId)
{
switch (gEvIvScreen.state)
{
case 0:
PlaySE(SE_CARD);
gEvIvScreen.state++;
break;
case 1:
if (JOY_NEW(DPAD_DOWN) && gPlayerPartyCount > 1)
{
PlaySE(SE_SELECT);
if (gEvIvScreen.currMon == (gPlayerPartyCount - 1))
gEvIvScreen.currMon = 0;
else
gEvIvScreen.currMon++;
PicboxCancel2();
EvIvPrintText(&gPlayerParty[gEvIvScreen.currMon]);
}
if (JOY_NEW(DPAD_UP) && gPlayerPartyCount > 1)
{
PlaySE(SE_SELECT);
if (gEvIvScreen.currMon == 0)
gEvIvScreen.currMon = (gPlayerPartyCount - 1);
else
gEvIvScreen.currMon--;
PicboxCancel2();
EvIvPrintText(&gPlayerParty[gEvIvScreen.currMon]);
}
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
PlaySE(SE_CARD);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gEvIvScreen.state++;
}
break;
case 2:
Task_EvIvReturnToOverworld(taskId);
break;
}
}
static void Task_EvIvReturnToOverworld(u8 taskId)
{
if (gPaletteFade.active)
return;
DestroyTask(taskId);
FreeAllWindowBuffers();
SetMainCallback2(CB2_ReturnToField);
}
static void EvIvVblankHandler(void)
{
void *vram = (void *)VRAM;
DmaClearLarge16(3, vram, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, plantilaBG, 2);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
InitWindows(plantilaWindow);
DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
SetBgTilemapBuffer(1, gEvIvScreen.tilemapBuffer);
ShowBg(0);
ShowBg(1);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
}
static u8 EvIvLoadGfx(void)
{
switch (gEvIvScreen.gfxStep)
{
case 0:
ResetTempTileDataBuffers();
break;
case 1:
DecompressAndCopyTileDataToVram(1, sEvIvScreenTiles, 0, 0, 0);
break;
case 2:
if (!(FreeTempTileDataBuffersIfPossible() == 1))
break;
return 0;
case 3:
LoadPalette(sEvIvScreenPalette, 0x10, 0x20);
default:
return 1;
}
gEvIvScreen.gfxStep++;
return 0;
}
/**
* Parámetro 'u8 color' en AddTextPrinterParameterized3 que
* define el color que tendrá el texto a imprimir, usando los
* colores de la paleta de la ventana de la siguiente manera:
* static const ALIGNED(4) u8 COLOR[3] = {FONDO, FUENTE, SOMBRA};
* -----Colores PAL14 y PAL15----- (0=transparente)
* 1=blanco 2=negro 3=gris
* 4=rojo 5=rojo claro 6=verde
* 7=verde claro 8=azul 9=azul claro
*/
static const ALIGNED(4) u8 sBlackTextColor[3] = {0, 2, 3}; //paleta 15 usada en plantilaWindow
static const ALIGNED(4) u8 sGreyTextColor[3] = {0, 3, 2}; //paleta 15 usada en plantilaWindow
/**
* COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
* Cambio de color en línea de texto, FC 04 + 3 bytes.
* Son bytes de texto que el juego interpreta como cambio de color
* en el párrafo durante la impresión del texto, reemplaza el color
* de la fuente del texto que le precede, usando los colores de la
* paleta de la ventana, se configura de la siguiene manera:
* static const u8 color[] = {0xFC, 0x04, fuente, fondo, sombra, 0xFF};
* Es concatenado antes del texto a cambiar de color.
*/
static const u8 sBlackColor[] = {0xFC, 0x04, 0x02, 0x00, 0x03, 0xFF}; // Colors based on the Palette 15 used in WindowTemplate
static const u8 sBlueColor[] = {0xFC, 0x04, 0x08, 0x00, 0x03, 0xFF};
static const u8 sRedColor[] = {0xFC, 0x04, 0x04, 0x00, 0x03, 0xFF};
static const u8 sText_TwoEmptySpaces[] = _(" ");
static const u8 sText_Newline[] = _("\n");
static const u8 sText_BsEvIv[] = _(" BS EV IV"); // Base Stats, Effort Values, Individual Values
static const u8 sText_Your[] = _("Your ");
static const u8 sText_Is[] = _(" is ");
static const u8 sText_Happy[] = _("% happy!");
static const u8 sText_LessThan[] = _("Less than ");
static const u8 sText_StepsLeftToHatch[] = _(" steps left to hatch!");
// This function prints all the juicy information on the screen.
