mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
2075 lines
70 KiB
C
2075 lines
70 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "battle.h"
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#include "battle_setup.h"
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#include "decoration.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_scripts.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_specials.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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#include "fldeff.h"
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#include "fldeff_misc.h"
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#include "international_string_util.h"
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#include "item_menu.h"
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#include "link.h"
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#include "list_menu.h"
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#include "main.h"
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#include "map_name_popup.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "metatile_behavior.h"
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#include "overworld.h"
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#include "palette.h"
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#include "script.h"
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#include "secret_base.h"
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#include "sound.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "tv.h"
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#include "window.h"
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#include "constants/event_bg.h"
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#include "constants/decorations.h"
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#include "constants/event_objects.h"
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#include "constants/field_specials.h"
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#include "constants/items.h"
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#include "constants/map_types.h"
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#include "constants/metatile_behaviors.h"
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#include "constants/metatile_labels.h"
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#include "constants/moves.h"
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#include "constants/secret_bases.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#define TAG_SCROLL_ARROW 5112
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// Values for registryStatus
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enum {
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UNREGISTERED,
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REGISTERED,
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NEW, // Temporary, so new secret bases mixed at the same time don't overwrite each other
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};
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struct SecretBaseRegistryMenu
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{
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struct ListMenuItem items[11];
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u8 names[11][32];
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};
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struct SecretBaseRecordMixer
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{
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struct SecretBase *secretBases;
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u32 version;
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u32 language;
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};
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struct SecretBaseEntranceMetatiles
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{
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u16 closedMetatileId;
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u16 openMetatileId;
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};
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static EWRAM_DATA u8 sCurSecretBaseId = 0;
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static EWRAM_DATA bool8 sInFriendSecretBase = FALSE;
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static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL;
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static void Task_ShowSecretBaseRegistryMenu(u8);
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static void BuildRegistryMenuItems(u8);
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static void RegistryMenu_OnCursorMove(s32, bool8, struct ListMenu *);
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static void FinalizeRegistryMenu(u8);
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static void AddRegistryMenuScrollArrows(u8);
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static void HandleRegistryMenuInput(u8);
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static void ShowRegistryMenuActions(u8);
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static void HandleRegistryMenuActionsInput(u8);
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static void ShowRegistryMenuDeleteConfirmation(u8);
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static void ShowRegistryMenuDeleteYesNo(u8);
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static void DeleteRegistry_Yes(u8);
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static void DeleteRegistry_No(u8);
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static void ReturnToMainRegistryMenu(u8);
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static void GoToSecretBasePCRegisterMenu(u8);
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static u8 GetSecretBaseOwnerType(u8);
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static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
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{
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{.closedMetatileId = METATILE_General_SecretBase_TreeLeft, .openMetatileId = METATILE_General_SecretBase_VineLeft},
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{.closedMetatileId = METATILE_General_SecretBase_TreeRight, .openMetatileId = METATILE_General_SecretBase_VineRight},
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// {.closedMetatileId = METATILE_General_RedCaveIndent, .openMetatileId = METATILE_General_RedCaveOpen},
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// {.closedMetatileId = METATILE_General_YellowCaveIndent, .openMetatileId = METATILE_General_YellowCaveOpen},
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// {.closedMetatileId = METATILE_General_BlueCaveIndent, .openMetatileId = METATILE_General_BlueCaveOpen},
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{.closedMetatileId = METATILE_Fallarbor_BrownCaveIndent, .openMetatileId = METATILE_Fallarbor_BrownCaveOpen},
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{.closedMetatileId = METATILE_Fortree_SecretBase_Shrub, .openMetatileId = METATILE_Fortree_SecretBase_ShrubOpen},
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};
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// mapNum, warpId, x, y
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// x, y positions are for when the player warps in for the first time (in front of the computer)
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static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] =
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{
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[SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
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[SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
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[SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
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[SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
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[SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
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[SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
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[SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
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[SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
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[SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
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[SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
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[SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
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[SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
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[SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
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[SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
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[SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
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[SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
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[SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
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[SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
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[SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
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[SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
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[SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
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[SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
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[SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
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[SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
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};
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#define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0])
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#define GET_BASE_WARP_ID(group) (sSecretBaseEntrancePositions[(group) + 1])
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#define GET_BASE_COMPUTER_X(group) (sSecretBaseEntrancePositions[(group) + 2])
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#define GET_BASE_COMPUTER_Y(group) (sSecretBaseEntrancePositions[(group) + 3])
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static const struct MenuAction sRegistryMenuActions[] =
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{
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{
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.text = gText_DelRegist,
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.func = { .void_u8 = ShowRegistryMenuDeleteConfirmation },
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},
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{
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.text = gText_Cancel,
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.func = { .void_u8 = ReturnToMainRegistryMenu },
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},
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};
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static const struct YesNoFuncTable sDeleteRegistryYesNoFuncs =
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{
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.yesFunc = DeleteRegistry_Yes,
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.noFunc = DeleteRegistry_No,
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};
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static const u16 sSecretBaseOwnerGfxIds[10] =
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{
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// Male
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OBJ_EVENT_GFX_YOUNGSTER,
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OBJ_EVENT_GFX_BUG_CATCHER,
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OBJ_EVENT_GFX_RICH_BOY,
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OBJ_EVENT_GFX_CAMPER,
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OBJ_EVENT_GFX_MAN_3,
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// Female
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OBJ_EVENT_GFX_LASS,
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OBJ_EVENT_GFX_GIRL_3,
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OBJ_EVENT_GFX_WOMAN_2,
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OBJ_EVENT_GFX_PICNICKER,
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OBJ_EVENT_GFX_WOMAN_5,
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};
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static const struct WindowTemplate sRegistryWindowTemplates[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 18,
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.tilemapTop = 1,
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.width = 11,
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.height = 18,
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.paletteNum = 15,
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.baseBlock = 0x01,
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},
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 1,
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.width = 28,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 0xc7,
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}
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};
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static const struct ListMenuTemplate sRegistryListMenuTemplate =
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{
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.items = NULL,
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.moveCursorFunc = RegistryMenu_OnCursorMove,
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.itemPrintFunc = NULL,
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.totalItems = 0,
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.maxShowed = 0,
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.windowId = 0,
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.header_X = 0,
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.item_X = 8,
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.cursor_X = 0,
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.upText_Y = 9,
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.cursorPal = 2,
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.fillValue = 1,
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.cursorShadowPal = 3,
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.lettersSpacing = 0,
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.itemVerticalPadding = 0,
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.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
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.fontId = FONT_NORMAL,
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.cursorKind = CURSOR_BLACK_ARROW,
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};
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static void ClearSecretBase(struct SecretBase *secretBase)
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{
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u16 i;
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CpuFastFill16(0, secretBase, sizeof(struct SecretBase));
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for (i = 0; i < PLAYER_NAME_LENGTH; i++)
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secretBase->trainerName[i] = EOS;
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}
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void ClearSecretBases(void)
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{
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u16 i;
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for (i = 0; i < SECRET_BASES_COUNT; i++)
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ClearSecretBase(&gSaveBlock1Ptr->secretBases[i]);
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}
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static void SetCurSecretBaseId(void)
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{
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sCurSecretBaseId = gSpecialVar_0x8004;
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}
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void TrySetCurSecretBaseIndex(void)
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{
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u16 i;
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gSpecialVar_Result = FALSE;
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for (i = 0; i < SECRET_BASES_COUNT; i++)
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{
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if (sCurSecretBaseId == gSaveBlock1Ptr->secretBases[i].secretBaseId)
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{
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gSpecialVar_Result = TRUE;
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VarSet(VAR_CURRENT_SECRET_BASE, i);
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break;
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}
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}
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}
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void CheckPlayerHasSecretBase(void)
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{
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// The player's secret base is always the first in the array.
