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https://github.com/Ninjdai1/pokeemerald.git
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15 lines
940 B
SQL
15 lines
940 B
SQL
BattleFrontier_ReceptionGate_MapObjects: @ 853D420
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object_event 1, MAP_OBJ_GFX_TEALA, 0, 0, 0, 11, 0, 10, 17, 0, 0, 0, BattleFrontier_ReceptionGate_EventScript_2662FC, 0, 0, 0
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object_event 2, MAP_OBJ_GFX_TEALA, 0, 0, 8, 11, 0, 9, 17, 0, 0, 0, BattleFrontier_ReceptionGate_EventScript_266310, 0, 0, 0
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object_event 3, MAP_OBJ_GFX_MAN_2, 0, 0, 8, 4, 0, 9, 17, 0, 0, 0, BattleFrontier_ReceptionGate_EventScript_266436, 0, 0, 0
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object_event 4, MAP_OBJ_GFX_SCOTT, 0, 0, 4, 5, 3, 8, 17, 0, 0, 0, 0x0, 836, 0, 0
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object_event 5, MAP_OBJ_GFX_MAN_2, 0, 0, 0, 4, 0, 10, 17, 0, 0, 0, BattleFrontier_ReceptionGate_EventScript_2664F4, 0, 0, 0
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BattleFrontier_ReceptionGate_MapWarps: @ 853D498
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warp_def 4, 13, 0, 8, BATTLE_FRONTIER_OUTSIDE_WEST
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warp_def 4, 1, 0, 9, BATTLE_FRONTIER_OUTSIDE_WEST
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BattleFrontier_ReceptionGate_MapEvents:: @ 853D4A8
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map_events BattleFrontier_ReceptionGate_MapObjects, BattleFrontier_ReceptionGate_MapWarps, 0x0, 0x0
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