// We're taking advantage of the big space allocated for gStringVar4
// to fit all of our text in it before actually printing it.
static void EvIvPrintText(struct Pokemon *mon)
{
u8 temp = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u8 nature = GetNature(mon);
u8 isEgg = GetMonData(mon, MON_DATA_IS_EGG, NULL);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(1, 0);
FillWindowPixelBuffer(2, 0);
// Print the party slot of the species that is currently being checked.
temp = gEvIvScreen.currMon + 1;
ConvertIntToDecimalStringN(gStringVar4, temp, 2, 1);
StringAppend(gStringVar4, gText_Slash);
temp = gPlayerPartyCount;
ConvertIntToDecimalStringN(gStringVar1, temp, 2, 1);
StringAppend(gStringVar4, gStringVar1);
AddTextPrinterParameterized3(1, 2, 12, 2, sGreyTextColor, 0, gStringVar4);
// Print "BS EV IV" on screen followed by the name/nickname of the species.
// If what's currently being checked is a Pokémon Egg, it'll only display that string.
if (!isEgg)
{
StringCopy(gStringVar4, sText_BsEvIv); // StringCopy can be used to reset the contents of gStringVar4.
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, gText_Space);
GetMonNickname(mon, gStringVar1);
StringAppend(gStringVar4, gStringVar1);
AddTextPrinterParameterized3(1, 2, 68, 2, sGreyTextColor, 0, gStringVar4);
}
else
{
StringCopy(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, gText_Space);
StringAppend(gStringVar4, gText_Pokemon);
StringAppend(gStringVar4, gText_Space);
GetMonNickname(mon, gStringVar1);
StringAppend(gStringVar4, gStringVar1);
AddTextPrinterParameterized3(1, 2, 128, 2, sGreyTextColor, 0, gStringVar4);
}
// Print the different stats' names on screen, unless what's currently being checked is a Pokémon Egg.
if (!isEgg)
{
StringCopy(gStringVar4, gText_HP3);
StringAppend(gStringVar4, sText_Newline);
AddColorByNature(nature, 1, 2, 3, 4, 5, 10, 15, 20);
StringAppend(gStringVar4, gText_Attack);
StringAppend(gStringVar4, sText_Newline);
AddColorByNature(nature, 5, 7, 8, 9, 1, 11, 16, 21);
StringAppend(gStringVar4, gText_Defense);
StringAppend(gStringVar4, sText_Newline);
AddColorByNature(nature, 15, 16, 17, 19, 3, 8, 13, 23);
StringAppend(gStringVar4, gText_SpAtk);
StringAppend(gStringVar4, sText_Newline);
AddColorByNature(nature, 20, 21, 22, 23, 4, 9, 14, 19);
StringAppend(gStringVar4, gText_SpDef);
StringAppend(gStringVar4, sText_Newline);
AddColorByNature(nature, 10, 11, 13, 14, 2, 7, 17, 22);
StringAppend(gStringVar4, gText_Speed);
AddTextPrinterParameterized3(0, 2, 4, 3, sBlackTextColor, 0, gStringVar4);
}
// Print a Pokémon's stats on screen. If what's currently being checked is a Pokémon Egg, nothing gets printed.
if (!isEgg)
{
// HP Stat
temp = gSpeciesInfo[species].baseHP; // Base HP
gEvIvScreen.totalAttributes[0] = temp;
if (temp < 10)
{
StringCopy(gStringVar4, sText_TwoEmptySpaces);
ConvertIntToDecimalStringN(gStringVar2, temp, STR_CONV_MODE_RIGHT_ALIGN, 1); // 1 digit
StringAppend(gStringVar4, gStringVar2);
}
else if (temp < 100)
{
StringCopy(gStringVar4, gText_Space);
ConvertIntToDecimalStringN(gStringVar2, temp, STR_CONV_MODE_RIGHT_ALIGN, 2); // 2 digits
StringAppend(gStringVar4, gStringVar2);
}
else
{
ConvertIntToDecimalStringN(gStringVar4, temp, STR_CONV_MODE_RIGHT_ALIGN, 3); // 3 digits
}
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_HP_EV, NULL); // HP Effort Values
gEvIvScreen.totalAttributes[1] = temp;
AddNumber(temp);
StringAppend(gStringVar4, gText_Space);
temp = GetMonData(mon, MON_DATA_HP_IV, NULL); // HP Individual Values
gEvIvScreen.totalAttributes[2] = temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_Newline);
// Attack Stat
temp = gSpeciesInfo[species].baseAttack; // Base Attack
gEvIvScreen.totalAttributes[0] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_ATK_EV, NULL); // Attack Effort Values
AddNumber(temp);
gEvIvScreen.totalAttributes[1] += temp;
StringAppend(gStringVar4, gText_Space);
AddColorByNature(nature, 1, 2, 3, 4, 5, 10, 15, 20);
temp = GetMonData(mon, MON_DATA_ATK_IV, NULL); // Attack Individual Values
gEvIvScreen.totalAttributes[2] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_Newline);
// Defense Stat
StringAppend(gStringVar4, sBlackColor);
temp = gSpeciesInfo[species].baseDefense; // Base Defense
gEvIvScreen.totalAttributes[0] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_DEF_EV, NULL); // Defense Effort Values
gEvIvScreen.totalAttributes[1] += temp;
AddNumber(temp);
StringAppend(gStringVar4, gText_Space);
AddColorByNature(nature, 5, 7, 8, 9, 1, 11, 16, 21);
temp = GetMonData(mon, MON_DATA_DEF_IV, NULL); // Defense Individual Values
gEvIvScreen.totalAttributes[2] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_Newline);
// Sp. Atk. Stat
StringAppend(gStringVar4, sBlackColor);
temp = gSpeciesInfo[species].baseSpAttack; // Base Sp. Atk.