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if (gSaveBlock1Ptr->secretBases[0].secretBaseId)
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gSpecialVar_Result = TRUE;
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else
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gSpecialVar_Result = FALSE;
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}
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static u8 GetSecretBaseTypeInFrontOfPlayer_(void)
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{
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s16 x, y;
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s16 behavior;
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GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
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behavior = MapGridGetMetatileBehaviorAt(x, y) & 0xFFF;
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if (behavior == MB_SECRET_BASE_SPOT_RED_CAVE || behavior == MB_SECRET_BASE_SPOT_RED_CAVE_OPEN)
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return SECRET_BASE_RED_CAVE;
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if (behavior == MB_SECRET_BASE_SPOT_BROWN_CAVE || behavior == MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN)
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return SECRET_BASE_BROWN_CAVE;
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if (behavior == MB_SECRET_BASE_SPOT_BLUE_CAVE || behavior == MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN)
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return SECRET_BASE_BLUE_CAVE;
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if (behavior == MB_SECRET_BASE_SPOT_YELLOW_CAVE || behavior == MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN)
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return SECRET_BASE_YELLOW_CAVE;
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if (behavior == MB_SECRET_BASE_SPOT_TREE_LEFT || behavior == MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN
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|| behavior == MB_SECRET_BASE_SPOT_TREE_RIGHT || behavior == MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN)
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return SECRET_BASE_TREE;
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if (behavior == MB_SECRET_BASE_SPOT_SHRUB || behavior == MB_SECRET_BASE_SPOT_SHRUB_OPEN)
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return SECRET_BASE_SHRUB;
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return 0;
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}
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void GetSecretBaseTypeInFrontOfPlayer(void)
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{
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gSpecialVar_0x8007 = GetSecretBaseTypeInFrontOfPlayer_();
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}
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static void FindMetatileIdMapCoords(s16 *x, s16 *y, u16 metatileId)
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{
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s16 i, j;
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const struct MapLayout *mapLayout = gMapHeader.mapLayout;
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for (j = 0; j < mapLayout->height; j++)
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{
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for (i = 0; i < mapLayout->width; i++)
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{
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if ((mapLayout->map[j * mapLayout->width + i] & MAPGRID_METATILE_ID_MASK) == metatileId)
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{
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*x = i;
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*y = j;
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return;
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}
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}
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}
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}
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// Opens or closes the secret base entrance metatile in front of the player.
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void ToggleSecretBaseEntranceMetatile(void)
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{
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u16 i;
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s16 x, y;
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s16 metatileId;
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GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
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metatileId = MapGridGetMetatileIdAt(x, y);
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// Look for entrance metatiles to open
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for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
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{
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if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId)
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{
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MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].openMetatileId | MAPGRID_COLLISION_MASK);
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CurrentMapDrawMetatileAt(x, y);
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return;
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}
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}
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// Look for entrance metatiles to close
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for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
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{
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if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId)
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{
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MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].closedMetatileId | MAPGRID_COLLISION_MASK);
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CurrentMapDrawMetatileAt(x, y);
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return;
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}
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}
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}
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static u8 GetNameLength(const u8 *secretBaseOwnerName)
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{
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u8 i;
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for (i = 0; i < PLAYER_NAME_LENGTH; i++)
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{
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if (secretBaseOwnerName[i] == EOS)
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return i;
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}
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return PLAYER_NAME_LENGTH;
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}
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void SetPlayerSecretBase(void)
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{
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u16 i;
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gSaveBlock1Ptr->secretBases[0].secretBaseId = sCurSecretBaseId;
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for (i = 0; i < TRAINER_ID_LENGTH; i++)
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gSaveBlock1Ptr->secretBases[0].trainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
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VarSet(VAR_CURRENT_SECRET_BASE, 0);
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StringCopyN(gSaveBlock1Ptr->secretBases[0].trainerName, gSaveBlock2Ptr->playerName, GetNameLength(gSaveBlock2Ptr->playerName));
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gSaveBlock1Ptr->secretBases[0].gender = gSaveBlock2Ptr->playerGender;
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gSaveBlock1Ptr->secretBases[0].language = GAME_LANGUAGE;
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VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId);
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}
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// Set the 'open' entrance metatile for any occupied secret base on this map
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void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
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{
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u16 bgId;
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u16 i, j;
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for (bgId = 0; bgId < events->bgEventCount; bgId++)
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{
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if (events->bgEvents[bgId].kind == BG_EVENT_SECRET_BASE)
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{
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for (j = 0; j < SECRET_BASES_COUNT; j++)
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{
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if (gSaveBlock1Ptr->secretBases[j].secretBaseId == events->bgEvents[bgId].bgUnion.secretBaseId)
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{
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s16 x = events->bgEvents[bgId].x + MAP_OFFSET;
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s16 y = events->bgEvents[bgId].y + MAP_OFFSET;
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s16 tile_id = MapGridGetMetatileIdAt(x, y);
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for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
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{
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if (sSecretBaseEntranceMetatiles[i].closedMetatileId == tile_id)
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{
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MapGridSetMetatileIdAt(x, y, sSecretBaseEntranceMetatiles[i].openMetatileId | MAPGRID_COLLISION_MASK);
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break;
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}
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}
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break;
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}
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}
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}
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}
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}
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static void SetSecretBaseWarpDestination(void)
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{
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s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
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SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
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}
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#define tState data[0]
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static void Task_EnterSecretBase(u8 taskId)
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{
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u16 secretBaseIdx;
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switch (gTasks[taskId].tState)
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{
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case 0:
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if (!gPaletteFade.active)
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gTasks[taskId].tState = 1;
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break;
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case 1:
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secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
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if (gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered < 255)
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gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered++;
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SetSecretBaseWarpDestination();
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WarpIntoMap();
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gFieldCallback = FieldCB_ContinueScriptHandleMusic;
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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break;
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}
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}
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#undef tState
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void EnterSecretBase(void)
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{
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CreateTask(Task_EnterSecretBase, 0);
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FadeScreen(FADE_TO_BLACK, 0);
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SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
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}
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bool8 SecretBaseMapPopupEnabled(void)
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{
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if (gMapHeader.mapType == MAP_TYPE_SECRET_BASE && VarGet(VAR_INIT_SECRET_BASE) == 0)
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return FALSE;
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return TRUE;
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}
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static void EnterNewlyCreatedSecretBase_WaitFadeIn(u8 taskId)
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{
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ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_NORTH);
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if (IsWeatherNotFadingIn() == TRUE)
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{
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ScriptContext_Enable();
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DestroyTask(taskId);
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}
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}
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static void EnterNewlyCreatedSecretBase_StartFadeIn(void)
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{
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s16 x, y;
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LockPlayerFieldControls();
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HideMapNamePopUpWindow();
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FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
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x += MAP_OFFSET;
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y += MAP_OFFSET;
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MapGridSetMetatileIdAt(x, y, METATILE_SecretBase_PC | MAPGRID_COLLISION_MASK);
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CurrentMapDrawMetatileAt(x, y);
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FadeInFromBlack();
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CreateTask(EnterNewlyCreatedSecretBase_WaitFadeIn, 0);
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}
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static void Task_EnterNewlyCreatedSecretBase(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
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SetWarpDestination(
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gSaveBlock1Ptr->location.mapGroup,
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gSaveBlock1Ptr->location.mapNum,
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WARP_ID_NONE,
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GET_BASE_COMPUTER_X(secretBaseGroup),
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GET_BASE_COMPUTER_Y(secretBaseGroup));
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WarpIntoMap();
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gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn;
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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}
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}
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void EnterNewlyCreatedSecretBase(void)
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{
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CreateTask(Task_EnterNewlyCreatedSecretBase, 0);
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FadeScreen(FADE_TO_BLACK, 0);
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}
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bool8 CurMapIsSecretBase(void)
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{
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SECRET_BASE_RED_CAVE1)
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&& (u8)gSaveBlock1Ptr->location.mapNum <= MAP_NUM(SECRET_BASE_SHRUB4))
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return TRUE;
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else
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return FALSE;
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}
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void InitSecretBaseAppearance(bool8 hidePC)
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{
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u16 secretBaseIdx;
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u16 x, y;
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u8 *decorations;
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u8 *decorPos;
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if (CurMapIsSecretBase())
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{
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secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
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decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
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decorPos = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
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for (x = 0; x < DECOR_MAX_SECRET_BASE; x++)
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{
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if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE)
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ShowDecorationOnMap((decorPos[x] >> 4) + MAP_OFFSET, (decorPos[x] & 0xF) + MAP_OFFSET, decorations[x]);
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}
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if (secretBaseIdx != 0)
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{
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// Another player's secret base. Change PC type to the "Register" PC.
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FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
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MapGridSetMetatileIdAt(x + MAP_OFFSET, y + MAP_OFFSET, METATILE_SecretBase_RegisterPC | MAPGRID_COLLISION_MASK);
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}
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else if (hidePC == TRUE && VarGet(VAR_SECRET_BASE_INITIALIZED) == 1)
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{
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// Change PC to regular ground tile.