gEvIvScreen.totalAttributes[0] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_SPATK_EV, NULL); // Sp. Atk. Effort Values
gEvIvScreen.totalAttributes[1] += temp;
AddNumber(temp);
StringAppend(gStringVar4, gText_Space);
AddColorByNature(nature, 15, 16, 17, 19, 3, 8, 13, 23);
temp = GetMonData(mon, MON_DATA_SPATK_IV, NULL); // Sp. Atk. Individual Values
gEvIvScreen.totalAttributes[2] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_Newline);
// Sp. Def. stat
StringAppend(gStringVar4, sBlackColor);
temp = gSpeciesInfo[species].baseSpDefense; // Base Sp. Def.
gEvIvScreen.totalAttributes[0] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); // Sp. Def. Effort Values
gEvIvScreen.totalAttributes[1] += temp;
AddNumber(temp);
StringAppend(gStringVar4, gText_Space);
AddColorByNature(nature, 20, 21, 22, 23, 4, 9, 14, 19);
temp = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); // Sp. Def. Individual Values
gEvIvScreen.totalAttributes[2] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_Newline);
// Speed Stat
StringAppend(gStringVar4, sBlackColor);
temp = gSpeciesInfo[species].baseSpeed; // Base Speed Stat
gEvIvScreen.totalAttributes[0] += temp;
AddNumber(temp);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
temp = GetMonData(mon, MON_DATA_SPEED_EV, NULL); // Speed Effort Values
gEvIvScreen.totalAttributes[1] += temp;
AddNumber(temp);
StringAppend(gStringVar4, gText_Space);
AddColorByNature(nature, 10, 11, 13, 14, 2, 7, 17, 22);
temp = GetMonData(mon, MON_DATA_SPEED_IV, NULL); // Speed Individual Values
gEvIvScreen.totalAttributes[2] += temp;
AddNumber(temp);
AddTextPrinterParameterized3(0, 2, 54, 3, sBlackTextColor, 0, gStringVar4);
}
else
{
StringCopy(gStringVar4, gText_EmptyString2);
AddTextPrinterParameterized3(0, 2, 54, 3, sBlackTextColor, 0, gStringVar4);
}
// Friendship / Egg Cycles
if (!isEgg)
{
StringCopy(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, gText_Total);
StringAppend(gStringVar4, gText_Colon2);
StringAppend(gStringVar4, gText_Space);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, gText_Space);
AddNumber(gEvIvScreen.totalAttributes[0]); // Total sum of Base Stats
StringAppend(gStringVar4, sText_TwoEmptySpaces);
AddNumber(gEvIvScreen.totalAttributes[1]); // Total sum of Effort Values
StringAppend(gStringVar4, gText_Space);
AddNumber(gEvIvScreen.totalAttributes[2]); // Total sum of Individual Values
AddTextPrinterParameterized3(2, 2, 6, 0, sBlackTextColor, 0, gStringVar4);
}
// Adds "Your Pokémon is X% happy!"