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FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
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MapGridSetMetatileIdAt(x + MAP_OFFSET, y + MAP_OFFSET, METATILE_SecretBase_Ground | MAPGRID_COLLISION_MASK);
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}
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}
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}
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void InitSecretBaseDecorationSprites(void)
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{
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u8 i;
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u8 *decorations;
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u8 *decorationPositions;
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u8 objectEventId;
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u8 metatileBehavior;
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u8 category;
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u8 permission;
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u8 numDecorations;
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objectEventId = 0;
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if (!CurMapIsSecretBase())
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{
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decorations = gSaveBlock1Ptr->playerRoomDecorations;
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decorationPositions = gSaveBlock1Ptr->playerRoomDecorationPositions;
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numDecorations = DECOR_MAX_PLAYERS_HOUSE;
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}
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else
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{
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u16 secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
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decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
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decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
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numDecorations = DECOR_MAX_SECRET_BASE;
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}
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for (i = 0; i < numDecorations; i++)
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{
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if (decorations[i] == DECOR_NONE)
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continue;
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permission = gDecorations[decorations[i]].permission;
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category = gDecorations[decorations[i]].category;
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if (permission == DECORPERM_SPRITE)
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{
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for (objectEventId = 0; objectEventId < gMapHeader.events->objectEventCount; objectEventId++)
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{
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if (gMapHeader.events->objectEvents[objectEventId].flagId == FLAG_DECORATION_1 + gSpecialVar_0x8004)
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break;
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}
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if (objectEventId == gMapHeader.events->objectEventCount)
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continue;
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gSpecialVar_0x8006 = decorationPositions[i] >> 4;
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gSpecialVar_0x8007 = decorationPositions[i] & 0xF;
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metatileBehavior = MapGridGetMetatileBehaviorAt(gSpecialVar_0x8006 + MAP_OFFSET, gSpecialVar_0x8007 + MAP_OFFSET);
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if (MetatileBehavior_HoldsSmallDecoration(metatileBehavior) == TRUE
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|| MetatileBehavior_HoldsLargeDecoration(metatileBehavior) == TRUE)
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{
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gSpecialVar_Result = VAR_OBJ_GFX_ID_0 + (gMapHeader.events->objectEvents[objectEventId].graphicsId - OBJ_EVENT_GFX_VAR_0);
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VarSet(gSpecialVar_Result, gDecorations[decorations[i]].tiles[0]);
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gSpecialVar_Result = gMapHeader.events->objectEvents[objectEventId].localId;
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FlagClear(FLAG_DECORATION_1 + gSpecialVar_0x8004);
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TrySpawnObjectEvent(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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TryMoveObjectEventToMapCoords(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gSpecialVar_0x8006, gSpecialVar_0x8007);
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TryOverrideObjectEventTemplateCoords(gSpecialVar_Result, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
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if (CurMapIsSecretBase() == TRUE && VarGet(VAR_CURRENT_SECRET_BASE) != 0)
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{
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if (category == DECORCAT_DOLL)
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{
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OverrideSecretBaseDecorationSpriteScript(
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gSpecialVar_Result,
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gSaveBlock1Ptr->location.mapNum,
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gSaveBlock1Ptr->location.mapGroup,
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DECORCAT_DOLL);
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}
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else if (category == DECORCAT_CUSHION)
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{
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OverrideSecretBaseDecorationSpriteScript(
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gSpecialVar_Result,
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gSaveBlock1Ptr->location.mapNum,
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gSaveBlock1Ptr->location.mapGroup,
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DECORCAT_CUSHION);
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}
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}
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gSpecialVar_0x8004++;
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}
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}
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}
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}
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void HideSecretBaseDecorationSprites(void)
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{
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u8 objectEventId;
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u16 flag;
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for (objectEventId = 0; objectEventId < gMapHeader.events->objectEventCount; objectEventId++)
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{
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flag = gMapHeader.events->objectEvents[objectEventId].flagId;
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if (flag >= FLAG_DECORATION_1 && flag <= FLAG_DECORATION_14)
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{
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RemoveObjectEventByLocalIdAndMap(
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gMapHeader.events->objectEvents[objectEventId].localId,
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gSaveBlock1Ptr->location.mapNum,
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gSaveBlock1Ptr->location.mapGroup);
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FlagSet(flag);
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}
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}
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}
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void SetSecretBaseOwnerGfxId(void)
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{
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VarSet(VAR_OBJ_GFX_ID_F, sSecretBaseOwnerGfxIds[GetSecretBaseOwnerType(VarGet(VAR_CURRENT_SECRET_BASE))]);
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}
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void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events)
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{
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s16 i;
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for (i = 0; i < events->bgEventCount; i++)
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{
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if (events->bgEvents[i].kind == BG_EVENT_SECRET_BASE
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&& position->x == events->bgEvents[i].x + MAP_OFFSET
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&& position->y == events->bgEvents[i].y + MAP_OFFSET)
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{
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sCurSecretBaseId = events->bgEvents[i].bgUnion.secretBaseId;
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break;
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}
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}
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}
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void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events)
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{
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SetCurSecretBaseIdFromPosition(position, events);
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TrySetCurSecretBaseIndex();
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ScriptContext_SetupScript(SecretBase_EventScript_Enter);
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}
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bool8 TrySetCurSecretBase(void)
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{
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SetCurSecretBaseId();
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TrySetCurSecretBaseIndex();
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if (gSpecialVar_Result == TRUE)
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return FALSE;
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return TRUE;
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}
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static void Task_WarpOutOfSecretBase(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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{
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case 0:
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LockPlayerFieldControls();
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gTasks[taskId].data[0] = 1;
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break;
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case 1:
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if (!gPaletteFade.active)
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gTasks[taskId].data[0] = 2;
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break;
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case 2:
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SetWarpDestinationToDynamicWarp(WARP_ID_SECRET_BASE);
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WarpIntoMap();
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gFieldCallback = FieldCB_DefaultWarpExit;
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SetMainCallback2(CB2_LoadMap);
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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break;
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}
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}
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static void WarpOutOfSecretBase(void)
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{
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CreateTask(Task_WarpOutOfSecretBase, 0);
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FadeScreen(FADE_TO_BLACK, 0);
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}
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void IsCurSecretBaseOwnedByAnotherPlayer(void)
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{
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if (gSaveBlock1Ptr->secretBases[0].secretBaseId != sCurSecretBaseId)
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gSpecialVar_Result = TRUE;
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else
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gSpecialVar_Result = FALSE;
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}
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static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseIdx)
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{
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*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName)) = EOS;
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ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
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return StringAppend(dest, gText_ApostropheSBase);
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}
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u8 *GetSecretBaseMapName(u8 *dest)
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{
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return GetSecretBaseName(dest, VarGet(VAR_CURRENT_SECRET_BASE));
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}
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void CopyCurSecretBaseOwnerName_StrVar1(void)
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{
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u8 secretBaseIdx;
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const u8 *name;
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secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
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name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
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*StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS;
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ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
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}
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static bool8 IsSecretBaseRegistered(u8 secretBaseIdx)
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{
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if (gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus)
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return TRUE;
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return FALSE;
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}
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static u8 GetAverageEVs(struct Pokemon *pokemon)
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{
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u16 evTotal;
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evTotal = GetMonData(pokemon, MON_DATA_HP_EV);
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evTotal += GetMonData(pokemon, MON_DATA_ATK_EV);
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evTotal += GetMonData(pokemon, MON_DATA_DEF_EV);
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evTotal += GetMonData(pokemon, MON_DATA_SPEED_EV);
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evTotal += GetMonData(pokemon, MON_DATA_SPATK_EV);
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evTotal += GetMonData(pokemon, MON_DATA_SPDEF_EV);
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return evTotal / 6;
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}
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|
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void SetPlayerSecretBaseParty(void)
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{
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u16 i;
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u16 moveIdx;
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u16 partyId;
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struct SecretBaseParty *party;
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partyId = 0;
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party = &gSaveBlock1Ptr->secretBases[0].party;
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if (gSaveBlock1Ptr->secretBases[0].secretBaseId)
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{
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for (i = 0; i < PARTY_SIZE; i++)
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{
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for (moveIdx = 0; moveIdx < MAX_MON_MOVES; moveIdx++)
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party->moves[i * MAX_MON_MOVES + moveIdx] = MOVE_NONE;
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|
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party->species[i] = SPECIES_NONE;
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party->heldItems[i] = ITEM_NONE;
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party->levels[i] = 0;
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party->personality[i] = 0;
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party->EVs[i] = 0;
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|
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE
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&& !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
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{
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for (moveIdx = 0; moveIdx < MAX_MON_MOVES; moveIdx++)
|
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party->moves[partyId * MAX_MON_MOVES + moveIdx] = GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + moveIdx);
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party->species[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES);
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party->heldItems[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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party->levels[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
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party->personality[partyId] = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY);
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party->EVs[partyId] = GetAverageEVs(&gPlayerParty[i]);
|
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partyId++;
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}
|
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}
|
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}
|
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}
|
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|
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void ClearAndLeaveSecretBase(void)
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{
|
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u16 temp = gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived;
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ClearSecretBase(&gSaveBlock1Ptr->secretBases[0]);
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gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived = temp;
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WarpOutOfSecretBase();
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}
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|
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void MoveOutOfSecretBase(void)
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{
|
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IncrementGameStat(GAME_STAT_MOVED_SECRET_BASE);
|
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ClearAndLeaveSecretBase();
|
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}
|
|
|
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static void ClosePlayerSecretBaseEntrance(void)
|
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{
|
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u16 i;
|
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u16 j;
|
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s16 metatileId;
|
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const struct MapEvents *events = gMapHeader.events;
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|
|
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for (i = 0; i < events->bgEventCount; i++)
|
|
{
|
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if (events->bgEvents[i].kind == BG_EVENT_SECRET_BASE
|
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&& gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId)
|
|
{
|
|
metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + MAP_OFFSET, events->bgEvents[i].y + MAP_OFFSET);
|
|
for (j = 0; j < ARRAY_COUNT(sSecretBaseEntranceMetatiles); j++)
|
|
{
|
|
if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId)
|
|
{
|
|
MapGridSetMetatileIdAt(events->bgEvents[i].x + MAP_OFFSET,
|
|
events->bgEvents[i].y + MAP_OFFSET,
|
|
sSecretBaseEntranceMetatiles[j].closedMetatileId | MAPGRID_COLLISION_MASK);
|
|
break;
|
|
}
|
|
}
|
|
|
|
DrawWholeMapView();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// When the player moves to a new secret base by interacting with a new secret base
|
|
// entrance in the overworld.
|
|
void MoveOutOfSecretBaseFromOutside(void)
|
|
{
|
|
u16 temp;
|
|
|
|
ClosePlayerSecretBaseEntrance();
|
|
IncrementGameStat(GAME_STAT_MOVED_SECRET_BASE);
|
|
temp = gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived;
|
|
ClearSecretBase(&gSaveBlock1Ptr->secretBases[0]);
|
|
gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived = temp;
|
|
}
|
|
|
|
static u8 GetNumRegisteredSecretBases(void)
|
|
{
|
|
s16 i;
|
|
u8 count = 0;
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (IsSecretBaseRegistered(i) == TRUE)
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
void GetCurSecretBaseRegistrationValidity(void)
|
|
{
|
|
if (IsSecretBaseRegistered(VarGet(VAR_CURRENT_SECRET_BASE)) == TRUE)
|
|
gSpecialVar_Result = 1;
|
|
else if (GetNumRegisteredSecretBases() >= 10)
|
|
gSpecialVar_Result = 2;
|
|
else
|
|
gSpecialVar_Result = 0;
|
|
}
|
|
|
|
void ToggleCurSecretBaseRegistry(void)
|
|
{
|
|
gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].registryStatus ^= 1;
|
|
FlagSet(FLAG_SECRET_BASE_REGISTRY_ENABLED);
|
|
}
|
|
|
|
void ShowSecretBaseDecorationMenu(void)
|
|
{
|
|
CreateTask(DoSecretBaseDecorationMenu, 0);
|
|
}
|
|
|
|
void ShowSecretBaseRegistryMenu(void)
|
|
{
|
|
CreateTask(Task_ShowSecretBaseRegistryMenu, 0);
|
|
}
|
|
|
|
#define tNumBases data[0]
|
|
#define tSelectedRow data[1]
|
|
#define tScrollOffset data[2]
|
|
#define tMaxShownItems data[3]
|
|
#define tSelectedBaseId data[4]
|
|
#define tListTaskId data[5]
|
|
#define tMainWindowId data[6]
|
|
#define tActionWindowId data[7]
|
|
#define tArrowTaskId data[8]
|
|
|
|
static void Task_ShowSecretBaseRegistryMenu(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
LockPlayerFieldControls();
|
|
tNumBases = GetNumRegisteredSecretBases();
|
|
if (tNumBases != 0)
|
|
{
|
|
tSelectedRow = 0;
|
|
tScrollOffset = 0;
|
|
ClearDialogWindowAndFrame(0, FALSE);
|
|
sRegistryMenu = AllocZeroed(sizeof(*sRegistryMenu));
|
|
tMainWindowId = AddWindow(&sRegistryWindowTemplates[0]);
|
|
BuildRegistryMenuItems(taskId);
|
|
FinalizeRegistryMenu(taskId);
|
|
gTasks[taskId].func = HandleRegistryMenuInput;
|
|
}
|
|
else
|
|
{
|
|
DisplayItemMessageOnField(taskId, gText_NoRegistry, GoToSecretBasePCRegisterMenu);
|
|
}
|
|
}
|
|
|
|
static void BuildRegistryMenuItems(u8 taskId)
|
|
{
|
|
s16 *data;
|
|
u8 i;
|
|
u8 count;
|
|
|
|
data = gTasks[taskId].data;
|
|
count = 0;
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (IsSecretBaseRegistered(i))
|
|
{
|
|
GetSecretBaseName(sRegistryMenu->names[count], i);
|
|
sRegistryMenu->items[count].name = sRegistryMenu->names[count];
|
|
sRegistryMenu->items[count].id = i;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
sRegistryMenu->items[count].name = gText_Cancel;
|
|
sRegistryMenu->items[count].id = LIST_CANCEL;
|
|
tNumBases = count + 1;
|
|
if (tNumBases < 8)
|
|
tMaxShownItems = tNumBases;
|
|
else
|
|
tMaxShownItems = 8;
|
|
|
|
gMultiuseListMenuTemplate = sRegistryListMenuTemplate;
|
|
gMultiuseListMenuTemplate.windowId = tMainWindowId;
|
|
gMultiuseListMenuTemplate.totalItems = tNumBases;
|
|
gMultiuseListMenuTemplate.items = sRegistryMenu->items;
|
|
gMultiuseListMenuTemplate.maxShowed = tMaxShownItems;
|
|
}
|
|
|
|
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu)
|
|
{
|
|
if (flag != TRUE)
|
|
PlaySE(SE_SELECT);
|
|
}
|
|
|
|
static void FinalizeRegistryMenu(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
SetStandardWindowBorderStyle(tMainWindowId, FALSE);
|
|
tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, tScrollOffset, tSelectedRow);
|
|
AddRegistryMenuScrollArrows(taskId);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
}
|
|
|
|
static void AddRegistryMenuScrollArrows(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
tArrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 188, 12, 148, tNumBases - tMaxShownItems, TAG_SCROLL_ARROW, TAG_SCROLL_ARROW, &tScrollOffset);
|
|
}
|
|
|
|
static void HandleRegistryMenuInput(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
s32 input = ListMenu_ProcessInput(tListTaskId);
|
|
ListMenuGetScrollAndRow(tListTaskId, &tScrollOffset, &tSelectedRow);
|
|
|
|
switch (input)
|
|
{
|
|
case LIST_NOTHING_CHOSEN:
|
|
break;
|
|
case LIST_CANCEL:
|
|
PlaySE(SE_SELECT);
|
|
DestroyListMenuTask(tListTaskId, NULL, NULL);
|
|
RemoveScrollIndicatorArrowPair(tArrowTaskId);
|
|
ClearStdWindowAndFrame(tMainWindowId, FALSE);
|
|
ClearWindowTilemap(tMainWindowId);
|
|
RemoveWindow(tMainWindowId);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
Free(sRegistryMenu);
|
|
GoToSecretBasePCRegisterMenu(taskId);
|
|
break;
|
|
default:
|
|
PlaySE(SE_SELECT);
|
|
tSelectedBaseId = input;
|
|
ShowRegistryMenuActions(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ShowRegistryMenuActions(u8 taskId)
|
|
{
|
|
struct WindowTemplate template;
|
|
s16 *data = gTasks[taskId].data;
|
|
RemoveScrollIndicatorArrowPair(tArrowTaskId);
|
|
template = sRegistryWindowTemplates[1];
|
|
template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2);
|
|
tActionWindowId = AddWindow(&template);
|
|
SetStandardWindowBorderStyle(tActionWindowId, FALSE);
|
|
PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
|
|
InitMenuInUpperLeftCornerNormal(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), 0);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
gTasks[taskId].func = HandleRegistryMenuActionsInput;
|
|
}
|
|
|
|
static void HandleRegistryMenuActionsInput(u8 taskId)
|
|
{
|
|
s8 input = Menu_ProcessInputNoWrap();
|
|
switch (input)
|
|
{
|
|
case MENU_B_PRESSED:
|
|
PlaySE(SE_SELECT);
|
|
ReturnToMainRegistryMenu(taskId);
|
|
break;
|
|
case MENU_NOTHING_CHOSEN:
|
|
break;
|
|
default:
|
|
PlaySE(SE_SELECT);
|
|
sRegistryMenuActions[input].func.void_u8(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ShowRegistryMenuDeleteConfirmation(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
ClearStdWindowAndFrame(tMainWindowId, FALSE);
|
|
ClearStdWindowAndFrame(tActionWindowId, FALSE);
|
|
ClearWindowTilemap(tMainWindowId);
|
|
ClearWindowTilemap(tActionWindowId);
|
|
RemoveWindow(tActionWindowId);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
GetSecretBaseName(gStringVar1, tSelectedBaseId);
|
|
StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry);
|
|
DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo);
|
|
}
|
|
|
|
static void ShowRegistryMenuDeleteYesNo(u8 taskId)
|
|
{
|
|
DisplayYesNoMenuDefaultYes();
|
|
DoYesNoFuncWithChoice(taskId, &sDeleteRegistryYesNoFuncs);
|
|
}
|
|
|
|
void DeleteRegistry_Yes_Callback(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
ClearDialogWindowAndFrame(0, FALSE);
|
|
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