if (!isEgg)
{
StringCopy(gStringVar4, sText_Newline);
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_Your);
GetSpeciesName(species);
StringAppend(gStringVar4, gStringVar1);
StringAppend(gStringVar4, sText_Is);
temp = (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) * 100) / 0xFF;
AddNumber(temp);
StringAppend(gStringVar4, sText_Happy);
AddTextPrinterParameterized3(2, 2, 6, 0, sBlackTextColor, 0, gStringVar4);
}
else
{
StringAppend(gStringVar4, sText_TwoEmptySpaces);
StringAppend(gStringVar4, sText_LessThan);
gEvIvScreen.hatch = ((GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) + 1) * 0xFF);
if (gEvIvScreen.hatch < 10)
ConvertIntToDecimalStringN(gStringVar2, gEvIvScreen.hatch, 2, 1);
else if (gEvIvScreen.hatch < 100)
ConvertIntToDecimalStringN(gStringVar2, gEvIvScreen.hatch, 2, 2);
else if (gEvIvScreen.hatch < 1000)
ConvertIntToDecimalStringN(gStringVar2, gEvIvScreen.hatch, 2, 3);
else if (gEvIvScreen.hatch < 10000)
ConvertIntToDecimalStringN(gStringVar2, gEvIvScreen.hatch, 2, 4);
else
ConvertIntToDecimalStringN(gStringVar2, gEvIvScreen.hatch, 2, 5);
StringAppend(gStringVar4, gStringVar2);
StringAppend(gStringVar4, sText_StepsLeftToHatch);
AddTextPrinterParameterized3(2, 2, 2, 4, sBlackTextColor, 0, gStringVar4);
}
// Print the windows containing the different text strings on screen.
PutWindowTilemap(0);
PutWindowTilemap(1);
PutWindowTilemap(2);
// Print the species sprite on screen and play their cry.
// If a Pokémon Egg is being checked, simply print SPECIES_EGG's sprite.
if (!isEgg)
{
ShowPokemonPic(species, 18, 5);// X and Y are calculated by tiles (number * 8 pixels) in BG0
PlayCry_Normal(species, 0);
}
else
{
ShowPokemonPic(SPECIES_EGG, 18, 5);
}
}
static void PicboxCancel2(void)
{
u8 taskId = FindTaskIdByFunc(Task_ScriptShowMonPic);
struct Task * task;
if (taskId != 0xFF)
{
task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
case 1:
case 2:
FreeResourcesAndDestroySprite(&gSprites[task->data[2]], task->data[2]);
DestroyTask(taskId);
break;
case 3:
DestroyTask(taskId);
break;
}
}
}
static void Task_ScriptShowMonPic(u8 taskId)
{
struct Task * task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[0]++;
break;
case 1:
break;
case 2:
FreeResourcesAndDestroySprite(&gSprites[task->data[2]], task->data[2]);
task->data[0]++;
break;
case 3:
DestroyTask(taskId);
break;
}
}
static void ShowPokemonPic(u16 species, u8 x, u8 y)
{
u8 spriteId;
u8 taskId;
spriteId = CreateMonSprite_PicBox(species, 8 * x + 40, 8 * y + 40, FALSE);
taskId = CreateTask(Task_ScriptShowMonPic, 80);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = species;
gTasks[taskId].data[2] = spriteId;
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].oam.priority = 0;
}
static void AddColorByNature (u8 nature, u8 up1, u8 up2, u8 up3, u8 up4, u8 down1, u8 down2, u8 down3, u8 down4)
{
if (nature == up1 || nature == up2 || nature == up3 || nature == up4)
StringCopy(gStringVar3, sRedColor);
else if (nature == down1 || nature == down2 || nature == down3 || nature == down4)
StringCopy(gStringVar3, sBlueColor);
else
StringCopy(gStringVar3, sBlackColor);
StringAppend(gStringVar4, gStringVar3);
}
// Converts numbers to text. If the number is smaller than 100 it fills with empty spaces to align the numbers to the right.
static void AddNumber(u16 num)
{
if (num < 10)
{
StringCopy(gStringVar3, sText_TwoEmptySpaces);
StringAppend(gStringVar4, gStringVar3);
ConvertIntToDecimalStringN(gStringVar2, num, STR_CONV_MODE_RIGHT_ALIGN, 1);
}
else if (num < 100)
{
StringCopy(gStringVar3, gText_Space);
StringAppend(gStringVar4, gStringVar3);
ConvertIntToDecimalStringN(gStringVar2, num, STR_CONV_MODE_RIGHT_ALIGN, 2);
}
else if (num < 1000)
{
ConvertIntToDecimalStringN(gStringVar2, num, STR_CONV_MODE_RIGHT_ALIGN, 3);
}
else if (num < 10000)
{
ConvertIntToDecimalStringN(gStringVar2, num, STR_CONV_MODE_RIGHT_ALIGN, 4);
}
else
{
ConvertIntToDecimalStringN(gStringVar2, num, STR_CONV_MODE_RIGHT_ALIGN, 5);
}
StringAppend(gStringVar4, gStringVar2);
}