|
|
gSaveBlock1Ptr->secretBases[tSelectedBaseId].registryStatus = UNREGISTERED;
|
|
BuildRegistryMenuItems(taskId);
|
|
SetCursorWithinListBounds(&tScrollOffset, &tSelectedRow, tMaxShownItems, tNumBases);
|
|
FinalizeRegistryMenu(taskId);
|
|
gTasks[taskId].func = HandleRegistryMenuInput;
|
|
}
|
|
|
|
static void DeleteRegistry_Yes(u8 taskId)
|
|
{
|
|
DisplayItemMessageOnField(taskId, gText_RegisteredDataDeleted, DeleteRegistry_Yes_Callback);
|
|
}
|
|
|
|
static void DeleteRegistry_No(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
ClearDialogWindowAndFrame(0, FALSE);
|
|
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
|
|
FinalizeRegistryMenu(taskId);
|
|
gTasks[taskId].func = HandleRegistryMenuInput;
|
|
}
|
|
|
|
static void ReturnToMainRegistryMenu(u8 taskId)
|
|
{
|
|
s16 *data = gTasks[taskId].data;
|
|
AddRegistryMenuScrollArrows(taskId);
|
|
ClearStdWindowAndFrame(tActionWindowId, FALSE);
|
|
ClearWindowTilemap(tActionWindowId);
|
|
RemoveWindow(tActionWindowId);
|
|
ScheduleBgCopyTilemapToVram(0);
|
|
gTasks[taskId].func = HandleRegistryMenuInput;
|
|
}
|
|
|
|
static void GoToSecretBasePCRegisterMenu(u8 taskId)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) == 0)
|
|
ScriptContext_SetupScript(SecretBase_EventScript_PCCancel);
|
|
else
|
|
ScriptContext_SetupScript(SecretBase_EventScript_ShowRegisterMenu);
|
|
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
#undef tNumBases
|
|
#undef tSelectedRow
|
|
#undef tScrollOffset
|
|
#undef tMaxShownItems
|
|
#undef tSelectedBaseId
|
|
#undef tListTaskId
|
|
#undef tMainWindowId
|
|
#undef tActionWindowId
|
|
#undef tArrowTaskId
|
|
|
|
static u8 GetSecretBaseOwnerType(u8 secretBaseIdx)
|
|
{
|
|
return (gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerId[0] % 5)
|
|
+ (gSaveBlock1Ptr->secretBases[secretBaseIdx].gender * 5);
|
|
}
|
|
|
|
const u8 *GetSecretBaseTrainerLoseText(void)
|
|
{
|
|
u8 ownerType = GetSecretBaseOwnerType(VarGet(VAR_CURRENT_SECRET_BASE));
|
|
if (ownerType == 0)
|
|
return SecretBase_Text_Trainer0Defeated;
|
|
else if (ownerType == 1)
|
|
return SecretBase_Text_Trainer1Defeated;
|
|
else if (ownerType == 2)
|
|
return SecretBase_Text_Trainer2Defeated;
|
|
else if (ownerType == 3)
|
|
return SecretBase_Text_Trainer3Defeated;
|
|
else if (ownerType == 4)
|
|
return SecretBase_Text_Trainer4Defeated;
|
|
else if (ownerType == 5)
|
|
return SecretBase_Text_Trainer5Defeated;
|
|
else if (ownerType == 6)
|
|
return SecretBase_Text_Trainer6Defeated;
|
|
else if (ownerType == 7)
|
|
return SecretBase_Text_Trainer7Defeated;
|
|
else if (ownerType == 8)
|
|
return SecretBase_Text_Trainer8Defeated;
|
|
else
|
|
return SecretBase_Text_Trainer9Defeated;
|
|
}
|
|
|
|
void PrepSecretBaseBattleFlags(void)
|
|
{
|
|
TryGainNewFanFromCounter(FANCOUNTER_BATTLED_AT_BASE);
|
|
gTrainerBattleOpponent_A = TRAINER_SECRET_BASE;
|
|
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_SECRET_BASE;
|
|
}
|
|
|
|
void SetBattledOwnerFromResult(void)
|
|
{
|
|
gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].battledOwnerToday = gSpecialVar_Result;
|
|
}
|
|
|
|
void GetSecretBaseOwnerAndState(void)
|
|
{
|
|
u16 secretBaseIdx;
|
|
u8 i;
|
|
|
|
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
|
if (!FlagGet(FLAG_DAILY_SECRET_BASE))
|
|
{
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
gSaveBlock1Ptr->secretBases[i].battledOwnerToday = FALSE;
|
|
|
|
FlagSet(FLAG_DAILY_SECRET_BASE);
|
|
}
|
|
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseIdx);
|
|
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseIdx].battledOwnerToday;
|
|
}
|
|
|
|
#define tStepCb data[0] // See Task_RunPerStepCallback
|
|
#define tState data[1]
|
|
#define tPlayerX data[2]
|
|
#define tPlayerY data[3]
|
|
#define tFldEff data[4]
|
|
|
|
void SecretBasePerStepCallback(u8 taskId)
|
|
{
|
|
s16 x;
|
|
s16 y;
|
|
u8 behavior;
|
|
u16 tileId;
|
|
s16 *data;
|
|
|
|
data = gTasks[taskId].data;
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE))
|
|
sInFriendSecretBase = TRUE;
|
|
else
|
|
sInFriendSecretBase = FALSE;
|
|
|
|
PlayerGetDestCoords(&tPlayerX, &tPlayerY);
|
|
tState = 1;
|
|
break;
|
|
case 1:
|
|
// End if player hasn't moved
|
|
PlayerGetDestCoords(&x, &y);
|
|
if (x == tPlayerX && y == tPlayerY)
|
|
return;
|
|
|
|
tPlayerX = x;
|
|
tPlayerY = y;
|
|
VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1);
|
|
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
tileId = MapGridGetMetatileIdAt(x, y);
|
|
if (tileId == METATILE_SecretBase_SolidBoard_Top || tileId == METATILE_SecretBase_SolidBoard_Bottom)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SOLID_BOARD);
|
|
}
|
|
else if (tileId == METATILE_SecretBase_SmallChair
|
|
|| tileId == METATILE_SecretBase_PokemonChair
|
|
|| tileId == METATILE_SecretBase_HeavyChair
|
|
|| tileId == METATILE_SecretBase_PrettyChair
|
|
|| tileId == METATILE_SecretBase_ComfortChair
|
|
|| tileId == METATILE_SecretBase_RaggedChair
|
|
|| tileId == METATILE_SecretBase_BrickChair
|
|
|| tileId == METATILE_SecretBase_CampChair
|
|
|| tileId == METATILE_SecretBase_HardChair)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_CHAIR);
|
|
}
|
|
else if (tileId == METATILE_SecretBase_RedTent_DoorTop
|
|
|| tileId == METATILE_SecretBase_RedTent_Door
|
|
|| tileId == METATILE_SecretBase_BlueTent_DoorTop
|
|
|| tileId == METATILE_SecretBase_BlueTent_Door)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_TENT);
|
|
}
|
|
else if ((behavior == MB_IMPASSABLE_NORTHEAST && tileId == METATILE_SecretBase_Stand_CornerRight)
|
|
|| (behavior == MB_IMPASSABLE_NORTHWEST && MapGridGetMetatileIdAt(x, y) == METATILE_SecretBase_Stand_CornerLeft))
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_STAND);
|
|
}
|
|
else if (behavior == MB_IMPASSABLE_WEST_AND_EAST && tileId == METATILE_SecretBase_Slide_StairLanding)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) ^ SECRET_BASE_USED_SLIDE);
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_DECLINED_SLIDE);
|
|
}
|
|
}
|
|
else if (behavior == MB_SLIDE_SOUTH && tileId == METATILE_SecretBase_Slide_SlideTop)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SLIDE);
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) ^ SECRET_BASE_DECLINED_SLIDE);
|
|
}
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseGlitterMat(behavior) == TRUE)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_GLITTER_MAT);
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseBalloon(behavior) == TRUE)
|
|
{
|
|
PopSecretBaseBalloon(MapGridGetMetatileIdAt(x, y), x, y);
|
|
if (sInFriendSecretBase == TRUE)
|
|
{
|
|
switch ((int)MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_RedBalloon:
|
|
case METATILE_SecretBase_BlueBalloon:
|
|
case METATILE_SecretBase_YellowBalloon:
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_BALLOON);
|
|
break;
|
|
case METATILE_SecretBase_MudBall:
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_MUD_BALL);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseBreakableDoor(behavior) == TRUE)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BREAKABLE_DOOR);
|
|
|
|
ShatterSecretBaseBreakableDoor(x, y);
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseSoundMat(behavior) == TRUE){
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_NOTE_MAT);
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseJumpMat(behavior) == TRUE)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_JUMP_MAT);
|
|
}
|
|
else if (MetatileBehavior_IsSecretBaseSpinMat(behavior) == TRUE)
|
|
{
|
|
if (sInFriendSecretBase == TRUE)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SPIN_MAT);
|
|
}
|
|
break;
|
|
case 2:
|
|
// This state is never reached, and tFldEff is never set
|
|
if (!FieldEffectActiveListContains(tFldEff))
|
|
tState = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#undef tStepCb
|
|
#undef tState
|
|
#undef tPlayerX
|
|
#undef tPlayerY
|
|
#undef tFldEff
|
|
|
|
static void SaveSecretBase(u8 secretBaseIdx, struct SecretBase *secretBase, u32 version, u32 language)
|
|
{
|
|
int stringLength;
|
|
u8 *name;
|
|
|
|
gSaveBlock1Ptr->secretBases[secretBaseIdx] = *secretBase;
|
|
gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus = NEW;
|
|
if (version == VERSION_SAPPHIRE || version == VERSION_RUBY)
|
|
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
|
|
|
|
if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE)
|
|
{
|
|
name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
|
|
for (stringLength = 0; stringLength < PLAYER_NAME_LENGTH; stringLength++)
|
|
{
|
|
if (name[stringLength] == EOS)
|
|
break;
|
|
}
|
|
|
|
if (stringLength > 5)
|
|
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
|
|
}
|
|
}
|
|
|
|
static bool8 SecretBasesHaveSameTrainerId(struct SecretBase *secretBase1, struct SecretBase *secretBase2)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < TRAINER_ID_LENGTH; i++)
|
|
{
|
|
if (secretBase1->trainerId[i] != secretBase2->trainerId[i])
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 SecretBasesHaveSameTrainerName(struct SecretBase *sbr1, struct SecretBase *sbr2)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < PLAYER_NAME_LENGTH && (sbr1->trainerName[i] != EOS || sbr2->trainerName[i] != EOS); i++)
|
|
{
|
|
if (sbr1->trainerName[i] != sbr2->trainerName[i])
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 SecretBasesBelongToSamePlayer(struct SecretBase *secretBase1, struct SecretBase *secretBase2)
|
|
{
|
|
if (secretBase1->gender == secretBase2->gender
|
|
&& SecretBasesHaveSameTrainerId(secretBase1, secretBase2)
|
|
&& SecretBasesHaveSameTrainerName(secretBase1, secretBase2))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static s16 GetSecretBaseIndexFromId(u8 secretBaseId)
|
|
{
|
|
s16 i;
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->secretBases[i].secretBaseId == secretBaseId)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static u8 FindAvailableSecretBaseIndex(void)
|
|
{
|
|
s16 i;
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->secretBases[i].secretBaseId == 0)
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static u8 FindUnregisteredSecretBaseIndex(void)
|
|
{
|
|
s16 i;
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (gSaveBlock1Ptr->secretBases[i].registryStatus == UNREGISTERED && gSaveBlock1Ptr->secretBases[i].toRegister == FALSE)
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static u8 TrySaveFriendsSecretBase(struct SecretBase *secretBase, u32 version, u32 language)
|
|
{
|
|
s16 index;
|
|
|
|
// Secret base has no location
|
|
if (!secretBase->secretBaseId)
|
|
return 0;
|
|
|
|
index = GetSecretBaseIndexFromId(secretBase->secretBaseId);
|
|
if (index != 0)
|
|
{
|
|
// An existing secret base is using this location
|
|
if (index != -1)
|
|
{
|
|
if (gSaveBlock1Ptr->secretBases[index].toRegister == TRUE)
|
|
return 0;
|
|
|
|
if (gSaveBlock1Ptr->secretBases[index].registryStatus != NEW || secretBase->toRegister == TRUE)
|
|
{
|
|
// Overwrite unregistered base at this location
|
|
SaveSecretBase(index, secretBase, version, language);
|
|
return index;
|
|
}
|
|
}
|
|
// No secret base is using this location, find a spot to save it
|
|
else
|
|
{
|
|
index = FindAvailableSecretBaseIndex();
|
|
if (index != 0)
|
|
{
|
|
// Save in empty space
|
|
SaveSecretBase(index, secretBase, version, language);
|
|
return index;
|
|
}
|
|
|
|
index = FindUnregisteredSecretBaseIndex();
|
|
if (index != 0)
|
|
{
|
|
// Overwrite unregistered base
|
|
SaveSecretBase(index, secretBase, version, language);
|
|
return index;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unable to save. Either...
|
|
// - This was the player's base
|
|
// - A registered base exists at this location
|
|
// - The secret base limit has been filled with registered bases
|
|
return 0;
|
|
}
|
|
|
|
// Moves the registered secret bases to the beginning of the array, so that
|
|
// they won't be forgotten during record mixing.
|
|
static void SortSecretBasesByRegistryStatus(void)
|
|
{
|
|
u8 i;
|
|
u8 j;
|
|
struct SecretBase *secretBases;
|
|
|
|
secretBases = gSaveBlock1Ptr->secretBases;
|
|
for (i = 1; i < SECRET_BASES_COUNT - 1; i++)
|
|
{
|
|
for (j = i + 1; j < SECRET_BASES_COUNT; j++)
|
|
{
|
|
if ((secretBases[i].registryStatus == UNREGISTERED && secretBases[j].registryStatus == REGISTERED)
|
|
|| (secretBases[i].registryStatus == NEW && secretBases[j].registryStatus != NEW))
|
|
{
|
|
struct SecretBase temp;
|
|
SWAP(secretBases[i], secretBases[j], temp)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Used to save a record mixing friends' bases other than their own
|
|
// registryStatus is so registered bases can be attempted first
|
|
static void TrySaveFriendsSecretBases(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
|
|
{
|
|
u16 i;
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (mixer->secretBases[i].registryStatus == registryStatus)
|
|
TrySaveFriendsSecretBase(&mixer->secretBases[i], mixer->version, mixer->language);
|
|
}
|
|
}
|
|
|
|
static bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
|
|
{
|
|
u8 i;
|
|
|
|
if (secretBase->secretBaseId == 0)
|
|
return FALSE;
|
|
|
|
if (secretBase->secretBaseId && secretBase->gender != gSaveBlock2Ptr->playerGender)
|
|
return FALSE;
|
|
|
|
// Check if the player's trainer Id matches the secret base's id.
|
|
for (i = 0; i < TRAINER_ID_LENGTH; i++)
|
|
{
|
|
if (secretBase->trainerId[i] != gSaveBlock2Ptr->playerTrainerId[i])
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < PLAYER_NAME_LENGTH && (secretBase->trainerName[i] != EOS || gSaveBlock2Ptr->playerName[i] != EOS); i++)
|
|
{
|
|
if (secretBase->trainerName[i] != gSaveBlock2Ptr->playerName[i])
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#define DELETED_BASE_A (1 << 0)
|
|
#define DELETED_BASE_B (1 << 1)
|
|
#define DELETED_BASE_C (1 << 2)
|
|
|
|
static void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
|
|
{
|
|
u8 i;
|
|
u8 sbFlags = 0;
|
|
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (!(sbFlags & DELETED_BASE_A))
|
|
{
|
|
if (SecretBaseBelongsToPlayer(&basesA[i]) == TRUE)
|
|
{
|
|
ClearSecretBase(&basesA[i]);
|
|
sbFlags |= DELETED_BASE_A;
|
|
}
|
|
}
|
|
|
|
if (!(sbFlags & DELETED_BASE_B))
|
|
{
|
|
if (SecretBaseBelongsToPlayer(&basesB[i]) == TRUE)
|
|
{
|
|
ClearSecretBase(&basesB[i]);
|
|
sbFlags |= DELETED_BASE_B;
|
|
}
|
|
}
|
|
|
|
if (!(sbFlags & DELETED_BASE_C))
|
|
{
|
|
if (SecretBaseBelongsToPlayer(&basesC[i]) == TRUE)
|
|
{
|
|
ClearSecretBase(&basesC[i]);
|
|
sbFlags |= DELETED_BASE_C;
|
|
}
|
|
}
|
|
|
|
if (sbFlags == (DELETED_BASE_A | DELETED_BASE_B | DELETED_BASE_C))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef DELETED_BASE_A
|
|
#undef DELETED_BASE_B
|
|
#undef DELETED_BASE_C
|
|
|
|
// returns TRUE if secretBase was deleted, FALSE otherwise
|
|
static bool8 ClearDuplicateOwnedSecretBase(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 idx)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (secretBases[i].secretBaseId != 0)
|
|
{
|
|
if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE)
|
|
{
|
|
if (idx == 0)
|
|
{
|
|
ClearSecretBase(&secretBases[i]);
|
|
return FALSE;
|
|
}
|
|
|
|
if (secretBase->numSecretBasesReceived > secretBases[i].numSecretBasesReceived)
|
|
{
|
|
ClearSecretBase(&secretBases[i]);
|
|
return FALSE;
|
|
}
|
|
|
|
secretBases[i].toRegister = secretBase->toRegister;
|
|
ClearSecretBase(secretBase);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void ClearDuplicateOwnedSecretBases(struct SecretBase *playersBases, struct SecretBase *friendsBasesA, struct SecretBase *friendsBasesB, struct SecretBase *friendsBasesC)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (playersBases[i].secretBaseId)
|
|
{
|
|
if (playersBases[i].registryStatus == REGISTERED)
|
|
{
|
|
// Mark registered bases, so if they're deleted as a duplicate they
|
|
// will be re-registered later
|
|
playersBases[i].toRegister = TRUE;
|
|
}
|
|
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesA, i))
|
|
{
|
|
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesB, i))
|
|
{
|
|
ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesC, i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (friendsBasesA[i].secretBaseId)
|
|
{
|
|
friendsBasesA[i].battledOwnerToday = 0;
|
|
if (!ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesB, i))
|
|
{
|
|
ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesC, i);
|
|
}
|
|
}
|
|
}
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (friendsBasesB[i].secretBaseId)
|
|
{
|
|
friendsBasesB[i].battledOwnerToday = 0;
|
|
ClearDuplicateOwnedSecretBase(&friendsBasesB[i], friendsBasesC, i);
|
|
}
|
|
if (friendsBasesC[i].secretBaseId)
|
|
{
|
|
friendsBasesC[i].battledOwnerToday = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void TrySaveRegisteredDuplicate(struct SecretBase *base, u32 version, u32 language)
|
|
{
|
|
if (base->toRegister == TRUE)
|
|
{
|
|
TrySaveFriendsSecretBase(base, version, language);
|
|
ClearSecretBase(base);
|
|
}
|
|
}
|
|
|
|
static void TrySaveRegisteredDuplicates(struct SecretBaseRecordMixer *mixers)
|
|
{
|
|
u16 i;
|
|
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
TrySaveRegisteredDuplicate(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
|
|
TrySaveRegisteredDuplicate(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
|
|
TrySaveRegisteredDuplicate(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
|
|
}
|
|
}
|
|
|
|
static void SaveRecordMixBases(struct SecretBaseRecordMixer *mixers)
|
|
{
|
|
DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
|
|
ClearDuplicateOwnedSecretBases(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
|
|
|
|
// First, save any registered secret bases that were deleted as duplicates
|
|
TrySaveRegisteredDuplicates(mixers);
|
|
|
|
// Then try to save the record mixing friends' own bases
|
|
TrySaveFriendsSecretBase(mixers[0].secretBases, mixers[0].version, mixers[0].language);
|
|
TrySaveFriendsSecretBase(mixers[1].secretBases, mixers[1].version, mixers[1].language);
|
|
TrySaveFriendsSecretBase(mixers[2].secretBases, mixers[2].version, mixers[2].language);
|
|
|
|
// Then try to save as many of their registered bases as possible
|
|
TrySaveFriendsSecretBases(&mixers[0], REGISTERED);
|
|
TrySaveFriendsSecretBases(&mixers[1], REGISTERED);
|
|
TrySaveFriendsSecretBases(&mixers[2], REGISTERED);
|
|
|
|
// Lastly save as many of their unregistered bases as possible
|
|
TrySaveFriendsSecretBases(&mixers[0], UNREGISTERED);
|
|
TrySaveFriendsSecretBases(&mixers[1], UNREGISTERED);
|
|
TrySaveFriendsSecretBases(&mixers[2], UNREGISTERED);
|
|
}
|
|
|
|
#define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \
|
|
mixers[0].secretBases = secretBases + linkId1 * recordSize; \
|
|
mixers[0].version = gLinkPlayers[linkId1].version & 0xFF; \
|
|
mixers[0].language = gLinkPlayers[linkId1].language; \
|
|
mixers[1].secretBases = secretBases + linkId2 * recordSize; \
|
|
mixers[1].version = gLinkPlayers[linkId2].version & 0xFF; \
|
|
mixers[1].language = gLinkPlayers[linkId2].language; \
|
|
mixers[2].secretBases = secretBases + linkId3 * recordSize; \
|
|
mixers[2].version = gLinkPlayers[linkId3].version & 0xFF; \
|
|
mixers[2].language = gLinkPlayers[linkId3].language;
|
|
|
|
void ReceiveSecretBasesData(void *secretBases, size_t recordSize, u8 linkIdx)
|
|
{
|
|
struct SecretBaseRecordMixer mixers[3];
|
|
u16 i;
|
|
|
|
if (FlagGet(FLAG_RECEIVED_SECRET_POWER))
|
|
{
|
|
switch (GetLinkPlayerCount())
|
|
{
|
|
case 2:
|
|
memset(secretBases + 2 * recordSize, 0, recordSize);
|
|
memset(secretBases + 3 * recordSize, 0, recordSize);
|
|
break;
|
|
case 3:
|
|
memset(secretBases + 3 * recordSize, 0, recordSize);
|
|
break;
|
|
}
|
|
|
|
switch (linkIdx)
|
|
{
|
|
case 0:
|
|
INIT_SECRET_BASE_RECORD_MIXER(1, 2, 3)
|
|
break;
|
|
case 1:
|
|
INIT_SECRET_BASE_RECORD_MIXER(2, 3, 0)
|
|
break;
|
|
case 2:
|
|
INIT_SECRET_BASE_RECORD_MIXER(3, 0, 1)
|
|
break;
|
|
case 3:
|
|
INIT_SECRET_BASE_RECORD_MIXER(0, 1, 2)
|
|
break;
|
|
}
|
|
|
|
SaveRecordMixBases(mixers);
|
|
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
// In the process of deleting duplicate bases, if a base the player has registered is deleted it is
|
|
// flagged with the temporary toRegister flag, so it can be re-registered after it has been newly saved
|
|
if (gSaveBlock1Ptr->secretBases[i].toRegister == TRUE)
|
|
{
|
|
gSaveBlock1Ptr->secretBases[i].registryStatus = REGISTERED;
|
|
gSaveBlock1Ptr->secretBases[i].toRegister = FALSE;
|
|
}
|
|
}
|
|
|
|
SortSecretBasesByRegistryStatus();
|
|
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
// Unmark "new" bases, they've been saved now and are no longer important
|
|
if (gSaveBlock1Ptr->secretBases[i].registryStatus == NEW)
|
|
gSaveBlock1Ptr->secretBases[i].registryStatus = UNREGISTERED;
|
|
}
|
|
|
|
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0
|
|
&& gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived != 0xFFFF)
|
|
{
|
|
gSaveBlock1Ptr->secretBases[0].numSecretBasesReceived++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearJapaneseSecretBases(struct SecretBase *bases)
|
|
{
|
|
u32 i;
|
|
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
|
{
|
|
if (bases[i].language == LANGUAGE_JAPANESE)
|
|
ClearSecretBase(&bases[i]);
|
|
}
|
|
}
|
|
|
|
void InitSecretBaseVars(void)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_STEP_COUNTER, 0);
|
|
VarSet(VAR_SECRET_BASE_LAST_ITEM_USED, 0);
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, 0);
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, 0);
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, TRUE);
|
|
else
|
|
VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE);
|
|
|
|
sInFriendSecretBase = FALSE;
|
|
}
|
|
|
|
void CheckLeftFriendsSecretBase(void)
|
|
{
|
|
if (VarGet(VAR_SECRET_BASE_IS_NOT_LOCAL) && sInFriendSecretBase == TRUE && !CurMapIsSecretBase())
|
|
{
|
|
VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE);
|
|
sInFriendSecretBase = FALSE;
|
|
TryPutSecretBaseSecretsOnAir();
|
|
VarSet(VAR_SECRET_BASE_STEP_COUNTER, 0);
|
|
VarSet(VAR_SECRET_BASE_LAST_ITEM_USED, 0);
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, 0);
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, 0);
|
|
VarSet(VAR_SECRET_BASE_IS_NOT_LOCAL, FALSE);
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsDollDecor(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DOLL);
|
|
}
|
|
|
|
void CheckInteractedWithFriendsCushionDecor(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_CUSHION);
|
|
}
|
|
|
|
void DeclinedSecretBaseBattle(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE));
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW));
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_DECLINED_BATTLE);
|
|
}
|
|
}
|
|
|
|
void WonSecretBaseBattle(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE));
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW));
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_BATTLED_WON);
|
|
}
|
|
}
|
|
|
|
void LostSecretBaseBattle(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE));
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW));
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_BATTLED_LOST);
|
|
}
|
|
}
|
|
|
|
void DrewSecretBaseBattle(void)
|
|
{
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
{
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) & ~(SECRET_BASE_BATTLED_WON | SECRET_BASE_BATTLED_LOST | SECRET_BASE_DECLINED_BATTLE));
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) & ~(SECRET_BASE_BATTLED_DRAW));
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_BATTLED_DRAW);
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsPosterDecor(void)
|
|
{
|
|
s16 x, y;
|
|
|
|
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
|
switch (MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_PikaPoster_Left:
|
|
case METATILE_SecretBase_PikaPoster_Right:
|
|
case METATILE_SecretBase_LongPoster_Left:
|
|
case METATILE_SecretBase_LongPoster_Right:
|
|
case METATILE_SecretBase_SeaPoster_Left:
|
|
case METATILE_SecretBase_SeaPoster_Right:
|
|
case METATILE_SecretBase_SkyPoster_Left:
|
|
case METATILE_SecretBase_SkyPoster_Right:
|
|
case METATILE_SecretBase_KissPoster_Left:
|
|
case METATILE_SecretBase_KissPoster_Right:
|
|
case METATILE_SecretBase_BallPoster:
|
|
case METATILE_SecretBase_GreenPoster:
|
|
case METATILE_SecretBase_RedPoster:
|
|
case METATILE_SecretBase_BluePoster:
|
|
case METATILE_SecretBase_CutePoster:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_POSTER);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsFurnitureBottom(void)
|
|
{
|
|
s16 x, y;
|
|
|
|
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
|
switch (MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_GlassOrnament_Base1:
|
|
case METATILE_SecretBase_GlassOrnament_Base2:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_GLASS_ORNAMENT);
|
|
break;
|
|
case METATILE_SecretBase_RedPlant_Base1:
|
|
case METATILE_SecretBase_RedPlant_Base2:
|
|
case METATILE_SecretBase_TropicalPlant_Base1:
|
|
case METATILE_SecretBase_TropicalPlant_Base2:
|
|
case METATILE_SecretBase_PrettyFlowers_Base1:
|
|
case METATILE_SecretBase_PrettyFlowers_Base2:
|
|
case METATILE_SecretBase_ColorfulPlant_BaseLeft1:
|
|
case METATILE_SecretBase_ColorfulPlant_BaseRight1:
|
|
case METATILE_SecretBase_ColorfulPlant_BaseLeft2:
|
|
case METATILE_SecretBase_ColorfulPlant_BaseRight2:
|
|
case METATILE_SecretBase_BigPlant_BaseLeft1:
|
|
case METATILE_SecretBase_BigPlant_BaseRight1:
|
|
case METATILE_SecretBase_BigPlant_BaseLeft2:
|
|
case METATILE_SecretBase_BigPlant_BaseRight2:
|
|
case METATILE_SecretBase_GorgeousPlant_BaseLeft1:
|
|
case METATILE_SecretBase_GorgeousPlant_BaseRight1:
|
|
case METATILE_SecretBase_GorgeousPlant_BaseLeft2:
|
|
case METATILE_SecretBase_GorgeousPlant_BaseRight2:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_LOW_TV_FLAGS, VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) | SECRET_BASE_USED_PLANT);
|
|
break;
|
|
case METATILE_SecretBase_Fence_Horizontal:
|
|
case METATILE_SecretBase_Fence_Vertical:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_FENCE);
|
|
break;
|
|
case METATILE_SecretBase_Tire_BottomLeft:
|
|
case METATILE_SecretBase_Tire_BottomRight:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_TIRE);
|
|
break;
|
|
case METATILE_SecretBase_RedBrick_Bottom:
|
|
case METATILE_SecretBase_YellowBrick_Bottom:
|
|
case METATILE_SecretBase_BlueBrick_Bottom:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BRICK);
|
|
break;
|
|
case METATILE_SecretBase_SmallDesk:
|
|
case METATILE_SecretBase_PokemonDesk:
|
|
case METATILE_SecretBase_HeavyDesk_BottomLeft:
|
|
case METATILE_SecretBase_HeavyDesk_BottomMid:
|
|
case METATILE_SecretBase_HeavyDesk_BottomRight:
|
|
case METATILE_SecretBase_RaggedDesk_BottomLeft:
|
|
case METATILE_SecretBase_RaggedDesk_BottomMid:
|
|
case METATILE_SecretBase_RaggedDesk_BottomRight:
|
|
case METATILE_SecretBase_ComfortDesk_BottomLeft:
|
|
case METATILE_SecretBase_ComfortDesk_BottomMid:
|
|
case METATILE_SecretBase_ComfortDesk_BottomRight:
|
|
case METATILE_SecretBase_BrickDesk_BottomLeft:
|
|
case METATILE_SecretBase_BrickDesk_BottomMid:
|
|
case METATILE_SecretBase_BrickDesk_BottomRight:
|
|
case METATILE_SecretBase_CampDesk_BottomLeft:
|
|
case METATILE_SecretBase_CampDesk_BottomMid:
|
|
case METATILE_SecretBase_CampDesk_BottomRight:
|
|
case METATILE_SecretBase_HardDesk_BottomLeft:
|
|
case METATILE_SecretBase_HardDesk_BottomMid:
|
|
case METATILE_SecretBase_HardDesk_BottomRight:
|
|
case METATILE_SecretBase_PrettyDesk_BottomLeft:
|
|
case METATILE_SecretBase_PrettyDesk_BottomMid:
|
|
case METATILE_SecretBase_PrettyDesk_BottomRight:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsFurnitureMiddle(void)
|
|
{
|
|
s16 x, y;
|
|
|
|
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
|
switch (MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_HeavyDesk_TopMid:
|
|
case METATILE_SecretBase_RaggedDesk_TopMid:
|
|
case METATILE_SecretBase_ComfortDesk_TopMid:
|
|
case METATILE_SecretBase_BrickDesk_TopMid:
|
|
case METATILE_SecretBase_BrickDesk_Center:
|
|
case METATILE_SecretBase_CampDesk_TopMid:
|
|
case METATILE_SecretBase_CampDesk_Center:
|
|
case METATILE_SecretBase_HardDesk_TopMid:
|
|
case METATILE_SecretBase_HardDesk_Center:
|
|
case METATILE_SecretBase_PrettyDesk_TopMid:
|
|
case METATILE_SecretBase_PrettyDesk_Center:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsFurnitureTop(void)
|
|
{
|
|
s16 x, y;
|
|
|
|
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
|
switch (MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_HeavyDesk_TopLeft:
|
|
case METATILE_SecretBase_HeavyDesk_TopRight:
|
|
case METATILE_SecretBase_RaggedDesk_TopLeft:
|
|
case METATILE_SecretBase_RaggedDesk_TopRight:
|
|
case METATILE_SecretBase_ComfortDesk_TopLeft:
|
|
case METATILE_SecretBase_ComfortDesk_TopRight:
|
|
case METATILE_SecretBase_BrickDesk_TopLeft:
|
|
case METATILE_SecretBase_BrickDesk_TopRight:
|
|
case METATILE_SecretBase_BrickDesk_MidLeft:
|
|
case METATILE_SecretBase_BrickDesk_MidRight:
|
|
case METATILE_SecretBase_CampDesk_TopLeft:
|
|
case METATILE_SecretBase_CampDesk_TopRight:
|
|
case METATILE_SecretBase_CampDesk_MidLeft:
|
|
case METATILE_SecretBase_CampDesk_MidRight:
|
|
case METATILE_SecretBase_HardDesk_TopLeft:
|
|
case METATILE_SecretBase_HardDesk_TopRight:
|
|
case METATILE_SecretBase_HardDesk_MidLeft:
|
|
case METATILE_SecretBase_HardDesk_MidRight:
|
|
case METATILE_SecretBase_PrettyDesk_TopLeft:
|
|
case METATILE_SecretBase_PrettyDesk_TopRight:
|
|
case METATILE_SecretBase_PrettyDesk_MidLeft:
|
|
case METATILE_SecretBase_PrettyDesk_MidRight:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_DESK);
|
|
break;
|
|
case METATILE_SecretBase_Tire_TopLeft:
|
|
case METATILE_SecretBase_Tire_TopRight:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_TIRE);
|
|
break;
|
|
case METATILE_SecretBase_RedBrick_Top:
|
|
case METATILE_SecretBase_YellowBrick_Top:
|
|
case METATILE_SecretBase_BlueBrick_Top:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_BRICK);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CheckInteractedWithFriendsSandOrnament(void)
|
|
{
|
|
s16 x, y;
|
|
|
|
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
|
switch ((int)MapGridGetMetatileIdAt(x, y))
|
|
{
|
|
case METATILE_SecretBase_SandOrnament_Base1:
|
|
case METATILE_SecretBase_SandOrnament_Base2:
|
|
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
|
VarSet(VAR_SECRET_BASE_HIGH_TV_FLAGS, VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) | SECRET_BASE_USED_SAND_ORNAMENT);
|
|
break;
|
|
}
|
|
}
|